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  • MoonSong's Avatar
    Today, 02:03 AM
    A bit of an observation, the edition war was between 3e and 4e players, yet somehow the grognards won? I think lowkey is up to something. Not exactly correct, but partially right for the wrong reasons at least. I mean I think that WotC is in the best position to give us a good quality list and stuff to make gold worth it, in the same way I think they can give us a good warlord. However...
    744 replies | 83301 view(s)
    0 XP
  • Aeson's Avatar
    Today, 01:59 AM
    I'm listening to a Stan Lee interview from 1991 on NPRs Fresh Air. He said James Cameron was about to direct a Spiderman movie. That would have been awesome. He also talked about his real name, Stanley Lieber, and why he changed it.
    7346 replies | 382070 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 01:52 AM
    She thought she had it, but the tumbler was a fake; a trap. "Aoow!" she said as the pin bit her. She was terribly embarrassed for thinking she'd had it. Then she felt her vision blur and her head spin. "Not again!" she thought to herself. Oh. I thought the DC was still 15. Oops. Ouch.
    337 replies | 5683 view(s)
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  • Garthanos's Avatar
    Today, 01:52 AM
    Agreed nice for Warlord I approve though I think Battle Ready could also be just any fighter. So those who opt for Strength get their favored secondary as initiative (and its barely more than a tweak) Yeh I think both of these are minimal fuss modifications, I even like the Battlemaster name being a pretty fair synonym of the "War" "Lord"
    489 replies | 12112 view(s)
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  • Hawk Diesel's Avatar
    Today, 01:48 AM
    Dausuul If you look at the conjure X spells, the lowest level is 3rd (same as Animate Dead). So I think that is realistically the lowest level you could go to summon/create allies in combat. This is why I think a Necromancer needs a 2nd level spell for a 1 HP minion. Additionally, I agree about animate dead. The spell should allow creating small or medium humanoids, but it should allow...
    72 replies | 267678 view(s)
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  • jmucchiello's Avatar
    Today, 01:48 AM
    The small chest holds its own for a few swings until one attack hits the hinge just so and then the top is quickly turned to kindling. Inside the chest you find a well-made crossbow, a feather, three arrows, two scrolls, a wand, a vial of liquid, a collection of rare inks and powders, a series of related books, a small bag of gems perhaps, a small sack of coins, the Star of Desna, and an...
    337 replies | 5683 view(s)
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  • ehren37's Avatar
    Today, 01:43 AM
    I find the Complications rule to be poorly designed. I'm sure some math person will correct me, but it roughly equates to a 25% chance of a major mishap each month, where "no profit" is about the best case scenario. Three of the six options are more or less "lose your ship"... this is fun how?
    1 replies | 0 view(s)
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  • StormbringerAUS's Avatar
    Today, 01:37 AM
    Elemental Command 15 Feather Falling 19 Free Action 21 Invisibility 21 Shooting Stars 21 - 2 = 19 Spell Storing 24 Spell Turning 23 + 1 = 24 Telekinesis 21
    299 replies | 3815 view(s)
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  • Jester David's Avatar
    Today, 01:37 AM
    I considered having them use Intelligence instead of Dexterity. Or something like Investigation/ Perception checks. Instead, I opted to give them the choice of adding or subtracting Int, which gives them more of a range, and lets them decide where they want to act. Which adds a quick decision element that feels tactical. I do like the idea of adding a new fighting style! It's also be a...
    489 replies | 12112 view(s)
    0 XP
  • DM Dave1's Avatar
    Today, 01:24 AM
    Except for exactly what the GC stat block says: “On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.” Being pushed is not a move (nor is it something you do to yourself). Or are you telling players at your table that they have 5 less feet to move after...
    32 replies | 647 view(s)
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  • Greenfield's Avatar
    Today, 01:23 AM
    Greenfield replied to Pellet bow?
    I think the big one could have been made to work. The only change needed would be to change the one thick cross arm into several layered cross arms. It's essentially the multiple bow you've illustrated, but with the "bow" part made of several layers. Think of closely nested parentheses. ))))) The bows would be so close that they'd slide on one another. The single bowstring or stone sling...
