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  • iserith's Avatar
    Today, 03:20 AM
    The assumption stated was narrowly defined and not exclusive or exhaustive. You may also note that I did not refer in any way to the type of challenge at which a player might want to "win." A player may wish to achieve success in all three pillars, not just combat. I also did not assert that "you can only present flaws in ways that don't negatively impact combat." I only said that you can do it,...
    47 replies | 726 view(s)
    0 XP
  • Arilyn's Avatar
    Today, 03:20 AM
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.
    462 replies | 9761 view(s)
    0 XP
  • Nevvur's Avatar
    Today, 03:19 AM
    Bheur Hag 1 - 2 = dead because I've never killed something in one of these threads before, and I just had to. Blink Dog 25 Boggle 17 Dryad 27 Green Hag 16 Korred 21 Meenlock 17 Pixie 23 + 1 = 24 Just adorable. Satyr 22 Sprite 24
    222 replies | 3636 view(s)
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  • StormbringerAUS's Avatar
    Today, 03:16 AM
    Bheur Hag 1 Blink Dog 25 Boggle 17 Dryad 26 + 1 = 27 Trees are good Green Hag 16 Korred 21 Meenlock 17 Pixie 25 - 2 = 23These have annoyed my characters way too many times. Satyr 22 Sprite 24
    222 replies | 3636 view(s)
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  • Tellerian Hawke's Avatar
    Today, 03:15 AM
    What I do is create a LINE chat (LINE is a chat app, sort of like Facebook Messenger, but much cleaner, and more stable) for my campaign; it's all OOC stuff. People can look at it on their cell phones. And I just make polite comments, such as, "Still waiting for Respen to respond. Once he does, I will post the treasure list from the last encounter." or maybe something like: "Just made a new post!...
    113 replies | 1737 view(s)
    0 XP
  • hero4hire's Avatar
    Today, 03:13 AM
    Ooc Athletics : 1D20+6 = +6 = 17
    362 replies | 7611 view(s)
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  • Binder Fred's Avatar
    Today, 03:13 AM
    Hey GK, since he's a go-ganger "Criminal", can he change his tool proficiency to Repair Kit (for yee old monster hog)? By the way, I figure his low INT is based on his utter lack of formal schooling rather than a lack of intelligence as such. Mentor spirit bonus c: "Reduce MP cost to 1"; I'm guessing this should say "by 1" instead (or else: "Mentor Spirit booyah!" :) )? The damage for...
    75 replies | 977 view(s)
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  • EthanSental's Avatar
    Today, 03:05 AM
    Thank you for the detailed response...very much appreciated.
    31 replies | 1747 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 03:03 AM
    Right, the boon system IS a magic item construction system as well. You complete an adventure to find the mystic ingredients/unknown ritual/master smith/whatever and the reward is your new item!
    45 replies | 1154 view(s)
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  • Binder Fred's Avatar
    Today, 03:01 AM
    Placeholder to work online Ntensity ("The problem with having friends is... They won't ever let you forget you've been young once.") 3rd level Troll Magic User (Spark Shaman) Background: Go-ganger (criminal) Real Name: , Age: , Sex: Male Languages: English, one other Karma 6/6 (1d4+1 to a 1d20 roll. Standard = recover 1d4/L MP) Init +0
    75 replies | 977 view(s)
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  • Tellerian Hawke's Avatar
    Today, 03:01 AM
    Lady Abigail smiles, "That's quite a bit of gold for an individual to part with, just as a token of loyalty. You must prize your word of honor quite highly; that's a good thing, where I come from. People like you are exactly the kind of agents that I like to recruit. The longer you serve me, the more glad you shall be with your decision. You shall help me stop the spread of darkness in this...
    45 replies | 1421 view(s)
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  • jmucchiello's Avatar
    Today, 02:57 AM
    I just don't know what to do with people who are active elsewhere on ENWorld but let days pass during combat in my game. I don't want to pester people to take their turns. But it bogs the game down.
    113 replies | 1737 view(s)
    1 XP
  • neogod22's Avatar
    Today, 02:56 AM
    I was going to say the same thing about wish except for, if the effect can only be ended with a Wish, such as the very few soul destroying things in the game (like going into the negative plane or being consumed by an artifact). Those automatically causes the weakness effect
    3 replies | 75 view(s)
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  • Ath-kethin's Avatar
    Today, 02:54 AM
    I use the morale rules in the DMG. I don't like it as much as I liked the Morale rules in 2e (which is where I started), but I like it better than an "everything fights to the death" approach. I mean, people argue on here about how it's unrealistic for hippo-people to have grenades, but never about how unrealistic it is that nothing ever poops itself, drops its weapons, and begs for mercy?...
