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  • freyar's Avatar
    Today, 05:29 PM
    Well, you've done a lot on this! Yes, let's drop the ram attack. Your suggested summoning table looks just fine. Since the original monster makes a point that a shark-form weremako will suffocate on dry land, should we remove the amphibious SQ from the shark form? Thoughts on tactics? What would be shark-like?
    1235 replies | 79212 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Today, 05:27 PM
    I have yet to see anyone come up with any evidence that this is an actual problem in actual gameplay, rather than a bee in theorycrafters' bonnets.
    50 replies | 1454 view(s)
    0 XP
  • Reynard's Avatar
    Today, 05:24 PM
    As the OP that has long since resolved this issue in my game, I don't quite get the irritation people are displaying at this thread being Necro'd. Isn't it better that folks add to an already existing thread than create a new one on a subject that has been covered already? I mean, i don't care. I'm not a mod, not does one extra thread in my fee cause me distress. it just seems weird that people...
    36 replies | 9209 view(s)
    0 XP
  • Adamant's Avatar
    Today, 05:23 PM
    Oil Of Sharpness 17 Potion of Giant Strength 27 Potion of Fire Breath 23+1=24 Potion of Gaseous Form 23 Potion of Growth 19 Potion of Healing 15 Potion of Heroism 23-2=21 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • Mouseferatu's Avatar
    Today, 05:16 PM
    Not if you're using the gladius properly. Again, once you get past the first few inches, it makes no difference. Now, yes, with the longer blade, you're more likely to achieve that full penetration (ahem). But that, in D&D terms, is a matter of hitting, not damage. Plus, again, if we're taking that into account, we also have to take into account the fact that most short swords have much...
    50 replies | 1454 view(s)
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  • siavash82ir's Avatar
    Today, 04:59 PM
    Hi! My name is siavash. I live in london. I'm new to the community I registered today. Glad to join! Thanks for this active community :)
    850 replies | 146448 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 04:57 PM
    You are 200 feet away from the camp at the top of the hill. So I doubt you have much that can blast people at that range
    552 replies | 13108 view(s)
    0 XP
  • toucanbuzz's Avatar
    Today, 04:54 PM
    Thanks Harzel, that clarifies. Didn't come up on a basic search when I looked earlier.
    4 replies | 138 view(s)
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  • TwoSix's Avatar
    Today, 04:49 PM
    Whatever team the ref picks, of course. :)
    4 replies | 91 view(s)
    0 XP
  • TwoSix's Avatar
    Today, 04:48 PM
    Variant human is pretty much never a subpar pick. At absolute worst, it's always a birdie pick and is only occasionally superseded for a few builds by a straight up eagle pick.
    4 replies | 78 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 04:47 PM
    As long as your a battlemaster with precision attack then sharpshooter was a great level 1 choice!
    4 replies | 78 view(s)
    0 XP
  • aco175's Avatar
    Today, 04:46 PM
    This is like when I gave out a ring of protection, thinking it would go to the mage or thief who had the lowest AC, but it went to the fighter in plate mail. I can see the cleric taking it since he may be in combat more than the wizard and think that his buff spells can help more.
    4 replies | 90 view(s)
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  • 5ekyu's Avatar
    Today, 04:44 PM
    Since ritual casting and any more than 1 action cast requires concentration period - i would look at characters within the group with long duration concentration effects *plus* long cast spells or rituals. Got any hour or 8 hour concentration spells? Got any 1m casts? Wanns reset your abjurer ward with ritual alarm? Go to front of the line.
    4 replies | 90 view(s)
    0 XP
  • James Grover's Avatar
    Today, 04:39 PM
    Are you even playing 5E really? :-) This is way more than I would ever want as a player or DM, but if it works for you that's cool.
    50 replies | 1454 view(s)
    0 XP
  • Thateous's Avatar
    Today, 04:39 PM
    this game is too suspenseful for me, Haha oh well dice gods, it's in your hands.
    1667 replies | 65541 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 04:39 PM
    And a floor wax.
    79 replies | 3446 view(s)
    0 XP
  • Thateous's Avatar
    Today, 04:37 PM
    I have 1 success so far.
    1667 replies | 65541 view(s)
    0 XP
  • James Grover's Avatar
    Today, 04:35 PM
    Except that there are many opponents who the longer blade will pierce deeper and thus the extra length is important. Also, if you classify rapier as a sabre, it has a cutting edge as well as piercing, allowing the user to slash along the entire length of the blade, which is substantially longer than the gladius. Honestly, if the rapier was initially listed as a 1d6 weapon, I doubt many people...