    11 replies | 292 view(s)
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  • Oofta's Avatar
    Today, 01:13 AM
    In case others haven't seen this, there's a UA article for ships and the sea here. Looks pretty straightforward. At first glance, it was a bit odd that ships have ability scores (int, wisdom and charisma are 0) where a ship’s Strength represents its size and weight. Dexterity represents a ship’s ease of handling. A ship’s Constitution covers its durability and the quality of its construction....
    1 replies | 0 view(s)
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  • Quartz's Avatar
    Today, 01:10 AM
    Let them celebrate their astute following of the advice they were given. Tell them how difficult things would be if they didn't have crampons etc. Give them their success, but the gear doesn't solve all the problems. After the PCs have passed an easy check or two throw the dragon's pet Rust Monsters at them. They did bring spares, didn't they?
    3 replies | 73 view(s)
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  • dave2008's Avatar
    Today, 01:05 AM
    Thanks! I don't think specify enemies turns is the 5e standard. The Marilith's reactive trait states: "The Marilith can take one reaction on every turn in Combat." Though not the same as what I am doing, I don't think I need to limit it to enemies turns either. I will think about it though. Yes, I actually like legendary actions quite a bit. However, as I have been working on...
    299 replies | 26656 view(s)
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  • Dausuul's Avatar
    Today, 01:04 AM
    Increase the difficulty of some (but not all) of the hazards. Allow their gear to get them through some hazards without trouble (and plan on that basis), while in other hazards their gear is the only thing that gives them a chance. Thus, they feel they are reaping the benefits of their foresight, while still being suitably challenged. (Also, I initially misread the title of this thread as...
    3 replies | 73 view(s)
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  • Saelorn's Avatar
    Today, 12:57 AM
    Whether or not Dodging is useful is something that's likely to vary, depending on things like party composition and the abundance of short rests. I can say that I made significant use of the Dodge action while I was playing a low-level Eldritch Knight, because I was the tank, and we spent a lot of time in narrow corridors. Various design decisions in 5E mean that AC is unreliable, unless you...
    2 replies | 40 view(s)
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  • aco175's Avatar
    Today, 12:54 AM
    I find that killing the monsters faster lessens the damage to be spread around. This is why PCs tend to gang up on monsters to allow less attacks each round that come at them. If all the PCs are fighting one monster than each will weaken and die roughly the same, but by ganging up, there is generally one less monster each round. The math of 5 attacks each round vs. 5 then 4 then 3. .. means...
    2 replies | 40 view(s)
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  • Conandar's Avatar
    Today, 12:53 AM
    I look forward to the results.
    4571 replies | 630038 view(s)
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  • John Kelley's Avatar
    Today, 12:51 AM
    Which is why I'm going to create a modular version of this application in Python. It'll allow me to simply make class modules that will be indexed at run-time rather. It'll ultimately be a more flexible version of this sheet. I'll even have an export function that will populate an XML or Excel sheet for editing. First step, though, reproduce this sheet in modules.
    4571 replies | 630038 view(s)
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  • Conandar's Avatar
    Today, 12:51 AM
    Dakota, if you wish me to take a look at the character, you may send a copy of it to conandarnewrrcom and I will see if I can find the problem.
    4571 replies | 630038 view(s)
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  • Conandar's Avatar
    Today, 12:47 AM
    This generator does not support Unearthed Arcana material, period. The Artificer is a new Unearthed Arcana class, so it is not supported. If you can make the UA material work with the provided tools, have at it, but a new class will be tricky at best, and completely unworkable at worst. As always, in these cases, the paper and paper method still works just fine.
    4571 replies | 630038 view(s)
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  • dave2008's Avatar
    Today, 12:42 AM
    No, I don't think there is such a situation. But we have neither a bard nor a battlemaster, so it wouldn't come up for us anyway. If we did I think this would be a less attractive proposal. We are more concerned with magical effects stacking. We don't even have a character that can cast Bless! I only mentioned Bless because it was the first buff spell I could think of, I should have looked...
