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  • Oofta's Avatar
    Today, 09:12 PM
    This has nothing to do with liking or disliking 4E. Nor have I ever misrepresented the rules text. I agree fighter powers had a martial label. But I digress. Of course sir, you are correct sir, I am wrong sir, whatever you say sir.
    150 replies | 3552 view(s)
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  • Dan Davenport's Avatar
    Today, 09:12 PM
    https://www.kickstarter.com/projects/2120854352/esoterica-tabletop-roleplaying-game?ref=nav_search&result=project&term=esoterica To join: https://tinyurl.com/randomworlds-chat Log to be posted at: https://gmshoe.wordpress.com
    0 replies | 0 view(s)
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  • daindarkspring's Avatar
    Today, 09:11 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Aelon's bold words and crushing strike ended the life of his foe, but instead of breaking the spirit of the remaining fighters, it just enraged them further. Maybe their luck hadn't run out after all? "Aaaarghh!" Aelon was cut deeply by a strike and then before he could recover another attack hit him with such ferocity that he was forced down to his knees. The world swam before his eyes. He...
    368 replies
  • dazzlerdal's Avatar
    Today, 09:08 PM
    I'm working on the cult of the old gods, based on some information provided by Tom Costa (hope he doesn't mind, I think I've renamed the city to something more Untheric). https://alternaterealmsblog.wordpress.com/home/organisations/the-cult-of-the-old-gods/ Its an amalgam of priests who worship one of a variety of gods that have long since died or fled from Unther and Akanu. The tyrannical...
    45 replies | 6100 view(s)
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  • Tony Vargas's Avatar
    Today, 09:07 PM
    Still not about opinions. You can lov4 or h4te 4e all you want. Whether to make it look better or worse, though, it's not constructive to say things about its content that do not match up with what's between the covers.
    150 replies | 3552 view(s)
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  • dragoner's Avatar
    Today, 09:07 PM
    I'm interested, it will be interesting to see how they will do spacecraft, though mostly I am only interested in the setting material, as for characters, I will probably just use M-Space, another BRP derivative, or maybe Traveller.
    12 replies | 301 view(s)
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  • Ed Laprade's Avatar
    Today, 09:04 PM
    Bheur Hag 5 -2 = 3 Blink Dog 25 Boggle 17 Dryad 25 +1 = 26 Green Hag 17 Korred 21 Meenlock 18 Pixie 25 Satyr 22 Sprite 23
    217 replies | 3590 view(s)
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  • BlivetWidget's Avatar
    Today, 09:02 PM
    Say what now? I never met a bean I didn't like! And I'm not sure if I've ever had straight liver, but I do love me some haggis. The next day, unfortunately, it gives me gas on par with Poison Spray, only there's no save. No save whatsoever. Agreed, both abilities aren't particularly good. I must be the oddball though: in my last campaign, I would usually throw down a concentration spell...
    936 replies | 958258 view(s)
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  • The Grassy Gnoll's Avatar
    Today, 09:00 PM
    How about lifting a rule from the glorious Dragon Warriors? Shields: don’t add to your AC but if you’re hit, roll a d6. On a 6, no damage. Maybe give different quality of shields different amounts of hits (number of) or HP (worth of damage). Just a thought. Would it bust the game?
    4 replies | 148 view(s)
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  • redraider629's Avatar
    Today, 08:55 PM
    Vadin looks at the bricks from a distance, he addresses Sannit "I am thinking you are right, it would probably be a good idea to leave the bricks alone...for now." He joins Bolo in searching the paths for the Deviard village.
    191 replies | 4421 view(s)
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  • redraider629's Avatar
    Today, 08:50 PM
    Thallok Thallok stands there for a moment looking at Abigail. He thinks about her graciousness to the guild. He looks at his Falcion and then back at Mirios, seemingly weighing his options, however his mind has been made. Thallok approaches Abigail drops to his knees, and says "My lady, I swear my loyalty to you and to the cause of Bahamut. Whatever you need, consider myself in your service....
