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  • StormbringerAUS's Avatar
    Today, 01:07 AM
    In my campaign, I would allow any multi classing, however the player needs to provide a good back story to why this is happening (from my experience they are clever people and can usually justify this). Doing it just for meta gaming reasons I do not like (a one level dip then change to get the savings throws for instance) does not justify it and I would not allow it, however so far players have...
    45 replies | 790 view(s)
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  • Dax Doomslayer's Avatar
    Today, 01:05 AM
    Yeah - that's the one I was talking about. It did cause a big stir among my players but actually, they handled it relatively easily which was surprising.
    35 replies | 835 view(s)
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  • The Grassy Gnoll's Avatar
    Today, 01:04 AM
    Deck Chairs A set of six wooden cards that, when dealt face up on the floor, turn into carved wooden seats.
    12 replies | 205 view(s)
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  • schnee's Avatar
    Today, 01:02 AM
    Stopping these sorts of character ideas is such a loss. There are so many role play and plot opportunities a character like that gives you. Being torn between two masters, conflicts within themselves that can end us in awesome story hooks. It's too much to ask people to give up that sort of comforting rigidity though... oh well, your game.
    45 replies | 790 view(s)
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  • chaochou's Avatar
    Today, 12:54 AM
    Yes, I think this is fair. pemerton and I have discussed this, and our goals tend to converge although we use our own sets of techniques to get there. I don't think Pemerton would mind if I said his style was more traditional than mine. I know my style isn't the most hippy freeform going, but my games are quite improvisational, GM-reactive, and challenging for my players. I run games which...
    842 replies | 20871 view(s)
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  • Riley37's Avatar
    Today, 12:49 AM
    "As the saying goes, you cannot serve two masters." I recognize that saying from one specific real-world religion. The one you were raised in, perhaps? Do all the gods in all D&D settings follow the teachings of that particular religion? The range of answers to this question, follows from the range of religious beliefs of the forum participants. Those who were raised in a religion and don't...
    45 replies | 790 view(s)
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  • gyor's Avatar
    Today, 12:45 AM
    I also hope they have that Asmodeaus worshipping Duergar with the beard quills.
    3 replies | 274 view(s)
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  • StormbringerAUS's Avatar
    Today, 12:43 AM
    Arcana Domain 18 Forge Domain 19 Knowledge Domain 18 - 2 = 16 Life Domain 16 Light Domain 18 Tempest Domain 11 + 1 = 12 Trickery Domain 13 War Domain 15
    105 replies | 1741 view(s)
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  • Kobold Stew's Avatar
    Today, 12:43 AM
    hey team! How are we all? We seem to have lost momentum. I hope we're all still about. Do we still want to play?
    73 replies | 2485 view(s)
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  • gyor's Avatar
    Today, 12:43 AM
    There are some different twists, such as the Halfling Pantheon, honestly I hope they also cover exceptions to the usual Halfling rule, such as Athas Halflings (Cannibals) and Ghostwise Halflings (telepathic Halflings) and that Book of Vile Darkness Evil Halfling race I forget their name. Also the history of Lurien, the Halfling nation on Faerun. Most D&D settings don't have Halfling nations...
    42 replies | 874 view(s)
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  • Scott DeWar's Avatar
    Today, 12:42 AM
    which one, that being reality or anime being too deep?
    6465 replies | 330288 view(s)
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  • schnee's Avatar
    Today, 12:42 AM
    The only way to find out if your DM is an antagonistic meta-gaming jerk is to try it.
    69 replies | 72005 view(s)
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  • CapnZapp's Avatar
    Today, 12:34 AM
    Choose a patron that supports the combination. Fey lords and ladies, such as Oberon, for example. Or entities described both as gods and demon lords.
    45 replies | 790 view(s)
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  • Kobold Stew's Avatar
    Today, 12:32 AM
    Though she needed a proper scouring, from her point of view, that could wait until the welcome had been properly received from the old paladin. Miss Imogen had begun to greet Mr. Geddarm, and had introduced herself in a way of which Miss Prim would have approved. Treating his guest well would serve them well. She lost interest completely, however, on learning that he was a salesman. Or if not...