    70 replies | 1186 view(s)
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  • FrogReaver's Avatar
    Today, 12:36 AM
    So let's have a discussion about the dodge action. How useful do you think it is? Do you think most players undervalue it? I do. The dodge action typically causes one of 2 outcomes. It can greatly reduces the damage the dodging PC takes from attacks. It can cause damage to be spread out to other party members. Why can these be better outcomes as opposed to just trying to kill enemies...
    2 replies | 40 view(s)
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  • Kaodi's Avatar
    Today, 12:22 AM
    "By all that is holy," growls Urik as he grabs his morningstar in both hands and starts smashing the chest to bits. Jesus Christ, these first rolls... _: 1D20+3 = +3 = 4 1D20+3 = +3 = 7 1D20+3 = +3 = 6 1D20+3 = +3 = 15 1D20+3 = +3 = 7 1D20+3 = +3 = 4
    337 replies | 5683 view(s)
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  • Matrix Sorcica's Avatar
    Today, 12:11 AM
    I really like it, and really like the new design. Maybe specify it has max one reaction per enemyturn. I do think certain 'legendary' monsters could benefit from legendary actions, perhaps in conjunction with reactions? Otherwise, they may never opportunity attack, or cast spells etc as some of your monsters are wont to as legendary actions.
    299 replies | 26656 view(s)
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  • Quickleaf's Avatar
    Today, 12:10 AM
    Crampons overcome icy slopes in regular mountain travel, but if you're buffeted by strong winds or a dragon's wings/tail or struck by a boulder and start falling, you don't rely on crampons to stop your descent. Once you start falling/tumbling, you rely on three things to stop yourself: a rope/anchor system, an ice pick/axe, and your own physical maneuvering to press yourself flat and control...
    3 replies | 73 view(s)
    2 XP
  • Mad_Jack's Avatar
    Today, 12:09 AM
    They should put a life-sized bronze statue on the sidewalk in front of the Marvel Comics offices, just off to one side, of him dressed as the postman from his Fantastic Four cameo (with a mail bag full of comic books) just walking along delivering the mail, without a plaque or anything, just his name on his uniform's name tag... I think he'd get a kick out of that.
    6 replies | 304 view(s)
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  • FrogReaver's Avatar
    Today, 12:07 AM
    If you have a team with 4 or 5 PC's then stopping your attacks to be more defensive doesn't stop the enemies from being killed as the rest of your party can potentially attack and kill them. Simply not true. This also is untrue. You are not factoring in teammates. I'm not saying you should always dodge. But it definitely should have a much larger role than you envision.
    105 replies | 3306 view(s)
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  • GreenKarl's Avatar
    Today, 12:01 AM
    The Shadow missed the alien in front of him. While the alien did not seem to communicated in anything like a human would with a mouth, the shadowy hero got the distinctive impression that it was smirking at him! Silver Streak was staggering back from the last laser bolt but he steeled his will and shock off the worst of the effects and calling on all his reserves against blasted the last of the...
    313 replies | 4131 view(s)
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  • BOZ's Avatar
    Today, 12:00 AM
    BOZ replied to Carl Sargent
    This looks like an obit made by his family. Apparently he died a couple of months ago but the family had no contact with him, and since they are just finding out the memorial service will be next month. https://www.funeralzone.co.uk/obituaries/53734?fbclid=IwAR3gRyZ0I3VfnZZvYl-TtDZEO12zznW5chOQ7Gywi4H9p0czD7W1BZYTuw4
    2 replies | 181 view(s)
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  • Morrus's Avatar
    Yesterday, 11:56 PM
    Oh, I see! What we in the hobby like to call "dice"! :D
    4 replies | 110 view(s)
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  • Quickleaf's Avatar
    Yesterday, 11:47 PM
    I've heard there are calculators out there, but I don't use them. I have lots of experience converting & DMing, and I trust myself more than any calculators. I use the DMG page 274 guidelines as a starting point, but often compare to other monsters in the game, and prefer to playtest when possible. Like with most D&D design, one of the fundamental questions I ask myself when doing conversions...
