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  • Shayuri's Avatar
    Today, 06:24 PM
    Ahh, good catch on timeline. Didn't even think of that.
    87 replies | 1082 view(s)
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  • Dannyalcatraz's Avatar
    Today, 06:24 PM
    *releases the doberman-dachshund crossbreed guard dogs* “Git ‘im!”
    6715 replies | 356482 view(s)
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  • Shayuri's Avatar
    Today, 06:23 PM
    Sorry about the delay. Old sheet with point breakout: Hex - PL 10 Real Name: Sandra Connor Attributes 28 Strength 0, Stamina 0, Agility 2, Dexterity 0, Fighting 0, Intellect 6, Awareness 5, Presence 1
    556 replies | 21135 view(s)
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  • psychophipps's Avatar
    Today, 06:21 PM
    Considering how many homicides end with "stabbed 20+ times", the idea of a truly feral enemy like a gnoll or a troll simply turning away from a foe because they fell unconscious "because tactics" doesn't hold too much water in my glass.
    106 replies | 5508 view(s)
    1 XP
  • jgsugden's Avatar
    Today, 06:19 PM
    My dwarven barbarian's flaw is that he is a horrible liar and doesn't realize it. I elected to have him take a -5 penalty to his deception instead of the +1 he would normally have for a 13 Charisma. My svirfneblin wizard was a drow wizard's slave and spent years expecting to be killed at any moment before he escaped and became an adventurer. When the party encountered drow and again later...
    79 replies | 1443 view(s)
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  • Oofta's Avatar
    Today, 06:12 PM
    The list of enemies that would double tap in my world (especially at lower levels) is pretty small. Some animals may do it just because their prey is still twitching, but that's another story and very dependent on how risky the group wants combat to be which is something we discuss in our session 0. The monsters/NPCs that are going to double tap is going to skew to higher level threats, and...
    106 replies | 5508 view(s)
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  • iserith's Avatar
    Today, 06:12 PM
    Hold me closer tiny
    45 replies | 927 view(s)
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  • jasper's Avatar
    Today, 06:11 PM
    note to secret assassin demons. Elf crusher has learn the truth. Make him have a happy face.
    45 replies | 927 view(s)
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  • Elfcrusher's Avatar
    Today, 06:10 PM
    Exactly. You can take literally any mechanic and make arguments about how it is or is not meta, as you like. That's all Emerikol is doing. He has preferences...logically consistent preferences, I will grant...for the kinds of mechanics he likes, which is cool (if a bit quixotic, given his specific flavor of zealotry). The rest is just an attempt to persuade others, despite protestations to...
    478 replies | 10230 view(s)
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  • Tony Vargas's Avatar
    Today, 06:10 PM
    If you're willing to tweak a bit, you could even make a 'default simple fighter' progression (or one for each of the two builds in the PH, say), using the Essentials "Power Strike" Encounter in place of all Encounters and a similar scaling daily (maybe based on Brute Strike for the Greatweapon, and Comeback Strike for the S&B Guardian) in place of all dailies (Feats & Utilities could also be...
    177 replies | 4334 view(s)
    1 XP
  • jasper's Avatar
    Today, 06:08 PM
    ...I guess I always viewed campaign worlds like The Forgotten Realms as being high magic where everyone knows healing magic exists whether or not they have access to it.... Hell no we won't go! healing potions for all! Hell no we won't go! healing potions for all! Hell no we won't go! healing potions for all! jasper "If I am elected healing potions will be in every home! I will tax...
    106 replies | 5508 view(s)
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  • GreenKarl's Avatar
    Today, 06:08 PM
    No not yet. I have been thinking about them and how to write them up, but they mostly don't show up as playable until after the Crash 2.0 so like around 2070 and the game is set in 2054. There was earlier ones introduced in a couple adventures back in 3rd ed that were in the early 2060's though.
    87 replies | 1082 view(s)
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  • Treantmonklvl20's Avatar
    Today, 06:02 PM
    Improved Minor illusion gives you a free audible illusion every time you use the cantrip. It doesn't have to be connected or originate from the visible illusion. It's not great, but not useless either. The sound of footsteps around a corner, even duplicating your voice to confuse opponents. You can't think of anything to use it for? It's free... think of something.
