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  • pemerton's Avatar
    Today, 09:58 AM
    Just for fun: In Rolemaster, the tiredeness and sore back from sleeping on the ground sounds like a -10 penalty or thereabouts; the vivid bruise sounds like -5; and the scraped knuckles are not a penalty. Given that the knuckles are still scraped that means that there has been no recent healing of concussion hits, so the character is probably down 5 or so hits from the knuckles. From the...
    497 replies | 10710 view(s)
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  • Yaarel's Avatar
    Today, 09:53 AM
    More positively, there are in fact the Seven Virtues. Four of them derive from classical Hellenistic philosophy. Three of them derive from the New Testament, but are also universalist. • Perseverance (Fortitude: pressing on when circumstances are difficult) • Self-Knowledge (Prudence: a realistic assessment of ones own strengths and weaknesses) • Self-Discipline (Temperance: never losing...
    4 replies | 99 view(s)
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  • Kraj's Avatar
    Today, 09:44 AM
    Kraj started a thread 5e Roman Legionnaire
    What is the best way to make the Roman Legionnaire? Obviously fighter, but more specifically the subclass, armor/weapon choices, and feats
    0 replies | 0 view(s)
    1 XP
  • Ymdar's Avatar
    Today, 09:38 AM
    Ymdar replied to Common cold?
    I would go the other way around: If you fail a lot of rolls in a session (ie a lot of failed attacks and stealth checks) that means you got common cold for this session.
    8 replies | 137 view(s)
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  • Harzel's Avatar
    Today, 09:24 AM
    Unless there is an elaborate ruse being played out, Taliesin has created a new character, and Matt has a notion of how to introduce him/her/it into the campaign. However, the remnants of the M9 are poking around for a way to rez Molly, although they have other items on their plate and circumstances seem to weigh heavily against their succeeding in bringing Molly back. If, against all odds, they...
    82 replies | 1862 view(s)
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  • woqwFdfer's Avatar
    Today, 09:20 AM
    Tonaki Tinnitus Protocol interested in "professions that help strengthen memory". • Connect with existing knowledge Or what is also known as contextualizing and understanding the cause / consequence relationships, is a way to connect the new knowledge , with the old, quite useful. This is also related to the "recovery speed of http://www.supplementssafe.com/tonaki-tinnitus-protocol/
    0 replies | 0 view(s)
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  • Sadras's Avatar
    Today, 09:10 AM
    Your last line here - is this similar to the idea where if God creates everything hence we are all God or God-infused?
    497 replies | 10710 view(s)
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  • Harzel's Avatar
    Today, 09:09 AM
    One point of order: - Ms. Burch is Ashly, without the 'e'. - Ms. Johnson is Ashley, with the 'e'. Second: I assume most know about Talks Machina, their 'after-show'. If you care enough to invest the hour to watch it, it can be revelatory, particularly when something dramatic happens about which there are questions. As to the specifics of the OP:
    82 replies | 1862 view(s)
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  • Sadras's Avatar
    Today, 09:05 AM
    Just to note in Mystara, magic and the supernatural existed long before the crash of the F.S.S. Beagle.
    497 replies | 10710 view(s)
    1 XP
  • Aldarc's Avatar
    Today, 08:51 AM
    I'm sorry. I misspoke in my glib. It is less a "debate" and more like a "Big Ole Can-o-Worms" that has involved many of the same people in this thread. Here is probably the most famous 250+ page leviathan: What is *Worldbuilding* For? Be careful. It gets ugly in there and diverges often from the central thread points.
    340 replies | 10765 view(s)
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  • Shasarak's Avatar
    Today, 08:41 AM
    Well there was Glantri City which was built over the magic reactor.
    497 replies | 10710 view(s)
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  • Aldarc's Avatar
    Today, 08:32 AM
    Yes, it is, and have a nice day. :D I'm glad you like it, since I would say that "neat setting concept" is the implied, baseline default setting of D&D. :D When you look at the rules and nature of the implied world, I would say that the world and everything it is naturally magical, but not to equally significant degrees. And so that would represent your conception of your world as...