    43 replies | 1365 view(s)
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  • Blue's Avatar
    Today, 08:50 PM
    There is a gaming convention at Princeton University that's been going on for 43 years and counting that recently switched to 5e. You create a character when you register and they advance over the course of the weekend, with shared setting and a dozen DMs with 4-6 sessions each one their own theme and furthering the convention-wide plot. For decades it was running on their own (evolving) system...
    4 replies | 148 view(s)
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  • FitzTheRuke's Avatar
    Today, 08:49 PM
    That seems like the best overall way to do it to me. If you want to run a long adventure, sure, you can do it, but you need to break it up into bite-sized chunks. Say, if you're running one of the big 5e hardcovers, set a goal of running a chapter (or part of a chapter in those long "explore the underdark/north/jungle" bits) and reassess when you're done. If all your players are still in, keep...
    110 replies | 1716 view(s)
    1 XP
  • Satyrn's Avatar
    Today, 08:41 PM
    So cute! Cuter than even a plushie Cthulhu.
    150 replies | 3552 view(s)
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  • Saelorn's Avatar
    Today, 08:41 PM
    I dunno, they seem pretty realistic to me. If you hit someone with a baseball bat, then they're going to be pretty messed up, and if you keep hitting them then eventually they will die.
    444 replies | 9502 view(s)
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  • Oofta's Avatar
    Today, 08:40 PM
    Sounds purrfect.
    150 replies | 3552 view(s)
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  • FitzTheRuke's Avatar
    361 replies | 7606 view(s)
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  • chaochou's Avatar
    Today, 08:39 PM
    I'm not wasting my time. You've already announced your head is firmly in the sand.
    444 replies | 9502 view(s)
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  • Satyrn's Avatar
    Today, 08:35 PM
    I forgot to stack a paladin's smite onto that stunning paw, which leaves the foe smitten by the kitten.
    150 replies | 3552 view(s)
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  • Mort's Avatar
    Today, 08:34 PM
    Interesting points. At the end of the day, though, this is a gaming session not a TV show or other scripted format. If Matt and the players aren't fiddling behind the scenes, then just about any death would be random and quite likely meaningless - it's just the way gaming rolls. Certainly Matt could decide that death isn't a thing in the game, replacing it with capture and other setbacks...
    38 replies | 466 view(s)
    1 XP
  • Oofta's Avatar
    Today, 08:30 PM
    Okay. You've convinced me. We didn't really have opinions that differed from yours. No one ever has. Labeling a cow a pig makes it a pig. Have a good one.
    150 replies | 3552 view(s)
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  • iserith's Avatar
    Today, 08:22 PM
    Yeah, to me it's a bit more cut and dry as it goes to defined roles. I won't describe what a player's character does and he or she doesn't get to narrate the result. At the table, I'd certainly explain my ruling as I've done in this thread (especially as it relates to how the player should be incentivized, not disincentivized for playing to established characteristics) and then move forward. A...
    38 replies | 466 view(s)
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  • Oofta's Avatar
    Today, 08:22 PM
    I don't understand why you think I'm dodging any issue. The odds of someone ending their turn mid-air in my campaign are incredibly small. It's just as likely that something (sleep, psychic KO) could hit while they are jumping that chasm during their turn. I've never encountered either one, but from an end-result point of view they would be the same. The PC would be unconscious for the...
    135 replies | 3171 view(s)
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  • Ancalagon's Avatar
    Today, 08:22 PM
    Two fold: defense (parry a blow with your main gauche while you strike back) and range. If you get very close to the opponent, your sword is of limited use (you could do a pommel strike I suppose) but stabbing with the dagger becomes very viable. There are very few styles in the world where two swords of the same length were used, and when they were , they tended to be short or short ish in...
