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  • TaranTheWanderer's Avatar
    Today, 04:37 AM
    So, lots of posts to respond to: 1. Regarding the comments around my not wanting to talk with the DM. I dropped D&D a while back and I've spent the last few years playing games that involve cooperative story-telling, so I have no problems having conversations with the DM about narrative changes to the rules. In fact, my group has home brewed most of the D&D we've played - which has...
    29 replies | 989 view(s)
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  • Henry's Avatar
    Today, 04:37 AM
    I have to agree, a character acting on the Devotion oath would be pretty indistinguishable from a well-played AD&D paladin. (And a Vengeance oath Paladin would be pretty similar to the more crappily-played Paladins of AD&D :-) To me, it’s still probably some of the best design work on Paladins in all of F20 to date; I’m still waiting to see what comes out of Pathfinder 2nd edition yet, but I...
    29 replies | 989 view(s)
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  • guachi's Avatar
    Today, 04:31 AM
    I'm tempted to lower the STR requirement to 11 because I think that 13 is too penalizing and most medium armor in real life isn't that heavy. I've worn modern body armor that's about as heavy as medium armor and it's not really restricting.
    75 replies | 1782 view(s)
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  • bid's Avatar
    Today, 04:30 AM
    Asmodeus 23 Baalzebul 25 Baphomet 20 Demogorgon 22 Dispater 7 Fierna 13 Geryon 20 Glasya 20 Graz'zt 10 Levistus 16
    115 replies | 1724 view(s)
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  • Greenfield's Avatar
    Today, 04:28 AM
    Silly me. I was thinking he was talking about a spell on the Assassin's spell list. As for the "Turn to Stone, Shrink Item" option, Shrink Item has a duration. As for what happened: Lich threw Prismatic Spray, and two PCs rolled bad. One was shunted to the Ethereal Plane with no way home (without help), and the other was turned to stone. Remaining party, now down a fighter and a...
    5 replies | 63 view(s)
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  • Henry's Avatar
    Today, 04:27 AM
    Tree stride (the limited one) and Transport via Plants (the unlimited one). Both still in 5e. My halfling druid still uses them. :) Edit: oops, Staffan beat me to it. :)
    29 replies | 989 view(s)
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  • Bedrockgames's Avatar
    Today, 04:27 AM
    It is an entirely subjective thing, and frankly I am not 100% sure why I preferred NWPs (I am just trying to offer the best explanation I can think of). But I know they worked better for the game I wanted to run. I found this to be the case with a lot of 2E, and I think much of it had to do with the approach to play and the assumptions behind many fo the rules. You frame that somewhat negatively...
    2827 replies | 77808 view(s)
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  • Eltab's Avatar
    Today, 04:23 AM
    ... and offenders, and people who are willfully going to make changes they favor, and experimentors, and ...
    46 replies | 926 view(s)
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  • Mouseferatu's Avatar
    Today, 04:21 AM
    Isn't it? I mean, let's say you're right in your interpretation of 5E alignments. The behavioral requirements of the paladin (at least the Devotion paladin) haven't changed. The tenets of the Oath pretty firmly match what LG was in prior editions. What's changed, then, is not the paladin, but that the alignment definitions have gotten broader. If the paladin's actual behavior has to be the...
    29 replies | 989 view(s)
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  • Eltab's Avatar
    Today, 04:21 AM
    Buying that 30-year-old house right after I moved out on my own seemed like a really neat idea. I had no idea that, when I moved some stuff into Deep Storage in the attic, I would find a box of letters stashed in the back corner. All the letters had "Open me on" dates on the envelopes … and were in my own handwriting. :confused: The ones I've read so far were full of good advice...
    46 replies | 926 view(s)
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  • Bedrockgames's Avatar
    Today, 04:16 AM
    The reason I like that 2E NWPS don't scale up like 3E skills is that chances roughly stay consistent. In 3E you end up with tasks that are impossible unless you have an enormous bonus. That scale can really make things thorny in my view. Whereas with NWPs, the chance doesn't have this wide range of probability. I don't think most of them break down to 50/50. I haven't crunched the numbers...
