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  • Immortal Sun's Avatar
    Today, 03:00 AM
    I'm kinda indifferent to the save issue. For me, it's about the math. Working from 10 is IMO, simpler than working from 8. Everyone knows what 10+X is, it's X with a 1 in front of it. But I just find working from 8 requires more thought, even for only a second, and that adds up over a 4+hour session. I'm not a fan of fumble rules. They're usually over-punishing on melee types while they...
    7 replies | 77 view(s)
    0 XP
  • iserith's Avatar
    Today, 02:58 AM
    iserith replied to "House" Rules
    Agreed. I mean, it's important to examine the actual play experience that arises given more strict rules for identifying magic items: The loot goes in a bag with the PCs' spare socks and underwear and sits there until the "clean-up phase" of the session when loot and XP are divvied up. It tends to become a dull transaction that simply delays the use of the cool stuff the PCs earned, as you say. ...
    7 replies | 77 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 02:54 AM
    Forest Oracle: Is it pure incompetence Or is it genius? HAIKUUUUUUU!!!!!!
    368 replies | 144064 view(s)
    0 XP
  • GlassJaw's Avatar
    Today, 02:50 AM
    GlassJaw replied to "House" Rules
    I do agree that Identify isn't as important in 5E but I like that identifying items is easier. It became so tedious in previous editions and felt like a grind. It's not fun for players and as a DM, I started to get annoyed. It didn't feel like it added anything to the game and now the players were forced to wait to use something cool I gave them. I expand the usage of Identify somewhat, and...
    7 replies | 77 view(s)
    1 XP
  • GlassJaw's Avatar
    Today, 02:39 AM
    GlassJaw replied to "House" Rules
    100% agree on Critical Failures/Fumbles. They are absolutely awful. I hate to admit it but I think less of a DM that uses them. It indicates a lack of understanding of some of the core math of the system. I wouldn't tinker with the DCs though. That feels like playing with fire. 5E got a lot of things right, and bounded accuracy is one of the biggies.
    7 replies | 77 view(s)
    1 XP
  • iserith's Avatar
    Today, 02:34 AM
    As DM, I prefer not to play the characters for the players. That's not my role in the game as prescribed by the rules. You are wrong in this interpretation. The questions I asked were in reference to your declaration of a goal to find traps. I may need to know the requested information with reasonable specificity to decide whether your approach to the goal is successful, unsuccessful, or...
    145 replies | 2741 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 02:29 AM
    Or use a robe! They have a built in waist tie. Further, if you pick the Robe of Eyes, you can cover up AND be a peeping Tom at the same time.
    181 replies | 2621 view(s)
    0 XP
  • Hussar's Avatar
    Today, 02:29 AM
    Nope, been playing since the 80's. Nope, your approach is neither new, nor novel. It's been around for a long time. And, yup, IME, it leads to ungenerous, pixel bitching, nit-picky DM's. But, as far as setting DC's, sure, no worries. And, since I'm not interested in the minutia, yeah, I have very few problems with published modules. Works for me. Yup. No problems at all. I trust...
    145 replies | 2741 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 02:27 AM
    The only way you played with no gating is there were no rules. Rules = ways to gate the players, and if you run the game by the rules, you are gating them as the person who is running those rules. Without further rule quoting from RuneQuest saying differently, it would say it has to be the DM. The DM is the one who runs the rules, and that's a rule.
    1847 replies | 50182 view(s)
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  • Maxperson's Avatar
    Today, 02:24 AM
    No, I'm not saying that. I don't need to know everything to have a reasonable idea based on background, play experiences and skills what the character would know(a little bit), not know(a little bit), and what would be in doubt requiring a roll(the vast majority). I'm not going to believe that you know all of those possible things, either. The player deciding on the spot =/= knowing. It's...
    1847 replies | 50182 view(s)
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  • Oofta's Avatar
    Today, 02:15 AM
    Sorry if my answer was crankier than I intended, it's been a day. My point is simple: if someone rolls first and tells me they're using an athletic check to climb the wall, they've communicated what they want to do. I encourage RP and engagement including not relying on dice to solve problems, but I don't require it. I guess I just don't expect people to play "my way". I've enjoyed...