    941 replies | 960047 view(s)
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  • Caliban's Avatar
    Today, 06:01 PM
    Knowing it exists and assuming that these strangers you have just encountered and are currently fighting will have this expensive healing magic that is out of the range of most people and start double-tapping anyone who goes down...seems a bit of a stretch for most monsters. Goblins, orcs, kobolds, giants, common bandits and ruffians - etc - they aren't known for their keen situational...
    106 replies | 5508 view(s)
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  • Bawylie's Avatar
    Today, 05:59 PM
    No joke re 3.5. Running that game is basically WHY my house rule exists.
    79 replies | 1443 view(s)
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  • Ratskinner's Avatar
    Today, 05:56 PM
    I would say this is correct because Stress boxes are intentionally and openly a meta-game pacing mechanic (within a scene), just like HP. If a character has persistent/lasting issues (some folks nowadays call them "sticky"), then those translate into Consequences (or Conditions). I would also point out that the number of Stress boxes, and even number, value, types and spectra of Stress,...
    478 replies | 10230 view(s)
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  • 5ekyu's Avatar
    Today, 05:55 PM
    For new players concerned with the rules issue - i tell them the same thing - as i said - she described her characters actions and i handled the rules. i just didn't see any need to impose that on the other players who did know the rules. that let her see " i rush up and wail on the demon" for her rogue and Jim's "i rush up 60' using my bonus action dash and use my attack with my rapier" to...
    79 replies | 1443 view(s)
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  • 5ekyu's Avatar
    Today, 05:47 PM
    Ok maybe you presented the key to the the mis-understanding there - that bolded part. In the example in case the player before choosing had basically a range of actions that produce probabilities of success between 9% and 75%. Their range was 0% to 75%. By asking to take disadvantage, they asked to be allowed to select fromadditional options which produced success probabilities that were...
    79 replies | 1443 view(s)
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  • Gadget's Avatar
    Today, 05:46 PM
    Yes, my comment was more irritation with Otto's than any critique of your assessment. Splint Enchantment is decent overall. I still maintain that that the Improved Minor Illusion feature is very circumstantial, borderline useless though. I see at as Orange at best, maybe red.
    941 replies | 960047 view(s)
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  • Shayuri's Avatar
    Today, 05:45 PM
    NPC hacker? Wait, did no one make a hacker?? Oof. Damn. That's super tempting. If I can get something up today maybe, lol... Thanks for the note on Orthoskin! This version of Shadowrun doesn't have Technomancers, does it? :)
    87 replies | 1082 view(s)
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  • jmucchiello's Avatar
    Today, 05:43 PM
    Dude, I'm playing in 15 different PbP games because I'm 50 and have no time for face to face (other than 4 hours a week on Fantasy Grounds). I don't need notifications to keep track of games. I just have two (out of 40-50 or so) tabs open in Chrome ALL THE TIME. On is the Play-by-post Center subforum where I can click of playing the game or talking the talk. The other thread is the equivalent...
    118 replies | 1809 view(s)
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  • TwoSix's Avatar
    Today, 05:40 PM
    Considering hit points are a function of level, and level is a function of lived experience, I could certainly see an argument for amnesia depleting your hit points in a D&D setting.
    478 replies | 10230 view(s)
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  • iserith's Avatar
    Today, 05:40 PM
    Very clever!
    5 replies | 87 view(s)
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  • iserith's Avatar
    Today, 05:39 PM
    True, though in this case only two of them needed to disengage (the two next to the cleric). The other two were at the door to the goblin warren. Definitely a great monster trait. I got a lot of mileage out of it last night. The PCs paid for every inch of ground they took from the fleeing goblins. They were definitely pressed for time. Seven more goblins were preparing a counterattack from...
    5 replies | 87 view(s)
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  • Tony Vargas's Avatar
    Today, 05:36 PM
    Doesn't that make adventuring even more about leveling/acquiring boons, in that you not only get exp for adventuring, which means you level, but need to set out on adventures that will get you to level the way you want? And, I know 'story now' is not exactly all about creating J. Michael Stravinsky 5-year story arcs, but it does seem like it could be a stretch to get a genre story out of that.
    46 replies | 1250 view(s)
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  • Aeson's Avatar
    Today, 05:36 PM
    No one home? *streaks nekkid through hive and jumps in pool*
    6715 replies | 356482 view(s)
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  • Ratskinner's Avatar
    Today, 05:34 PM
    Wait....are we talking about Red vs Blue now?