    497 replies | 10710 view(s)
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  • Radaceus's Avatar
    Today, 08:28 AM
    Ungar moves after the swamp creature. Realizing the creature has the ability to evade him in this terrain, he calls on the terrain itself to assist in it's capture. Raising his shield to the canopy he beckons to the flora around the swamp giant while twisting and weaving his handaxe in a circular motion as he moves forward, encouraging the plants to rise and grow. The foliage encompasses the...
    62 replies | 1056 view(s)
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  • Horwath's Avatar
    Today, 08:25 AM
    I would suggest for bows: oak bow, min str 8, dmg 1d4, range 90/360 ash bow, min str 10, dmg 1d6, range 120/480 yew bow, min str 12, dmg 1d8, range 150/600 duskwood bow, min str 14, dmg 1d10, range 180/720 "ironwood" bow, min str 16 dmg 1d12, range 210/840 dragonbone bow, min str 18, dmg 2d6, range 250/1000 If you lack min str, disadvantage...
    1 replies | 104 view(s)
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  • Seramus's Avatar
    Today, 08:24 AM
    Seramus replied to Common cold?
    Once per game session, Disadvantage on a Perception or Concentration check.
    8 replies | 137 view(s)
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  • Jhaelen's Avatar
    Today, 08:23 AM
    Ah, I think shamans and druids would disagree with you ;)
    497 replies | 10710 view(s)
    2 XP
  • Arial Black's Avatar
    Today, 08:19 AM
    It's a totally useless spell... ....and then I found a use for it. My current PC is built around armour of agathys while taking half damage while Raging. He started out Bar 1, then took War 5 (fiendish bladepact), is now taking it up to Bar 3/War 5, and then warlock all the way. The usual tactic is to cast a pre-asskicking fireball and then Rage and move through mooks hoping to get...
    13 replies | 276 view(s)
    0 XP
  • Horwath's Avatar
    Today, 08:13 AM
    Horwath replied to Common cold?
    Auto fail stealth checks.
    8 replies | 137 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 08:07 AM
    Shavara likes a middle position.
    1096 replies | 31102 view(s)
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  • Adslahnit's Avatar
    Today, 07:55 AM
    The player's guide mentions that "Strange occult symbols scrawled on the undersides of bridges that cross the canal have provoked suspicions that the Ragman might be retribution from the long dead witches of Cauldron Hill," which can definitely give players the idea to investigate the canal bridges. Players will also have their suspicions aroused after Hana "Gale" Soliogn gives her speech in...
    0 replies | 17 view(s)
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  • pukunui's Avatar
    Today, 07:53 AM
    Ah right. I’d gotten my Hickman writing teams mixed up.
    23 replies | 369 view(s)
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  • Azurewraith's Avatar
    Today, 07:51 AM
    So we have the front who is going to bring up the rear other than that the middle positions are mostly irrelevant.
    1096 replies | 31102 view(s)
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  • Azurewraith's Avatar
    Today, 07:48 AM
    No no the charm broke around the same time the rest of the party started appearing
    778 replies | 22754 view(s)
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  • Azurewraith's Avatar
    Today, 07:47 AM
    Some good ideas I really like this one the idea of noble heroes mucking out a stable, then the latrine I even have the perfect npc to be captive.
    4 replies | 99 view(s)
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  • Shasarak's Avatar
    Today, 07:36 AM
    It does not make the world magical. Casting spells literally is draining the world of magic, defiling it so to speak. Why would you take damage from someone just drawing the magic to cast a spell if they were not taking the magic from you? Eureka, you are understanding it! And you did not even need to have a magic apple drop on your head either.
    497 replies | 10710 view(s)
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  • Maxperson's Avatar
    Today, 07:28 AM
    Sure, but again that was external magic used recklessly and it destroyed a good portion of the world. It didn't make the world magical. Obviously because every little thing is magical. See that kitten over there? It's a magic kitten! That pebble in the horses hoof? Must be a magic pebble of horse laming. The air is invisible! Must be magic.