    145 replies | 2741 view(s)
    1 XP
  • iserith's Avatar
    Today, 02:12 AM
    So are you okay with the DM just establishing what your character is doing? Or does he or she have to ask questions of you until what you want to do is clear enough to adjudicate? How does that work in practice? If a player only gives me a goal (search for traps), I don't have an approach (how the search is conducted) and thus I can't decide if there is certainty or uncertainty to the outcome or...
    145 replies | 2741 view(s)
    0 XP
  • Leatherhead's Avatar
    Today, 02:12 AM
    Beer and pretzels all the way.
    48 replies | 1290 view(s)
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  • robus's Avatar
    Today, 02:09 AM
    Sure, but that's entirely different from claiming that it doesn't have a simple answer. All systems can be abused and ungenerous, pixel bitching, nit-picky DMs that want people to jump through their hoops are trouble no matter what approach they choose. My commiserations, I would also be mad if I'd had that bad experience. However I am surprised that, given the relative novelty of this...
    145 replies | 2741 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 02:09 AM
    Sure, but there is no guarantee that the 6th level master ever encountered or learned about trolls. His advice might just as well have been, "Don't stab a skeleton with a dagger. It won't go well for you." Who even suggested this? I have had one person ask me if I would use taverns as a possible source, but I haven't seen anyone suggest that they are better than libraries or...
    1847 replies | 50182 view(s)
    0 XP
  • Hussar's Avatar
    Today, 02:03 AM
    Going to take these out of order: Well, considering this was a published module, and even WotC modules have had this sort of thing, I'd say that at least some people think that this is reasonable. You wouldn't see it in published modules if no one thought it was reasonable. Now you see why this sort of thing bothers some people.
    145 replies | 2741 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 02:02 AM
    I do disagree. Things limit what the player can declare for his PC. That's a fact of life for every game out there. Rules limit things, and the DM uses the rules to limit those things. Sometimes he engages some house rules which also limit things, but which are as much rules as any game rule out there. The gating is not the DM run amok, but rather the DM engaging the rules. What you call...
    1847 replies | 50182 view(s)
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  • Immortal Sun's Avatar
    Today, 02:01 AM
    I think the inherent problem is that "knowing the NPC is lying" relies on two things that aren't checks: Does the NPC know their statement to be a lie? (lets assume for the moment they do) Does the PC possess sufficient information to determine it to be so? Quite simply, there may not be a DC to know for certain that a statement is or isn't a lie. The players may simply lack the...
    145 replies | 2741 view(s)
    0 XP
  • robus's Avatar
    Today, 01:48 AM
    And this is why I think you're deliberately trying to misunderstand our position and pretend it's more complicated than it is. We're really not wanting players to jump through magic hoops, we just want them to clearly communicate an action through their goal and approach. You seem to assume that we have a predetermined phrase that the player must utter to pass our test (or expert domain knowledge...
    145 replies | 2741 view(s)
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  • AbdulAlhazred's Avatar
    Today, 01:43 AM
    Then how do you explain that I have literally authored an RPG in which this is not true? It is even basically using a variation of D&D rules. If your statement is true, then what, HoML doesn't exist and will implode into a black hole if someone tries to run it? Or is it not an RPG? But who decides which knowledge that is?
    1847 replies | 50182 view(s)
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  • Oofta's Avatar
    Today, 01:42 AM
    If by that you mean that I'm more flexible on how my players let me know what they're trying to do, and that I don't expect them to utter some magic phrase or know how to accomplish a task their PC knows how to accomplish, then yes.
    145 replies | 2741 view(s)
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  • robus's Avatar
    Today, 01:38 AM
    I have a Ready Player One-stye campaign that I'm curious about trying. The premise is it's the 100th anniversary of D&D and there's a VR D&D competition to tackle classic dungeons from the origins of D&D (TftYP take a bow :) ). The players would have a "real world character", a "VR character", something around Level 14-15 but styled in whatever outlandish way they want in case the adventure...