    478 replies | 10230 view(s)
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  • Bawylie's Avatar
    Today, 05:33 PM
    That’s interesting! IMX the number one reservation new players give is “but I don’t know how to play / there’s so many rules.” I sell them on trying it out by telling them the rules are for me to run the game and all you have to worry about is what your adventurer actually does. Actually, I think the number one reservation might be “isn’t this for nerds?” LOL
    79 replies | 1443 view(s)
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  • GreenKarl's Avatar
    Today, 05:32 PM
    Thats cool... I am sort of forming the ideas for a new adventure also BUT finishing this battle OR moving on to the next part Island of Apocalypse (the main villain of the story) might also be cool...
    1005 replies | 51315 view(s)
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  • pogre's Avatar
    Today, 05:32 PM
    I went mad on the last kickstarter - $4K+. However, I have not gotten all of my stuff in from it and I am frustrated they are starting another kickstarter before having delivered the last one. The current trade policy/war with China has me nervous too - I think it has the potential to cause BIG problems for this KS. With all that in mind, assuming there are some pieces I MUST HAVE - I plan on...
    68 replies | 4684 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 05:31 PM
    That portmanteau just doesn't flow the way "Diplomancer" did. "Intimancer" isn't any better.... I think D&Ders were already doing that when the most sophisticated video game was still Asteroids. I could make a crack about what happens when you go off the edge in an old videogame, but actually I think that's a pretty reasonable idea. At least, while the combat's still going on. Once...
    45 replies | 927 view(s)
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  • Bawylie's Avatar
    Today, 05:27 PM
    I use popcorn initiative at my adult’s table and they are very, very careful about the turn order in order to manage the inflow of adverse actions. In the case of sleep, I’ve seen them pass initiative to sleeping combatants first, to ensure they’re locked out of an action that round. If I were running group/side initiative, I believe I would contrive things to make sure that slept...
    5 replies | 87 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 05:27 PM
    In the CR situation, iirc, the death wound up having nothing to do with the disadvantsge question. Iirc the attack chosen would have bern disad due to range anyway. So, i am not sure how this technique of yours would innoculate against that. Right now my table are all long term players, tho a big gap in rule fu. But recent games had them along with first time rpg players. Having the...
    79 replies | 1443 view(s)
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  • robus's Avatar
    Today, 05:26 PM
    I did - but I don't agree with your conclusion. Changing the range of probable outcomes is exactly what a player wants to do when they take advantage of disadvantage. Saying that they're only allowed to play within the original range of success probability (and not the entire range of possibility) seems like a constraint you're adding to make your argument stronger?
    79 replies | 1443 view(s)
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  • GreenKarl's Avatar
    Today, 05:25 PM
    NAME: Sovereign 3rd level Dwarf Tech (Decker/Hacker) Background: Intelligence Real Name: Ray Villebrun, Age: 33, Sex: Male Languages: English, German, French Strength: 13 (+1), Dexterity: 11 (+0), Constitution: 16 (+3), Intelligence: 15 (+2), Wisdom: 14 (+2), Charisma: 9 (-1) Weapons: Hammerli 620S – attack +3, damage 2d6+1 ballistic*
    1 replies | 23 view(s)
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  • toucanbuzz's Avatar
    Today, 05:25 PM
    It's all poor editing about his parents, but all modules and supplements, including the 5e material, refer to Strahd as "Count." Per AD&D Domains of Dread, this appears by choice (describing Strahd as choosing not to rule like a prince or king). So here's the inconsistencies about his parents: First, there may be confusion about Prime Material Barovia and Dark Domain Barovia. Per the...
    19 replies | 244 view(s)
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  • FrogReaver's Avatar
    Today, 05:22 PM
    At what level does dying in one hit becom very rare?
    116 replies | 3300 view(s)
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  • Bawylie's Avatar
    Today, 05:22 PM
    I said “I might...” meaning that is a possible outcome. But to be clear, if I am not sure about what a player intends to do, I ask them. In my role as adjudicator, I am committed to faithfully carrying out the action they declare. As in the above example, if the player clarified that feeble attack was just a narrative demonstration of their fear, I would go with that but not charge them...