    50 replies | 1454 view(s)
    0 XP
  • dragoner's Avatar
    Today, 04:34 PM
    Thanks! I will check them out, I posted them also to the SFRPG facebook group: https://www.facebook.com/groups/ScienceFictionRolePlayingGames/
    3 replies | 64 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 04:32 PM
    "The group now has to go into protect the weakest link mode." No, they dont. Especially if its not a stable group of players in a campaign. Making "if I die" more serious to "me" does not make me want to spend resources in crisis to save others... The exact opposite if those resources might kerp me alive later. Also, they can choose to protect the unlucky without a death tax. Thst...
    23 replies | 597 view(s)
    0 XP
  • Thateous's Avatar
    Today, 04:28 PM
    Waiting for a sign to start blasting people.
    552 replies | 13108 view(s)
    0 XP
  • Caliburn101's Avatar
    Today, 04:23 PM
    Yes, indeed! That actually makes the multiclass Barb I would play a little better anyway.
    11 replies | 409 view(s)
    1 XP
  • jasper's Avatar
    Today, 04:08 PM
    I had players upset with the death tax of a level or more lose, and the con lost you got from being raised in 1E. I had players who I was happy if they played the same pc 4 sessions in a row. I had players get upset even tf their PC was cursed for one session. I had a lot of bad players at my table. The death tax and level lost slows down the group a little. The group now has to go into...
    23 replies | 597 view(s)
    0 XP
  • pogre's Avatar
    Today, 04:07 PM
    I will cheer for the Rams, but my money is on the Patriots. Give Belichick two weeks to prepare for an opponent and he is going to be very tough to beat. KC had one of the leading pass rushing DLs in the AFC and they barely touched Brady. The Rams are going to have to hit Brady and move him off his mark - so will Aaron Donald have a big game or get chipped by TEs and RBs all day and never...
    4 replies | 91 view(s)
    0 XP
  • WaterRabbit's Avatar
    Today, 04:06 PM
    Given the large amount of Druid spells that require concentration, I would think a Druid would benefit most from a second concentration slot.
    4 replies | 90 view(s)
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  • WayOfTheFourElements's Avatar
    Today, 04:02 PM
    Yes. This would be in place of any sort of death tax, and potentially superseding the normal recovering times listed in the player's handbook.
    23 replies | 597 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:57 PM
    Yes the OP is proposing a death tax and comments about such - favorable and unfavorable - are allowed. "Also, if someone doesn't like their character just retire them. No "tax", come in just like a new player to the group." Even if the reason is "they died, got raised and i dont like the results"? Ok. Then its only a tax on those who want to keep their character.
    23 replies | 597 view(s)
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  • jasper's Avatar
    Today, 03:55 PM
    DDAL 08-07 INTO THE DARK Session AP 3 TP 3 Downtime days 5 PC Killed 1 Monsters Killed 179 Villains Captured 1 Villains Escaped 1 Obaya Uday Cash left on hand 6,995 mace of smiting Unlocked table G I had a very strong group of six. The Baron of Blood and Durnan invited John C the sorcerer and the other five to a meeting. The baron offers the group a contract to eliminate any know and unknown...
    4 replies | 533 view(s)
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  • Blue's Avatar
    Today, 03:53 PM
    You picked one of the classic examples of a good sniper build race. While you will eventually want SS, the -5 is hard to overcome early unless without regular boost to attacking, such as a cleric who regularly casts bless. Crossbow Expert for two attacks early on would have been a better pick, going for SS at a later point (maybe at 8th after increasing your DEX for a better chance to hit and...
    4 replies | 78 view(s)
    0 XP
  • darkbard's Avatar
    Today, 03:52 PM
    I can see Walk the Ghostly Realm working one of two ways: (1) The effected PC is removed from play into Thanatos and must contend with the SC solo, with a Move Action for each stage of the SC; so, effectively removed from play for 2 rounds (Standard and Move/round). (2) The effected PC straddles the two realms and must divide their actions between the two: at least one Move action per round to...