    625 replies | 11975 view(s)
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  • Valmarius's Avatar
    Today, 12:32 AM
    It's hard to give examples for this because it's more of a philosophy. If all of the players trust each other not to put forth ideas in bad faith, then they have no reason to try and stop someone's suggestion. The idea is that you should first be looking for what is good about an idea, before stepping in and saying why it's bad. I think these kind of discussions often come up as a method of...
    57 replies | 1398 view(s)
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  • The Grassy Gnoll's Avatar
    Today, 12:29 AM
    Yeah - I swapped the 2 dragon what the hell ending for one dragon (the one from Thundertree). EPIC battle. And at least somewhat connected to what went before, rather than, oh, by the way...
    35 replies | 835 view(s)
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  • Dax Doomslayer's Avatar
    Today, 12:26 AM
    Yeah, I've already bought all the books and re-bought them for Fantasy Grounds. I'm not going to do it again. In addition, needing to be on line becomes a problem too. I wonder what Forge is going to do on this. Definitely a sad day...
    3660 replies | 464947 view(s)
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  • Eltab's Avatar
    Today, 12:25 AM
    Look through these threads - "Enhancing Storm Kings Thunder", "Enhancing Hoard of the Dragon Queen" and "Enhancing Rise of Tiamat" - for ideas and commentary from people who have done exactly that. Just be ready to review 400+ posts each. HotDQ and RoT of course won't mention SKT until well back in the thread. Looking in from the outside: the concept might work better in a FLGS setting,...
    2 replies | 52 view(s)
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  • Kobold Boots's Avatar
    Today, 12:23 AM
    Perhaps, but it's only a problem if you allow it to be for your own game. So I fail to see why it has to be considered one.
    42 replies | 874 view(s)
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  • Lanefan's Avatar
    Today, 12:23 AM
    Where what I'm used to is that when reckless Character A says they're going to charge the door cautious Character B will either tell him to stop or reach out and grab him to prevent his charge. Character C would still probably dive for cover, though. :) The problem with the system you have is that (in this case) once Character A says he's charging you're all committed to supporting that...
    57 replies | 1398 view(s)
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  • Charlaquin's Avatar
    Today, 12:20 AM
    To be fair, it’s working for them. Fluff married to mechanics is what their core audience wants. Those of us who like to write our own fluff are the ones who tend to be most interested in discussing the game on forums, but we are the minority.
    42 replies | 874 view(s)
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  • Garthanos's Avatar
    Today, 12:16 AM
    Garthanos replied to Basic Four
    4e does have Bloodline feats and Dragonmarks which are also basically bloodlines...
    22 replies | 411 view(s)
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  • Mercule's Avatar
    Today, 12:15 AM
    You didn't know about them because they weren't presented as part of the rules. They were presented as setting material. The trend, now, is to include the setting material along side the rules. There's never been a complete divide, but they're very intermingled, now. Just looking at the new psionics rules from UA, Mearls seemed incapable of presenting psionics without telling us where it came...
    42 replies | 874 view(s)
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  • Quickleaf's Avatar
    Today, 12:15 AM
    The most immediate issue I see is that the force behind the goblinoid army in Red Hand of Doom is Tiamat. Having giants as part of that army would contrast with D&D lore about giants vs. dragons. Nothing wrong with doing your own thing, but I believe this bit of lore is relevant to a few parts of Storm King's Thunder. And the giants in SKT are very fractured, certainly not a unified fighting...
    2 replies | 52 view(s)
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  • Dannyboy7702's Avatar
    Today, 12:13 AM
    I agree with Conandar's assessment. D&D Beyond in my opinion is nothing more than another way for WotC to make more money off of the D&D Franchise, while at the same time introducing it into the digital age. While I own a good chunk of the 5th Edition books, I don't want shell out hundreds of dollars just to get digital versions of them. Hell, the digital versions cost just as much as the...
    3660 replies | 464947 view(s)
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  • AbdulAlhazred's Avatar
    Today, 12:12 AM
    OK, I'm going to retreat slightly from my statement that there's NOTHING different between pemerton and CHaochau in their positions. Pemerton doesn't have players introducing fiction de-novo. They have to play for it, whereas I believe chaochau allows for (at least in some games) players to introduce something, like the dragon example. So I BELIEVE Pemerton would always have the GM suggest the...