    79 replies | 1443 view(s)
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  • Seramus's Avatar
    Today, 05:19 PM
    In order to be a king, you conquer everyone who says otherwise. Strahd certainly falls into that category. If he chooses to call himself king is another matter.
    19 replies | 244 view(s)
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  • Dausuul's Avatar
    Today, 05:18 PM
    Slaughtering the routed enemy predates all forms of RPGs. It goes back to medieval times at least, and probably the Stone Age. The principle is straightforward: When someone has just tried to kill you, and they run away, you do not wave goodbye and wait for them to come back and try again. You run them down and you kill them dead. There's probably also some predatory instinct at work, too. But...
    45 replies | 927 view(s)
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  • 5ekyu's Avatar
    Today, 05:18 PM
    Read the rest of the post you excerpted. The question is covered at length. Odds are part of expected outcomes. I cannot explain the isdue of why taking voluntary disad is not analogous to taking voluntary advantage better than i have in the previous responses. Perhaps others can. But regardless, read the whole posts if you want more clarity.
    79 replies | 1443 view(s)
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  • DMMike's Avatar
    Today, 05:18 PM
    Adding to OP. I'd be leaving in passive AC (because who doesn't love finding out that their attack was worthless?), but the Defense action would be a choice between Dodging or Saving. Saelorn: so tanking hits would still be possible - just not tanking spells/saves. I hope that the stigma over this would be lessened, since the free action would give other characters the chance to act twice...
    5 replies | 227 view(s)
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  • Flexor the Mighty!'s Avatar
    Today, 05:18 PM
    Embrace the meta, love the meta, become one with the meta.
    478 replies | 10230 view(s)
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  • GreenKarl's Avatar
    Today, 05:16 PM
    I updated the Spirits section. I am not 100% done with all the spirits and elemental types yet BUT I got a lot of them. I fleshed out what tasks a spirit can preform and how you figure out their stats and powers. Next up I am going to finished up some of the new skills descriptions. Also Shayuri your Orthoskin (resistance: Piercing ) as Ballistic is a special type of Piercing damage, so it...
    87 replies | 1082 view(s)
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  • Bawylie's Avatar
    Today, 05:15 PM
    Maybe lost in the example but I’m not advocating that players must choose to act from a limited menu. They can choose to do anything they want to do, and if I have questions, it’s so that I can faithfully apply the rules to execute their action as best as I can. Facilitate. My player base includes a large mix of people (from kids to grognards), who have all sorts of expectations or traditions...
    79 replies | 1443 view(s)
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  • GreenKarl's Avatar
    Today, 05:14 PM
    IC (coming soon) OCC This is the place for characters in GreenKarl's Shadowrun using a homebrew of DnD5 (with lots of stuff from Star Wars Saga and Modern d20)
    1 replies | 23 view(s)
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  • Ratskinner's Avatar
    Today, 05:14 PM
    Getting a Fate Point is far less meta for me. Its directly connected with the Fiction AND the Mechanics, the very antithesis of "meta". Similarly, Fate's system of consequences (or conditions) is much more reflective of the fiction than HP even have the possibility of being. Spending a Fate point might be slightly more "meta", but when you consider what you are doing when you spend it, once again...
    478 replies | 10230 view(s)
    1 XP
  • Oofta's Avatar
    Today, 05:14 PM
    I would say that goading a creature would not break the sanctuary, but it would also have no effect. For the duration of the spell, the target is an innocuous nobody and not worth attacking. I could also see giving the goaded creature advantage on their save. After all this non-threatening nobody is suddenly getting kind of annoying.
    27 replies | 913 view(s)
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  • dsfd dwass's Avatar
    Today, 05:13 PM
    Keto Blaze Reviews It were beforehand embarrassed show up openly due to their weight. They would now be able to display their ghetto bodies before everybody who already sued to ridicule them. http://wellnessfeeds.com/keto-blaze-reviews/
    0 replies | 16 view(s)
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  • robus's Avatar
    Today, 05:12 PM
    I'm really confused. How does advantage produce results outside of the range of possible outcomes? It's advantage, it's not a bonus.
    79 replies | 1443 view(s)
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  • 5ekyu's Avatar
    Today, 05:10 PM
    Bawylie There is one pice of your response that i will highlight as it shows a key difference "I might skip a die roll and give a quick “your half-hearted, terrified assault is effortlessly knocked aside by the enemy as they bear down on you. What do you do?” In which case I’m giving them the portrayal of fear-via-feeble attack as a freebie and then giving them an action they can take “for...