    2827 replies | 77808 view(s)
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  • Wyvern's Avatar
    Today, 04:02 AM
    Where are you getting 45% from? The chance of success on a DC 10 skill check with a +0 modifier is 55%. In other words, a DC 10 task is one that a complete rookie with no training and no particular natural aptitude will get right on their first try more often than not. If it's something that they can make a second attempt at, the chance of success increases to nearly 80%. That doesn't seem so...
    144 replies | 3798 view(s)
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  • pukunui's Avatar
    Today, 03:48 AM
    Awesome! Thank you for letting me know! Sometimes they feel like a bit of a chore, but knowing that people are enjoying reading them makes it all worth it. In case you hadn’t noticed, we had a near TPK in Omu. We did a sort of reboot, jumping about a month forward in-game and skipping over level 8 so we could go straight into the tomb itself with the PCs at level 9. We are supposed to be...
    2 replies | 383 view(s)
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  • KenNYC's Avatar
    Today, 03:48 AM
    The DM can just say to add a +2 to make it harder, or a plus 10 even if so inclined. The roll under is just so easy and requires so little effort, whereas the roll over requires checking your list of 35 different proficienciies to find your plus in question. I would say it still should be used except it is so easy to get higher than 18 now, as to make the roll under method obsolete.
    32 replies | 605 view(s)
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  • mrpopstar's Avatar
    Today, 03:46 AM
    From a character perspective, it's pretty depressing.I like combat to be a bloody affair. ;)
    75 replies | 1782 view(s)
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  • StormbringerAUS's Avatar
    Today, 03:43 AM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 9 Fierna 13 Geryon 20 Glasya 20 Graz'zt 10 Levistus 16
    115 replies | 1724 view(s)
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  • 5ekyu's Avatar
    Today, 03:26 AM
    Uhh.. Ok so some aspects of the skill system include things like tool and even things like must have tools to try and such, which seems at least in the same avenue as using bigger weapons, if not more severe. Also, just as with combat, a lot of other factors can add in, like feats and class abilities (notice quitea few places where you can double or triple jump distance. Especially by the...
    144 replies | 3798 view(s)
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  • AbdulAlhazred's Avatar
    Today, 03:23 AM
    2e's version is the MOST generous in terms of chances of success, but its still not THAT good, as the average stat is still a 13 or 14, which gives you somewhere as low as a 50/50 success rate, depending on the exact NWP (and lord knows what the logic for the check modifiers is, except most things that would be really useful in a tight situation are -2). Yes, you can, in 2e, sometimes have a...
    2827 replies | 77808 view(s)
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  • mike peabody's Avatar
    Today, 03:21 AM
    "Mr. Shadowknave, I am Lex and these are my dates. The one who has stripped you and is currently engaged in violence against your person is called Khefren. He has a history of physical aggression, impulsive action, and extreme sassiness, as you have by now learned. Also with us are Leau and Sir Reginald. I have reason to assume they do not like you. We have your clothing, weaponry, and...
    224 replies | 4392 view(s)
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  • flametitan's Avatar
    Today, 03:20 AM
    No, it isn't needed, per se, but more examples to point to for positive reinforcement is always nice.
    567 replies | 17420 view(s)
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  • the Jester's Avatar
    Today, 03:14 AM
    I've done it extensively over the years, but carefully. Generally, time travel involves journeys into eras from the distant, distant past- there's no "let's go back and stop the bad guy who outsmarted us when we were 3rd level" kind of stuff. Also, time is fragile, has defenders, and isn't completely understood by scholars, much less pcs.
    46 replies | 926 view(s)
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  • cmad1977's Avatar
    Today, 03:07 AM
    I’ve always felt like the land Druid was rather powerful
    29 replies | 989 view(s)
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  • Tony Vargas's Avatar
    Today, 03:02 AM
    1st level is the start of the 'Apprentice' Tier. 2d10 just pulls the distribution in, so the results are more consistent. Your aspiring master thief with a +5, fails DC 10 only 6% of the time, rather than 20%, for instance. Narrating success or failure in the absence of uncertainty, /is/ the skill system.
