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  • CapnZapp's Avatar
    Today, 08:26 PM
    Sigh...
    112 replies | 4026 view(s)
    0 XP
  • iserith's Avatar
    Today, 08:23 PM
    Should everything be equally useful all the time?
    112 replies | 4026 view(s)
    0 XP
  • iserith's Avatar
    Today, 08:21 PM
    Not at all. I'm referring to both the stakes for individual rolls and for challenges overall. I think this is irrelevant. If you don't want death as a possibility, just take it off the table up front. There are other possible outcomes to losing a combat challenge. It might be implausible to others that only certain deaths are possible and others ("ridiculous" ones) are not. I'm less...
    128 replies | 2749 view(s)
    0 XP
  • Tellerian Hawke's Avatar
    Today, 08:20 PM
    Maka will take off at a dead run when he hears the cry of alarm. As soon as he is able to see a spider, he will stop, and fire his bow from whatever distance he is at, rather than allowing the spider any further chance to act before his arrival.
    351 replies | 8826 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 08:19 PM
    As with Raven Elk, Adisakti can see Taylar and Vittero dodging something over in the grass, but cannot yet determine the threat. Though he begins running at the same time, he is a bit slower than Raven Elk, on his feet, and grimaces at the fact that it is taking him longer. It will take 10 seconds for Adi to reach the fray.
    351 replies | 8826 view(s)
    1 XP
  • neogod22's Avatar
    Today, 08:18 PM
    They can't really tank. They can be melee DPS. Sort of like a melee rogue can. That's really the role you'll fill as a pact of the blade warlock.
    9 replies | 163 view(s)
    0 XP
  • DEFCON 1's Avatar
    Today, 08:18 PM
    I've adapted and prepped a pair of house rules for my next campaign, one of which is the exact same as your Flee. Full Sprint: When you take the Dash action, you may use a Bonus action to also Dash. Tactical Retreat: When you take the Disengage action, you may use a Bonus action to Dash. After a couple campaigns where the Rogues were running triple-speed all over the place with two...
    9 replies | 56 view(s)
    1 XP
  • AriochQ's Avatar
    Today, 08:16 PM
    Not every character should be able to do all the same things. The fighter is heavily armored and can dish out consistent single target damage, running away is not something they excel at. That is one of the problems I see in 5e, every character class is gradually becoming a big bucket of mush where every character can DPS, heal, search, etc.
    9 replies | 56 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 08:15 PM
    That's kind of where I thought you were going with it. The passage of time is something that would be linked to whether or not the second murder has taken place, and it's something that the PCs would understand is a factor. I guess the issue I'm having is that you're automatically connecting the passage of time to the result of the skill check, without giving the player a chance to change...
    72 replies | 2092 view(s)
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  • Tony Vargas's Avatar
    Today, 08:15 PM
    Ah, I see. Lack of anything like a charge action means that adding a bonus-action disengage allows you to always run away, even when overtaken, as opposed to never being able to run away. You're erring in the other direction. Reasonable.
    9 replies | 56 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 08:14 PM
    Taylar and Vittero can be seen standing above the waist high grasses, but whatever has startled them cannot yet be observed. Raven Elk takes off at a dead run; but as of yet, he is not very quick on his feet. It will take 5 seconds to cover the distance.
    351 replies | 8826 view(s)
    0 XP
  • Desdichado's Avatar
    Today, 08:13 PM
    That's an extremely... imaginative interpretation of the causes and motivations involved with WW2. As to who will be to blame for "losing the plot;" I have no doubt that there are many who are small-minded and petty enough, after running face first into the brick wall of reality, will turn in anger to the very people who were telling them, "Hey, watch out for that wall up ahead!" and find some...
    52 replies | 1349 view(s)
    0 XP
  • Tellerian Hawke's Avatar
    Today, 08:10 PM
    DM NOTE: I forgot that Kleborn had a readied attack action available, so I will resolve it as the same time as Vale's attack. I also forgot the bear's barb damage. Tim charged 15 ft. He takes 3d4+6 damage from the barb. He was already down by 9 hit pts. Roll = 12 pts. Tim has taken a total of 21 pts. damage so far. As the bear slips in the grease, Kleborn smiles, his sword coming...
    203 replies | 8731 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 08:09 PM
    My preference is to lean away from combat rules. When the players decide to break for the exits, the initiative count ends, and I go back to running the game more like exploration (or a chase), even when they're still in the same room as their foe.