    21 replies | 396 view(s)
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  • 5ekyu's Avatar
    Today, 02:50 AM
    more and more i come to the conclusion that the meaning of metagame is "whatever i need it to be to fusss about something i dislike." i am so very very glad that my experience at the table has so infinitely small if ever mentions of "metagame" compared to the frequency with which it blazes across forums.
    462 replies | 9761 view(s)
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  • jmucchiello's Avatar
    Today, 02:48 AM
    EarlyBird prefers the run them all at once method. :)
    113 replies | 1737 view(s)
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  • 5ekyu's Avatar
    Today, 02:46 AM
    not sure what the quibble is? "During the round that follows enemies appear down below and my ready shot goes off." But hey...
    143 replies | 3275 view(s)
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  • Ovinomancer's Avatar
    Today, 02:45 AM
    I see that you couldn't be bothered to read what I posted, as I made that exact observation that you're telling me I didn't do above. In the original post, all I said is that the poster was confusing abstractions with meta, which they did -- hitpoints are an abstraction but they aren't meta. The complaints made were about the abstract nature of hitpoints and didn't have any meta features. ...
    462 replies | 9761 view(s)
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  • 5ekyu's Avatar
    Today, 02:42 AM
    Agree and also, it points to a specific sets of values as far as what is important - basically sounding like "all that role play stuff is fine as long as it doesn't get in the way of combat" which is a more common than not perspective in some games/gamers. As i have said, as GM i might have suggested to her to take a disad on init roll for hesitation but i would have no problem if she stuck...
    47 replies | 726 view(s)
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  • MoonSong's Avatar
    Today, 02:36 AM
    Sorry for being pedantic but the English teacher in me can't help it, it should be: Each has its own great parts, its own flaws and foibles, and its own missed opportunities. (D&D editions aren't people)
    163 replies | 3818 view(s)
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  • Tellerian Hawke's Avatar
    Today, 02:35 AM
    Nel scoffs, "I won't be going with you guys, in any case; I have to stay with my widdle babies. But if there's one thing you can count on, it's this: if my sister says that she will help you against the Giants, then she will. It wouldn't surprise me to see her send a golem or two into the Steading. So give her what she wants. When she's happy, you'll be happy, too. Trust me on that. You don't...
    45 replies | 1421 view(s)
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  • 5ekyu's Avatar
    Today, 02:34 AM
    How is this a strawman in this case. I am pretty sure statements that choosing not to fight or to runaway are the players choice, choices to go in and attack are the players choice but explicitly choices to run in and make attacks at a disadvantage are not... do i need to go dig out quotes? "But the other question is whether a player can determine the actual crunch and rules to apply to a...
    47 replies | 726 view(s)
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  • MechaPilot's Avatar
    Today, 02:33 AM
    "What happened to morale?" Mine has been gone for many years now. I assumed that was how the world works.
    21 replies | 396 view(s)
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  • toucanbuzz's Avatar
    Today, 02:32 AM
    Totally legit points and ties into Tony Vargus about "down and dying" only being faked. So how about this: The 3.5 feat Diehard was optional use. So maybe Staggered should be too. At 0 hit points, the player has taken a real wound. Whether he can take more is questionable. So let's say the character can summon his reserves and keep fighting, becoming Staggered, or he can slump into...
    8 replies | 165 view(s)
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  • AbdulAlhazred's Avatar
    Today, 02:29 AM
    Well, the context is a pretty story now kind of a game, so the players SHOULD be doing stuff that is engaging their avowed interests. I mean, the GM could be a stinker and try to foist stuff on them, but its an odd kind of way to burden players, giving their PCs more levels! At least the way I play, the players decide something like "we'll take on a quest to climb the mountain in order to acquire...
    45 replies | 1154 view(s)
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  • MechaPilot's Avatar
    Today, 02:26 AM
    I've seen more of the edition wars than I care to have seen. I've always tried to stay objective when edition war stuff comes up, because I've played and greatly enjoyed every edition of D&D from BECMI to 5e. Each has their own great parts, their own flaws and foibles, and their own missed opportunities. I've also tried my best to stay out of edition war discussions when they come up, because...