    79 replies | 1443 view(s)
    1 XP
  • hamishspence's Avatar
    Today, 05:09 PM
    http://www.giantitp.com/comics/oots1128.html Sigdi is even more awesome that I expected.
    0 replies | 27 view(s)
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  • Dannyalcatraz's Avatar
    Today, 05:07 PM
    Denis Ten has been killed. https://sports.yahoo.com/figure-skater-denis-ten-dies-knife-attack-kazakhstan-143110207.html
    220 replies | 12466 view(s)
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  • Oofta's Avatar
    Today, 05:06 PM
    I guess I always viewed campaign worlds like The Forgotten Realms as being high magic where everyone knows healing magic exists whether or not they have access to it. Besides, the monsters / NPCs the adventurers face at higher level are pretty wealthy themselves. Or do your PCs only fight the minimum wage guards that don't have a union contract that gives them healing potions? They never fight...
    106 replies | 5508 view(s)
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  • Flexor the Mighty!'s Avatar
    Today, 05:05 PM
    I do use the craft paints but I find they don't work as well when you thin them as Vallejo, reaper, etc, do. They are great for terrain and larger stuff though. I've used a couple P3 paints but didin't find them to be anything special and I did have to thin them down with water like the other stuff. Not bad or anything but I'll stick with Vallejo.
    14 replies | 1639 view(s)
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  • Azurewraith's Avatar
    Today, 05:04 PM
    Hey there guys, I am currently planning a session in which my party enter through a hell gate and find themselves faced with seven trials based on the deadly sins(pride, greed,lust, envy, gluttony, wrath and sloth) the idea is that the sin must be resisted to pass and each room will have a inscription in it to give a hint at the sin. Currently I have pride, wrath, greed and gluttony roughly...
    0 replies | 22 view(s)
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  • ehren37's Avatar
    Today, 05:03 PM
    I think this may be a goblin issue more than a sleep issue, thanks to their bonus disengage action which allowed them to wake another member and disengage. If it were, say, kobolds, they would have stood up, woken someone, and then eaten an opportunity attack to move 10 feet. Unless the PC's were pressed for time in that exact moment, I would have probably called the fight once it was down to...
    5 replies | 87 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Today, 04:59 PM
    So Pogre how much do you have set aside for the upcoming DF kickstarter? I'm thinking of finally getting something. How are the Bulldogs looking for the upcoming season?
    68 replies | 4684 view(s)
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  • Dannyalcatraz's Avatar
    Today, 04:56 PM
    It’s not likely to be a (mal)function of the ignore feature.
    5 replies | 162 view(s)
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  • Elfcrusher's Avatar
    Today, 04:55 PM
    Yikes! That means...that means..."Sanctuary" cancels itself! Because once you have cast it, you will ever after have "cast a spell".
    27 replies | 913 view(s)
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  • rgoodbb's Avatar
    Today, 04:54 PM
    A Necromancer’s crooning A You're adorable and B You're so beautiful and C You're a cutie Crawling Claw… D You're delectable and E You're effectible and F You're a familiar who can gore G You look great to me and
    26 replies | 728 view(s)
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  • Caliban's Avatar
    Today, 04:54 PM
    These two statements seem contradictory to me. "Healing is fairly normal, but too expensive for most people." - that means it's not normal for most people. For most people healing potions are like an emergency room - yes it exists, but not something everyone has easily available. PC's are the rich guys with the premium health insurance (i.e. a cleric who doesn't charge for healing). ...
    106 replies | 5508 view(s)
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  • pogre's Avatar
    Today, 04:53 PM
    Is your blog private? If it is public, would you share the link? You may have already done so and I missed it - if so, I apologize.
    32 replies | 1618 view(s)
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  • Ovinomancer's Avatar
    Today, 04:52 PM
    That's a neat setting concept, but it's by no means baseline. D&D has as much or as little magic as needed by whichever setting you're using.
    478 replies | 10230 view(s)
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  • dco's Avatar
    Today, 04:50 PM
    You have to cast again the spell. It's very good if you are melee, my warlock of the Fiend could tank well alternating armor of agathys and the temporal HP from killing enemies.