    19 replies | 572 view(s)
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  • EarlyBird's Avatar
    Today, 08:20 PM
    So a longer campaign should be a bunch of linked One Shots. Give them a now goal and after they accomplish it set up another and send them off. Hmmm... sounds like something I should be trying to do in my games. haha I better get on that.
    110 replies | 1716 view(s)
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  • EarlyBird's Avatar
    Today, 08:14 PM
    Saul nods to the Magnus and says, "Hopefully you'll not be needed for that. I hope just being seen will keep most of the riff-raff in line." He stands and takes the group to the front of the building to begin his tour. "I was thinking more of cajoling citizens as you ran errands (Bluff checks), or be a greeter at the door (Diplomacy checks), or watch the floor for cheaters (Perception...
    115 replies | 2377 view(s)
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  • The Grassy Gnoll's Avatar
    Today, 08:14 PM
    It failed its Morale check and ran away? /hides
    13 replies | 210 view(s)
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  • HQManiac's Avatar
    Today, 08:13 PM
    The page background stops at page 122 in the new manual. Is this intentional?
    273 replies | 102459 view(s)
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  • Saelorn's Avatar
    Today, 08:13 PM
    It could have been a side-effect of the NPC equality movement, from 3E. If the DM is expected to role-play NPCs in the same way that players role-play their own characters, then you wouldn't want to take away that free will by replacing it with a die roll. Any rule that treats NPCs differently from PCs is a bad rule, from a certain perspective. My honest guess is just that it was too much...
    13 replies | 210 view(s)
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  • The Grassy Gnoll's Avatar
    Today, 08:10 PM
    Totally agree. It's just now how *I* like to play. Others here play differently. Both sides are right, both sides are wrong. IRL, the two styles would result in different groups each playing their way. But on discusison boards and forums we are all sat metaphorically at the same table as everyone else and everyone wants to do things their way. Which is why, often, the internet can result in...
    150 replies | 3552 view(s)
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  • JacktheRabbit's Avatar
    Today, 08:09 PM
    Interesting, though it just looks like a recycled Yuan-ti picture to me.
    8 replies | 720 view(s)
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  • Tony Vargas's Avatar
    Today, 08:09 PM
    I'm proceeding in this discussion in as calm and considerate a manner as possible. That includes not assuming that Oofta is trolling, and not leaping to conclusions about the fundamental whatever underlying a statement. So I'm engaging only with the statements, themselves. The irony is in blithely accepting the arbitrary definition of what is and is not magic in one case, but bitterly...
    150 replies | 3552 view(s)
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  • Kobold Boots's Avatar
    Today, 08:07 PM
    What would you suggest in replacement that would be?
    444 replies | 9502 view(s)
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  • EarlyBird's Avatar
    Today, 08:04 PM
    Tour of The Golden Goblin: The Golden Goblin: This grand establishment has seen better days. A wide veranda runs along the front between two short wings of the building. A massive, brass half-dome tops the building, but it is now tarnished and marred by the impact of years of weathering and bears a patina of greenish brown. 1. Grand Entrance Standing before the main doors of the...
    5 replies | 315 view(s)
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  • 5ekyu's Avatar
    Today, 08:02 PM
    So the plot armor thing is just something you kinda insert into others positions and then dismiss? Ok? As for the long falls, I understand that yes, one can work to fashion a linkage there but it's not one that seems to hold much water to me. Falling is involuntary, not voluntary (as a movement type) and the rules already treat those very differently. So, deciding to in this case house rule...
    135 replies | 3171 view(s)
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  • Satyrn's Avatar
    Today, 08:02 PM
    Hey, it's not as ridiculous as a druid/paladin/monk/warlock/wizard My favorite tactic starts with wildshaping into a kitten. Next, comes the hypnotic gaze to enthrall my foe; My DM ruled that doing so as a kitten doubles up on the hypnotic powerso the foe rolls his save at disadvantage. Then, next round I hit him with a stunning paw. It's so cute, the foe can't help but be charmed and starts...