    163 replies | 3818 view(s)
    1 XP
  • Nytmare's Avatar
    Today, 02:11 AM
    Goalposts and Strawmen: A Play in Three Acts Caliburn: It is a fact that a game without dice is a game where you only get to choose 100% success or 100% failure. Me: I just played in a game with no dice where you get to choose something between success and a little bit of failure, all the way to failure, but with a little bit of success. Caliburn: Yeah, but you can't possibly have found...
    161 replies | 5020 view(s)
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  • Kor's Avatar
    Today, 02:09 AM
    Here's the costs of the pieces for the wardrobe system: PAX Frames (2) = $180 https://www.ikea.com/us/en/catalog/products/S59895257/ PAX Sliding Doors (79 inches high) = $179 https://www.ikea.com/us/en/catalog/products/50391138/#/90391136 PAX Trays = $30 each https://www.ikea.com/us/en/catalog/products/70246386/ I only buy PAX stuff during Ikea's "PAX Days" sales event, which seems to...
    31 replies | 1747 view(s)
    1 XP
  • smbakeresq's Avatar
    Today, 02:09 AM
    I backed the same thing. I used and still own his Fields of Blood system and it is excellent for kingdom management and mass combat. Morale and command are much more important in those situations.
    21 replies | 396 view(s)
    0 XP
  • Lazybones's Avatar
    Today, 01:51 AM
    Chapter 181 Night in the Reserve was almost pure black. The forest was not quite still, as the breeze rustled the canopy high above and the soft sounds of nocturnal creatures provided a steady background noise. But in the camp, everything was quiet. The fire had burned low, the glowing embers barely bright enough to reveal the outlines of the sleeping travelers wrapped tightly in their...
    241 replies | 30302 view(s)
    0 XP
  • cmad1977's Avatar
    Today, 01:50 AM
    Don’t need morale rules really. Foes will run/surrender/fight to the death based upon who/what they are and what they want.
    21 replies | 396 view(s)
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  • KahlessNestor's Avatar
    Today, 01:49 AM
    I think that is where we were. Jumped out of the giant killer robot.
    1002 replies | 51280 view(s)
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  • Greenstone.Walker's Avatar
    Today, 01:49 AM
    That's a good point. My first thought was that fighting with only one weapon gives you a free hand for throwing captrops or drinking potions or casting spells and so on, but the "free object interaction" rules mean that a free hand isn't really used. What would be the impact of limiting the free object interaction? At the moment you can pull shenanigans like dropping your weapon, drinking a...
    21 replies | 601 view(s)
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  • Bacon Bits's Avatar
    Today, 01:42 AM
    Yeah, that seems perfectly fine. Personally, I would rule that even an effect which says, "This effect can only be ended by a Wish spell," is automatically not stressful. My group all thought they nerfed Wish pretty severely, though, so the few times I've seen it cast the DM judged whether or not the effect was stressful based on the scope of the Wish rather than whether or not it...
    3 replies | 75 view(s)
    3 XP
  • chaochou's Avatar
    Today, 01:38 AM
    No it's not. You accused someone of confusing meta with abstract. If all things are abstract then this is a worthless observation. The correct observation would be 'All things are abstract. There are subsets of abstract which are meta and not meta.' But you didn't. You drew a distinction between meta and abstract and then proceeded from that distinction to make your wholly unsupported...
    462 replies | 9761 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 01:37 AM
    I forget exactly where we left off. Hadn't we just dealt with the big robot? And we were just regrouping. I'm up for anything. I hope we're all still around.
    1002 replies | 51280 view(s)
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  • Kobold Boots's Avatar
    Today, 01:36 AM
    Thanks for your consideration and no worries. I'm familiar with all of those systems. Most that have detailed combat get bastardized by the table due to the default results not being the exact level of detail that satisfies those who aren't happy with D&D abstraction level. For me, I've always seen fighting as the constant balance between fatigue, position and actual physical injury. The...
    462 replies | 9761 view(s)
    0 XP
  • Bacon Bits's Avatar
    Today, 01:32 AM
    IMX, not many people used morale in AD&D, and one of the common complaints was that DMs that did use it would use it to be rather mean to the PCs. This was, after all, before DM vs PC mentality was challenged and dispelled by 3e and 4e, and a lot of groups played the game in adversarial ways that resulted in not a lot of fun. That is, use it to deny treasure and XP to the PCs, or use it to...