    12 replies | 280 view(s)
    0 XP
  • Saelorn's Avatar
    Yesterday, 11:43 PM
    It usually stands for "Random Number Generator". If that's the case, then in this context, it might refer to the degree by which the randomness of the dice can make the game fall apart. D&D 5E was designed so that the randomness of the dice are unlikely to ruin anything, because characters have stats in a very small and predictable range, and no single die roll is going to kill anyone. Over...
    4 replies | 110 view(s)
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  • Azzy's Avatar
    Yesterday, 11:27 PM
    I made a pdf of the spell lists that includes the spells from the PFH, SCAG, & XGtE and printed it out. It doesn't include the subclass spell lists, though.
    36 replies | 1283 view(s)
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  • GreenKarl's Avatar
    Yesterday, 11:25 PM
    remember you get +1 item bonus to Fortitude saving throws for 1 hour against toxins, including diseases, poisons, and venoms from the earlier elixir :D every little bit helps.
    337 replies | 5683 view(s)
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  • Jenck's Avatar
    Yesterday, 11:25 PM
    I'm DM of a party that is heading to fight an Adult White Dragon next session and I think I shot myself in the foot... The dragon lives in a set of ice and stone caverns it created in a glacier on the side of a mountain. I've been developing this lair for a couple weeks, adding icy slopes and slippery areas in the twisting caverns. Additionally, a pack of Winter Wolves has taken up residence...
    3 replies | 73 view(s)
    0 XP
  • GreenKarl's Avatar
    Yesterday, 11:16 PM
    Well if I have time I can PM you basics and help you build one. The system is 5th edition D&D with a bunch of new stuff. Your background is also your race and/or culture. A very basic culture/class descriptions are... Bardings - from the rebuilt city of Dale, under Bard the Bowman. Beornings - under the leadership of Beorn, these Northman (and woman) where mountain-man and warriors who broke...
    56 replies | 1423 view(s)
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  • jolhoeft's Avatar
    Yesterday, 11:13 PM
    Hello, I've been gaming for many years. I mostly play a D20/Pathfinder derivative called Epic Path. A couple friends put it together, and as a frequent GM I appreciate how they worked out the monster scaling. Thanks, Jeff
    810 replies | 142607 view(s)
    0 XP
  • Shasarak's Avatar
    Yesterday, 11:10 PM
    I dont really get it, $50 US and then I still have to buy the book? I will just wait to see how this plays out I guess.
    4 replies | 110 view(s)
    0 XP
  • Uni-the-Unicorn!'s Avatar
    Yesterday, 11:09 PM
    Sorry! My general sense was that it was a flavor thing. That is how I recall discussing it. Dave is the DM, so maybe he looked at it a different way. Regardless, it is thing we want to do, I'm guessing Dave wants to explore the mechanical ramifications of that decision.
    70 replies | 1186 view(s)
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  • GreenKarl's Avatar
    Yesterday, 10:57 PM
    Ulfred swung and missed the spider facing him by his battle cry inspired Ursa, who, with a great roar, cut into the attercop before her causing to screech in pain. Heimdar dropped his sword and quick drew and ignited a torch. With a cry he tossed it into nearby webbing that quickly started to burn. Caranthir easily dodges away from the spider that was chasing him and moved behind Ulfred to lower...
    126 replies | 2239 view(s)
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  • Dausuul's Avatar
    Yesterday, 10:52 PM
    I think that danse macabre, from XGtE, is a better approach for PC necromancers than animate dead. The ability to quickly animate a bunch of corpses and use them as cannon fodder - while not being able to stack up hordes of them, due to the limited duration and concentration requirement - is much better suited to the adventuring wizard, while preserving the flavor of the necromancer. The main...