    842 replies | 20871 view(s)
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  • Garthanos's Avatar
    Today, 12:09 AM
    Cu chulain had a chariot charge ability where he was able to attack everyone on every side of the moving chariot as it moved... ie a power that does exactly what you mention. and works fine while mounted of course.
    125 replies | 9271 view(s)
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  • Dax Doomslayer's Avatar
    Today, 12:07 AM
    The Grassy Gnoll, When a Star Falls but I also love Night's Dark Terror....
    35 replies | 835 view(s)
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  • Eltab's Avatar
    Today, 12:07 AM
    To start with, you re-read the 5e section on Paladins: you are no longer bound to a certain alignment or a certain code of conduct. Paladins have more options (one of which sounds suspiciously like the 4e Avenger class: serial killer with a Divine OK) as to how they behave. But to a larger extent, that is the PC's problem, not the DM's problem, to find an answer. Persons who come up with...
    45 replies | 790 view(s)
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  • Lylandra's Avatar
    Today, 12:04 AM
    Note: Tinuviel did write Shalosha a lengthy letter where he tries to reach out for her conscience to not ally with some leader of a country prone to aggression and war. He basically said that Shahalesti will need her as a future queen as the Shahalesti look up to her and will loathe to see their shining princess to share bed and bloodline with a human “enemy”. Plus Shaaladel will need to be...
    82 replies | 7303 view(s)
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  • darjr's Avatar
    Today, 12:01 AM
    Peal of wheal. Wooden wheals the make a screaching sound when vehicle they are attached to first moves.
    12 replies | 205 view(s)
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  • jmucchiello's Avatar
    Today, 12:00 AM
    Just want to be sure we're covering both doors when we enter.
    862 replies | 25391 view(s)
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  • DMMike's Avatar
    Yesterday, 11:59 PM
    Take a trip to Skyrim using the free-flowing rules of Modos 2 to search ancient barrows, team up with friends to kill ancient dragons, and destroy entire town watches for the simple crime of kicking unruly chickens! The Dragonborn Light rules module adds a layer of Nordic hardiness to the base rules, allowing your character to survive and win epic battles. To use this module, you will...
    0 replies | 18 view(s)
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  • jmucchiello's Avatar
    Yesterday, 11:58 PM
    When Veradda is not around, Darien asks the captain how long he's known Veradda. And ask how long this stone has been glowing with runes.
    36 replies | 531 view(s)
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  • dave2008's Avatar
    Yesterday, 11:58 PM
    But those things are not tightly integrated into the rules! I played D&D for about 20 years before I found out about the Weave, Far Realm, and Blood War. It didn't affect my game at all then, and they don't affect my game now that I know they exist!
    42 replies | 874 view(s)
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  • FitzTheRuke's Avatar
    Yesterday, 11:58 PM
    "Indeed, worthy Dellrak, a guide you will need." ventured Volo, "I have many in my acquaintance, and I'd be happy to suggest one. I have used their services myself to venture forth into these very jungles, preparing notes as I researched my latest book. Speaking of which, you may yourself benefit from a copy of Volo's Guide to Monsters. In it, I have put forth truths like the deep and ancient...
    625 replies | 11975 view(s)
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  • Lanefan's Avatar
    Yesterday, 11:57 PM
    With the added pleasant side effect of putting the dragon-in-the-hills hook out there for later, if the player doesn't take it up right away. Here, were I the DM, instead of going straight to a roll I'd try to think of at least one more possible money-making option for the PC and lob it out there; maybe something like: DM: there's also been some rumblings of late that new information...
    842 replies | 20871 view(s)
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  • Eltab's Avatar
    Yesterday, 11:56 PM
    Arcana Domain 18 Forge Domain 19 Knowledge Domain 20 - 2 = 18 Life Domain 16 Light Domain 18 Tempest Domain 11 Trickery Domain 12 + 1 = 13 War Domain 15
    105 replies | 1741 view(s)
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  • Garthanos's Avatar
    Yesterday, 11:54 PM
    That is how I was designing some Fighter, Barbarian and Rogue moves. I am not sure about why they vaguely tied the movement to a particular attack.. aside from another case where the game tries to enforce variety. However its still over come by the problem of specialization killing it as if you think about it with most people only using 1 at-will you just basically picked a build movement...