    21 replies | 396 view(s)
    1 XP
  • Emerikol's Avatar
    Today, 01:32 AM
    Couldn't agree more. Couldn't disagree more. It's definitely a DM's book though and for people who are really into world building. Both those are me in spades.
    92 replies | 13614 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:29 AM
    It's like there are two factions. The ones that can't and the ones who can. There are a lot who can't though so all this stuff helps those people.
    92 replies | 13614 view(s)
    0 XP
  • Lanefan's Avatar
    Today, 01:20 AM
    Spitballin' here, but could some of the death-spiral concerns (not all, as death spirals can be very suspenseful and tension-filled when they work right) be mitigated by having Harm work like this: 1. Someone gets hit by something hard enough to potentially inflict Harm (of whatever level except the death level) 2. The victim gets a save - success means no Harm done, stop here; failure means...
    462 replies | 9761 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:18 AM
    I believe in these director stance games, Caliburn, there is never any suspense per se but there is anticipation of what the other players will do. This is akin to writing a novel where one person writes to a point and then stops mid sentence and another person starts writing. The story goes around the room from player to player. Obviously in an rpg, they've got it down where all the players...
    161 replies | 5020 view(s)
    0 XP
  • KahlessNestor's Avatar
    Today, 01:12 AM
    I am out for the rest of the week at my grandfather's funeral. I will be back next week to play catch up.
    106 replies | 1969 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:10 AM
    Your entire line of argument is pretty worthless. These things are different and they matter. So if all you want to do is act obnoxious and claim everything is the same then move along. ditto to my above comment. No. Mr. Pronouncement from on high. It's not out of the way and you've proven nothing. You spouting something isn't proof. You've not offered arguments. You offered...
    462 replies | 9761 view(s)
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  • chaochou's Avatar
    Today, 01:05 AM
    Apologies, I misread your question, or its intent, or both. There certainly isn't a system that I'm aware of that captures all the things I described. But there are certainly systems that have a more convincing model than attrite to zero. Runequest and Rolemaster are good traditional examples of good sim systems. Runequest has hit locations with individual armour and hit points that can...
    462 replies | 9761 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:04 AM
    Huh. So worthless it's worth three posts from you? Interesting. Your actual argument here is a strawman. The statement I was responding to about the difference between an abstraction and meta was listing problems with hitpoints that were all part and parcel of being an abstraction and not those associated with being meta. Hence my statement that there was confusion there between...
    462 replies | 9761 view(s)
    1 XP
  • Laurefindel's Avatar
    Today, 01:00 AM
    I partially agree, but the "defense" option in D&D is already covered by the shield. TWF could be made into a active defense mechanics, but that would quickly become cumbersome in play. Mechanically speaking, there is a niche for an extra attack that TWF can fill. I've considered turning TWF into either a riposte mechanics (Enemy attack misses: you successfully parried the enemy's blow,...
    21 replies | 601 view(s)
    0 XP
  • Jester David's Avatar
    Today, 12:59 AM
    This assumes that there is only one way to “win”. Not everyone prioritized winning at combat. Or that not doing making the best tactical decision “hurts” the rest of the party. Saying that you can only present flaws in ways that don’t negatively impact combat reeks of badwrongfun.
    47 replies | 726 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 12:54 AM
    Yes, that's perfectly within the rules. The reason it lists Wish as being able to cure Feeblemind, is because Wish can duplicate Heal. That isn't a stressful use of Wish.
    3 replies | 75 view(s)
    0 XP
  • jgsugden's Avatar
    Today, 12:54 AM
    Have it. Don't use it. I have it and vampiric touch and had the idea of a little drain and spread the wealth. I either don't want to spend the slots, or feel nervous about giving up the HPs.
    1 replies | 89 view(s)
    0 XP
  • Gaxkang's Avatar
    Today, 12:54 AM
    I agree with this, but I don't think it makes the system unworkable. I think if the exhaustion mechanic is removed and vitality points are left in, it functions fine. BUT in the instance the op wants to keep exhaustion in, I think a good counterbalance is to add some kind of rule for ranged attackers that make them less reliable than melee characters. Perhaps a natural 1, hit a random target,...
    8 replies | 165 view(s)
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  • Blue's Avatar
    Today, 12:47 AM
    Projected Impact at my table: "I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine. "But now I have disadvantage on attacks, plus...