    497 replies | 10710 view(s)
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  • Shasarak's Avatar
    Today, 07:20 AM
    How would you go about explaining what an atom was to someone in a DnD world? Not sure that they would necessarily believe that to be true when everyone already knows that the world is made out of the four Elements. Take Dark Sun as example of what happens when you use too much magic. If you were in a low magic setting then how would you know that the background magic levels were lower...
    497 replies | 10710 view(s)
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  • DMMike's Avatar
    Today, 07:17 AM
    The ENnie winners haven't even been announced, and I've already received a prize: Modos 2 downloads have doubled! I am so pleased to know that (crossing fingers) 300 people have a copy of Modos 2 and are enjoying it even half as much as I do. If you have five spare minutes, please write a review here: http://www.enworld.org/forum/showthread.php?598637-Modos-2 I'm anticipating two new...
    7 replies | 904 view(s)
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  • Maxperson's Avatar
    Today, 07:08 AM
    It's more like gravity affecting OTHER things, not that each thing with mass has a minuscule amount of gravity in it. When the game rules talk about magic, they talk about spells, and magical creature, and magical items. They don't say anything at all about magic being in every single atom, or even every creature or object. The reason for that is that it isn't in all of that. That's how you...
    497 replies | 10710 view(s)
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  • Neurotic's Avatar
    Today, 07:03 AM
    For some reason I thought you cast on the same ship you cast before (you even say in your post that focus fire on one ship is the way to go so we contend with only one crew). 20 + 35 damage should clear all or most of the first ship. Including wights and maybe one revenant.
    198 replies | 6809 view(s)
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  • Shasarak's Avatar
    Today, 06:59 AM
    Thats my point, if magic is like gravity then even the most "mundane" of items has it.
    497 replies | 10710 view(s)
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  • ccs's Avatar
    Today, 06:55 AM
    Even more likely that it was Hickman & Hickman (husband & wife) as this stuff is straight out of the original module - wich was an adaptation of a home game of theirs.
    23 replies | 369 view(s)
    1 XP
  • Shayuri's Avatar
    Today, 06:50 AM
    Okay, just checking in. Glad you're at least semi-okay. :) Take it easy!
    946 replies | 48331 view(s)
    1 XP
  • Shayuri's Avatar
    Today, 06:49 AM
    I'm pretty sure the Bunnybomb won't wipe everything out, don't worry. :)
    198 replies | 6809 view(s)
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  • Morrus's Avatar
    Today, 06:42 AM
    In today’s episode of the podcast, Morrus and Peter wonder what the greatest D&D video game of all time is! We also cover the latest RPG news including Warhammer 40K: Wrath & Glory, a BioWare developer’s new Dungeons & Dragons setting, Joe Manganiello’s new D&D clothing line, more Pathfinder playtest news, and more, plus play our favourite game in all the world and listen in as the Monster...
    0 replies | 115 view(s)
  • jgsugden's Avatar
    Today, 06:39 AM
    It lasts until the end of your next turn. Casting it the round before combat begins allows you some benefits for the first round if you charge in and attack - especially for a hexblade or a fighter type that took Magic Initiate. The best use of this I've seen was on a human variant monk that took hex, minor image and blade ward. She'd hex enemies from a distance, cast blade ward, and then...
    13 replies | 276 view(s)
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  • Lord Twig's Avatar
    Today, 06:37 AM
    Mindra continues to move closer to her friends as she fires another arrow. When she nears Liam she calls out to him. "How about we not set the whole valley on fire next time? That smoke will be seen for miles. And that's best case. Worst case we start a wild fire and burn down the town." Move 20' closer to Coriana and fire an arrow at whatever kobold is still standing. Probably K2? Short bow...
    721 replies | 29488 view(s)
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  • Ilbranteloth's Avatar
    Today, 06:33 AM
    In the OD&D brown box, the introduction specifically says the rules are guidelines, and the word guidelines is underlined. The Holmes basic introduction has similar guidance. In the AD&D DMG it specifically says, “You do have every right to overrule the dice at any time if there is a particular course of events that you would like to have occur.” There are a few examples given and some...