    144 replies | 3798 view(s)
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  • Saeviomagy's Avatar
    Today, 02:51 AM
    At first level, their strength bonus applies to not just the initial roll, but also the damage dealt, and they can use substantially larger weapons. Going from an 8 strength character with no proficiency to a 20 strength, trained in athletics character at level (say) levels 5-8 takes a DC 10 check from a 50% chance of failure to a 5% chance of failure. You will only notice the difference...
    144 replies | 3798 view(s)
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  • gyor's Avatar
    Today, 02:46 AM
    With an invocation Warlocks have conjure Elemental as well. Would Divine Soul has access to cleric Planar Ally and Conjure Celestial spells and Spiritual Weapon is kind of a minion of sorts. The one class that can potentially summon a everything is Bard, who can poach the best summoning spells in the game, Conjure X, Summon X, Planar Ally, Infernal Call, Gate (btw any class with...
    246 replies | 9271 view(s)
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  • hawkeyefan's Avatar
    Today, 02:37 AM
    Yeah, we’ll have to see. The confrontation seems very likely, but that could change. And even if that confrontation does happen, I wouldn’t force that outcome. Especially not in the case of something like a PC’s death. So if it doesn’t actually come to pass...I don’t think anything’s actually “gone wrong”. The Mercenary’s cryptic last words will remain cryptic. Or perhaps there’s some other...
    46 replies | 926 view(s)
    1 XP
  • gyor's Avatar
    Today, 02:34 AM
    To fix the Circle of the Shepherd issue, go human variant and pick Wizard Ritual Caster, and pick Unseen Servant and Find Familiar (pick a fey familiar), so you have some summoning from the get go. Also if Druids get the Infestation can trip, I forget it basically summons vermin for 1 round to damage your target, so take that too.
    246 replies | 9271 view(s)
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  • Saeviomagy's Avatar
    Today, 02:32 AM
    The backgrounds rules seem to suggest that your character didn't just wake up yesterday and start learning how to thieve, similarly for how hard it is to get new proficiencies. If we're talking about (say) thieve's tool proficiency, you've had 1400 hours of training from a master. For comparison purposes becoming a commercial airline pilot requires 1500 hours of flying, of which less than 50...
    144 replies | 3798 view(s)
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  • gyor's Avatar
    Today, 02:26 AM
    Actually my favourite Druid Circle is the Circle of the Shepherd.
    29 replies | 989 view(s)
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  • MechaPilot's Avatar
    Today, 02:25 AM
    The following is a hazard (and an associated creature) found in my homebrew campaign setting of Tenesia. Any thoughts, concerns, or constructive criticisms are welcome. Also, I'm not sure I got the CR right on the associated monster. Necrofungus A patch of necrofungus consists of slick black mushrooms that smell of rotting flesh. This fungus devours light and life energy, growing rapidly...
    0 replies | 45 view(s)
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  • Saelorn's Avatar
    Today, 02:22 AM
    AC 20 is significantly less-coveted than it used to be. AC 20 won't stop anything reliably. Gone are the days when you could actually have confidence that your armor might stop an attack. Nowadays, even a common kobold is walking around with +4 to hit. From a character perspective, it's pretty depressing.
    75 replies | 1782 view(s)
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  • MechaPilot's Avatar
    Today, 02:14 AM
    If you're designing this adventure as a sequel, then assume the party started at first level and has gone through the first adventure. Assume they earned 90-100% of the experience available in the first adventure. That should help you figure out a starting level for the current adventure.
    22 replies | 508 view(s)
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  • MechaPilot's Avatar
    Today, 02:09 AM
    I have to agree with the others here: find something in the right range with similar flavor, then reskin it as a dragon. Have you seen what I do to dragons?