    8 replies | 165 view(s)
    0 XP
  • jonathonhawke's Avatar
    Today, 12:46 AM
    Advantage if Hearing or Smell:
    59 replies | 991 view(s)
    0 XP
  • Avatar Magus's Avatar
    Today, 12:45 AM
    Hello. My companions and I have a doubt. We know that the caster of a Wish spell suffer a stress (described on the spell) for any effect except duplicating spells. A feeblemind spell can be ended with greater restoration, heal or wish. Can I use a Wish spell to duplicate greater restoration ou heal and avoid the Wish spell stress? In other words, can the duplicated spell be treated as the...
    3 replies | 75 view(s)
    0 XP
  • robus's Avatar
    Today, 12:39 AM
    A bit of a strawman perhaps? :) any rule can described stupidly if you try!
    47 replies | 726 view(s)
    0 XP
  • Hawk Diesel's Avatar
    Today, 12:36 AM
    Bheur Hag 1 Blink Dog 25 Boggle 17 Dryad 26 Green Hag 18-2 = 16 Korred 21 Meenlock 16+1 = 17 Pixie 25 Satyr 22 Sprite 24
    222 replies | 3636 view(s)
    0 XP
  • Apepsnake's Avatar
    Today, 12:20 AM
    hey I have no idea what to make what you guys want (WYW)
    158 replies | 3700 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 12:20 AM
    Most of my experience with combat comes from watching movies, so that's what seems realistic to me. If you hit someone with a bat, then they can keep fighting back until they're unconscious. Pain, shock, and fractures don't seem to matter much during the fight. From what I've seen of professional boxing, they do become a bit less precise over the course of a match, but not necessarily to the...
    462 replies | 9761 view(s)
    0 XP
  • EarlyBird's Avatar
    Today, 12:18 AM
    Hmmm that is a random encounter.... Go ahead everyone and add a Perception check into the rolls you need to make.
    59 replies | 991 view(s)
    0 XP
  • chaochou's Avatar
    Today, 12:09 AM
    Not really. You said that hitpoints are abstract. Which is a pretty worthless statement. Stats, classes, armour class, spell slots, hit points, fate points, stress levels, moves, aspects - they're all abstract. RPG mechanics used for resolution purposes are always abstract. Since all game mechanics used for resolution are abstract, it follows that your argument ('You're confusing abstract with...
    462 replies | 9761 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 12:07 AM
    When I play a over the board wargame, I move a counter into a hex and attack an enemy counter. When that battle is over one side retreats. Nothing else is measurable about the state of the counter. I can in special circumstances with enough counters destroy that counter that I attack. It's an abstraction. And it's not that bad of an abstraction. In a super heroic fantasy game, (it sounds...
    462 replies | 9761 view(s)
    0 XP
  • Arial Black's Avatar
    Today, 12:01 AM
    Yeah, playing him is enormous fun! There is much more to him than game stats, but as a recommendation for how to get the most from armour of agathys then the specifics about the rest of my PC are not relevant. It just needs to be said that the guy plays like a melee fighter. He has no damaging cantrips; he's got actual weapons if he wants to damage at range. But if the baddies are shooting...
    22 replies | 578 view(s)
    0 XP
  • jonathonhawke's Avatar
    Today, 12:00 AM
    Changed it to 2/+0.
    75 replies | 977 view(s)
    0 XP
  • Emerikol's Avatar
    Yesterday, 11:59 PM
    Most of the times in these discussions my use of the term magic comprises any special force that a skeptical rationalist in this world would not believe exists. So Psionics, Ki, Mutations, etc... are all forms of "magic" for the discussion. Magic is changes to the universes ruleset. I think we are splitting on agency vs perception. Obviously unless you have VR glasses from 2150, you aren't...
    462 replies | 9761 view(s)
    0 XP
  • Dausuul's Avatar
    Yesterday, 11:57 PM
    First off, kudos for a) explaining the issues you're trying to solve and b) avoiding the common problems associated with wound/vitality systems. (If I had a nickel for every time I've tried to explain to somebody that allowing crits to go "straight to meat" defeats the whole purpose of such a system...) I especially like how the staggered effect cripples your offensive power, but doesn't degrade...