    7 replies | 204 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:49 PM
    The OP is proposing a system that is applying in most cases a Death Tax. Any discussion needs to start from that context. The discussion in this particular case is that since there IS a death tax, does there need to be a "ditch my character and make a replacement to avoid the death tax" tax? To stop, well, exactly what it says. That wouldn't apply at all to characters dying before the...
    23 replies | 597 view(s)
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  • pogre's Avatar
    Today, 03:49 PM
    Nice collection. I have not run sci-fi for a while, but this looks like a very handy resource for those who are.
    3 replies | 64 view(s)
    0 XP
  • Janson's Avatar
    Today, 03:48 PM
    cool thread visit also https://clashofwizards.club
    7 replies | 265 view(s)
    0 XP
  • darkbard's Avatar
    Today, 03:46 PM
    Dang, fellas, you've given me some great ideas to ponder here! Manbearcat, Walk the Ghostly Realm is inspired! And clearly Spectral Minions of the PCs are the way to go regardless of how they are created!
    7 replies | 204 view(s)
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  • Doc_Klueless's Avatar
    Today, 03:44 PM
    I use what I call the Heroic Array. Basically, the Standard Array (15, 14, 13, 12, 10, 8) with a few bumps: 16, 15, 13, 13, 11, 10. The numbers are mostly odd so that the first ASI/Feat selection can see a change in bonuses. It's a nice feel at 4th level to see a change in bonuses and as few of my games reach more than 10th level, it doesn't seem to be unbalancing anything... yet. Also, I'm...
    100 replies | 2544 view(s)
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  • Voadam's Avatar
    Today, 03:44 PM
    Voadam replied to Undead Origins
    Plague Plague Spawn: Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them. Prerequisite: Humanoid...
    1051 replies | 78591 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:40 PM
    I think what was being expressed was problem with penakty from dying and being raised plus potentially that forcing a "ditching" or character change penalty. My players dont try to get their characters killed. They try to keep their characters alive within the cintext of the campaign snd story so, yeah, they risk the characyer lives when appropriate. But there isnt any conga line of "we...
    23 replies | 597 view(s)
    0 XP
  • Alexander Kalinowski's Avatar
    Today, 03:35 PM
    Probably not helpful but: neither. I prefer to roll to Parry or Dodge instead of taking it up the chin if the GM's attack roll succeeds. In the case of mind attack, a Willpower resistance roll instead, possibly as Opposed Roll against the power of the magic.
    6 replies | 96 view(s)
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  • brokenbow1's Avatar
    Today, 03:28 PM
    Hi, everyone - new member from South Carolina here. Favorite Edition: 5e Favorite Class: Probably warlock
    850 replies | 146448 view(s)
    1 XP
  • akr71's Avatar
    Today, 03:28 PM
    Oil Of Sharpness 17 Potion of Giant Strength 27 Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 19 Potion of Healing 15 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • Doc_Klueless's Avatar
    Today, 03:27 PM
    Typically, when we play at my place, I run/play games on my dining room table with the leaf in. So it's about 3'8" x 6'6" long. It's a tad long for my tastes, but it easily sits up to 8 people with lots of elbow room or 10 with a bit less room. Seeing as my groups seldom get over five players and me, it's a bit big.
    13 replies | 429 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:26 PM
    In D&D which doesn't have "active defenses", I prefer the creature taking the action rolls in all situations. So I like 4e Fort/Reflex/Will defenses over saves. Where I'm a bit hazy is for ongoing issues. If I cast a spell that affects you with freezing cold that does ongoing damage and slows you, should the caster make an attack every round - which may not be on their turn, they might be...
    6 replies | 96 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:20 PM
    You say that you have a problem with the concept of a penalty, but none of your examples address the penalty. There is no penalty for keeping your character, just for ditching your character to make a new one. Or are you saying that you had players regularly ditch existing PCs instead of raising them? I have played with players who would drop a character with a permanent flaw if there was no...
    23 replies | 597 view(s)
    0 XP
  • jasper's Avatar
    Today, 03:19 PM
    Oil Of Sharpness 17 Potion of Giant Strength 29 -2 = 27 quit stealing from your taller betters. Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 21 Potion of Healing 13 +1 = 14 I feeling better Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • TwoSix's Avatar
    Today, 03:15 PM
    He's talking about this line, I'm pretty sure. A 2nd level Barbarian can't consider the reroll, as it does not have access to the fighting style that allows it.
    11 replies | 409 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:13 PM
    With respect, that result had very little to do with the trailer, and lots to do with toxic fans.