    377 replies | 8543 view(s)
    2 XP
  • Maxperson's Avatar
    Today, 06:24 AM
    Yeah. It's like gravity. It exists and exerts force on the mundane, but it doesn't turn the mundane into magic, at least not without a spell/ability specifically aimed at the piece of mundane to be enchanted.
    497 replies | 10710 view(s)
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  • Sunseeker's Avatar
    Today, 05:50 AM
    Frankly, most of the "death" in my games has been accidental. Guy with 10HP gets hit a couple times and is brought down to 1 or 2HP. Then they get missed a bunch. Then they get crit on for like, a bazillion damage. Death saves don't even come into play. Not that I'm particularly fond of the death save system. As for monsters killing downed party members, I just make it clear up front...
    124 replies | 5961 view(s)
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  • Rils's Avatar
    Today, 05:41 AM
    Is there anywhere that gives descriptions of the modules? I've heard they're good, but would be interested in synopsis to see if it's useful for our game to pick up...
    8 replies | 435 view(s)
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  • Rils's Avatar
    Today, 05:38 AM
    I'm running a 5e Planescape campaign as we speak. A few things I did: - I dropped the whole magic weapons +/- by Plane table. But to emulate the "geographic magic" theme, magic weapons may gain their numerical bonus depending on the plane the characters are on. For instance, at low levels, they found a magic sword that functions as a magic sword for the purposes of bad guy resistances (i.e....
    4 replies | 200 view(s)
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  • Dausuul's Avatar
    Today, 05:37 AM
    Blink Dog 24 Boggle 15 Dryad 25 Green Hag 6 Korred 22 Meenlock 18 Pixie 23 Satyr 22 Sprite 22
    238 replies | 4002 view(s)
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  • marcoasalazarm's Avatar
    Today, 05:30 AM
    OK.... well... stuck. This is awkward.
    1689 replies | 333228 view(s)
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  • Ilbranteloth's Avatar
    Today, 05:28 AM
    Which is a great example of why we don’t use initiative in our campaign. Things happen in a logical order, and in this case, with the goblins asleep, the opposite would have happened. The PCs could coordinate their actions to disable the sleeping opponents since that amount of time was a non-issue. With the standard rules, each PC could ready their attack for when the last of the PC’s turn...
    49 replies | 669 view(s)
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  • Unwise's Avatar
    Today, 05:28 AM
    Unwise replied to Common cold?
    I just model general ill health as meaning that you have disadvantage on rolls needed to avoid exhaustion. Or that you roll for exhaustion twice as often. Your overland travel speed drops accordingly. It's not going to stop you fighting, but it will stop you trekking through a jungle at your normal pace. I only use it to reflect a bad environment, e.g. exploring the area around Skavenblight in...
    8 replies | 137 view(s)
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  • Knightfall's Avatar
    Today, 05:08 AM
    I'm okay but the weather is still kicking my butt. We've just had another heatwave. It's only cooled off tonight. Hopefully I'll be able to get a good night sleep. {fingers crossed} Also, July is very busy for me. Both my dad and mom's birthdays and my birthday are all in July, so there are several of family events during the month. And since they haven't been together for a while, there is...
    946 replies | 48331 view(s)
    0 XP
  • ThatJimGuy's Avatar
    Today, 04:56 AM
    HârnWorld: Christmas in July Sale - 25% off!
    0 replies | 46 view(s)
    0 XP
  • Grumbleputty's Avatar
    Today, 04:50 AM
    Seven unique and bizarre beholders for 5th edition, each with their own goals, personalities and opportunities for adventure. They include: Dagmarth, who dwells in a hidden tower of Candlekeep searching for the key to break his curse Craggenoth, a beholder who has taken up a life of piracy on the high seas Auntie Sneech, the half-blind beholder puppeteer who rules a secret army of orphans...