    4 replies | 91 view(s)
    0 XP
  • Fanaelialae's Avatar
    Today, 01:38 AM
    To begin with, I don't have an issue with metagamey mechanics. Lots of mechanics are metagamey, including XP. In fiction, however, it can be explained as the result of poor rest. Not enough to cause exhaustion, but sufficient to impede recovery.
    12 replies | 284 view(s)
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  • AbdulAlhazred's Avatar
    Today, 01:37 AM
    So, you're telling me you know all the experiences and all the possible things that every PC will ever have done, seen, or heard of in his or her life without any doubt? Pffft. Sorry, that is not supportable. Not even remotely. I'm perfectly happy with notions like a player gating his ability to pull something off and staking his resources on making a knowledge check. It is no different,...
    1847 replies | 50182 view(s)
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  • Mike Myler's Avatar
    Today, 01:36 AM
    Thank you! Vital strike costs an action so yes, it's either or (not both). :)
    8 replies | 173 view(s)
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  • Immortal Sun's Avatar
    Today, 01:34 AM
    Typically speaking, I run it in the same manner most video-games do in the background: the more damage you deal, the more you are perceived as a threat. I do this in part because in my experience it has discouraged basters from nova-ing the first round of combat. Let the fighters get in a few hits, throw a few minor spells, and when the time is right, STRIKE. I'll allow for various...
    18 replies | 273 view(s)
    0 XP
  • robus's Avatar
    Today, 01:31 AM
    WotC, IMHO, pulls this crap way too much in their published adventures. It's not only unpleasant for the players, it makes more work for the DMs as we try and figure out ways to telegraph some hint that there's some overhead trap.
    145 replies | 2741 view(s)
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  • LordEntrails's Avatar
    Today, 01:23 AM
    What? Who doesn't like grog? They must not have tried MY grog!
    23 replies | 423 view(s)
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  • iserith's Avatar
    Today, 01:22 AM
    That's not my position in any case, as evidenced by my previous posts. The comment was made in jest. What was your DM's reasoning for disadvantage on the check? Sometimes DMs do that so the task you're attempting isn't seen as a great option in the future.
    18 replies | 273 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 01:21 AM
    There are some optional rules in the DMG I like to use in some campaigns. Facing when I want to emphasize tactical positioning, Speed Factor Initiative when I want to keep the pace of combat fast (I know that’s the opposite of common wisdom regarding Speed Factor Initiative, but for me it is absolutely faster). I use skills with other abilities quite often, and I make more use of Passive checks...
    7 replies | 77 view(s)
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  • ParanoydStyle's Avatar
    Today, 01:19 AM
    Hey so here's what's uppppp. I have one FLGS that I DM D&D5 at on Tuesday nights, and another one I can play D&D5 at on Sunday mornings, and am still fighting an uphill battle to get an actual home game up and running. Also, while D&D 5 is a perfectly good game, it is very...basic. In the millennial slang sense of that word, not in the 1970s Basic vs. Advanced sense of that word. When something...
    0 replies | 11 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 01:18 AM
    Saelorn replied to "House" Rules
    The only problem I see is with the first point, because Bounded Accuracy already means that certain saving throws are flat-out impossible for anyone with a slightly-below-average stat. Every single save DC in the game is backed up by proficiency, but corresponding save bonuses include proficiency in less than half of cases. If you increase saving throw DCs by +2, then it would be even easier to...
    7 replies | 77 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 01:17 AM
    Nah. Taunting an enemy isn't something that should be only available to specialized fighters. And the thread is about how to resolve taunting as a general action, just like tripping someone, shoving them, etc. I'm genuinely not interested in "if you don't have an ability that specially makes you able to do it you can't" responses. Nope. Just like shoving a creature as an action doesn't...
    18 replies | 273 view(s)
    0 XP
  • Viking Bastard's Avatar
    Today, 01:12 AM
    I generally run somewhat zany games. Someone said Discworldy and that seems apt. I always strive for a consistent world stage, but it definitely leans closer to Sir Terry than Tolkien. Not that we don't have our big dramatic moments, the jokes are funnier with proper heft, coming from well fleshed out characters.