    150 replies | 3552 view(s)
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  • chaochou's Avatar
    Today, 08:02 PM
    The trouble with D&D hitpoints is that they're such nonsensical rubbish - far beyond 'abstraction' and into the realms of gibberish - that they're not fun.
    444 replies | 9502 view(s)
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  • TheCosmicKid's Avatar
    Today, 08:01 PM
    If you see irony here, then as experienced an edition warrior as you are, you have somehow failed to apprehend the fundamental nature of the disagreement you are currently allowing yourself to be trolled over. 5E eldritch knights can cast spells, which are described in the fluff as spells and justified by the character studying magic. 4E fighters could create effects which to many people seem...
    150 replies | 3552 view(s)
    1 XP
  • EarlyBird's Avatar
    Today, 07:58 PM
    INIT Order: Lee 23 -gone Ryder 14 -gone Mr.B -is up JustinCase Blight#1 9 Ivar 9 Blight#2 9 Bilkar 4
    260 replies | 4038 view(s)
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  • JacktheRabbit's Avatar
    Today, 07:58 PM
    Default tech level is no FTL, a ship can travel to the outer planets in a few months, gravity is all thrust or spin based, and the only alien in the first 3 books are all derivatives of an ancient alien device sent to the solar system a few billion years ago and recently released called the proto-molecule. As to the importance of space travel, if you play the game like the books are written...
    12 replies | 301 view(s)
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  • dregntael's Avatar
    Today, 07:56 PM
    Interesting. Do you know whether the main reason to do it is offensive or defensive? That could give us some idea how to implement a mechanic for it. One very straightforward idea is to make dual wielding into the offensive variant of holding a shield, i.e. it gives you +2 to all attack rolls. For example, with two shortswords you get one attack at +2 to hit, but a hit only does 1d6+STR/DEX...
    19 replies | 572 view(s)
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  • Henry's Avatar
    Today, 07:55 PM
    Yeah, agreed that frequent death would cause a lack of attachment to characters; however, one or two per campaign is about the right speed to remind people that all is not without risk to our happy-go-lucky Nein. :) I can handle characters dying in TV and movies - that's not what put me off from Game of Thrones; it was the OTT violence and the Rape, Child Murder & Incest Fest that has peppered...
    38 replies | 466 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 07:52 PM
    hps were a per-day resource because healing spells were a per-day resource, if considered separately, it could take weeks to recover hps - it never did, it was a non-viable mode of play if any rival out there were burning spells every day. There were the odd 1/turn magic item or special ability, and a turn (at 10 minutes) usually encompassed an encounter, with the DMG assumption that the...
    329 replies | 9978 view(s)
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  • Oofta's Avatar
    Today, 07:52 PM
    I find myself sometimes having to remind myself that different people play for different reasons. For some people D&D is a tactical war game/MMO and their character's story is thinner than the paper the stats are written on. That it's okay as long as they're having fun and are fun to play with.
    150 replies | 3552 view(s)
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  • EarlyBird's Avatar
    Today, 07:51 PM
    Excited to return to the water, Kaeldos secures his shield on his back and dives into the water. AC: 14 (leather, shield, dex) HP: 51/51 HD: 6/6 (1d8+3) Speed: 30' Swim: 30' Saves: STR +1, DEX +2, CON +3, INT +3, WIS +6, CHA +2 Features: spellcasting, wild shape 2/2, natural recovery 1/1 Special Defenses:
    34 replies | 516 view(s)
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  • Satyrn's Avatar
    Today, 07:50 PM
    Well . . . This has me formulating an experiment to try at my table. I'm curious to see how the game would change if that was something I flat out told the players. Like along with describing the monsters, I also tell them the CR. So no matter how well or poorly my description conveyed the menace to the players, we're assured that that the characters have been able to evaluate the threat. I...
    18 replies | 528 view(s)
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  • Saelorn's Avatar
    Today, 07:49 PM
    That depends entirely on the encounter rate. As long as you have the same number of encounters between long rests, it won't change things much for them. It does make things a bit easier for the warlock, though, since you get seven short rests per long rests. But as long as you have some days where there are no encounters, and some days where there are three encounters, then that should also...