    72 replies | 267678 view(s)
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  • robus's Avatar
    Yesterday, 10:49 PM
    So more of an emulator then? :)
    118 replies | 3795 view(s)
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  • 5ekyu's Avatar
    Yesterday, 10:46 PM
    theme's, settings, flavors are one thing - but they are very distinct and different things from broken mechanics and the claim of broken BA that magic items and spells cause. can you give us some examples of things broken BA by magic but not other things would cause for your game that you yourself are trying to ban? or is this nothing to do with broken or mechanics and just a flavor thing...
    70 replies | 1186 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 10:46 PM
    Ah, the Parade of Horribles argument. I'm betting that when certain politicians use that rhetorical device you facepalm and wonder how their supporters can fall for that. Question: do you ever drive even slightly over the speed limit, and tell yourself it's ok because it's "just a mile or two". Well, by applying your argument a mile or two might be 3 miles, which might be 4 miles, etc. And...
    36 replies | 1283 view(s)
    1 XP
  • 77IM's Avatar
    Yesterday, 10:45 PM
    Don't think of it this way! If you find yourself thinking in these terms ("punish PCs" vs. "throw them a bone") here are two easy outs: 1) What would be the more interesting outcome? "Fun" can be hard to pin down but "interesting" is usually easier to recognize. Forcing the players to make a decision is usually interesting. Presenting the players with a mystery, tempting unknown (the Big Red...
    32 replies | 647 view(s)
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  • PaperMini's Avatar
    Yesterday, 10:39 PM
    http://www.PaperMini.com
    1 replies | 153 view(s)
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  • PaperMini's Avatar
    Yesterday, 10:35 PM
    An another miniature of "undead". The Vampires - Monster Manual 5e, page 295 http://www.PaperMini.com -"print&play" RPG resources
    4 replies | 274 view(s)
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  • MechaTarrasque's Avatar
    Yesterday, 10:34 PM
    Depends on what role I expect them to play. College of whisper bard (4 levels higher then when I expect the PC's to get into a fight ) has been pretty helpful, since I try to make it hard for the PC's to get into a straight up brawl with the king or queen. I think I went through a period early in 5e where every noble was a rakasha or vampire, but I burned out on that. In terms of power for...
    54 replies | 1670 view(s)
    0 XP
  • Dyson Logos's Avatar
    Yesterday, 10:27 PM
    This month’s map of Prince’s Harbour is set at the outlet of the Gnoll’s Ear River into the Prince’s Harbour itself off the Flindhome River. Land along the Gnoll’s Ear is rough and rocky, making it poor farmland in most cases except in small stretches where significant soil has built up. The Gnoll’s Ear has a bad reputation, a rough current, and a lot of rocks, so few homes are built along it...
    188 replies | 14032 view(s)
    0 XP
  • smbakeresq's Avatar
    Yesterday, 10:27 PM
    Its not a combat simulator, however properly run it simulates the flow of combat very well
    118 replies | 3795 view(s)
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  • Beefermatic's Avatar
    Yesterday, 10:26 PM
    Raagens tend to be Neutral but since there are Raagens made of positive and negative energy, or law and chaos, I usually make them based off of the element they are made of and the properties of that element. So fire might be chaotic or ice might be lawful but usually, yes, neutral.
    27 replies | 709 view(s)
    0 XP
  • LordEntrails's Avatar
    Yesterday, 10:26 PM
    Yep, time a day. Have a friend who used to live in SoCal and if she wanted to get to the office at 9am, she had to leave by 7:10am. But if she left at 6am she would get there by 6:45 at the latest. I was teaching a class near LAX once. Talking to the students (all from an aerospace company) they all told me if they left at 4pm, when the plant closed, it took them 45 minutes to get onto the...
    10 replies | 361 view(s)
    0 XP
  • Beefermatic's Avatar
    Yesterday, 10:24 PM
    Tiiiiiiimmmeee Raaaaaaaaaaaaaggggeeennsss.....ooooOOOooooOOOooo
    27 replies | 709 view(s)
    0 XP
  • clearstream's Avatar
    Yesterday, 10:22 PM
    Agreed, a half-elf also looks pretty good. Better, maybe, as half-elf stats are an ASI better than human. So although half-elf spends their feat at 4th on Prodigy, perhaps for the human that ASI is taxed away anyhow. And you get Darkvision. What's not to like?