    48 replies | 1290 view(s)
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  • robus's Avatar
    Today, 01:11 AM
    I was hoping you'd to say that, yes, the answer is simple, and you just don't like it! :D
    145 replies | 2741 view(s)
    0 XP
  • Gradine's Avatar
    Today, 01:08 AM
    I get the point you're trying to make here, and I know a lot of this is largely a personal preference thing, but I have to ask how one can consider "player has input on whether their character is permanently dead or not" to be at odds with "player agency". Like, there's an argument to made that a PC's actions should have real consequences, but "death" is but one of great many consequences, and...
    48 replies | 1290 view(s)
    0 XP
  • ParanoydStyle's Avatar
    Today, 01:02 AM
    Hey guys. I don't have a NEW Press Release (although I should before too long) or Kickstarter Announcement (although I should eventually) just now but I've made a lot of stuff and data seems to indicate most people haven't heard of most of it. First off, I was the lead designer, primary writer, and line developer on the half dozen roleplaying game lines released by End Transmission Games...
    0 replies | 17 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:02 AM
    We’re working on an upgrade to a new platform. It’s a big job. No ETA.
    7 replies | 237 view(s)
    0 XP
  • Morrus's Avatar
    Today, 12:59 AM
    I’m sure it is! I have a great home game on Thursday nights and a local club on Wednesday nights. Another evening a week would be difficult! :)
    10 replies | 87 view(s)
    0 XP
  • ParanoydStyle's Avatar
    Today, 12:58 AM
    So has there been any progress on this in the last month? I don't mean to be a pest but I am p. tired of not having an avatar. Would it do any good for me to try a different browser or something?
    7 replies | 237 view(s)
    0 XP
  • Dan Davenport's Avatar
    Today, 12:57 AM
    https://www.kickstarter.com/projects/waypointgamedesigns/manifest-the-rpg?ref=nav_search&result=project&term=manifest To join: https://tinyurl.com/randomworlds-chat
    0 replies | 13 view(s)
    0 XP
  • Traycor's Avatar
    Today, 12:55 AM
    It's interesting that the articles from EN presented this movie news as just another crumb in a long line that's led no where for years. The original exclusive from ThatHashtagShow that was being quoted in the article says they want to start filming in as little as 3 MONTHS. That means the project has been fast tracked and is a major priority for the studio. If they can make it happen, they...
    54 replies | 1373 view(s)
    0 XP
  • Oofta's Avatar
    Today, 12:50 AM
    What do you want me to say? I don't see a difference between "I make an athletics check 15 to climb the wall" as being significantly different than "I want to get to the top of the wall by climbing it". In both cases the player has made their intended action obvious. I just don't see why people care. Either they can climb the wall or they can't. If they can climb the wall but require an...
    145 replies | 2741 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 12:48 AM
    I don’t think most people would consider the “If the players don’t say they’re looking at the ceiling, they’re automatically surprised” to be at all reasonable. I certainly don’t. I want a goal and an approach to actions they take, but I don’t require that degree of specificity, and I certainly wouldn’t expect players to specify that they’re looking up when they’re just exploring the dungeon.
    145 replies | 2741 view(s)
    0 XP
  • the Jester's Avatar
    Today, 12:47 AM
    Our heroes continue to dig around the yuan-ti camp. Soon, Karl finds a map. “Look at this.” He points to a scrawled label on the parchment. “'Excavation site.' I think that's what we're after.” “Or at least, it's where they are,” quips Bradford. “Seriously,” says Shar, “we need to stop them. This plague of serpents, whatever it is, can't be good for us.” Kane nods. “Agreed.” Before he...
    44 replies | 6574 view(s)
    0 XP
  • iserith's Avatar
    Today, 12:43 AM
    iserith replied to "House" Rules
    Every game I've been in that had critical failure house rules was absolutely boring in all respects, sluggish start to finish, with a lot of "nothing happens" after failed rolls. Social interactions were ponderous and combats were dull. I'm convinced those DMs added the critical failure house rules because it was the only time something potentially funny happened all session. It seems to me if...
    7 replies | 77 view(s)
    0 XP
  • Mark Essel's Avatar
    Today, 12:40 AM
    Sweet, joined in.