    125 replies | 9271 view(s)
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  • Ath-kethin's Avatar
    Yesterday, 11:49 PM
    I handle it either of two ways: 1. let the player figure it out (I'm a fan of John Constantine style swindlers, using the powers of two entities and trying to talk their way out of it if the two learn about each other) or 2. Simply not using the optional multiclassing rules.
    45 replies | 790 view(s)
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  • Mistwell's Avatar
    Yesterday, 11:48 PM
    Yes, good idea. I'd be interested in your impressions of the adventures.
    35 replies | 835 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 11:44 PM
    If the GM only allows for certain scenes and/or outcomes REGARDLESS OF THE EXPRESSED DESIRE OF THE PLAYERS then its GM force. If all the players agree to address certain elements jointly, then no, its player agency. If some players get their way and others don't, then some mix of things is going on, but we can classify this as problematic and hope to improve on it. The key point is it isn't...
    842 replies | 20871 view(s)
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  • Dan Davenport's Avatar
    Yesterday, 11:43 PM
    https://www.kickstarter.com/projects/703847753/age-of-ther To join: http://tinyurl.com/rpgnetchat Log to be posted at: https://gmshoe.wordpress.com RPGnet is a registered trademark of Skotos Tech, used with their permission.
    0 replies | 16 view(s)
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  • Chase Skylark's Avatar
    Yesterday, 11:41 PM
    So.... Your DM gave you extra attack(1) with extra attack (2) at 5. I would probably never bother with flurry unless I was open hand. Bonus action and 4 ki let's me stunning strike 3 different enemies and use disengage. That's a hell of a resource economy boost. Don't even need to disengage unless they make their save. That's a LOT of potential control especially with monk speed
    18 replies | 395 view(s)
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  • MetaVoid's Avatar
    Yesterday, 11:40 PM
    Hmmm...we have a wizard now. I'll make a bard then. We should have at least some healing and restorations, mythic or not
    1080 replies | 65774 view(s)
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  • Sadras's Avatar
    Yesterday, 11:39 PM
    @pemerton has often spoken about setting the stakes before the roll with the 'yes but complication', and I'm pretty sure he has probably listed something like this so openly before, but I have never actually seen it. This is a whole new way of roleplaying D&D for me. It makes understanding the handling of the 4e SC mechanic much easier. Thanks for the detailed example.
    842 replies | 20871 view(s)
    2 XP
  • escapistthx's Avatar
    Yesterday, 11:35 PM
    I'm organising Tabletop Scotland in Perth (Scotland) which is on the 1st & 2nd of September. Amongst other things we'll have 8 tables of D&D in 5 slots across the weekend including an AL EPIC on the Saturday night. You should come. www.tabletopscotland.co.uk
    5 replies | 428 view(s)
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  • TheCosmicKid's Avatar
    Yesterday, 11:30 PM
    As Quickleaf pointed out, you get bonus damage on each monk unarmed strike, so your maximum from a three-attack flurry is actually well into the 20s, and from a four-attack flurry could pretty easily pass 30.
    18 replies | 395 view(s)
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  • Sadras's Avatar
    Yesterday, 11:24 PM
    I'm going to break this up for clarity. Agree. I'm going to agree with this based on the fact that the player exercised his option to pursue that dramatic need using Vecna. If he didn't and the scene was framed anyways, then that would be GM force (i.e. lessening player agency)
    842 replies | 20871 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 11:23 PM
    D’oh! NINJA’D!
    12 replies | 205 view(s)
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  • Lanefan's Avatar
    Yesterday, 11:22 PM
    What wrong with both having input, as in: Player-as-PC: I need cash. (states goal) DM: It's rumoured there's a dragon sitting on a big pile of treasure in the caves. (provides a possible route to achieving said goal) Player-as-PC: Lanefan EDIT: Already asked and answered above - I'm late to the party again, it seems. :)
    842 replies | 20871 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 11:20 PM
    Mr. Dao’s Dancing Darner: this is a tailor’s needle that has been given a variant of the Dancing enchantment. Once per day when the command word is spoken, it can be used to repair all of the minor tears, patch, reattach buttons, and the like for a single garment, as if done by Master Tailor, Mr. Dao. You must supply the thread and other necessary materials. Mrs. Dao’s Kitchen Stick: this...
