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  • DQDesign's Avatar
    Today, 09:04 PM
    artificer. psionic rules. mystara.
    9 replies | 27 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 09:03 PM
    Yes, I meant 44 years: thanks, that makes my point stronger. Just because for 40 years D&D had not hit on an evergreen model, doesn't mean an evergreen model isn't achievable. The current team seems to think they have one now, and the results seem to be evident.
    48 replies | 1293 view(s)
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  • Gavin O.'s Avatar
    Today, 09:03 PM
    Alright, I definitely should have mentioned the potential for taking additional feats, I'll add that in.
    5 replies | 108 view(s)
    0 XP
  • lowkey13's Avatar
    Today, 09:02 PM
    The End of Grimdark: Adventures in Whimsy! A combination sourcebook for alternate rules, including Gamma World and Star Frontiers 5e, with the following classics restored/rewritten: Expedition to the Barrier Peaks EX1 & EX2 (the "Alice" Duo) If not, then I'd settle for a solid alternate non-standard European fantasy sourcebook (Kara Tur, Al Qadim, something Roman or Greek even).
    9 replies | 27 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 09:00 PM
    Check out the Acrobat subclass for Rogue from the Happy Fun Hour, it might get the job done: https://thinkdm.wordpress.com/hfh/acrobat-rogue/
    12 replies | 220 view(s)
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  • toucanbuzz's Avatar
    Today, 08:59 PM
    As suggested, play it first "as-is" then see how you feel it runs! You might find your players don't want some of the fluff that comes with prior editions. I played AD&D 2E for a LONG time, then moved to 3rd and Pathfinder. But out of them all, 5th has the most of what we (not just me!) are looking for. Not all (see summary below), and that only comes with actually playing to see what you like...
    106 replies | 2555 view(s)
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  • Mort's Avatar
    Today, 08:56 PM
    Right, at the level we're discussing the rogue has the easy stuff down. The first couple of times, the DM can drive this home by presenting a locked door - when the player reaches for the die to see if he's opened it - the DM dictates how he opened the door before the player even has a chance to roll. After a time or 2 like that - the DM can just skip the suspense and dictate the door being...
    325 replies | 27626 view(s)
    1 XP
  • Wiseblood's Avatar
    Today, 08:53 PM
    Advanced rule set.
    9 replies | 27 view(s)
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  • MechaTarrasque's Avatar
    Today, 08:52 PM
    It has been along time since I played Mario, but no armor, jumping, and all those power ups make me think Tiger Totem Barbarian. I think I would go for a Halfling instead of dwarf--better to be lucky than good.
    12 replies | 220 view(s)
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  • Gavin O.'s Avatar
    Today, 08:47 PM
    While I'd like to do a scale, I think grading the build's relative power on a scale is only useful if you know the situation you're playing in. How much better a scaling ranged cantrip is than an aura of fear immunity depends a lot on your campaign. I'd also have to give a separate grade to each of the oaths for every level in which the paladin gains a new oath feature.
    5 replies | 108 view(s)
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  • Ralif Redhammer's Avatar
    Today, 08:46 PM
    A big book that both acts as a retrospective for a bunch of settings while opening them up for play would be pretty awesome. And I'll always vote for a proper Manual of the Planes For my part, if I got the phonecall (assuming I didn't just ignore it because I assumed it was a robocall or telemarketer), I'd go with: Curse of Soth. Back to Ravenloft, but this time set in Sithicus. With design...
    9 replies | 27 view(s)
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  • OverlordOcelot's Avatar
    Today, 08:43 PM
    I say it's about consensus because the initiative rules are spread out, complicated, and highly non-intuitive, It wasn't just that people chose to play with house rules, people often didn't even know what the real rules were before they came up with house rules. And as I understand it, even Gary Gygax didn't actually use the official system himself. This PDF is (probably) accurate, but if you...
    40 replies | 1395 view(s)
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  • Seramus's Avatar
    Today, 08:43 PM
    The Fighting Surge ability makes for some powerful nova. But I would love to see a side by side comparison of each ability to see If they come close to each other in damage/healing.
    30 replies | 670 view(s)
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  • Mercurius's Avatar
    Today, 08:40 PM
    Not to nitpick but 54 years? What was happening in 1964? I suppose we could go back to the early 70s if we want to include Arneson's early Blackmoor stuff, but anything before 1971ish can't really be classified as an RPG, and the industry itself really started with OD&D publication in 1974. So maybe you meant 44 years?