    33 replies | 762 view(s)
    0 XP
  • Shiroiken's Avatar
    Today, 03:13 PM
    It says as an Action you may either X or Y. It doesn't say you must take that action. If used during interrogation, you'll pick up new surface thoughts as they arise. It's mostly useful if the interrogator has useful questions that will bring up thoughts the target wants to hide, rather than random stuff.
    3 replies | 99 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:11 PM
    An "attack roll" is a specific thing, a distint thing from an "ability check" or a "saving throw" and generally speaking within 5e attempts to go round the elbow to get to the noggin to conflate and confound and construe one as the other tend to go badly. The circumstances of a shove are pretty clearly defined in its rule. The feat is not so clear to some for whatever reasons.
    87 replies | 160102 view(s)
    0 XP
  • jasper's Avatar
    Today, 03:11 PM
    I disagree with the penalty. I did it for decades. If didn't tick off the player, it ticked off the player's spouse, or just slowed down the game while the pc had to catch up. Also I never really had a steady group due their jobs(etc) so it was harming the infrequent players.
    23 replies | 597 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:09 PM
    The answer is "it depends", but part of it that it depends on is the makeup of the party and the wizard spellbook, both of which you know. Wizards have the widest spell list of any class. So they could potentially have the most varied collection of concentration-required spells and really shine in any situation. I'd think this would be a really powerful advantage. Clerics do have some...
    4 replies | 90 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:06 PM
    They told us what they did - or at least what the Krill wanted. They'd provide access to tactical data. In this case, he wasn't on an away mission. He was on leave, in an area that, to his knowledge, did not have the enemy in it. Yes, well, FTL travel "doesn't work like that" either, and you don't see folks up in arms about it. Folks can be pretty arbitrary about what they...
    74 replies | 2057 view(s)
    0 XP
  • KarinsDad's Avatar
    Today, 03:03 PM
    Sure. You make a special melee attack that replaces one of the attacks of the attack action. But, in order to do that special melee attack, you have to replace the attack roll with the Strength check. This doesn't change the fact that the attack action requires an attack which requires a roll, it's just a different type of roll because it is a different type of attack action.
    87 replies | 160102 view(s)
    0 XP
  • KarinsDad's Avatar
    Today, 02:57 PM
    Probably not. I don't quite understand why people are so wrapped around the axle about thread necromancy. If someone doesn't want to read old threads, just don't do it (and especially don't post about it).
    87 replies | 160102 view(s)
    0 XP
  • Blue's Avatar
    Today, 02:57 PM
    I really like the physicality of what you are doing, but looking for a clarification. When you talk about "players taking coins from the bowl", is it that taking 10 coins levels up all of the characters, or that taking 10 coins levels up just the character of the player who took them, so with 5 PCs it's actually 50 coins to level everyone?
    42 replies | 1013 view(s)
    0 XP
  • sim-h's Avatar
    Today, 02:53 PM
    Oil Of Sharpness 17 Let's face it, unguents are not potions. Kill this one quick. Potion of Giant Strength 29 Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 21 Potion of Healing 13 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • dazzlerdal's Avatar
    Today, 02:51 PM
    A new year a new project. I've decided to go back to the Moonshaes Isles and work on that some more. The Isle of Moray is up first https://alternaterealmsblog.wordpress.com/home/regions/sea-of-swords/moonshae-isles/isle-of-moray/ In this alternate version of the Moonshaes Isles the ffolk believe that the Earthmother wants them to preserve the Balance and that the Children are sent to...
    55 replies | 7518 view(s)
    0 XP
  • Mr. Wilson's Avatar
    Today, 02:47 PM
    Oil Of Sharpness 19 Potion of Giant Strength 29 Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 21 Potion of Healing 13 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • Oofta's Avatar
    Today, 02:40 PM
    Just to be clear, "If you're able to make multiple attacks with the Attack action, this attack replaces one of them." So you can shove and make a melee attack, just not using your bonus action attack. Which, IMHO is just plain silly. Without being able to use it at any time, it's pretty much a waste of a feat. But the real question is: can you use it to push thread necromancy off this site...
    87 replies | 160102 view(s)
    0 XP
  • Unregistered's Avatar
    Today, 02:33 PM
    Veteran game designer Robert Schwalb (Dungeons & Dragons, Shadow of the Demon Lord, Judge Dredd & The Worlds of 2000 AD) has created his own version of the Warlord class, which is available over on DriveThruRPG. It's a 10-page Charisma-based class, d10 hit die, with abilities like Commanding Presence (damage bonus to nearby allies) and Battlefield Command, along with a range of...