    8 replies | 165 view(s)
    0 XP
  • Arial Black's Avatar
    Yesterday, 11:52 PM
    If you don't want to be bothered by edge cases, then follow the actual rules! In this case, the actual rules are easy, because the things that end the spell early on not based on mere opinion (such as what an individual DM 'feels' should happen, or how that DM would've written the spell if they had designed the game), but on fact. The facts are:- * make an attack (defined in the rules...
    24 replies | 821 view(s)
    0 XP
  • jonathonhawke's Avatar
    Yesterday, 11:51 PM
    Evervan dashes after the Giant, overtaking him easily. Speed 50' with Dash action give move of 100'. Bonus action: Expend a level 2 spell slot to regain hit points. Dashing round 1/5 As Dire Wolf: Init: +7 AC 14 HP 36/37 Speed 50 ft.
    59 replies | 991 view(s)
    0 XP
  • Shasarak's Avatar
    Yesterday, 11:51 PM
    I only have 1d6 Hps and the baseball bat is going to do 1d6+Str damage to me, so why would I want them to have even one swing at me?
    462 replies | 9761 view(s)
    0 XP
  • GreenKarl's Avatar
    Yesterday, 11:45 PM
    I might need to think about that a bit more though... or maybe we will just see how it works out...
    75 replies | 977 view(s)
    0 XP
  • Caliburn101's Avatar
    Yesterday, 11:44 PM
    So you don't agree with them, or me, or the vast numbers who play dice-based games because diceless choice games lack suspense, as the end is never really in doubt as the players choose, and of course every player who chooses can NEVER fail to know in advance what is going to happen. A players turn is their main chance to act, or influence, to move, etc. Knowing everything that is going to...
    161 replies | 5020 view(s)
    0 XP
  • GreenKarl's Avatar
    Yesterday, 11:44 PM
    Ah I see... yes the bonus behind the slash is an extra bonus vs. Ballistic only damage. Certain weapon features and ammo types can either ignore Ballistic Hardness (but not the normal hardness) or even double it. So 2/+2 means 4 points of armor verse Ballistic damage.
    75 replies | 977 view(s)
    0 XP
  • Zeromaru X's Avatar
    Yesterday, 11:43 PM
    Just here to say that this is my version of choice for this adventure path. I've played the original one as well, and I can notice all the work you have to do with this. I'm planning of replaying what I call "The Orcus Adventure Path", and I'm going to use this version along with a few ideas from the novels. If I can desing that fight you couldn't, I let you know.
    12 replies | 4749 view(s)
    0 XP
  • Caliban's Avatar
    Yesterday, 11:41 PM
    Yes, the "Infernal Rager" is one variant of the tank-lock I haven't done yet, but I've been meaning too. Maybe soon. :)
    22 replies | 578 view(s)
    0 XP
  • Gaxkang's Avatar
    Yesterday, 11:38 PM
    How about when you are reduced to 0 hit points you make a con save DC 10 or half of the damage of the attack that brought you to 0. If you succeed, the above proceeds as normal, if you fail you are brought unconscious and dying, losing 1 vitality point every round until healed or stabilized.
    8 replies | 165 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 11:38 PM
    By the way, unless I missed something MechaPilot never said "I leap across the chasm to the extent of my remaining movement". The statement was While working on some homebrew material I was confronted with the question of what to do when a character or monster jumps and the distance they can jump is longer than their remaining movement. I interpret those as two completely different...
    143 replies | 3275 view(s)
    0 XP
  • Kobold Boots's Avatar
    Yesterday, 11:30 PM
    I fall into a few categories that are semi-relevant. - Former SCA Heavy List (Go Weresheep!) - Martial artist - Tech guy that's good with numbers So I can tell you with some experience that games that heavily model combat to take into account such events tend to cater to a certain demograph who love that kind of stuff or take longer to run or at the least take a lot interest in accounting...
    462 replies | 9761 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 11:26 PM
    No special meaning, I just thought it would be fairly clear: if I want to say whether a class in a certain ed was using magic or not, how that ed defines "magic" would have to be considered. Whether that conflicted with 'magic' relative to another ed... well, only psionics has really varied much in that regard, from explicitly magic, to explicitly not, to DM's choice.... so were it not for the...
    163 replies | 3818 view(s)
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  • jonathonhawke's Avatar
    Yesterday, 11:25 PM
    Since it doesn't say different, I assumed that Mystical Armor protects against Ballistic just as much as anything else. Or is the second number supposed to show a higher hardness against Ballistic? In other words, does 2/+2 mean a) 2 Hardness against melee etc. and 2 Hardness against Ballistic, or b) 2 Hardness against melee etc. and 4 Hardness against Ballistic?