    9 replies | 56 view(s)
    2 XP
  • jasper's Avatar
    Today, 08:06 PM
    It was invisible, sleeping and NOT SNORING WHEN I STEPPED ON ITS tail. Now it is mad. Plus the way I read your post you could FLEE on your action and then FLEE on your bonus action. ...If you run 60' away, they still have to take the dash action to catch up. So they can't hurt you that turn (unelss they have bonus actions)...... Dragon flies 40. Putting you at 20 feet away. Which places you...
    9 replies | 56 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 08:05 PM
    No, that's exactly the relativizing I strongly dislike.
    112 replies | 4026 view(s)
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  • Tony Vargas's Avatar
    Today, 08:03 PM
    It sounds like you're limiting yourself to ability checks, here, which do work that way in 5e. Combat, monsters abilities, and spells don't leave as much latitude. But the chance of overall failure in a 5e easy encounter is /really/ low. Nil even. That success - victory on the party's side, all monsters slain/defeated - could still (at low level, particularly) include an...
    128 replies | 2749 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 08:02 PM
    Talk about passive-aggressive...
    78 replies | 1998 view(s)
    0 XP
  • Warpiglet's Avatar
    Today, 08:01 PM
    Yeah and actually I might opt for a paladin in the near future now that you mention it. It would be better at the thing I am thinking of doing in some respects. However, I like playing a bit against type for fun and am wondering if a celestial pact warlock can get in there and survive with a different play style. It is a hang up I have--I do not like warlocks who do range primarily. I really...
    9 replies | 163 view(s)
    0 XP
  • iserith's Avatar
    Today, 08:00 PM
    It seems like it is though. DM is not happy with a particular outcome, so he or she fudges the dice. Okay. But the DM determines both outcomes and uncertainty. So how was an undesirable outcome even a possibility? That goes back to stakes though. The adventurers are boldly confronting deadly perils. Even in an Easy combat challenge where Team Monster's goal is to kill the PCs, the DM is...
    128 replies | 2749 view(s)
    0 XP
  • Syntallah's Avatar
    Today, 07:57 PM
    Thanks for all the input, gang, much appreciated. To clarify, I never intended to be heavy handed with the player, I will very much gauge his intent and read the Table to see what is working and what is not. I was simply reading through Xanathar's (specifically, the Patron Attitudes and Special Terms tables), and was curious to know how other DMs have handled this topic...
    15 replies | 440 view(s)
    0 XP
  • mellored's Avatar
    Today, 07:52 PM
    If there was a clear shot from 360' away and you had a longbow. Why did you get close to the monster to begin with? Also, it takes both your action AND your bonus action. So fleeing takes your full turn, and you only get 60' away. You can't flee twice per turn.
    9 replies | 56 view(s)
    0 XP
  • iserith's Avatar
    Today, 07:49 PM
    Sure, but I'm not too concerned about frequency. I'm more interested in how folks are arriving at "ridiculous" outcomes at all. The DM decides when the mechanics come into play and also sets the stakes (what happens on a success, what happens on a failure). It therefore seems to me that either the mechanics are being brought into play when they "shouldn't" be or that the DM is not setting the...
    128 replies | 2749 view(s)
    0 XP
  • TerraDave's Avatar
    Today, 07:49 PM
    So, about 30 minutes after driving back the orcs and exciting the dwarven dungeon, Jin starts to dig for a body (and map). If anyone else wants to do something, let me know.
    319 replies
  • mellored's Avatar
    Today, 07:49 PM
    If you run 60' away, they still have to take the dash action to catch up. So they can't hurt you that turn (unelss they have bonus actions). So you can run away next turn as well. They will chase you, but can't hurt you, but you can't hurt it either. So you need to flee again. Eventually, you need to do something different. Like duck into a small opening, slam a gate behind you, attempt to...
    9 replies | 56 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 07:48 PM
    I'm not saying it's not a good idea, just that it's not a complete solution (or not necessarily /the/ root problem). On this particular topic, if encounter guidelines aren't dependable, so the difficulty of a given encounter sometimes turned out to be much greater than expected, you could fudge it from behind the screen to bring it back down to an appropriate level. It very much is, so a...