    79 replies | 444 view(s)
  • 5ekyu's Avatar
    Today, 02:28 PM
    The rule allows you to get a bonus action to shove if you take the attack action. It does not strictly allow you to shove as a bonus action without (before) taking the attack action.
    87 replies | 160102 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:20 PM
    "I'm sorry, I don't mean to offend, but my Elvish customs forbid me from eating that which swims in the water." Deception:
    425 replies | 8126 view(s)
    0 XP
  • Baumi's Avatar
    Today, 02:19 PM
    They look great! Thank you!
    14 replies | 507 view(s)
    0 XP
  • Goblyn's Avatar
    Today, 02:17 PM
    The character spent a feat to get this ability, and chars without the feat can shove as an action. Would an acceptable reading not be: the shield master's shove can be regarded as a bonus action instead of a regular action if she also decides to attack that round?
    87 replies | 160102 view(s)
    0 XP
  • Caliburn101's Avatar
    Today, 02:07 PM
    I know that's why my example was a Barb1/Fighter1.
    11 replies | 409 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:04 PM
    Acrobatics Check:
    1667 replies | 65541 view(s)
    0 XP
  • seriousmoonlight's Avatar
    Today, 02:02 PM
    Fistan: As an action, you can cast the teleport spell by blowing into the shell. The destination is fixed, and there is no chance of either a mishap or the spell being off target. Anyone teleported by the conch appears in a specific location designated by the item's creator at the time the uvar rune is inscribed on the conch. It doesn't allow teleportation to any other destination. Once its...
    1296 replies | 50872 view(s)
    0 XP
  • TaranTheWanderer's Avatar
    Today, 01:49 PM
    I’d let you stay on the same creature without probing deeper. You won’t gain any additional knowledge. Unless something significant changes: Prisoner tied to a chair: scared, confused, hungry Prisoner released: elated, relieved, hungry
    3 replies | 99 view(s)
    0 XP
  • Yardiff's Avatar
    Today, 01:41 PM
    Oil Of Sharpness 19 Potion of Giant Strength 31 Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 21 Potion of Healing 11+1=12 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:38 PM
    Eh. YouTube comments are the worst.
    33 replies | 762 view(s)
    0 XP
  • R Karan's Avatar
    Today, 01:36 PM
    Thank you! I like the alien generator that produces a 3d model. Very cool.
    3 replies | 64 view(s)
    0 XP
  • DEFCON 1's Avatar
    Today, 01:35 PM
    My interpretation (and how I run it as a DM) is that the reason you either have to move to another creature or probe deeper is that the surface level thoughts will not change round to round. "Surface level thoughts" to me would be like "defiance" or "agony" or "fear" or "amused". To me its like a always-truthful successful Insight check and once you have the information about their top-level...
    3 replies | 99 view(s)
    0 XP
  • TwoSix's Avatar
    Today, 01:33 PM
    Warlords are serious business. That's why they can force other characters to follow their commands. :)
    79 replies | 3446 view(s)
    0 XP
  • cthulhu42's Avatar
    Today, 01:30 PM
    Awhile ago I started a post concerning how an item or feat that granted the ability to concentrate on a second concentration spell would affect the game. Ultimately I decided to toss one into my high level game just to kind of see what happens. I decided on a ring. I didn't get too fancy, it simply gives the wearer to concentrate on a second spell. Oh, and it may also be cursed. But that's...
    4 replies | 90 view(s)
    0 XP
  • Quartz's Avatar
    Today, 01:08 PM
    Oil Of Sharpness 19 Potion of Giant Strength 31 Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 21 Potion of Healing 11 - DOWN Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 26 - UP Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 01:04 PM
    The earth riddle could simply be a challenge that takes place in a room that fills up with sand.