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  • Kobold Boots's Avatar
    Yesterday, 11:25 PM
    That's a fair but illogical assessment on your part considering my head is in the sand on a completely different topic than the one I asked you to elaborate on. Therefore I will assess that you have nothing of worth to contribute other than a poor attitude on the subject at hand and are simply venting. Be well, KB
    462 replies | 9761 view(s)
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  • Binder Fred's Avatar
    Yesterday, 11:24 PM
    Fantastic. Working on him as we speak!
    75 replies | 977 view(s)
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  • chaochou's Avatar
    Yesterday, 11:22 PM
    And how does being 'messed up' translate into D&Ds hit points? Well, let's see now: No pain, no shock, no keeling over winded, no fractures or breaks or sprains, punctures, no internal bleeding, no external bleeding, no concussion, no muscles tears or ligament damage, no fatigue, or loss of strength or balance, no change in perception. Get someone to smash you around with a baseball bat...
    462 replies | 9761 view(s)
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  • Oofta's Avatar
    Yesterday, 11:18 PM
    I have never heard anyone ever use that phrase. I intuited the meaning, I was just curious if it was a legal term or commonly used phrase on different message boards.
    163 replies | 3818 view(s)
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  • akr71's Avatar
    Yesterday, 11:18 PM
    Bheur Hag 1 Blink Dog 25 Boggle 17 Dryad 26 Green Hag 18 Korred 21 Meenlock 16 Pixie 25 Satyr 22 Sprite 24
    222 replies | 3636 view(s)
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  • Oofta's Avatar
    Yesterday, 11:12 PM
    Just a quibble, but the readied action would only allow a single attack, not multiple but otherwise yes. Sounds kind of epic actually. I can see somebody could abuse it if they have magically enhanced jumping, but not more than someone who could fly. I don't generally allow people to commit to anything for their next round, but there are exceptions to most rules.
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  • Tony Vargas's Avatar
    Yesterday, 11:10 PM
    It means in the context it came from. It's just English.
    163 replies | 3818 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:08 PM
    Wouldn't it be apparent they're 'striking to subdue' from the beginning? I suppose you could declare 'non lethal' damage, and it'd blow through hps just as fast as regular? ...and needn't heal any faster, I suppose, so no really difference other than when it becomes apparent they're kidnappers rather than assassins... So down & dying is always faking? I do like the both of the...
    8 replies | 165 view(s)
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  • the Jester's Avatar
    Yesterday, 11:06 PM
    The first changes go unnoticed, as Vann-La is in the front of the group, face forward, looking ahead. But eventually, the others see- her eyes have turned scarlet and gleaming. “Maybe we should be careful about these things,” Hkatha says, fingering the amulet around his neck and nodding at Vann-La's new sword. “I think we're fine,” the elf responds, and continues to lead the party onward,...
    145 replies | 22011 view(s)
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  • 5ekyu's Avatar
    Yesterday, 11:04 PM
    What makes you think this is a hard concept? Its really quite simple on the surface. But like some things which seem simple, it has scope beyond the surface. The hangtime thing can create a lot of possibilities. I ready an action to shoot an enemy i can see and i run 15' and start a leap across the 30' gap and go into hangtime there over the gap 15' across. During the round that follows...
    143 replies | 3275 view(s)
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  • Oofta's Avatar
    Yesterday, 10:58 PM
    No one would say that if their intent was to cross the chasm. The way you run your game, you would tell them that they cannot leap across the chasm this turn because they don't have enough movement. That instead, they could jump down and continue their movement next turn. I would let them know that they will be mid-leap until their next turn. That once they leap, they've committed to...
    143 replies | 3275 view(s)
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  • toucanbuzz's Avatar
    Yesterday, 10:55 PM
    I see what you're saying. A bad guy has to maul the PC to 0 vitality to KO them. To resolve, we'd have to bring back some version of 3rd edition "nonlethal" damage rules and give the attacker who's now dealing Vitality damage the option to make a melee hit lethal or nonlethal. It adds a little more bookkeeping as in 3rd edition nonlethal damage healed faster, at 1hp per hour, and we'd have to...
    8 replies | 165 view(s)
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