    128 replies | 2749 view(s)
    0 XP
  • Caliban's Avatar
    Today, 07:47 PM
    Ooh, the "No True Scotsman" fallacy. Nice. I really don't think you know what an RPG actually is, despite all your claims to the contrary. Simply because I've played a lot of D&D (and a lot of other RPG's, but mainly D&D) over the decades, and never, ever have I participated in a game that is played the way you claim a "true" RPG would be. So I think your opinion is just that...
    128 replies | 2749 view(s)
    0 XP
  • Gradine's Avatar
    Today, 07:46 PM
    In case you were curious, he was referring to your use of the phrase "off the reservation", which... well, it's a particularly ironic and unfortunate turn of phrase given the context of your arguments. Exactly how bad it was, in the grand scheme of things, is not really my place to judge. But then again, it's also not really your (or anyone else's) place to presume the motivations of those who...
    52 replies | 1349 view(s)
    0 XP
  • toucanbuzz's Avatar
    Today, 07:42 PM
    toucanbuzz replied to 40 years...
    Story warms my heart! It was the 1980s, and with carefully saved birthday money I picked out the Red Dragon Box from the Waldenbooks in the mall. It was a big day. I had read numerous Super Adventure type Books (with dice!) and finally wanted to play the real thing. Since I bought the box, I got to run the games. Soon, we were pooling loose change for my mother to write a check so we could...
    8 replies | 214 view(s)
    1 XP
  • Ancalagon's Avatar
    Today, 07:41 PM
    It wasn't the goal, but the second arc of my campaign, as it traveled east, explored what being Turk meant as it saw many "versions " of the Turks. The Seljuk Empire was diverse and there were other branches beyond that (the Kimeks, the Altai...) with very different beliefs and cultures... but they all thought of themselves as Turks. If oral history in my family is to be believed, I am of...
    52 replies | 1349 view(s)
    2 XP
  • iserith's Avatar
    Today, 07:40 PM
    I wouldn't say anyone need be infallible, but I think it helps to think about why someone keeps arriving at problems where fudging is a solution. Stake-setting is a pretty good skill to have and clears up more issues than just fudging. I don't see where it would be used to cover up for "system deficiencies." And "immersion" is one of those words that means things to different people, so it's...
    128 replies | 2749 view(s)
    0 XP
  • AaronOfBarbaria's Avatar
    Today, 07:39 PM
    Why don't you?
    112 replies | 4026 view(s)
    0 XP
  • Oofta's Avatar
    Today, 07:37 PM
    Oofta replied to 40 years...
    Hjorimir, good to hear that there are other old-timers out there. I had to add it up, but I first played D&D 41 years ago when an older friend brought home this new game from college. Who knew I'd still be sticking with it all these years? Or that I'd be using the same basic world I first created as a DM way back then? Admittedly my adventures are a little more advanced than they used to...
    8 replies | 214 view(s)
    1 XP
  • Saelorn's Avatar
    Today, 07:35 PM
    If you're telling a story, then you're not playing a role. Definitionally, role-playing is something you do as the character. If you're treating them like some narrative construct in a story, then you aren't role-playing. If you were to kill off every story-telling game that calls itself an RPG, then the RPG hobby will be stronger for it. It would be like pruning diseased, parasite-ridden...
    128 replies | 2749 view(s)
    0 XP
  • Archon Basileus's Avatar
    Today, 07:33 PM
    Tink falls heavily over another of the Teraphim, bringing him to the elevator's roof with his massive form. The Teraphim falls down, harassed by the machine's claws and teeth - desperately trying to get rid of it! With the rope already fixed, Harfik looms over the scene, waiting for the right moment to surprise his enemies. Alas, with a hurt warrior and a fallen companion, the Terpahim...
    581 replies | 16520 view(s)
    0 XP
  • turd ferguson's Avatar
    Today, 07:32 PM
    Ok how about this. Removed Advantage on skill check for climbing and swimming, proficiency in armor, and mask of the wild. Added prof. in athletics with double prof. on checks, proficiency in acrobatics, and level 1 spell disguise self. Coroc, I agree with you. So again, I am adding quarterstaff, glaive, halberd, and pike. These are not powerful weapons and also there is very little...
    13 replies | 306 view(s)
    0 XP
  • Caliban's Avatar
    Today, 07:28 PM
    That is one interpretation.
    66 replies | 1162 view(s)
    0 XP
  • Imaro's Avatar
    Today, 07:25 PM
    Not a specific criticism of world-building. Let's be real one can only spend so much time on adventure building (especially if you want to customize the adventures based on the choices of the PC's).sonally speaking one adventure usually lasts my group anywhere from 2-4 sessions.... so that leaves plenty of time for world-building. Your assertion also ignores the subset of world builders who do...