    0 replies | 52 view(s)
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  • FrogReaver's Avatar
    Today, 04:17 AM
    If Hit Points are desired to be separated out into actual physical trama damage and abstract plot armor then some kind of vitality system is required. So in that sense vitality is the only solution to 1. (Well provided you don't want all D&D characters to be as tough or tougher than Wolverine). #2 has far simpler solutions. Remove death saves and add vitality points. There is no other...
    11 replies | 304 view(s)
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  • Shasarak's Avatar
    Today, 04:07 AM
    My impression is that the worlds of DnD can not be completely mundane. There must be some kind of background magical potential. Some people may call it the Weave, some the Force, some Magical Space-Time Continuum.
    497 replies | 10710 view(s)
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  • bid's Avatar
    Today, 04:04 AM
    Blink Dog 24 Boggle 15 Dryad 27 Green Hag 6 Korred 22 Meenlock 18 Pixie 22 Satyr 22 Sprite 22
    238 replies | 4002 view(s)
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  • StormbringerAUS's Avatar
    Today, 03:48 AM
    Blink Dog 24 Boggle 15 Dryad 26 + 1 = 27 Green Hag 8 Korred 22 Meenlock 18 Pixie 23 - 2 = 21 Satyr 22 Sprite 22
    238 replies | 4002 view(s)
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  • Kwargrow's Avatar
    Today, 03:42 AM
    Sannit laughs and says in a loud voice to the jungle, "Make it gold and we've got a deal. On a serious note there might be an implied threat in this bribe. These Deviard's are advanced enough to forge iron. We will be facing more formidable weapons than the Da'Roneh had. Not that I'm daunted, but we should be on guard from here on out." San-Bolo offer to take point and progress on the path...
    194 replies | 4521 view(s)
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  • Umbran's Avatar
    Today, 03:40 AM
    Yes, what I thought works just fine... Go the the post you want to use as the basis of the fork. Click Reply With Quote. Copy the BBcode for the post-quote from the reply edit box. Now, go start a new thread. Paste that BB code, including the "quote=username;postnumber" in the brackets into the post edit box for the first post. The link back to the original post in its original...
    2 replies | 70 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:32 AM
    I am not in charge of the technical side of things, but I believe that (and several other very nice functions) were provided by third-party plugins that eventually didn't keep up with the messageboard codebase, and so ceased functioning after various upgrades. I think there's a manual way to do much the same thing. One second while I try it...
    2 replies | 70 view(s)
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  • Umbran's Avatar
    Today, 03:32 AM
    This is where someone gets to make a joke about me going and forking myself.
    0 replies | 51 view(s)
    0 XP
  • Binder Fred's Avatar
    Today, 03:30 AM
    Hey there GK. Went over gear and spells. Some questions/comments: Are strain points gained from drug-use permanent or can they be removed/healed with time? Jazz's elimination of Exhaustion levels seems to lead to infinite MPs for magic users? (Don't mind if I do :) Do we add our proficiency bonus to damage? I seem to remember doing that in 5E SW but I can't find it here...
    94 replies | 1207 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 03:17 AM
    Taylar pushes the hair back out of his face as he scrutinizes the mountainside. "That gives me an idea, Adi." He looks for a space of rock overgrown with plant life and puts his hand on the part attached to the stone. He manipulates Way to attempt to strengthen the hold that the plant has on the stone and then attempts to pull the plant free. He explains, "Sometimes in the mountains a path...
    568 replies | 15445 view(s)
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  • ElectricDragon's Avatar
    Today, 03:10 AM
    Example Crown Liches There are essentially two type of crown liches: first, those created by a lich king and thus weak as possible (low HD and mental ability scores thus more easily destroyed) and second, those that either happened upon the Lich’s Crown and wore it (thus are likely to be more dangerous, not only because they probably still wear the crown, but also because they have a chance to...
    18 replies | 1225 view(s)
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  • Maxperson's Avatar
    Today, 03:09 AM
    Think of all the different aspects that there are to world building. Then all the different ways you could share that world building. There's a staggering amount of variety that you could come up with.