    12 replies | 205 view(s)
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  • jaelis's Avatar
    Yesterday, 11:17 PM
    Certainly you should check with the DM to see if multiclassing is ok. But if they say yes I’d say it is up to you to explain how your character thinks about it.
    45 replies | 790 view(s)
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  • OB1's Avatar
    Yesterday, 11:14 PM
    I allow multiple inspiration up to your proficiency bonus. You can only have 1 after completing a long rest, so my players are encouraged to use them.
    11 replies | 181 view(s)
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  • hawkeyefan's Avatar
    Yesterday, 11:13 PM
    I agree. Everything can be done badly. Part of my struggle in this conversation and others like it is that very often each “side” presents an example of poor GMing and then uses that example to point out the flaw in that style. Hence the very elaborate examples of play in support of one style, and then a poorly drawn example against another...eg, the map isn’t there because GM. Essentially,...
    842 replies | 20871 view(s)
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  • Yaarel's Avatar
    Yesterday, 11:09 PM
    And that, in a sentence, is the problem.
    42 replies | 874 view(s)
    1 XP
  • The Grassy Gnoll's Avatar
    Yesterday, 11:07 PM
    Sold out everywhere. No-one can work out why.
    12 replies | 205 view(s)
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  • chaochou's Avatar
    Yesterday, 11:07 PM
    Yes, this. There's a huge gulf, and tremendously rich gameplay between knowing a solution and making it happen, such that it offers the players a lot of agency and buy-in with very little overhead. The only real requirement is for the GM to let go of 'their precious', relax and participate in the discovery of the world. Ha! I may often be grumpy and abrasive, but I really prefer not to...
    842 replies | 20871 view(s)
    1 XP
  • Devilbass's Avatar
    Yesterday, 11:06 PM
    There doesn't have to be any conflict at all. While each of the classes have flavour and RP concepts built right in, it is all COMPLETELY optional. If someone wishes to play a Warlock, but decides that their magic is innate, rather than granted from a patron, that's totally fine. If someone wishes to play a paladin and wants to call that magic innate, that's also fine. If someone multiclasses...
    45 replies | 790 view(s)
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  • Savage Wombat's Avatar
    Yesterday, 11:05 PM
    OK, you Tank-as-aggro-holder people, game experience question: Do you find (from play experience) that the presence of a 4e-style Defender mechanic (such as damaging foes that don't attack the tank) actually works as intended? Does the average DM, attempting to play the monster as tactically as possible, actually feel that the rules make attacking the tank to be the most advantageous choice? ...
    69 replies | 72005 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 11:02 PM
    OK, I won't waste my time then, thx.
    842 replies | 20871 view(s)
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  • The Grassy Gnoll's Avatar
    Yesterday, 10:59 PM
    Which one? WASF or NDT?
    35 replies | 835 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 10:58 PM
    I don't see any similarity here. In pemerton's scenario the player chose a backstory and goals for his character. As part of meeting the character's dramatic need a scene was framed. In chaochou's example the GM stated the need for cash, not the player! And then fed the player a single option himself, which doesn't appear (as far as we can tell) to reference anything substantive about the...
    842 replies | 20871 view(s)
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  • Zaioh's Avatar
    Yesterday, 10:56 PM
    Zaioh replied to Your top 5 feats
    The strongest feats: 1. Polearm Master ("You gain 1-2 additional attacks every turn") 2. Crossbow Expert ("You gain 1 additional attack every turn") 3. Sentinel (There are many types of enemy that this feat shuts down completely) 4. Sharpshooter (Powerful damage at range, has built-in compensation with the Archery Style) 5. Magic Initiate (Get a familiar, a Scag Cantrip and a utility spell,...