    26 replies | 740 view(s)
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  • 77IM's Avatar
    Today, 04:45 PM
    You're both right. It's like any other NPC interaction. If the NPC clearly wants to flee, they flee. If they clearly want to stand their ground, they stand their ground. But if it's somewhere in the middle, the DM can roll dice to decide.
    45 replies | 927 view(s)
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  • Shayuri's Avatar
    Today, 04:44 PM
    The cyberninja walks among us. Highly mobile combat style, sneaky, dangerous at range (via Deadly Aim and some targeting boosts) and in melee (via Martial Arts). Future development will probably focus on defense and skills...her offense is pretty good where it is. Name: Juno Reyes Medium Human Infiltrator 3 Init: +6; Perception: +4 (+6 vision) (passive 14, 16 vision) Languages: English,...
    87 replies | 1082 view(s)
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  • 5ekyu's Avatar
    Today, 04:40 PM
    Gotcha and thanks for the response. To me, when the player asks for disadvantage on their own attacks to reflect their flaw, their intent and such was much more clearerly much more succintly reported to me than "feebly attack" or any amount of "rate the fear vs the attack in terms of" back and forth questioning could produce. I dont feel its necessary or good for me to decide for him what...
    79 replies | 1443 view(s)
    1 XP
  • Gradine's Avatar
    Today, 04:35 PM
    Blink Dog 26 Boggle 15 Dryad 24 Green Hag 14 Korred 22 Meenlock 18 Pixie 24 Satyr 20 Sprite 22
    230 replies | 3839 view(s)
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  • Oofta's Avatar
    Today, 04:34 PM
    I've seen this happen more than once. It's a legitimate tactic, if a bit annoying. It doesn't make sleep completely useless, he enemy still loses a round of combat. It is, after all a 1st level spell. I've also seen variations on this where 1 creature will attack it's allies with an AOE doing damage and waking them up. As long as the AOE doesn't kill them, the remaining creatures could...
    5 replies | 87 view(s)
    1 XP
  • 77IM's Avatar
    Today, 04:26 PM
    Another idea for one-shot protection: One-Shot Protection: PCs and important NPCs can't drop to less than 1 hit point before the start of their second turn of combat. This combines well with "death at 0 HP" because it prevents PCs from getting suddenly ganked before they have had a chance to act, which is no fun. Of course if you get stunned/paralyzed/petrified on round 1, you might...
    116 replies | 3300 view(s)
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  • GreenKarl's Avatar
    Today, 04:24 PM
    Yes I think I made note of that in the Smartgun upgrade under firearms. Its kind of buried in there ;)
    87 replies | 1082 view(s)
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  • Myrdin Potter's Avatar
    Today, 04:24 PM
    Both FG and Roll20 allow players to input their own character sheets and keep them. The player has access to all the books/materials the DM has fin FG, and FG has a direct way to create or edit classes, backgrounds, feats, spells, items, monsters, etc. The more you stray from standard 5e (for example, the Middle Earth rules), the more you will need some programming knowledge if you want...
    28 replies | 620 view(s)
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  • GreenKarl's Avatar
    Today, 04:24 PM
    Yes... so circumstance of the same type do not stack but as one grants a +2 to attack and damage and the other grants a +1d weapon die of damage, these are two different things and do stack. The bonuses would not stack with the Weapon Master talent for example though.
    87 replies | 1082 view(s)
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  • Oofta's Avatar
    Today, 04:22 PM
    I think the default assumption is that at least some magical healing is fairly normal. Healing potions are too expensive for most people, but they are common and listed as easily purchased equipment. In any case, even in modern warfare special forces are taught to triple tap with two to the chest and one to the head.
    106 replies | 5508 view(s)
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  • Elfcrusher's Avatar
    Today, 04:22 PM
    I'm aware that elitist grognards like to blame anything they don't like about D&D on the influence of video gaming ("damn kids! get offa my battlemat!"), but everybody I know was killing everything in sight around the time we were playing Zork. I suspect the influence was the other way around: XP farming exists in video games because that's how TTRPGs were played.