    48 replies | 1293 view(s)
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  • pogre's Avatar
    Today, 08:37 PM
    A Stronghold and mass combat campaign book. Two sets of mass combat rules - one for fools like me that want to push large blocks of figures across the table and a more abstract system. Kind of like Birthright, but with more adventure leads.
    9 replies | 27 view(s)
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  • Mort's Avatar
    Today, 08:35 PM
    No, It just means you can have the rogue not bother rolling on many checks, a decent perk. It seems like it would come up quite a bit in higher level play with high DCs.
    325 replies | 27626 view(s)
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  • Gavin O.'s Avatar
    Today, 08:30 PM
    I've been in a party of 14. We were a party of 10, which was already pretty slow, and then one of the players decided to invite 4 of his friends without telling the DM beforehand. It ended up being the last session of that game.
    27 replies | 358 view(s)
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  • Parmandur's Avatar
    Today, 08:29 PM
    Big Book of Dragons: like Volo's, but all Dragons, all the time. It could easily fill a full size book with useful game content, and would entertain small children more than adequately. Alternatively, a book that resurrects the 1E Dragonlance Adventures hardcover, redone in a style similar to theRavnica book. Maybe just a book that says "dragon dragon dragon" over and over with pretty...
    9 replies | 27 view(s)
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  • OverlordOcelot's Avatar
    Today, 08:25 PM
    Yeah, I've never been a big fan of the one level hexblade dip - going warlock without getting any invocations or pact boon and only one spell slot is pretty 'meh' to me. Plus I don't like the lore of the hexblade pact, it just feels half-assed to me like "I made a pact with, uh, it's like a big sword spirit". Like doctorbadwolf, if I'm going to MC paladin and warlock I'm going to take 3 levels to...
    5 replies | 108 view(s)
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  • Parmandur's Avatar
    Today, 08:25 PM
    The rules strong recommendation is only calling for rolls on DC 10 or higher, unless something dire is on the line and failure is possible. Even without Relible Talent, though, Rogues of mid-level are likely going to be able to succeed on their core skills even rolling a 1 against DC 10. Personally, I'm partial to the auto-success variant rules from the DMG, letting the large modifier and...
    325 replies | 27626 view(s)
    1 XP
  • hawkeyefan's Avatar
    Today, 08:25 PM
    Looking at it again, I think you're right. I was looking at it from a daily perspective....so a Fighter can only ever have 2 Action Surges in a day. So if the Fighter had a Level 4 Keep, he'd get no benefit. But because this ability is instead keyed off of the Extended Rest, it can cover more than one day. So yeah, I think my interpretation is off, and instead it's literally "whenever...
    30 replies | 670 view(s)
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  • Blue's Avatar
    Today, 08:23 PM
    That's how 13th Age does it: To make a permanent item you need to infuse it with anima, so every item has a quirk. As long as your number of items* is lower than your level**, you can RP the quirk or not - you're still in charge. If you are above your level in items, then it's overwhelming you and the quirks take over. So it's a soft limit you can exceed, but for you to exceed you need to...
    73 replies | 1833 view(s)
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  • Magister Ludorum's Avatar
    Today, 08:22 PM
    The thing that was a game breaker for me until I finally broke down and read the 5e DMG was the full healing after a long rest mechanic. I just have characters spend hit dice when they fall asleep and then regain hit dice as normal when they finish the long rest. I've been toying with the idea of limiting the number of hit dice regained to no more than the character's proficiency bonus. ...
    73 replies | 1833 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 08:20 PM
    Dragons Love Tacos are big with the toddler set, believe me. The RPG industry has only existed for 54 years. It isn't that large edition changes are built into the long term model: no long term model has been successful, so we've seen big edition changes. Just because this has been the case, doesn't mean that it is going to be the pattern in the future.
    48 replies | 1293 view(s)
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  • Deset Gled's Avatar
    Today, 08:20 PM
    Your analysis of financials is inaccurate. The drop in revenue from TFA to TLJ is almost identical to the drop in revenue between ANH and ESB, and is on par for similar trilogies (Indiana Jones, Back to the Future, Jurassic Park, etc). Rogue One and Solo are a separate series (Anthology) not expected to get the same turn out. And while Solo didn't match Rogue One and didn't match Wall Street's...