    22 replies | 508 view(s)
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  • Lancelot's Avatar
    Today, 02:07 AM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 9 Fierna 13 Geryon 20 Glasya 20 Graz'zt 10 Levistus 16
    115 replies | 1724 view(s)
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  • Shiroiken's Avatar
    Today, 02:00 AM
    So it in no way restricts a CG character from be a Paladin of Devotion, nor a NG or LN one. Thus, even the most old school type paladin is nothing like it was in AD&D, which was my point (sort of... the point was actually about the Druid, but we've wandered WAY off topic here).
    29 replies | 989 view(s)
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  • Saelorn's Avatar
    Today, 01:58 AM
    Determining whether it's Acrobatics or Athletics is no different than determining whether it should be a Dexterity check or a Strength check. It's the exact same amount of effort for the DM, and it's the main reason why every skill is tied to exactly one ability score, so you never have to worry about Strength + Acrobatics or Con + Athletics or anything like that. As far as the player is...
    32 replies | 605 view(s)
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  • 5ekyu's Avatar
    Today, 01:58 AM
    It wasnt an exact quote... Easy references about 50% tlfor 10 stat and no trsinging then the marxh the dc tree and degree up as i describe. Mechanically 45% vs usually when one includes getting advantage from help etc to me seems appropriate, thats why i used it. I have found those standards for assigning consisten dcs to work well. Ymmv. I would be more questioning the linking of terms...
    144 replies | 3798 view(s)
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  • Saeviomagy's Avatar
    Today, 01:52 AM
    My point is that this is a problem with skills, not magic. Yeah, that just looks like a mess of poorly written mechanics to me. It's a whole bunch of random DCs, most of which are way too high for the circumstance they're describing. According to that, the entire population of my old home town must be level 5 or higher, have a dex of 20 and be trained in acrobatics, because otherwise...
    62 replies | 2191 view(s)
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  • Tony Vargas's Avatar
    Today, 01:49 AM
    Wait, the game that presents 12 classes, 12 of which explicitly use magic is somehow "pushing the players to always play magic using characters?" That's a bit of a stretch, isn't it? Sub-classes. There are 5 non-magical sub-classes (Berserker, Champion, BM, Thief, Assassin). Out of 40. "Low Magic" has such a fuzzy meaning (less powerful magic? less common magic items? fewer...
    62 replies | 2191 view(s)
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  • Dan Davenport's Avatar
    Today, 01:48 AM
    https://www.kickstarter.com/projects/1047148810/blackwind-project-a-new-plot-driven-tabletop-rpg To join: http://tinyurl.com/rpgnetchat Log to be posted at: https://gmshoe.wordpress.com RPGnet is a registered trademark of Skotos Tech, used with their permission.
    0 replies | 27 view(s)
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  • Jin Abackis's Avatar
    Today, 01:42 AM
    I've been through here before. The slime seems to be some type of natural phenomenon. Possibly some type of acid eating at the wall stucco. It may have been part of a trap that failed. Let's see if the block will move.
    31 replies
  • Bedrockgames's Avatar
    Today, 01:39 AM
    Again, I am not too worried about every beat being from a story here. You might have anti-climax, dead heroes and the like, but you'll also generate suspense that is meaningful. If I know my character can really die, or easily die, the suspense of that die roll when I trigger a blade trap is palpable. I also find this a much more exciting mode of play. Obviously I don't want my character to die,...
    45 replies | 733 view(s)
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  • ddaley's Avatar
    Today, 01:38 AM
    ddaley started a thread Kickstarter: Harvestors
    Not sure if this has been posted on enworld... as I haven't been able to check in as much as I would like lately. But, Troll Lord Games has a new kickstarter for Harvesters. It looks great and I am backing it to play with my kids. Only 26 hours remain though: https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
    0 replies | 26 view(s)
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  • TallIan's Avatar
    Today, 01:35 AM
    Rorik Rorik's eyes widen when he hears the song. "I do. I did not think to hear anything from so close to my homeland. My parents were each determined to teach me their own disciplines, so I was spared much of intrigue of court. I thought I recognised you when yo arrived, but perhaps I know of you by reputation, you were married to Sir Rodry? I had the honour of serving with him on...