    37 replies | 795 view(s)
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  • iserith's Avatar
    Today, 07:48 PM
    Generally when I see players wanting to kill everything on the board, it's often in the context of not wanting the ones that are trying to escape to warn others. Which never made a lot of sense to me a lot of the time. You just pasted these monsters, bad enough where one or more are trying to flee. If they warn others, that means more XP is coming your way shortly. So why not let them escape? :)...
    13 replies | 210 view(s)
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  • Henry's Avatar
    Today, 07:47 PM
    I'm of two minds on it -- if the player wants to do it, and no one at the table voices objection, then I would roll with it; everyone understands the impact, they are not new players, so I'm fine with it. However, it still feels a bit like watching someone play 5 finger fillet while their friends cheer them on, despite it being completely voluntary. Matt has said he started offering it when...
    38 replies | 466 view(s)
    1 XP
  • Blue's Avatar
    Today, 07:45 PM
    My guess is that is is in line with 5e's "Rulings not rules". So the DM determines when morale breaks and it can differ by table, by campaign, by foe, etc. This also sidesteps the 3.x "Intimidancer", someone focused on Intimidate and able to mechanically force encounters to end well before they should.
    13 replies | 210 view(s)
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  • robus's Avatar
    Today, 07:44 PM
    Thanks I'm good. The torture porn was the biggest issue for me.
    38 replies | 466 view(s)
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  • Oofta's Avatar
    Today, 07:44 PM
    Many powers in 4E were labeled marshal. I and my group were of the opinion that many martial powers were supernatural spell-like abilities that did not model actions a truly mundane fighter could achieve. The latter is as factual as the former and is in no way a misrepresentation of what the rules text said.
    150 replies | 3552 view(s)
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  • The Grassy Gnoll's Avatar
    Today, 07:44 PM
    That was kind of my point. Sorcerers can be rationalised as a MC at any point, without necessarily any anchors to the character's previous history or encounters. In your case, if the PC is already a sorcerer and wants to MC into a Fighter, say, to me that's fine (assuming there is a reasonablly compelling desire to do so). It's when someone randomly decides that they fancy BOOM WILD MAGIC...
    150 replies | 3552 view(s)
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  • iserith's Avatar
    Today, 07:43 PM
    If it'll help bring you back into the GoT fold, I've seen a number of YouTube videos that show all the clues foreshadowing this or that event including character deaths. And plenty of other videos trying to predict, based on clues like it, what will happen next!
    38 replies | 466 view(s)
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  • jasper's Avatar
    Today, 07:42 PM
    I used morale in 1E. Sometimes it had weird effects. Oh noes the pc just killed two of us orcs, let us surrender and forget we in the pay of a red dragon. ETC. I do not miss it. Maybe Morrus could have some do an article about it?
    13 replies | 210 view(s)
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  • robus's Avatar
    Today, 07:40 PM
    Yeah - it was a bold move and something kind of new in this streaming world where the viewers expect characters to make it all the way to the end. It's quite refreshing and definitely made the combat feel quite real. Mercer is a master at narration after all. :) But compared to TV shows where all hell's breaking loose each week and yet all the main characters live on to the next episode this...
    38 replies | 466 view(s)
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  • Oofta's Avatar
    Today, 07:38 PM
    Obviously you are playing the game wrong if you don't play it like I do. A cthullu plushie as a pact familiar? That's just udderly ridiculous.
    150 replies | 3552 view(s)
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  • Ovinomancer's Avatar
    Today, 07:35 PM
    Sure, but that would require a major overhaul of the combat engine -- its not an easy swap. As for harm, L4 is out of action, yes, but not necessarily dead. L5 is straight dead, don't pass go. Trying to leap through the Lightning fences by timing the bolts would be a desperate enhanced roll with the explicit caveat that failure is a L5 harm -- you vaporize. The player could then spend edge...