    10 replies | 87 view(s)
    0 XP
  • Aeson's Avatar
    Today, 12:37 AM
    Make sure you use the whole code TES25TH- MARROWIND
    3 replies | 108 view(s)
    0 XP
  • robus's Avatar
    Today, 12:34 AM
    As we have covered this in other threads and I do feel like there has been a simple answer for some time (Iserith, for example, is able to sum it up in a paragraph or less) I have to wonder why it isn't accepted as a simple answer? Now you may not like the answer (and that's fine) but to keep asking for it to be explained and complaining that there's never a simple answer seems more like a...
    145 replies | 2741 view(s)
    3 XP
  • knikpiw's Avatar
    Today, 12:32 AM
    https://discord.gg/XKVkyy Jump in!
    10 replies | 87 view(s)
    0 XP
  • knikpiw's Avatar
    Today, 12:31 AM
    There is a NEW West Marches game that I (Or other GMs) may start running again that would usually be Saturdays 7-8pm GMT 0. I use Roll20 the whole time and run large maps on it.
    10 replies | 87 view(s)
    0 XP
  • ParanoydStyle's Avatar
    Today, 12:29 AM
    This thread is super useful and interesting. Makes me sad that Goodman Games' Aereth isn't on there, though. It's definitely one of my favorite D&D settings...but I have less than no interest in DCC as a game system. Anyway in addition to being useful and interesting this list is intimidating! If you want to develop a 3PP setting for 5E, you've certainly got plenty of competition. Has anyone...
    50 replies | 21932 view(s)
    0 XP
  • Azzy's Avatar
    Today, 12:26 AM
    Azzy replied to Meta D&D Campaign
    There was an anime (and novel series the anime was based on) that had a similar conceit (instead of D&D, its a fictional MMORPG). The protagonists (PCs) are players of the MMO that have their consciousness transported to the MMO setting and use the game ruules to their advantage when dealing with monsters, NPCs, and each other. Nothing award-winning or must-see, but it's a fun ride and might...
    4 replies | 91 view(s)
    0 XP
  • Mark Essel's Avatar
    Today, 12:25 AM
    Howdy knikpiw thanks for the heads up, I'm on Eastern time and unfortunately I'm usually still working during that slot. If you do any weekend times around then I'd definitely be interested. Also I discovered the FantasyGrounds NEW + WOIN support + modules. Checking those out now as maybe I can run an intro game there.
    10 replies | 87 view(s)
    0 XP
  • ParanoydStyle's Avatar
    Today, 12:24 AM
    Still interested if it's 3.5? I can probably find some of the nastiness and power I've devised, but it's all 3.5. 5th Edition is still new to me.
    21 replies | 735 view(s)
    0 XP
  • iserith's Avatar
    Today, 12:23 AM
    Magnets. Players who state they are staying alert to hidden danger while traveling the dungeon and don't turn their attention to other tasks that distract from that effort get to apply their passive Perception when the DM determines surprise. Where in the room are you looking? Do you move about the whole chamber freely? Is there any feature of the room as describe that you're...
    145 replies | 2741 view(s)
    1 XP
  • ParanoydStyle's Avatar
    Today, 12:22 AM
    I "upgraded" my human wizard Kaine En'Mornd to an Abjurer from a Diviner. At 4th level he's a long long long way away from hitting his subclass capstone but damn, it is looking pretty good from a distance. Well keep in mind, Abjurers at that level also have easy access to energy resistance, and have had access for a while to spells that shut down melee attacks (I really like the way...
    3 replies | 179 view(s)
    0 XP
  • Simplicity's Avatar
    Today, 12:21 AM
    Every time I don't find myself somewhere else than ENWorld, I fail to not find this thread. It'd be a shame to not reply, so I shan't tarry to do so. Then I'll return to not banging my head.
    368 replies | 144064 view(s)
    0 XP
  • knikpiw's Avatar
    Today, 12:19 AM
    GM here! Got spaces open for a Monday Night 7 pm GMT 0 NEW game! Hit me up if it suits ;)
    10 replies | 87 view(s)
    1 XP
  • Hussar's Avatar
    Today, 12:18 AM
    I like option 2 just because it's more interesting.