    340 replies | 10765 view(s)
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  • gargoyleking's Avatar
    Today, 03:07 AM
    It could always get redirected to the first ship? LOL. If nothing else though, It will block line of sight for anything on the rear half of the enemy ship.
    198 replies | 6809 view(s)
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  • gargoyleking's Avatar
    Today, 03:01 AM
    Harb dashes in and lays down a pair of quick strikes with staff and foot. Quarterstaff (V):: 1D20+5 = +5 = 24 1D8+3 = +3 = 9 Unarmed:: 1D20+5 = +5 = 19 1D4+3 = +3 = 7 He won't attack a turned creature if he knows they are. And if there are more than one in range to threaten him, he'll pass up the extra kick for a Ki point dodge action instead.
    938 replies | 20032 view(s)
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  • MoonSong's Avatar
    Today, 02:55 AM
    u_u this thread is doomed...
    190 replies | 4872 view(s)
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  • Maxperson's Avatar
    Today, 02:54 AM
    No, it's not. Yes, magic is a force that is all over. No, it doesn't permeate all matter. The completely mundane rock falls with D&D physics, and flies upward when D&D magic acts on it as an outside force, but is not itself magic. Most of the D&D universe isn't inherently magic.
    497 replies | 10710 view(s)
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  • Umbran's Avatar
    Today, 02:51 AM
    A bit of an aside: classically, decimation wasn't what you did to the enemy. Decimation was military discipline. The Roman army was mostly composed of soldiers who were not born in Italy. They were mostly the sons of conquered peoples, and so their loyalty was somewhat questionable. If a unit had some members guilty of cowardice or desertion or other serious crimes, you'd decimate them (kill...
    52 replies | 1268 view(s)
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  • 5ekyu's Avatar
    Today, 02:50 AM
    or a pack or horde type situation where after koboldpiling the tough guy down some run to the next target while others savage the body. or a savage rending situation - thinking gnolls maybe - where a target downed is a wild aggressive mauling prompt/trigger. The key to this all, in my opinion, is for the NPCs to act appropriately for the setting, the circumstance and their **already...
    124 replies | 5961 view(s)
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  • Xetheral's Avatar
    Today, 02:49 AM
    I didn't think to include that possibility in my analysis. Excellent point that I completely overlooked.
    13 replies | 276 view(s)
    1 XP
  • iserith's Avatar
    Today, 02:46 AM
    It works fine if you read the feats after three glasses of Jameson. But anyway, shillelagh still works.
    13 replies | 276 view(s)
    1 XP
  • Elfcrusher's Avatar
    Today, 02:41 AM
    It's not "intervening" it's participating. At least, I don't feel like the victim/target of an intervention. Should I? Oh, please. There's nothing to "prove", but it's obvious from the language you use: you clearly think your version is superior. And there's nothing wrong with that. I've got my own lines of death in the gaming sand as well, and I think think my version is superior,...
    497 replies | 10710 view(s)
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  • Invisible Stalker's Avatar
    Today, 02:41 AM
    Blink Dog 24 Boggle 15 Dryad 26 Green Hag 8 Korred 22 Meenlock 18 Pixie 23 Satyr 22 Sprite 22
    238 replies | 4002 view(s)
    0 XP
  • Xetheral's Avatar
    Today, 02:40 AM
    I thought that element of Sentinel didn't work with Warcaster? Warcaster requires an opportunity attack, but Sentinel doesn't grant one when an enemy attacks someone other than you. (Sentinel grants an attack and requires a reaction, but the attack isn't an opportunity attack.)
    13 replies | 276 view(s)
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  • Unwise's Avatar
    Today, 02:36 AM
    @AD_hoc is right, I forget what is a houserule sometimes. I just remembered that I also houseruled that Blade Ward makes it almost impossible to lose concentration. That gave it a use at least. If you have a spell up that you really can't afford to drop, you spend the turn doing Blade Ward. It is mostly of use in situations where PCs are doing an in-combat ritual, that happens a lot more than...