    21 replies | 614 view(s)
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  • jmucchiello's Avatar
    Yesterday, 10:20 PM
    Actually.... On the first attempt, Hiromi gets a critical failure and a thin spine of metal shoots out and jabs her finger. She takes 1 piercing damage and if she fails a DC 15 fortitude save, poison damage plus gaining the drained 1 condition. (And that condition is nasty.) You have also learned that this lock is pretty good. It requires an annoying three DC 22 Thievery checks to pick. ...
    337 replies | 5683 view(s)
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  • Uni-the-Unicorn!'s Avatar
    Yesterday, 10:19 PM
    5ekyu I play in Dave's group. And I think he's not doing a good job of explaining the overall theme we are going for. The idea is that magic has a universal attunement (not to be confused with the game term). So if your magic is tuned to +3 enhancement, it can't then be tuned higher. Damn, this is hard to explain that I realized!
    70 replies | 1186 view(s)
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  • clearstream's Avatar
    Yesterday, 10:17 PM
    Shield + Defense style perhaps, +3 AC. Or Rage for Resistance. The party might want damage to fall on the Barbarian (if there is one) as healing put into them is doubled. An option for ranged characters is to carry a shield and one-handed weapon, ready to step in if needed. Mechanically, they could even stow their bow at the end of each of their turns, ready to make the switch.
    105 replies | 3306 view(s)
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  • smbakeresq's Avatar
    Yesterday, 10:17 PM
    What really stops attacks is killing or completely incapacitating the enemy. Anything that doesn't involve that increases potential damage to you. The thread is about melee vs range and mostly about martial pcs, their actions are better spent making all their attacks on the enemy to get their damage across. You are a melee PC (definition of the thread) so you need to get what you do...
    105 replies | 3306 view(s)
    0 XP
  • Scotley's Avatar
    Yesterday, 10:14 PM
    Thanks, not sure why I can't seem to get the mention right. Edited three times. I had and extra space in there the first time and it seems correcting the typo wasn't good enough.
    1350 replies | 84131 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 10:09 PM
    My here-ness is known.
    145 replies | 4519 view(s)
    0 XP
  • Beefermatic's Avatar
    Yesterday, 10:08 PM
    If you look at the quantum effect ability, coupled with inner eye, unerthly weapon specialization, etc, I've stated the exact format several times, my Hyperborean Soldier has it stated out for ease of access it magnifies base damage by 24x over for each hit, withh Transattack period and Trandtemporal and other superpositioning powers the math is easy to understand. Sorry Apep, I tend to work off...
    7 replies | 1256 view(s)
    0 XP
  • Neurotic's Avatar
    Yesterday, 10:06 PM
    Maidhc O Casain? (re)Join us?
    1350 replies | 84131 view(s)
    0 XP
  • Beefermatic's Avatar
    83 replies | 10304 view(s)
    0 XP
  • Scotley's Avatar
    Yesterday, 10:01 PM
    OOC: Looks like we are waiting on Fatoon and 'Keva. Lou?Maidhc O Casain? Still with us?
    1350 replies | 84131 view(s)
    0 XP
  • SatanasOz's Avatar
    Yesterday, 09:58 PM
    Charisma would also fit, due to the whole "force of personality" concept behind the attribute. They resist by sheer gall. Would make it tons easier for the PC in my particular game, though. The affected casters are a bard and a warlock. That is why I went for con - the attribute also linked to concentration saves. Hmm, tough one. I might go for DC 10 cha saves then. The effect is a clue to the...
    12 replies | 280 view(s)
    0 XP
  • Scotley's Avatar
    Yesterday, 09:53 PM
    Phar smiles at his companion. It is good to see you smile my friend. We feared for you. Phar takes a moment to share what news he has. He speaks diplomatically, not wanted to distress his still viably ill friend with the sadder parts of his tale.