    55 replies | 939 view(s)
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  • Tony Vargas's Avatar
    Today, 01:35 AM
    That's just the d20, and he's 1st level, an 'Apprentice' thief. That's BA. We've already had the fun of the other extreme, in 3e, when you could have tripple-digit bonuses to your d20 check. So, again, artifact of the d20. Using 2d10 or 3d6 could even that out for you, a bit, if it's that annoying... You are, indeed, supposed to narrate success or failure quite a bit. Don't call...
    144 replies | 3798 view(s)
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  • alleykatt's Avatar
    Today, 01:32 AM
    What the hell would be the point then, seriously, just dump the spell if you want it to work like that. A round is six seconds, so you tie up your healer for stopping someone from dying, in the middle of combat. Like it has been pointed out unless your a grave cleric, who can cast it at range, you have to get to them and touch them to heal them. Yes it's a cantrip, but for the cost of an action...
    71 replies | 17616 view(s)
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  • MrHaveANiceDay's Avatar
    Today, 01:30 AM
    I’m hippity-hyped to release Faiths of the Forgotten Realms, a 200-page supplement that’s been nine months in the making. Myself and the other creators are extra excited to be able to offer the supplement in hardcover print-on-demand as well as PDF. FoFR takes the list of 48 main Faerunian deities from page 21 of the Sword Coast Adventurer’s Guide, plus Corellon and Moradin, and dives in. The...
    0 replies | 36 view(s)
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  • Saeviomagy's Avatar
    Today, 01:29 AM
    If that's really what the book says, then the designers prove themselves somewhat foolish, or very flexible with language at least. I wouldn't count "45% of the time" to be "can usually be done by". http://www.giantitp.com/forums/showthread.php?495062-Spreadsheet-of-published-skill-DCs Has a gsheet of a bunch of published skill DCs. The examples of DC 10 are "find wagon tracks in trackless...
    144 replies | 3798 view(s)
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  • Manbearcat's Avatar
    Today, 01:27 AM
    It was certainly a feeling out process early, but we all adjusted after that. They had: 1) Pre-Divine Power Chaladin which featured very poor melee control, single target effects, but Lay On Hands for support. 2) A skirmishing Melee/Bow Ranger without Twin Strike, no multi-attacks (just skirmish stuff), but it did have Fox's Cunning immediate Reaction (Encounter). 3) A...
    15 replies | 398 view(s)
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  • Tony Vargas's Avatar
    Today, 01:24 AM
    Reasonable enough. As you add more decisions points and complications and opportunities to affect that final die roll, you're also, presumably, making it less uncertain, and, you're adding drama & suspense to the intervening time, because what's going on bears on the final result and how that final result is coming about is unfolding. So, if loading stuff like that in between a declaration...
    45 replies | 733 view(s)
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  • jonesy's Avatar
    Today, 01:21 AM
    One of the most beautiful things I've ever seen:
    6653 replies | 349732 view(s)
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  • Bedrockgames's Avatar
    Today, 01:16 AM
    The suspension is resolved by the die roll, and much of the suspense is set by the stakes involved. But you are going to have things leading up to it naturally in play. It isn't like you are just rolling a series of dice and saying what happened. People are explaining what they want to do, asking what they see, NPCs are responding. There is a lot that will be going on prompting the die roll in...
    45 replies | 733 view(s)
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  • Staffan's Avatar
    Today, 01:13 AM
    5e druids are nature priests/shamans, not overly concerned with things that are holy/unholy. They generally don't muck about with planar stuff that's beyond the Elemental planes and the Feywild. If you're more concerned with worship of a particular deity that happens to be associated with nature - then, yes, the Nature Cleric is probably a better choice. I do not find that to be particularly...
    29 replies | 989 view(s)
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  • tglassy's Avatar
    Today, 01:10 AM
    Maybe because summons breaks the Action economy. A large enough group, no matter their level, can take an enemy that can only attack one of them at a time. They’re great for soaking up Damage. Man, I need to create a summoner now.