    444 replies | 9502 view(s)
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  • 5ekyu's Avatar
    Today, 07:35 PM
    Glad we got past that bit - thx to those who looked it up. At my table, i have not infrequently used disadvantage on initiative checks to represent a character who is hesitating for various reasons including fright but not FRIGHTENED. But at that event they blew past the init rolls pretty quick. I myself think the idea of only roleplaying the character in ways that don't affect the group is...
    38 replies | 466 view(s)
    2 XP
  • Henry's Avatar
    Today, 07:33 PM
    Based on the reactions I was seeing on the streams, I think having at least one character death is a good thing. There were so many "NNOOOOO!!!" and "Bring Molly back or I quit watching!!" reactions, and even a couple of insults thrown Matt Mercer's way, it actually kind of surprised me. I get having beloved or favorite characters, but PC death is sometimes a part of a D&D encounter, and it's...
    38 replies | 466 view(s)
    2 XP
  • the Jester's Avatar
    Today, 07:33 PM
    For the record, this is the skill challenge I used for the trip through the door into time. Setup: To successfully pass through the Door into Time, the pcs must navigate through the skill challenge. Failure is unusually damning. Level: 17 Complexity: 5 (requires 12 successes before 3 failures) Primary Skills: Arcana, Endurance, Insight, Perception, Religion Secondary Skills: Acrobatics...
    144 replies | 22004 view(s)
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  • Ralif Redhammer's Avatar
    Today, 07:32 PM
    Same for my experience, even at higher levels. When there are two or more PCs making death saves or close to it, and the healer is scrambling, it feels scary enough. I think the scariness of 1e/2e comes from where most of us were back then as gamers. We didn’t have as good an idea of what all the monsters did, what they were (okay, and all the insta-death things waiting to kill you). They were...
    13 replies | 210 view(s)
    1 XP
  • tglassy's Avatar
    Today, 07:32 PM
    Yes, one shots are great. Having a specific end is great. Though I will say, I do have two long running games going that are doing pretty well, still. Both are two years old. I flaked on them six months ago, but when I reached out to see if anyone wanted to keep going, everyone did, so now they're back up and running again. But I made them much more character centric than plot centric,...
    110 replies | 1716 view(s)
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  • Satyrn's Avatar
    Today, 07:30 PM
    Luckily for my druid, I'm the DM. :p
    150 replies | 3552 view(s)
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  • Cleon's Avatar
    Today, 07:30 PM
    Hmm… these are epic level beasties so I'd be fine making their breath weapon a bit faster. How can the PCs "enjoy" all the many breath weapon options available to their dragon opponent if the poor thing only has time to use it a couple of times? Granted, the official 3E version of Bahamut is stuck with the 1d4 rounds restriction as you described, which always seemed a bit unfair when Tiamat's...
    1246 replies | 72017 view(s)
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  • Ovinomancer's Avatar
    Today, 07:29 PM
    Yes, game design is, by definition, meta. The resulting design may just be an abstraction. Our decision to play a hame because we find its mechanics fun is meta. The mechanics aren't meta because of our having fun with them.
    444 replies | 9502 view(s)
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  • lowkey13's Avatar
    Today, 07:28 PM
    Sure, I knew it was a bad idea, but how often do ya run into a succubus?
    13 replies | 210 view(s)
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  • Oofta's Avatar
    Today, 07:28 PM
    Well then it doesn't matter because I don't allow druids to multiclass with warlock. Good thing we straightened that out.
    150 replies | 3552 view(s)
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  • EarlyBird's Avatar
    Today, 07:28 PM
    Just need Athletics checks from Kildrak and Grudach, and then will advance the thread.