    94 replies | 1709 view(s)
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  • Fluerdemal's Avatar
    Today, 08:19 PM
    I ran a regular campaign years ago during the 1E era that had... 8-9 players, with some of them also running henchmen in addition to their characters, plus a couple of regularly-appearing NPC's. I didn't do anything different with the larger group than I did for a smaller group. To this day I prefer larger groups - my current (on holiday hiatus) group is 5-6 players and I love one or two more. ...
    27 replies | 358 view(s)
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  • Turgenev's Avatar
    Today, 08:19 PM
    Here is the December 14, 2018 Friday Freebie map. Click to enlarge. Map Details: * The irregular shaped dots represents rubble/loose rocks. * Areas 1 and 27 have pillars. * Areas 3, 4 b), 16, and 20 have traps.
    12 replies | 504 view(s)
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  • daindarkspring's Avatar
    Today, 08:17 PM
    daindarkspring replied to a discussion Market Day in group Dragon Helm
    Kaylyn and Zemryn had left the town two nights ago. They had returned their enchanted armor for safe keeping by Mina but had been gifted a fine pair of horses, fully equipped, for their troubles. The horses names were Blackthorn and Willow. Zemryn took a liking to Willow, and so that was settled easily enough. Mina had told Kaylyn that the town militia, and she herself, would be available to...
    71 replies
  • Saelorn's Avatar
    Today, 08:17 PM
    Most activities in the game are based around actions that don't require a roll because they would succeed regardless of the outcome. As an example, hearing an explosion on the other side of a wall might have a DC of -5, and the reason why the DM is allowed to skip the roll is because anyone would succeed on a 1. Walking down a street might have a DC of -2, which most people wouldn't need to roll...
    325 replies | 27626 view(s)
    0 XP
  • RangerWickett's Avatar
    Today, 08:16 PM
    In my head, Livia has not been granted power intentionally, but she basically rules lawyered herself some mojo by finding an obscure passage of how power can be delegated, and she got a superior (maybe the Viscount?) to sign some paperwork into which she'd slipped a document with some specific language. So yeah, 'exploit' in the sense of 'did so in a way unintended.' As for Lya, I don't...
    1 replies | 52 view(s)
    0 XP
  • Henry's Avatar
    Today, 08:15 PM
    Variant Rules. Tons of all the craziest stuff they've been working in Unearthed Arcana, and then some, but with stronger playtesting, on things such as alternate skill systems, class feature swapping, Alchemists, Gunslingers, you name it. Basically , PF Unchained but for 5e. I either have or can make the settings, I just want some more varied crunch in order to make the setting mechanics fit...
    9 replies | 27 view(s)
    0 XP
  • Salamandyr's Avatar
    Today, 08:13 PM
    It's not really about "ease" of encounters...but speed and expected outcome; for instance in a bog standard mid level 5e game, fireball isn't a bad news explosive bomb that ends encounters, and leaves a trail of burned bodies, but a tool to lower the hit point level of an encounter to allow each monster to be taken down by in one or two rounds by the fighters, than 3 or 4 rounds by the fighters. ...
    106 replies | 2555 view(s)
    1 XP
  • Satyrn's Avatar
    Today, 08:13 PM
    What this means for me is that I should call for a roll unless I've set the DC to zero, because I have no idea what my players' modifiers are, but since we use the standard array I'm pretty sure their floor is -1.
    325 replies | 27626 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 08:12 PM
    Yes, if the DM knows the Rogue cannot roll lower than 21 on a 20 DC check, nonroll should be called for: Rogues roll for big ticket checks, not even very hard.
    325 replies | 27626 view(s)
    1 XP
  • WaterRabbit's Avatar
    Today, 08:10 PM
    I think it is less about consensus and more about how some people either don't remember or didn't play with the rules -- house rules were the norm, not the exception during that period of time. I don't think I ever played in a group that played entirely RAW. It could also be a matter of tactics and group size (see below). ------------------- I think one of the things people forget is...
    40 replies | 1395 view(s)
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  • shadowderp's Avatar
    Today, 08:08 PM
    How about a druid with summon woodland beasts and a cavalier fighter to ride the summoned beast and tank while the druid casts spells? Or a cavalier riding a wild shapre druid directly.