    18 replies | 273 view(s)
    1 XP
  • SkidAce's Avatar
    Today, 12:16 AM
    From my setting info...
    51 replies | 11468 view(s)
    0 XP
  • jonesy's Avatar
    Today, 12:14 AM
    Oh my taffy scotch, I just found the best SNL playlist on Youtube. Every episode of Californians in chronological order. The Californians
    8058 replies | 413508 view(s)
    0 XP
  • Hussar's Avatar
    Today, 12:10 AM
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most...
    145 replies | 2741 view(s)
    1 XP
  • ParanoydStyle's Avatar
    Today, 12:09 AM
    ParanoydStyle started a thread "House" Rules
    Hey guys, what's up, these are my house rules. I put "House" in quotes because actually getting to DM at my house as opposed to a noisy FLGS seems to be a :):):):)ing impossibility. This isn't all of them--there are rules I wrote for metamagic for Wizards that I don't feel comfortable posting because I'm not 100% sure they make sense, and there are also some individual, primarily high-level...
    7 replies | 77 view(s)
    1 XP
  • pemerton's Avatar
    Today, 12:08 AM
    Some thoughts on what it is plausible to suppose a starting PC might know: (1) From Gygax's DMG (p 39): Acquisition of Magic-User Spells Inform those players who have opted for the magic-user profession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!). Having been a relatively apt pupil, worked diligently, and made...
    1847 replies | 50182 view(s)
    2 XP
  • Zardnaar's Avatar
    Today, 12:07 AM
    For superweapons of mass destruction something to ignite the atmosphere a'la Dune and Warhammer 40k.
    72 replies | 2675 view(s)
    0 XP
  • Torquar's Avatar
    Today, 12:03 AM
    This is where I'd stand on the issue too. There are "Taunt type" abilities in the PHB, Goading attack is one, Compelled Duel spell is another. You shouldn't be able to duplicate those effects with a skill check.
    18 replies | 273 view(s)
    0 XP
  • Ryujin's Avatar
    Today, 12:03 AM
    "Hogwarts for assassins" would be a fairly accurate description of the series. I quite like it and just watched the season finale. I've always enjoyed Benedict Wong's style and Hank Rollins is fun. *EDIT* They nailed the music.
    1 replies | 93 view(s)
    0 XP
  • jonesy's Avatar
    Yesterday, 11:57 PM
    Has Vanessa Bayer ever broken character? Everyone cracks up except her. :D
    8058 replies | 413508 view(s)
    0 XP
  • Mark Essel's Avatar
    Yesterday, 11:56 PM
    You are missing out. It's actually a bunch of fun and a great way to reach out to a bunch of players (with modules, built in rules, npcs/monsters) etc.
    10 replies | 87 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 11:53 PM
    I have no idea how to use Roll20! Never even seen it!
    10 replies | 87 view(s)
    0 XP
  • Mark Essel's Avatar
    Yesterday, 11:52 PM
    Hah, any chance you'd run a one shot for us Morrus?
    10 replies | 87 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 11:50 PM
    Sounds like it's time to get your wolf familiar leveled up in battle master then.
    18 replies | 273 view(s)
    1 XP
  • pemerton's Avatar
    Yesterday, 11:49 PM
    Maxperson, I'm going to restate some questions because you didn't answer them. I think it's something I don't enjoy. I gather you do. But both those facts are irrelevant to my question, which I'll restate: I assert that a game in which the GM has pre-eminent, overwhelming authority in ddtermining what PCs know is one that involves heavy GM-gating, not just of action resolution outcomes but...
    1847 replies | 50182 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 11:49 PM
    I think they’re all playing D&D!
    10 replies | 87 view(s)
    0 XP
  • ContrapuntalAnt's Avatar
    Yesterday, 11:47 PM
    Unusually, the Artificer uses a spellcasting focus for every spell - whether or not it requires material components. See the "Tools Required" paragraph of Spellcasting in the UA class. Alchemical Mastery can therefore trigger on spells without material components.