    1012 replies | 68233 view(s)
    1 XP
  • Tormyr's Avatar
    Yesterday, 09:53 PM
    I have an Excel spreadsheet in the downloads section that I use for all my creature creation. http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1189
    12 replies | 280 view(s)
    1 XP
  • megamania's Avatar
    Yesterday, 09:53 PM
    SHADOW WAR SEGMENT 010 “DOCK ISSUES” 11/10/18 DRAVAGO 7, 1003 11th BELL, SHARN Tabask keeps looking nonchalantly over his shoulder as the three wait for the magic lift from the base of the city of Sharn to the docks below. Xar and his animal companion also look about for the city watch but sees no one. Dorque stands there like a statue. Once every so often he spots a fleck of blood...
    13 replies | 349 view(s)
    0 XP
  • Nightbeat84's Avatar
    Yesterday, 09:52 PM
    The stuff that has no time limit is permenant. Yes your right the death should be on 13 that makes sense and the reason it's there is there's high risk with high reward is the point. The staff is supposed to be chaotic I nature. The name is from elder scrolls the daedric prince of madness sheogorath made it.
    2 replies | 59 view(s)
    0 XP
  • dave2008's Avatar
    Yesterday, 09:51 PM
    First I am speaking about experience of playing D&D with my group 1st, D&D second, and 5e D&D last. If I only have 5 years of experience with 66% of the 5e classes I still deem that as experienced. If you do not, fine my group is not experienced. I believe a stated this is a proposal. Something we are considering (we as a group, not just me). So what we are looking at is adding +...
    70 replies | 1186 view(s)
    0 XP
  • Scotley's Avatar
    Yesterday, 09:48 PM
    Been a bit crazy with work, should have a post up shortly.
    470 replies | 19566 view(s)
    1 XP
  • Scotley's Avatar
    Yesterday, 09:46 PM
    Sorry, work kinda side tracked me for a few days. Post coming soon!
    1315 replies | 75550 view(s)
    0 XP
  • SatanasOz's Avatar
    Yesterday, 09:45 PM
    Thanks heaps for that already. Sounds good then. I think i might tune down Kithguard Marran a little bit then - maybe 8HD and bring the main weapon attack in line with the ranged to a +7 (ignoring the magic weapon). I see the proficiency in all saves adds a lot to the defensive CR calculation, but I am not quite sure how else to simulate or convert the Gal-Ralan item from 3.5 (bracers giving...
    12 replies | 280 view(s)
    0 XP
  • Umbran's Avatar
    Yesterday, 09:40 PM
    But it isn't his move. His move only happens on his own turn, and it is the cube's turn.
    32 replies | 647 view(s)
    2 XP
  • Tormyr's Avatar
    Yesterday, 09:39 PM
    It isn't really CR related, but I feal like Weave Drain should be a Charisma saving throw. What is CR related is that monster abilities that trigger a saving throw usually set the DC to an ability score modifier + Prof + 8 (in certain extreme cases double proficiency). The Shadowslain's most relevant ability seems to be Charisma, that would make the DC for Weave Drain 8 + 2 - 2 = 8, which...
    12 replies | 280 view(s)
    1 XP
  • Satyrn's Avatar
    Yesterday, 09:38 PM
    Is this permanent? This should be #13 on the list. (I mean, it shouldn't be in the list at all if you want your players to want to use this item, but if it's gonna be on the list, it should be unlucky 13.)
    2 replies | 59 view(s)
    0 XP
  • Stormdale's Avatar
    Yesterday, 09:34 PM
    Yep, its called being the DM, not wanting to you know, decide stuff then maybe stick to the other side of the table. I'd be punishing players for a 10 x 10 formation anyway, they are too exposed to damage from various traps etc, at least a 5ft gap between each row. A couple of templates and they'll soon learn to put a 5 ft gap when appropriate between their rows- Napoleonic style orderly ranks...