    361 replies | 7606 view(s)
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  • Manbearcat's Avatar
    Today, 07:26 PM
    Sorry Lanefan (yes, that is the sort of reply I was looking for) and @ Emerikol . I’ll get back to your guys’ responses as soon as I can. Pretty tied up. Yup, I was referring to Blades (also, I think you may have a different copy than mine because mine is H1 -H4; Lesser, Moderate, Severe, Fatal...no H5!)! Death Spiral is certainly a concern (because it’s not fun and not genre coherent)....
    444 replies | 9502 view(s)
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  • Tony Vargas's Avatar
    Today, 07:25 PM
    Many powers did, such as wizard/warlock spells or Paladin's prayers (though some arguably didn't, in spite of being supernatural in nature - just like how a psychic can claim supernatural power, even though they don't have it, you can conceivably exercise supernatural power in a way that seem natural or even mundane). It's debatable that any exploits at all crossed that line (depending...
    150 replies | 3552 view(s)
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  • Tellerian Hawke's Avatar
    Today, 07:23 PM
    The party members have never actually given concrete answers to this question. The aid that Abigail has provided thus far are out of gratitude for the blow struck against The Steading, and as a token of her good will. Just a friendly reminder. Nel informs the party that Eclavdra's power, will, and political influence rival those of her sister, Clare. She is the most powerful of Lolth's...
    43 replies | 1365 view(s)
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  • iserith's Avatar
    Today, 07:19 PM
    Same one as always: Basic Rules, page 3, "How to Play." :) Also, DMG section on Master of Rules and Master of Rules preamble in the Introduction. The player and DM roles are well-defined in D&D 5e and the game works best in my opinion when those roles are respected. (That includes the DM not stepping on player roles, just so I'm making it clear I'm not just DM power-tripping here.) I...
    38 replies | 466 view(s)
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  • Satyrn's Avatar
    Today, 07:18 PM
    The druid's actually got a homebrew invocation that lets his chain pact familiar (it's a living Cthulhu plushie - so cute!) cast his spells for him.
    150 replies | 3552 view(s)
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  • Cleon's Avatar
    Today, 07:15 PM
    In the BECMI sourcebook PC4 Night Howlers even the "standard" werecreatures can gain additional abilities compared to the SRD versions. These powers aren't available to normal specimens, but are special abilities granted when the werecreature has advanced to a high level. i.e. a "normal monster" BECMI Werewolf is basically the same 4+2 HD monster as the AD&D version, but one that has advanced 7...
    1204 replies | 75666 view(s)
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  • Saelorn's Avatar
    Today, 07:14 PM
    Abstracted does not mean meta. Simplified does not mean meta. It's not meta to describe HP loss as a physical injury, but not apply penalties to ability checks or track blood loss; it's just an abstract simplification. Nothing in D&D gameplay is necessarily meta. The closest thing to meta-gaming in D&D is the suggestion that DMs contrive encounters toward what the party is capable of handling....
    444 replies | 9502 view(s)
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  • Oofta's Avatar
    Today, 07:12 PM
    Good point. It would behoove him to to multi-class into sorcerer and use subtle spell. No somatic components.
    150 replies | 3552 view(s)
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  • EarlyBird's Avatar
    Today, 07:10 PM
    Also something I think that is working are the One Shots. Think we have slogged through three of them and have two running. In pbp a short game at whatever level that has a diffident end might get your players to stick it out. Still some kinks but so far so good.
    110 replies | 1716 view(s)
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  • Tony Vargas's Avatar
    Today, 07:08 PM
    5e is 'balanced' around no magic items, but if you're careful giving out items, you should be able to create some balance among the PCs. They will, however, be 'just better' than without items, so encounters will have to be ratchetted up to create encounter balance. That doesn't seem like it would be particularly harder than just establishing party & encounter balance in the first place. In...
    12 replies | 222 view(s)
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  • robus's Avatar
    Today, 07:08 PM
    You're right - I just rewatched that bit and she does ask if it's weird to give yourself disadvantage and the answer from the table was no. So she then declares that she'll have disadvantage on everything and Matt says OK. So I guess my question is asked and answered for their table, but it still felt off to me and not something I would encourage at my table for the reasons iserith has noted...