    17 replies | 447 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 08:07 PM
    I think the problem is that for the grognards that first got into the game in the late 70's or early 80's (I'd been exposed by older friends and relatives by 1979 and was playing by 1981), there is no single 1e/2e experience. Indeed, I think it is a misnomer to describe one. Each table had a separate AD&D experience that grew organically from their exposure and understanding of the rules, and...
    29 replies | 835 view(s)
    2 XP
  • Magister Ludorum's Avatar
    Today, 08:06 PM
    I know. I was just throwing in my experience as well. We played levels 1-2 from about 1978 - 1980. Even back then, I would adjust the challenge up for many of those classic modules that were written for levels 1 and 2. Mostly I wrote my own stories starting in High School (1980). In short, I hate bildungsroman style play.
    73 replies | 1833 view(s)
    1 XP
  • CapnZapp's Avatar
    Today, 08:03 PM
    My recommended solution for this is simple: Don't roll for routine tasks. When you roll, it should be for a heroic task. A task where 5% failure chance is more than reasonable (given that we're modeling dramatic fantasy sequences)
    325 replies | 27626 view(s)
    0 XP
  • Blackthorne88's Avatar
    Today, 08:03 PM
    I love everything about this and I have always wanted to make armies more than just a background field of mooks in an encounter, but rather something the players can actively pursue with all their misbegotten gold.
    1 replies | 4 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 08:00 PM
    Didn't say it was. "Master of doing things" is meaningless in this context. If a roll succeeds no matter the result, something in the game design broke down. Why roll at all if there aren't at least two outcomes possible? My aim is to not have any rolls that doesn't matter, or as in this case, make the decision to roll or not the thing that matters. Maybe you are agreeing that "DM should...
    325 replies | 27626 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 08:00 PM
    Darksun. I’d pick Darksun. I’d go with a book of modular rules options if I thought they’d actually do it and they’d be any good, but Darksun seems like it’d have a better chance of coming out well, so that’s what I’d say.
    9 replies | 27 view(s)
    0 XP
  • Blackthorne88's Avatar
    Today, 08:00 PM
    Product information... View for more details
    1 replies | 4 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 07:58 PM
    Xena: Dungeon Princess All things Xena (and Hercules, I guess) written up as an adventure and setting material for high fantasy mythological Greece.
    9 replies | 27 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 07:57 PM
    Very interesting. That assuages most of what makes me hesitant to purchase the product. I wonder how hard it would be to train followers in magical stuff, but that’s gonna be super campaign and setting specific. WRT MC: That’s fair, he seems like a pretty smart guy, and a lot of people I admire seem to admire him. I guess sometimes ya just don’t like someone, and as long as I don’t find...
    30 replies | 670 view(s)
    1 XP
  • shadowderp's Avatar
    Today, 07:55 PM
    I am interested in critiques of this fun cavalier idea I an toying with. The idea is to use a small race (halfling or gnome) and instead of using a beast as a mount, my main fighting tactic will be to immediately try to climb on top of a large enemy and use them as a mount until I've killed them and moved on to the next one. Obviously this will require some coordination with the GM since I doubt...
    0 replies | 6 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 07:54 PM
    Obviously I mean: roll with '2'-'9' replaced by '10', or don't roll and get a '10'. Your description makes the entire ability go away. Had this actually been a reasonably common case, I might not have bothered with a houserule. As this thread amply shows, that's not the main impact in practice. The main practical impact is that rolls lose any excitement or risk. By making 1 autofail...
    325 replies | 27626 view(s)
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  • doctorbadwolf's Avatar
    Today, 07:48 PM
    Also, the opening scroll tells us who the First Order is. They’re an expansionist successor to the Empire, that the New republic isn’t taking seriously enough, leading to Leia going rogue to oppose them. It’s...not that complicated.
    94 replies | 1709 view(s)
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  • Mort's Avatar
    Today, 07:47 PM
    Missile fire - sure, but that's still mostly fighters and other melee types. Spell fire - yes, but spellcasters tend to have plenty of other options -if the fumble system is harsh, a spell caster can resort to any number of other spells, fighters can't they can either attack with a roll or attack with a roll. While other classes wade into melee - it's explicitly the martial characters role...