    7 replies | 6767 view(s)
    0 XP
  • mortwatcher's Avatar
    Today, 01:01 PM
    Oil Of Sharpness 19 Potion of Giant Strength 31 Potion of Fire Breath 23 Potion of Gaseous Form 23 Potion of Growth 21 Potion of Healing 13 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 25 Potion of Resistance 13
    263 replies | 4886 view(s)
    0 XP
  • Nailen's Avatar
    Today, 12:57 PM
    Ahh, cool. I understand now. Yeah I like that idea - the fire temple is deserted if they go there. If they don't, it doesn't matter. re. lethal encounters - you are right. The fight that followed them triggered the Glyph of Warding in the Water Temple was epic. One of the best parts of the campaign. :cool:
    16 replies | 326 view(s)
    0 XP
  • goat of terror's Avatar
    Today, 12:53 PM
    We are a good-looking, well-mannered, hygienic bunch with a high percentage of women (well, one really, but still...) who don't take the whole role-playing thing too seriously. Beginners and veterans welcome! We usually play on Thursday evenings in Mödling (we play in German, though).
    0 replies | 29 view(s)
    0 XP
  • dave2008's Avatar
    Today, 12:52 PM
    I believe that is why LordEntrails suggested the dungeons be clear when the PCs get there. Leave signs they have fled or retreated and that they know the PCs are coming for them. Make it clear the cult is break up based on the success of the PCs. They should make them fell good and move the story along to where the cultist are making the final stand. "Could be lethal" are the most...
    16 replies | 326 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 12:44 PM
    Darkivision only works out to 60ft. The only thing it helps with as a sniper is positioning yourself in the dark. The enemy still requires a light source at the target location though or you won't be able to shoot him without disadvantage anyways. So no, you haven't messed up the character. In fact battlemaster fighter is one of the best sniper builds as they get precision attack for a huge...
    4 replies | 78 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 12:43 PM
    The trailer also didn't help. It quickly became one of the most downvoted YouTube trailers of all time. A bad director? Wasn't Juno a good movie? I don't know if he'd be my first pick to direct a comedy though, but he's no Paul Feig.
    33 replies | 762 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 12:41 PM
    I use PAR Players Always Roll. If the NPC orc throws a spear at your PC you roll d20 +AC. Success indicates not successful. Failure is a hit. If your PCs throw Hold Person on the NPC orc, you roll d20+DC to see if the orc is held or not. Success is held, failure is not. (DC is your character's spell save DC.) For the player it's the same numbers shown on their sheets already. So, the...
    6 replies | 96 view(s)
    1 XP
  • S'mon's Avatar
    Today, 12:23 PM
    Yesterday I GM'd at a wargames table, 6'x4'. I'd say it felt too long, I don't really want players more than 5' away from me.
    13 replies | 429 view(s)
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  • Ravenheart87's Avatar
    Today, 12:21 PM
    My favorite is neither of the above, but roll vs roll. It's swingier, but keeps both sides engaged in the process and opens up other possibilities for defenders - like in HackMaster crit defense can result in a riposte.
    6 replies | 96 view(s)
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  • Andrew Enns's Avatar
    Today, 12:14 PM
    Can I make my character work? I made a human variant fighter, archery fighting style with longbow, and sharpshooter feat. Have I backed myself into a subpar character? Am I really going to miss racial traits from the half elf that much? Things like dark vision and accuracy and stuff? Can a human really be a good sniper build?
    4 replies | 78 view(s)
    0 XP
  • Aldarc's Avatar
    Today, 12:12 PM
    I generally prefer mechanical consistency, typically player-facing consistency where the players are the ones who roll everything. (Excluding GM charts and tables.) Something risks harm for the players? They roll to avoid it. This is nice for a number of reasons. (1) Players are getting the chance to roll more. (2) Players don't blame the GM for attack rolls against them. If they were hit,...
    6 replies | 96 view(s)
    1 XP
  • ChaosGenerators's Avatar
    Today, 12:05 PM
    I've created a Science Fiction Generators Guide covering random generators for space RPGs It has sections on Space Characters, Spaceships, Aliens & Space Monsters, Stars and Systems, Planets, Stories & Plots and a couple other bits. I'm happy to update it if anyone has any recommendations to add!
    3 replies | 64 view(s)
    1 XP
  • Dannyalcatraz's Avatar
    Today, 12:00 PM
    You’re going to need a bigger skiff! If you do, though, there’s lots of RW inspiration to be had by watching episodes of River Monsters, especially those featuring some of our planet’s giant catfish species. As I recall, there’s catfish 7-10’ in length and several hundred pounds to be found in the Amazon, the Mekong, the larger lakes of eastern Europe, and the Indian subcontinent- especially...
    19 replies | 437 view(s)
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