    1320 replies | 46343 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:25 PM
    In an old-school set-up where the age of adulthood is radically different for each race, gangs of similar-age-equivalent kids like that would have the faster-growing races drop out after a year or two, while the core of slower-maturing ones remains stable. In extreme cases, the kids of a Big Rascal could re-join the gang, and hear about what dad was like when he was their age from his 'old...
    4 replies | 135 view(s)
    0 XP
  • jasper's Avatar
    Today, 07:22 PM
    Change it. ...you cannot make an attack, cast a spell, or concentrate on anything until you are 1 mile away. Because. OH NOES. The monster is eating off my face. Flee as action, flee as bonus action. I am now 120 away. Next round I am 240 away. Third round I am 360 away and still in longbow range. And maybe some spell ranges depend on build. Or you could just talk to your dm and say you run...
    9 replies | 56 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 07:18 PM
    Wheaton's Law broken. This is going downhill fast. :( You don't actually know how much political science he knows. I don't know how much political science he knows. Don't try to pull an argument from authority, especially when you might not be the authority in the argument. The 'or' is new. Not that long ago, it used to be an 'and'. Nations shared a history, religion, language,...
    52 replies | 1349 view(s)
    0 XP
  • AaronOfBarbaria's Avatar
    Today, 07:17 PM
    Congratulations on the true, but entirely irrelevant comment.
    63 replies | 1874 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:16 PM
    I guess that's a start, but if the more-powerful monsters are all flying around at speed 40, say, you're still going to get eaten.
    9 replies | 56 view(s)
    0 XP
  • Arilyn's Avatar
    Today, 07:15 PM
    I think that there is a misconception that I'm willy nilly changing dice rolls. It's rare. I am not constantly designing things that my players need bailing out of. Fudging or altering things is only when the alternative would be ridiculous, for the kind of game that my table prefers. And, as I mentioned earlier, only DnD, and in 5e, it's very rare, as the game has been designed to mitigate...
    128 replies | 2749 view(s)
    0 XP
  • jasper's Avatar
    Today, 07:13 PM
    I like this. I would not allow it to count as a shield (+1 to ac not +2) until Prof +3. Gives the theme of Cap's shield and a small AC bonus. I did this in a homebrew AD&D game but add some crazy extra attacks after x number times used.
    17 replies | 600 view(s)
    0 XP
  • Brendan Tuthill's Avatar
    Today, 07:12 PM
    Have you considered adding a psion class to this conversion? You could make it sorcerer based, using metamagic and sorcerery points (psion points) with a modified spell list, focusing on illusion and enchantment spells with pyrokinesis in the form of fire-damage spells. You could limit the origins to things like storm, shadow, or even divine, to avoid non-psion like affects, i.e. wild magic table.
    6 replies | 6217 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:08 PM
    So you could 're-wind' to fix the problem (some folks don't like that sort of thing, others are fine with it), or just that you need to be infallible, up front? Also, fudging can cover for system deficiencies, as well as framing or stakes-setting or pick-your-game-theorist-loaded-label 'mistakes' before the check. And, of course, it can give the player that needs it the illusion that...
    128 replies | 2749 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:05 PM
    Well, my first impression is that the class'd need a lot of such dice to do anything. Second impression is that it doesn't take the target's level into account, which seems off. And, of course, it's adding a /third/ method of resolving an offensive action, on top of attack rolls and saving throws, when any more than one is just needless complexity, in the first place. (Or is it fourth? do...
    484 replies | 9367 view(s)
    0 XP
  • mellored's Avatar
    Today, 07:04 PM
    mellored started a thread New Action: Flee
    Something that always seems missing in D&D is that people can't run away from a battle. If you stumble into a lair of a powerful creature, you should be able to get out of there. Maybe with a few bruises, but still alive. Sure there are spells like dimension door, and teleport, but nothing for the fighter. So in an attempt to fix that. Flee: As an action and a bonus action, you can take...
    9 replies | 56 view(s)
    0 XP
  • billd91's Avatar
    Today, 06:59 PM
    A little advanced political science, particularly focusing on societies in conflict, or even asking that question around places like Turkey, the wider Caucasus region, or even Ireland will quickly illustrate that the definition you quote is overly simplistic. Of course, all you have to do is notice the "or" in that definition to see how subjective and fuzzy that quoted definition actually is. Is...