    106 replies | 2555 view(s)
    0 XP
  • Henry's Avatar
    Today, 07:44 PM
    The largest was a 13-person group I played in during the early 3.0 D&D era -- I did not envy that poor DM. Largest group I've ever DMed for was maybe 8 people? It was a bit of a slog. Init tracker index cards helped immensely, it's why I still use that method to keep track of initiative at the table today. I don't see a problem with your house rules; if anything, the one about rolling init...
    27 replies | 358 view(s)
    0 XP
  • Mr. Wilson's Avatar
    Today, 07:43 PM
    I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part?
    30 replies | 670 view(s)
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  • Mercurius's Avatar
    Today, 07:42 PM
    ...and you he told you that you won the You Get To Choose the Theme of a D&D Book Contest. They are going to expedite the process, and the book will come out a year from now, just in time for Christmas 2019. What would you pick? You're on the phone now, so don't have time to think about it - otherwise he moves on to the runner up. If you must, include some honorable mentions (how can we ever...
    9 replies | 27 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Today, 07:40 PM
    I tend to agree with that line of thought, but I have long been unable to think of a good reason for sorcerers to not get any conjure monster spells, so that is what I focused on. I hadn't thought of extend spell. The solution to that would be give the sorcerer access to conjure elemental and conjure fey, and then errata those spells so if the caster loses concentration, the angry monster gets...
    9 replies | 261 view(s)
    0 XP
  • Zeromaru X's Avatar
    Today, 07:36 PM
    I'd argue that it was Warcraft, but perhaps Warcraft took their approach from Dragonlance.
    111 replies | 3153 view(s)
    0 XP
  • pogre's Avatar
    Today, 07:35 PM
    In the old days, I often had 20+ show up at our mega dungeon sessions. I remember limiting the number of hirelings each character could have - aside from that I don't remember it being anything but a blast. Naturally, this was a different era with different expectations. No one asked "why are we going into the dungeon?"; the only question was "where is the dungeon?" I remember cancelling once...
    27 replies | 358 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 07:32 PM
    So, fighters and warlocks are getting punished most.
    106 replies | 2555 view(s)
    1 XP
  • lowkey13's Avatar
    Today, 07:27 PM
    That's why I wrote "IME" (in my experience). The comment I was responding to was: "Which is why virtually every game ended up starting characters at level 3 or 4 after the novelty of playing a neophyte wore off." I cannot speak for "virtually every game" but I know of my game and the games I was familiar with, and they did not bypass the early levels. I am quite sure that it happened, as...
    73 replies | 1833 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 07:21 PM
    They usually refer to that aimlessly doing nothing parts of the game as role play as well ;)
    503 replies | 9995 view(s)
    1 XP
  • chrisrtld's Avatar
    Today, 07:20 PM
    Rod of Absorption 20 Rod of Alertness 12 Rod of Lordly Might 21 Rod of Resurrection 22 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 12 Staff of Charming 0 Staff of Fire 21 Staff of Frost 21
    114 replies | 1334 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 07:20 PM
    Yes, there are cases where the existing system works. There are also a lot of cases where it doesn't. The cases where it doesn't crop up a lot at my table. Therefore it is a problem for me. And judging by what I read on these boards, I'm not the only one.
    73 replies | 1833 view(s)
    0 XP
  • Dyson Logos's Avatar
    Today, 07:18 PM
    We must travel deeper via the third eye! There are depths beyond this world to which we must travel. We must open the third eye and follow what lays beyond. The true challenge is finding out how to open it. The eye is closed and no matter what we whisper into the ear, it does not open for us. It is the expansion of the mind we explore for the clues to open the third eye. The mushroom folk...
    203 replies | 15389 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 07:16 PM
    What’s so hard about keeping one sword in hand most all the time?
    22 replies | 817 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:15 PM
    I read it as all attacks during a surge that hit crit, as it limits the number of surges.
    30 replies | 670 view(s)
    2 XP
  • Mercurius's Avatar
    Today, 07:11 PM
    Just to clarify, my speculation is not that 5E will be the last edition because D&D will fold anytime in the foreseeable future, but because it may have achieved evergreen status and any future "editions" will likely only be minor tweaks and cosmetic changes. But I'm also implying a kind of societal event horizon beyond which it is impossible to see. We can speculate that the next 10-20 years...