    246 replies | 9271 view(s)
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  • Tony Vargas's Avatar
    Today, 01:06 AM
    Yeah, I just found it amusing that an off-the-rack 5e Action happend to 'Create' an 'Advantage.' There's a whole thread about that last bit. I honestly didn't even remember "Create an Advantage" from the times I've played FATE. But, then I barely remembered there were 'actions' at all, and, looking them up, it's probably because they're all pretty improvisational in nature, anyway, and...
    2827 replies | 77808 view(s)
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  • Hussar's Avatar
    Today, 01:04 AM
    I'd say there isn't much of a difference, when you remove monsters/NPC's from the equation to be honest. But, by the same token, simply making traps bigger/stronger/faster isn't really a change either. If a chest has a poison needle trap at 1st level and a magical aura lightning trap at 15th, well, it's still just a trapped chest. Only difference is, the magical trapped chest becomes the...
    62 replies | 2191 view(s)
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  • rogermexico's Avatar
    Today, 01:04 AM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 8 Fierna 13 Geryon 20 Glasya 20 Graz'zt 12 Levistus 16
    115 replies | 1724 view(s)
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  • MasterYogurt's Avatar
    Today, 01:03 AM
    Curt has seen slime move before... he stands clear of the wall, and keeps clear visibility... if it moves on its own, he will blast it.
    31 replies
  • Salthorae's Avatar
    Today, 01:01 AM
    Circle of the Shepherd is in Xanathar’s now and they get boosts to summoned beasts/fey at 6th level & 10th level. Druids get all the conjure/summons spells in the PHB but conjure celestial/planar ally The lowest conjure/summon anywhere in 5e is 3rd level. It is odd how they’ve seemed to divvy up summoning Cleric - celestial, some ability to call elemental/fiends with Planar ally...
    246 replies | 9271 view(s)
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  • nexalis's Avatar
    Today, 12:59 AM
    I have been reading through your recaps and thoroughly enjoying them. Thank you!
    2 replies | 383 view(s)
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  • cbwjm's Avatar
    Today, 12:53 AM
    Wasn't circle of the shepherd released in Xanathar's?
    246 replies | 9271 view(s)
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  • jgsugden's Avatar
    Today, 12:45 AM
    You need single action summon spells for summoners. Conjurer has too few options. Their first real summon is a 3rd level spell, and it creates monsters hostile to everyone. Circle of Sheppard is UA only, and also doesn't really get a summon until level 5... It is likely the best summoner right now. Lore Bards can summon, but again only at 6th level and do not really get anyvsummon...
    246 replies | 9271 view(s)
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  • Aldarc's Avatar
    Today, 12:45 AM
    I was speaking more along the lines here of tactical combat. 5E Advantage/Disadvantage has undoubtedly been an effective mechanic for streamlining certain subsystems of play between 3E and 5E. It's also something fairly easy for GMs to apply as a general rule of thumb or eyeball gauge for when it applies as well as for new players to grasp. Advantage does, however, get kinda dull or rote when it...
    2827 replies | 77808 view(s)
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  • Tinker's Avatar
    Today, 12:39 AM
    I'm a big fan of the single mechanic, for the reasons stated by others. Some of the early mechanics really didn't work very well. Surprise was OK, for example, until a character with a higher-than-normal chance of surprising an opponent encountered one with a lower-than-normal chance of being surprised. Some didn't even roll d6s. I've also noticed the pointlessness of ability scores, as...
    32 replies | 605 view(s)
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  • Mouseferatu's Avatar
    Today, 12:37 AM
    Sure, a Chaotic Good character could act that way, some or even most of the time. But the code makes references to not lying, and to obeying "just authority." Someone who lives by those tenets even if their conscience might permit otherwise under certain conditions, or when doing so is not the most direct way to the greatest good, seems to me to be a lot more lawful than chaotic.
    29 replies | 989 view(s)
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  • Nagol's Avatar
    Today, 12:30 AM
    Libram Mortis has Necrotic Termination (Cl 9 / Sorc 9 / Wiz 9) that will destroy the soul if the saving throw is failed and explicitly rules out everything up to Miracle/True Resurrection. It requires a bit of a work to set up and costs 1,000 XP.
    5 replies | 63 view(s)
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