    52 replies | 1349 view(s)
    0 XP
  • neogod22's Avatar
    Today, 06:59 PM
    Because there's no such thing as ranged attacks?
    66 replies | 1162 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 06:57 PM
    Desdichado: 1) I know you know, I'm just making sure you understand I agree with the strength of your point even if we might quibble over the details. 2) Yes, so let's not go there. 3) I'm not. It is my nation, your nation, that first decided to transcend the old definition and do something the world had never really seen before. It was and is a fragile and beautiful experiment, and to a...
    52 replies | 1349 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:55 PM
    In pre- New-Age/neo-Pagan terms, sure. But a proper witch these days doesn't make any pacts with devils (nor even fey or whatever). The HotFw Witch sub-class of Wizard is probably more what's being looked for, here, if you've ever seen that one...
    266 replies | 10834 view(s)
    0 XP
  • jasper's Avatar
    Today, 06:53 PM
    no. But I did have decaffe this morning. And if you are fudging more than once per game, change games.
    128 replies | 2749 view(s)
    0 XP
  • Yardiff's Avatar
    Today, 06:51 PM
    Anuire 16 Baldur's Gate 20 Blackmoor 20 Calimport 20 City of Brass 20 City State of the Invincible Overlord 20 Fallcrest 20 Free City of Greyhawk 21+1=22 Glantri City 20 Huzuz 20
    10 replies | 110 view(s)
    0 XP
  • Archon Basileus's Avatar
    Today, 06:48 PM
    Drui considers Enseth's words carefully. Organized bands were a matter of concern, indeed, and if the machineman's precise merkwelt could see it, the danger's bound to be real. As he sees ORB1 popping out once more, though, the strange familiarity of the circumstances - if such a thing is possible - makes him amused. "Startin' to loooouve this thing, Enseth... Mighty fiiine." - he sips his...
    696 replies | 17389 view(s)
    0 XP
  • AriochQ's Avatar
    Today, 06:46 PM
    Anuire 16 Baldur's Gate 20 Blackmoor 20 Calimport 20 City of Brass 20 City State of the Invincible Overlord 20 Fallcrest 20 Free City of Greyhawk 21 Glantri City 20 Huzuz 20
    10 replies | 110 view(s)
    0 XP
  • Nutation's Avatar
    Today, 06:43 PM
    After watching episode 5, "House of Zod" (spoilers ahead), I don't think they've thought through the house system and how it interacts with marriage. In the original comics, the houses were patrilineal. Women married into a house, but kept their patronymics. Thus, Alura In-Ze and Lara Lor-Van. (Their patronymics are a later addition, but consistent.) Sons and daughters take their father's house...
    11 replies | 414 view(s)
    0 XP
  • Desdichado's Avatar
    Today, 06:39 PM
    1) I know; I wouldn't have mentioned it otherwise. 2) Agree. Although it is tangentially related to the point, it's not really central to it. 3) that relates to the separate political entities of the various sovereign states, so don't mangle it into a context totally different than what it meant when it was adopted. 4) It does. It's actually quite well documented. The phrase "nation of...
    52 replies | 1349 view(s)
    0 XP
  • Mistwell's Avatar
    Today, 06:36 PM
    But I like Sassarine!
    10 replies | 110 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 06:32 PM
    On the range of booming blade: They didn't want you to be able to hit an enemy with booming blade and move off (with no downside) thus forcing the creature you hit into a no win situation is exactly why they intentionally gave it a 5ft range. It's so blindingly obvious why are we even still discussing that part?
    66 replies | 1162 view(s)
    3 XP
  • Morrus's Avatar
    Today, 06:28 PM
    People keep claiming things are dead, and yet here we are. Radio, broadcast TV, print publishing, messageboards, vinyl, cars, war.... Things donít die. They change a bit, they wax and wane, but they rarely die.
    42 replies | 428 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 06:28 PM
    Desdichado 1) You're right about the definition of nation. 2) Let's not get derailed over this. 3) e pluribus unum 4) I don't know that the lies go back that long, but I do think we've forgotten what a great experiment is at the heart of who we are as a nation. We've lost the plot. I can't discuss that further, because see #2. 5) Speaking of using language that might disguise your point,...
    52 replies | 1349 view(s)
    1 XP
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