    48 replies | 1293 view(s)
    2 XP
  • 5ekyu's Avatar
    Today, 07:11 PM
    Not that I disagree with the peeve, but once you throw out the cases (for you) where a thing works, everything will seem a problem. "except on timed missions, "
    73 replies | 1833 view(s)
    0 XP
  • OverlordOcelot's Avatar
    Today, 07:10 PM
    I wish they would either make it more simple or more complicated. Either make each weapon individual with certain strengths like way BECMI mastery worked, or make them generic and the weapon type just flavor. Either their should be tradeoffs for each weapon, or there should be simple 'builder system' where you take a base damage die, add a few properties, then call it whatever you want.
    73 replies | 1833 view(s)
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  • 5ekyu's Avatar
    Today, 07:07 PM
    Yeah, I generally really dislike chosen numbers vs ones that link to character in some way. Make it Tier. Make it Con Mod. Make it Tier + ConMod and reduce it by one every death. With "races" like say death saves, it's kinda ok since you are setting a pace, but for most things... link it to character.
    73 replies | 1833 view(s)
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  • OverlordOcelot's Avatar
    Today, 07:05 PM
    IMO it's going to depend a lot on the type of campaign. If you're pretty much just running published adventures tied together with a bit of backstory, then there's not a lot to coordinate - especially if you're doing something like "We're going to do some starter stuff, then run Dungeon of the Mad Mage until 20th level." You have to coordinate schedules and such, but the DMs aren't really doing...
    17 replies | 280 view(s)
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  • Magister Ludorum's Avatar
    Today, 07:04 PM
    Beginning in 1980, all the campaigns I ran began at 3rd level. Everyone's style is different. I personally hated 1-2 level AD&D.
    73 replies | 1833 view(s)
    0 XP
  • Quartz's Avatar
    Today, 07:00 PM
    Rod of Absorption 20 Rod of Alertness 12 Rod of Lordly Might 21 Rod of Resurrection 22 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 12 Staff of Charming 1 - DOWN - Does disenchantment beckon? Staff of Fire 21 Staff of Frost 21
    114 replies | 1334 view(s)
    0 XP
  • Umbran's Avatar
    Today, 06:58 PM
    Umbran replied to Rotating DMs?
    One variation of sharing GM responsibilities I read about recently, and is detailed here: http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
    17 replies | 280 view(s)
    0 XP
  • akr71's Avatar
    Today, 06:56 PM
    Its the armor & weapons table for me too. Mostly the sameness of the weapons table - a long sword and battle axe are essentially the same thing - 1d8/1d10 versatile, slashing weapons. Gimme a reason to choose one over the other! I don't want one to be superior, just one is better at something and the other some other advantage.
    73 replies | 1833 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 06:55 PM
    Hmm. I have lots of little nitpicks about 5E, but most of them rarely come up at the table. However, I can think of two that have caused me significant headaches: Monster design, particularly in the core books. CRs are unreliable to the point of uselessness, and far too many monsters are just sacks of hit points. It's a huge step back from 4E, which for all its faults was very good at...
    73 replies | 1833 view(s)
    0 XP
  • jonesy's Avatar
    Today, 06:53 PM

    22 replies | 690 view(s)
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  • WaterRabbit's Avatar
    Today, 06:48 PM
    Yes eliminate the Romulans from D&D before they Remus.
    113 replies | 2769 view(s)
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  • Nicholas Potter's Avatar
    Today, 06:48 PM
    As I said originally, you can't make that bonus action attack on the first round anyway, unless you take the Dual Wielder feat. You can draw one weapon for free on a turn without that feat. So you're not even giving up damage now. You're adding damage to subsequent turns and not excluding any chances for Divine Smites on the first turn.
    22 replies | 817 view(s)
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  • akr71's Avatar
    Today, 06:47 PM
    akr71 replied to Rotating DMs?
    Me too, which made me concerned. I occasionally suffer from vertigo and generally don't deal very will with dizziness. More seriously, my game group has a rotating DM chair - sort of. It is mostly me, but another of our players has DM'd for a few sessions and likely will again in the near future. My wife has also DM'd a one-shot for this group, and would like to do something a little longer...