    17 replies | 1818 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Yesterday, 11:43 PM
    I'd say that those are entirely different cases, however. Ettins aren't harder to trick. They don't have any bonus to insight, or even training in it. If having two heads made it harder to confuse them, trick them, or otherwise manipulate them, they'd have a bonus to insight, or a feature that actually referenced that, rather than just giving them a defense against charm and frighten. They can be...
    18 replies | 273 view(s)
    0 XP
  • ParanoydStyle's Avatar
    Yesterday, 11:42 PM
    Welcome back! Now go forth and TPK your children.
    28 replies | 939 view(s)
    0 XP
  • ParanoydStyle's Avatar
    Yesterday, 11:42 PM
    d20 Modern is one of the worst RPGs I have ever seen (by a substantial margin, the only worse ones I can think of off the top of my head being Apocalypse World--and anything PbtA--and RIFTS, but even RIFTS while technically unplayable has a lot of charm and a great setting), and my understanding is that Urban Arcana was a sourcebook for it and d20 Future shared a lot of its DNA? I am assuming...
    6 replies | 279 view(s)
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  • iserith's Avatar
    Yesterday, 11:38 PM
    I'm not so sure. If it's a straight single roll to resolve uncertainty, an argument can be made that the difficulty comes in getting both of them to agree to the same course of action (put the whole at risk to go after the taunting wolf). "An ettin bullies and argues with itself constantly..." As well, while the ettin's Two Heads trait does not address the issue of taunting specifically, it...
    18 replies | 273 view(s)
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  • S'mon's Avatar
    Yesterday, 11:36 PM
    I'm using: __________ XP PCs advance a level every 10 XP 1-3, 20 XP 3+, typically receiving 1 XP per significant encounter or achievement. Lower level PCs may receive additional XP, eg 1st level PCs adventuring alongside 5th level PCs may earn x2 XP. Typical XP awards Moderate encounter - 1 Minor quest achievement - 1 Major encounter - 2 Significant quest award - 2
    12 replies | 284 view(s)
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  • Mark Essel's Avatar
    Yesterday, 11:35 PM
    A friend and I have been looking for WOIN games without much luck. I posted in LFG to gauge interest and potentially run a game and got 2 partial interest responses conditioned on timezone and availability.
    10 replies | 87 view(s)
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  • ParanoydStyle's Avatar
    Yesterday, 11:34 PM
    This (well except for the TPK, not that I've never had one just not...recently...lol) pretty accurately and succinctly describes my DMing style and philosophy. I am glad to see another person who understands (well, at least agrees with me) that an absence of safety nets and plot armor and "do you consent to have your character die" mechanics actually makes player agency meaningful, rather than...
    48 replies | 1290 view(s)
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  • Charlaquin's Avatar
    Yesterday, 11:18 PM
    That’s cool! We just prefer different levels of detail in those situations. I should also clarify that I am taking into account the fact that neither I nor the players really have been he necessary techno expertise here. I have no idea how a trap like that would actually work, beyond the basics that if there isn’t enough weight on the pedestal it sinks in and the boulder drops. It might as well...
    145 replies | 2741 view(s)
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  • ParanoydStyle's Avatar
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  • Scotley's Avatar
    Yesterday, 11:15 PM
    Teodor rises and motions the other in.
    155 replies | 4529 view(s)
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  • Azzy's Avatar
    13 replies | 302 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 11:09 PM
    Great point on the reaction. Setting a specific behavior is more in line with 5e simplicity, but leaving it open ended works fine, as well. Great points. A feint, IMO, is a move you do to get advantage against a creature, primarily, but I can also see using it to get them to overextend using their movement to come into a space they won't enjoy being in. A check against passive...
    18 replies | 273 view(s)
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  • Voort's Avatar
    Yesterday, 11:08 PM
    Why not run it like Order of the Stick? There are still heroes and villains, but they are all aware of RPG mechanics like levels and perception checks. It would preserve some drama inside the fourth wall.
    4 replies | 91 view(s)
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  • LuisCarlos17f's Avatar
    Yesterday, 11:06 PM
    Maybe they are in a akasha demiplane, like a copy or parallel earth created by the collective subconscious (the past as it is remembered, not how really happened). And there are "intrusions" from other "ideaverses"
    4 replies | 91 view(s)
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