    45 replies | 927 view(s)
    2 XP
  • NMC's Avatar
    Today, 04:18 PM
    Here's a post about a pair of Devaronians who run a scrumrat gang, along with their lair. http://talesfromtheedgeoftheempire.blogspot.com/2018/07/the-pack.html -Nate
    107 replies | 17315 view(s)
    0 XP
  • iserith's Avatar
    Today, 04:16 PM
    There was an occurrence at last night's Sunless Citadel game that I wanted to report because I thought it was interesting and I'd like to see if this has happened in other games. Some spoilers will follow. Having defeated the hostile kobolds and installed Meepo as their puppet dictator over what remained, the PCs decided to push into goblin territory. This led to some running battles as goblin...
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  • Oofta's Avatar
    Today, 04:12 PM
    I think it's partly a perspective issue. Is D&D a game first? Or a rough simulation of a world where things should things make sense from the perspective of the PCs? How would I explain encounter and daily powers if I were to ride a magic roller coaster that put me in conflicts with Venger? The PCs don't pull out their glowing cards so that they can do X encounter power like some cartoons. ...
    177 replies | 4334 view(s)
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  • Caliban's Avatar
    Today, 04:09 PM
    How many people and creatures in the campaign world have access to the same healing abilities as the PC's? In most settings the PC's are very much the exception, most creatures don't have such ready access to potions, healing spells, and other in-combat healing abilities (or really most of the abilities that PC's display). YMMV, depending on how the campaign is set up.
    106 replies | 5508 view(s)
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  • 5ekyu's Avatar
    Today, 04:07 PM
    I agree. I enjoy both and play and gm. I dint know how these somehow get portrayed as exclusionary.
    79 replies | 1443 view(s)
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  • 5ekyu's Avatar
    Today, 04:02 PM
    No. Can a player decide "my character is less accurate than normal due to abcd"? Answer - yes because that puts his expected results (which includes the odds) within the range of outcomes he can normally produce. Can a player decide their character is more accurate than normal due to abcd? No - because that puts his expected results (including the odds) outside the range of what he can...
    79 replies | 1443 view(s)
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  • Dausuul's Avatar
    Today, 04:00 PM
    What is it about giving up the hit points that worries you? Is it the random element, or are you just wary of dipping too low?
    2 replies | 167 view(s)
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  • jasper's Avatar
    Today, 03:58 PM
    Hmmm DC 10. additions to roll +1 per 4 hit dice +1 if group is over 10. Addition +1 per 10 +1 if you have a leader type +1 if you have wizard spells on your side +1 if you have healing spells on your side. Additions to DC + 5 if half group is destroyed. +2 if out numbered by 3 or more pcs
    45 replies | 927 view(s)
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  • Flexor the Mighty!'s Avatar
    Today, 03:55 PM
    In my use of the 2d6 morale checks I would give the creature a bonus to their score if they are in their lair, or sometimes forgo the check altogether if they have no way to escape. Orcs with a leader and in their lair would have a morale of 10 (6 base +2 for leader +2 for lair). I would skip the morale check on initial encounter and only roll when they lose half their number or their leader is...
    45 replies | 927 view(s)
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  • Shayuri's Avatar
    Today, 03:54 PM
    Wait, smartguns have laser sights already? Well shoot, I can save 75 nuyen then. Thanks! Still saving up for the smartlink goggles I want. :)
    87 replies | 1082 view(s)
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  • TwoSix's Avatar
    Today, 03:52 PM
    <shrug> You can narrate limited powers via metagame, or as mystical in-narration. Plenty of people hate metagame powers more than they hate mystical fighters, so there we are. But deciding to use a mystical reference to cover up a lack of desire to use metagame mechanics doesn't mean the game has magical fighters, that's all. I guess you've never been to Dragonsfoot. :)
    177 replies | 4334 view(s)
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  • Ralif Redhammer's Avatar
    Today, 03:47 PM
    I do as well. And yet, certain players, even when informed of the fact, will go through great lengths to make sure their enemies are dead. Sometimes, the glee they take in running down fleeing foes, well, it’s a little disturbing.
    45 replies | 927 view(s)
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  • Dausuul's Avatar
    Today, 03:46 PM
    The problem with morale is that it's devilishly difficult to craft a mechanic that a) delivers plausible results and b) does not require a ton of bookkeeping. The only way I've seen to solve this issue is to put more and more power into the DM's hands to judge when a morale check is appropriate... and at that point, it's only a short step to "The DM just decides when monsters run away," which is...
    45 replies | 927 view(s)
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