    32 replies | 647 view(s)
    1 XP
  • dave2008's Avatar
    Yesterday, 09:32 PM
    If a class feature is magic it would be affected. If the feature is described as magical specifically or it is (and here is the issue) easily , and universally (by our group) inferred to be magical. I have come to realize that a lot of issues people have with this concept are because you (general - not you specifically) are worried about how anyone would view the rule change with respect to all...
    70 replies | 1186 view(s)
    0 XP
  • Quickleaf's Avatar
    Yesterday, 09:24 PM
    SatanasOz Shadowslain Lizardfolk Defensive CR = 1/2 effective HP = 27 + 15 from Weave Drain (which is like Regeneration 5) = 42 AC 15 Offensive CR = 2 DPR 10
    12 replies | 280 view(s)
    0 XP
  • gargoyleking's Avatar
    Yesterday, 09:19 PM
    It's a thought. I don't have the supplements yet though. Might take a bit to get them in.
    56 replies | 1423 view(s)
    0 XP
  • Kwargrow's Avatar
    Yesterday, 09:18 PM
    The River Crew discuss their options and decide to look for the people they saw in the hills. They decide to leave their boat where they can easily find it and head out on foot, trusting their skills to deal with any threats. Nalvis says, "It will be fun to meet new people and learn about them. Perhaps we can include them in the river trade system." Mekric adds, "We should be sure to...
    137 replies | 2935 view(s)
    0 XP
  • jonesy's Avatar
    Yesterday, 09:10 PM
    Conan posted (re-posted?) this yesterday:
    6 replies | 304 view(s)
    0 XP
  • Saelorn's Avatar
    Yesterday, 09:09 PM
    Abstraction is a matter of degrees, and D&D has always been somewhere in the middle of the pack, being more simulationist than (for example) Everway but more abstract than (for example) GURPS. Prior to 4E, the rules supported a wide range of interpretations, and you were perfectly justified whether or not you wanted to say that a successful attack roll necessarily correlated to a physical impact...
    118 replies | 3795 view(s)
    0 XP
  • cbwjm's Avatar
    Yesterday, 09:08 PM
    True that. As soon as I posted that I thought that they could also use the rules for the silt skimmers in Darksun. Air, water, silt, space. Different environments through which ships can sail.
    69 replies | 1319 view(s)
    1 XP
  • GreenKarl's Avatar
    Yesterday, 09:07 PM
    Maybe... it would have to be after this battle... maybe in the Mirkwood as they make their way on their first adventure. You can see what everyone is playing and go from there if you want.
    56 replies | 1423 view(s)
    0 XP
  • TaranTheWanderer's Avatar
    Yesterday, 09:05 PM
    Yes, but this is why I followed up with offering the Half-Elf, Prodigy route. Between spells and the extra skills from race and feats, the wizard will have more than enough skills and tools to do what he needs. Layered with all those spells, it's a pretty good mix.
    21 replies | 614 view(s)
    0 XP
  • Nightbeat84's Avatar
    Yesterday, 09:05 PM
    WabbbajackRoll chart If the user of the weaponhas no spell casting the spell save DC is 14 the spell attack bonusis +5 Heal 6d8 to every creature withing 50ft Your speed becomes 10ft All creatures vomit
    2 replies | 59 view(s)
    0 XP
  • Ed Laprade's Avatar
    Yesterday, 09:04 PM
    Elemental Command 15 Feather Falling 19 Free Action 21 Invisibility 21 Shooting Stars 21 Spell Storing 23 +1 = 24 Spell Turning 23 Telekinesis 23 -2 = 21
    299 replies | 3815 view(s)
    0 XP
  • Eltab's Avatar
    Yesterday, 09:02 PM
    A scene from the Thor Compendium comes to mind: The last Viking has died in combat (guarding Thor's back, and incidentally setting up so Thor can administer the killing blow upon their foe). As a thunderstorm builds, Thor creates a funeral pyre and ignites it with a thunderbolt. Barely visible through the pouring rain, a woman riding a winged horse swoops over the pyre then away, and the...
    295 replies | 18213 view(s)
    0 XP
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