    13 replies | 276 view(s)
    0 XP
  • maceo's Avatar
    Today, 02:34 AM
    I backed the Kickstarter for this book and even though the hardcover is not released yet the PDF is on sale on their website. I was very excited to look through the pdf because the cover art is awesome and I was eager to see what new monsters they had made. There are almost 300 monsters (I counted 291). The Bad: There are just a lot of entries for the same types of monster. Some examples: 10...
    1 replies | 58 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Today, 02:24 AM
    I don't actually think that Story Now is necessarily opposed to some elements that are often considered 'world building' to at least a degree. Thus, for example, even fairly staunch advocates of Story Now 'Zero Myth' play would still say that you need a solid idea of the genre, and its good to understand the tone and general sort of content that will go into a game. At a slightly less far out...
    340 replies | 10765 view(s)
    2 XP
  • devincutler's Avatar
    Today, 02:24 AM
    It makes almost no sense unless the downed PC is perceivably a greater threat than the ones active and attacking. Right? Otherwise, my monsters are just being vindictive pricks who know they are going to die, and my monsters are generally not like that. They presumably have lives and goals outside of being 1 hp cannon fodder for PCs (yep....I went there 4e...you wanna fight about it?). If a PC...
    124 replies | 5961 view(s)
    0 XP
  • werecorpse's Avatar
    Today, 02:22 AM
    I don't allow chain awakenings with group initiative. In the circumstance described I would have allowed the injured goblin to wake one other goblin and finish his turn. Then it would be the PCs turn as the newly woken goblin was asleep when his turn started. The newly awake goblin would be awake and prone.
    49 replies | 669 view(s)
    1 XP
  • billd91's Avatar
    Today, 02:19 AM
    Real-life Adrian Cronauer, inspiration for the movie Good Morning, Vietnam, has died at 79.
    221 replies | 12611 view(s)
    0 XP
  • pemerton's Avatar
    Today, 02:04 AM
    This blog on "no myth" sets out what is probably the typical way of playing "story now". The emphasis is on characters' dramatic needs, and the framing of situations to speak to those needs and generate drama out of them. I think this is what AbdulAlhazred has in mind as a default or standard approach. Here's a blog by Ron Edwards on the use of setting in "story now" play. It emphasises the...
    340 replies | 10765 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 02:02 AM
    Edition warring isn't a class... (...though I could probably teach a class on edition warring...) Edition Warrior, OTOH, that's a class! ;P ...OK, maybe sub-class.... What?...sub-race, you say? ... ...of troll- -hey?!
    190 replies | 4872 view(s)
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  • maceo's Avatar
    Today, 01:55 AM
    maceo started a thread Tome of Horrors 5E
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    1 replies | 58 view(s)
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  • MNblockhead's Avatar
    Today, 01:45 AM
    Interesting. I never played any of the Ravenloft setting stuff. I played I6 back in the 80s and that was it until 5e CoS. I read up on some of the 2e-4e canon and it wasn't my thing, it all detracted from the simple but powerful story of I6 and CoS, IMO. If I look only at the 5e material, however, I come to a similar conclusion without the two Barovias (PM v Demiplane). His family lost...
    23 replies | 369 view(s)
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  • A.K.A. Dragonfly's Avatar
    Today, 01:40 AM
    Hey folks! There are 11 days left to pledge on The Superverse Kickstarter. In addition to the original support for SUPERS! Revised, the KS now supports ICONS, BASH!, HERO System, and Supergame. You can learn more about The Superverse (and SUPERS! Revised) here. All the best, Dragonfly
    0 replies | 83 view(s)
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  • Tony Vargas's Avatar
    Today, 01:40 AM
    I'll take it as a complement. ;)
    49 replies | 669 view(s)
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  • MichaelSomething's Avatar
    Today, 01:36 AM
    If this thread can multi class into edition waring, can't my paladin multi class into a sorcerer?
    190 replies | 4872 view(s)
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  • Blue's Avatar
    Today, 01:34 AM
    Thanks for clearing that up Tony Vargas about character initiative ties was you. Sorry to have mixed you and iserith up.
    49 replies | 669 view(s)
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