    17 replies | 280 view(s)
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  • lowkey13's Avatar
    Today, 06:43 PM
    C'mon! You know this. YOU HAVE TO KNOW THIS! And the Mearls spake, saying, First shalt thou attune one time. Then shalt thou attune three, no more, no less. Three shall be the number of magic items thou shalt attune, and the number of the items attuned shall be three. Four shalt thou not attune, neither stoppeth thou at two, excepting that thou then proceed to three. Five attunements...
    73 replies | 1833 view(s)
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  • TerraDave's Avatar
    Today, 06:38 PM
    In the extremely well concealed cave that Jin had found, a shadowy figure appeared. It reminded them of Tamoachan and spoke in Olman, explaining the curses they had brought up themselves. They had no idea what it was saying. But then swarms of cursed, and deadly, bats appeared. The cave may have been safe from normal or even most abnormal threats, but a cave in a shadow infested forest during...
    64 replies
  • OB1's Avatar
    Today, 06:36 PM
    Rod of Absorption 20 Rod of Alertness 12 Rod of Lordly Might 21 Rod of Resurrection 22 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 14-2=12 Staff of Charming 3 Staff of Fire 21 Staff of Frost 21
    114 replies | 1334 view(s)
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  • Nebulous's Avatar
    Today, 06:31 PM
    I'd like to see 6th edition add some more granularity that used to exist that 5e stripped out. Remember when certain powerful monsters needed a +2 or +3 weapon to even hurt them? Or, instead of a blanket advantage against magic, they would have 60% spell resistance? You could control in increments how tough a baddie was. Anyway, that's just me. Regardless, my "fun" level in D&D caps out...
    48 replies | 1293 view(s)
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  • rczarnec's Avatar
    Today, 06:16 PM
    Rod of Absorption 20 Rod of Alertness 12 Rod of Lordly Might 21 - Since you already eliminated Duct Tape Rod, we have to go with the Swiss Army Rod instead. Rod of Resurrection 22 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 14 Staff of Charming 3 Staff of Fire 21 Staff of Frost 21
    114 replies | 1334 view(s)
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  • Morrus's Avatar
    Today, 06:16 PM
    Well, luckily it can only mean the end of the D&D *name*. The OGL ensures that the game itself will live on, even if under a different name.
    48 replies | 1293 view(s)
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  • Lazybones's Avatar
    Today, 06:12 PM
    Chapter 232 Xeeta woke in a dank stone chamber. A foul odor assaulted her nostrils, but the smell was quickly overwhelmed by a sharp spike of pain as she tried to lift her head. She groaned and tried to get a better look at her surroundings without moving. It was dark, but her tiefling heritage allowed her to make out details of the chamber. Not that there was much to see. There was one...
    309 replies | 36315 view(s)
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  • FitzTheRuke's Avatar
    Today, 06:12 PM
    Location: Warehouse Basement; Encounter: Hobgoblin Command Staff End Round Five; Begin Round Six I had the time, so I wanted to get this game moving again. Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (J16) PP14* AC14 HP 8/31 HD 2/3 Dandin (J8) PP14 AC14 HP 16/18 HD 3/3 Enseth (G15) PP14 AC20* HP 20/22 HD 0/3
    1111 replies | 28680 view(s)
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  • FitzTheRuke's Avatar
    Today, 06:05 PM
    Dandin & Angis Dandin ran to join Titus as the other hobgoblin captain fell. Both he and Titus did their best to hide behind Titus' shield as the hobgoblin drew a second blade and furiously attacked, slamming away at the shield with one sword and thrusting under it with the other. Titus took the worst of it, and Dandin couldn't find a way to get around the shield safely to get at the captain....
    1111 replies | 28680 view(s)
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  • Nemesis Destiny's Avatar
    Today, 06:01 PM
    The day that they take the 4e tools offline for good, WotC is dead to me. It's not a matter of "if" but rather "when" :(
    93 replies | 23594 view(s)
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  • robus's Avatar
    Today, 05:58 PM
    I still think that the way to continue to grow D&D as a hobby is to provide official tie-ins with popular 3rd party IP. I know that's not what Wizards want, but Hasbro has a long history of it with their various Monopoly editions (Monopoly for Millennials being a weird mis-fire). A special D&D bookset for playing in the world of Harry Potter, GoT (mostly low-tech fantasies obviously). The...
    48 replies | 1293 view(s)
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