    38 replies | 466 view(s)
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  • lkj's Avatar
    Today, 07:08 PM
    They also do text recaps on the DDB site, if that's helpful (for those of us who don't youtube our recaps during the day). https://www.dndbeyond.com/tag/critical-role AD
    38 replies | 466 view(s)
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  • practicalm's Avatar
    Today, 07:07 PM
    I ran a short lived game at work in the Expanse Universe using GURPS. I like the universe and so did 2 others but we just couldn't keep finding the time. Unique things about the Expanse. Hard science setting except for reactionless thrusters. (The Drive may use small amounts of fuel but no where the amount that a true reaction drive would use. Ancient tech that eventually (7th book)...
    12 replies | 301 view(s)
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  • Mort's Avatar
    Today, 07:06 PM
    As has been mentioned - Keg's player imposing disadvantage on herself had no actual impact mechanically - she already had disadvantage because of range. That said, it was a melee character running away from combat - so she was a complete non-factor. Considering how short the group already was (3 PCs in the fight vs. their usual 7) it was a crippling decision on the player's part. She did...
    38 replies | 466 view(s)
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  • JonnyP71's Avatar
    Today, 07:06 PM
    Those classic roles - the magical Elven swordsman, the stealthy little Halfling who's quite handy with a shortsword,... they are fine, and I like to see those portrayed in 1E/2E - the Basic D&D Elf and Halfling are essentially along those lines by default! I might be a little more welcoming to 5E multiclassing too if everything was chosen at character creation, and thus affected the whole...
    150 replies | 3552 view(s)
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  • Searinox Nagharha's Avatar
    Today, 07:04 PM
    As the Group gets closer to the Watchtower they can see a Giant man in a Red shirt Walk out of the tower, his Dark hair slicked back and a chest as broad as a barn door. With a frown upon his face he calls one of the nearby hunters to him . "We're done waiting, tell the men that we are giving it another hour, after that we go in ourselves." "I'll get Right on it Gaston!" The Hunter nods as he...
    42 replies | 660 view(s)
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  • Oofta's Avatar
    Today, 06:56 PM
    Dictionary.com defines supernatural as: "of, relating to, or being above or beyond what is natural; unexplainable by natural law or phenomena; abnormal." Powers allowed PCs to do things that were not physically or logically possible even using action-movie physics and logic. Therefore we considered them supernatural. They emulated things that in previous editions that could only have...
    150 replies | 3552 view(s)
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  • Warpiglet's Avatar
    Today, 06:56 PM
    In answer to the question, no, I don't hold to old combinations as restrictions. I just like to play some of them in the newer ruleset. I don't want to ban multiclassing at all. It is my preference that unless the desire or need to multiclass happens in emergent play (rare in my group), a character telegraph some skill or interest in the thing they will level into. I think backgrounds are...
    150 replies | 3552 view(s)
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  • toucanbuzz's Avatar
    Today, 06:56 PM
    Seeking constructive criticism on a Vitality system to replace the Death Save rules, allowing the player a chance to fix his own emergency when on death's door. Credit to AngryDM's blog and (sorta) the Unearthed Arcana article from 2015 that got this conversation started ages ago. The Issues 1. Hit Points make no sense. In D&D, a fighter can withstand a Meteor Swarm, dragon's claws, and...
    0 replies | 41 view(s)
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  • Tony Vargas's Avatar
    Today, 06:55 PM
    3e players would sometimes use a variant, E6, that capped most progress at 6th level, to retain a certain feel and avoid certain problems. IMX, 5e is plenty deadly at 1st level. You could come up with an E1 variant for 5e...
    13 replies | 210 view(s)
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  • Tony Vargas's Avatar
    Today, 06:54 PM
    To be fair, in the absence of anything like 3.5 Natural Spell, he'll have to resume his humanoid form to do so.
    150 replies | 3552 view(s)
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