    11 replies | 1995 view(s)
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  • pogre's Avatar
    Yesterday, 10:56 PM
    The DM AriochQ in the one campaign I actually play in has the players award inspiration to each other. Players award inspiration for excellent roleplay and it seems to work very well. I am thinking of using the same system in my campaigns, because it eliminates something for the DM and keeps inspiration in the game. He also allows the accumulation of inspiration, but we spend the points freely...
    11 replies | 181 view(s)
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  • UngeheuerLich's Avatar
    Yesterday, 10:56 PM
    Depends on the group. In our 2 player games I allow for 2 inspirations.
    11 replies | 181 view(s)
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  • Mercule's Avatar
    Yesterday, 10:52 PM
    This is part of a trend of just putting way, way too much fluff into the core game. They seem to feel the need to explain every little thing -- and to do it in a way that implies it is so across all D&D settings. I just want a toolbox of monsters, spells, etc. to throw into a home brew fantasy setting. I don't want a Weave, a Far Realm, wild mages, Blood War, Great Wheel, et al. in my game. I've...
    42 replies | 874 view(s)
    1 XP
  • Sadras's Avatar
    Yesterday, 10:50 PM
    Hmmm, this 3-way conversation between you @chaochou and AbdulAlhazred is now reminding me of the conversation between Sam Harris and Jordan Peterson on their discussion of truth.
    842 replies | 20871 view(s)
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  • aco175's Avatar
    Yesterday, 10:49 PM
    A cool idea is to take LMoP and modify the Redbrand hideout to where you are one of them or a spy for someone else needing to infiltrate or spy on them for another group. Also, having a DM controlled character can help round out action and combats.
    6 replies | 154 view(s)
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  • steeldragons's Avatar
    Yesterday, 10:45 PM
    Arcana Domain 18 Forge Domain 19 Knowledge Domain 20 Life Domain 16 Light Domain 18 Tempest Domain 11 Trickery Domain 12 War Domain 15
    105 replies | 1741 view(s)
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  • dave2008's Avatar
    Yesterday, 10:44 PM
    I'm sorry, I don't understand your example. How is psionics any different? I would say the "official" psionics fluff doen't matter because I don't even know what the "official" psionics fluff is and it has had no effect on our game. Let me clarify: I do think they matter, I just don't think the "official" fluff, flavor, and narrative matter. They only affect your game if you let it. ...
    42 replies | 874 view(s)
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  • Charwoman Gene's Avatar
    Yesterday, 10:42 PM
    Okay, scenario... Pact weapon is a scimitar. I touch a scimitar, make it work with hex warrior, then conjure a second scimitar as my pact blade, I now can attack with both scimitars as two-weapon fighting, both using Cha for attack, and Hex/Hexblade curse applies on all attacks. Do I get that right? Rule of Cool request: If the above is true, can I summon a set of two scimitars as a pact...
    271 replies | 13993 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 10:42 PM
    I guess I don't see what is remarkable about such a situation. The character lacks fictional positioning to successfully engage in combat. That is an imposition on available options, but every wall, every tree, every anything in the game imposes those! So I don't think the argument that "only a game with no defined parameters at all grants player's agency" is cogent, and thus there should be no...
    842 replies | 20871 view(s)
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  • Kobold Boots's Avatar
    Yesterday, 10:38 PM
    Double quoting here for efficiency. Guys, it's pretty simple really. I don't have a tenuous grip on my reality. Therefore, I have no problem stating my facts. I know what they are and there's no changing them. If somehow your "real" is more complicated, good on you. Have fun with it. Be well KB
    842 replies | 20871 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:37 PM
    If what you said is true, and fluff is easy to take or leave, then nobody would care about psionics, neither for it nor against it. In fact, fluff, flavor, and narrative matter. And if it happens to be fluff that you like and take, then the game is extra good and meaningful. But if there is an increasing amount of fluff that you are trying to leave, then the game becomes increasingly...
    42 replies | 874 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 10:36 PM
    Yeah, though I was never sure what the point of these '2 for one' powers was if the idea was to give some cool movement modes, then why not do it as part of a build? Failing that why not go all out and just make it a single power so you could do something like "target every enemy within 2 squares of any square you passed through" or something like that?
    125 replies | 9271 view(s)
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