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  • aramis erak's Avatar
    Today, 08:38 PM
    1) multi-media support/cross-fertilization: Novels, Vids, boardgames, and computer games, both Fremium and pay-once 2) solid, clear, and playable rules 3) a good boxed beginner game 4) support for the monomyth in both system and published adventures 5) published high quality no-errata core and adventures 6) wizards to engage in another bout of cranio-rectal insertion. 7) Paizo to suffer a...
    115 replies | 3001 view(s)
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  • Oofta's Avatar
    Today, 08:36 PM
    Orcs aren't evil just because of the way they are raised. They are inherently evil, at least according to the monster manual. And again, we're talking fantasy game orcs, not human children. Obviously if you're playing a campaign where the orcs are just humans with tusks and green skin, different rules may apply. But as I stated in the post above, in some cases there is not good solution,...
    47 replies | 1143 view(s)
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  • Demetrios1453's Avatar
    Today, 08:35 PM
    My only assumption is that they have seen the stars at night. In a pre-modern world, night was dark, so, outside of the tiny pools of light made by fires or lamps, the only thing to look at would be the stars. Astronomy was a huge reoccupation of the pre-modern world, since half of the time (during night), it was the just about the only thing you could see or do. And, since everyone would have...
    21 replies | 460 view(s)
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  • Aenghus's Avatar
    Today, 08:23 PM
    That isn't what I meant by "adversarial game", I find the definition you use above not useful as that would be a style of play the vast majority would label bad, and we don't need another term for it. What I meant is a game with a competitive element between players and referee. Perhaps the referee boasts about his PC body count, perhaps the players compete to be the first to survive to a...
    990 replies | 24151 view(s)
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  • Quickleaf's Avatar
    Today, 08:15 PM
    Tl;dr: How would you handle the idea of stumbling upon a sanctuary – a particularly safe, dry, beneficial, and thematic resting place – while exploring the jungles of Chult? I'm contemplating a sanctuary allowing all PCs to rest without one keeping watch, restoring all levels of exhaustion (not just one), and allowing PCs to safely travel between known sanctuaries without random encounters....
    286 replies | 54001 view(s)
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  • Kobold Boots's Avatar
    Today, 08:14 PM
    From the spell "conjure elemental" You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a Fire Elemental emerges from a bonfire, and an Earth Elemental rises up from the ground. The...
    804 replies | 718657 view(s)
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  • Waterbizkit's Avatar
    Today, 08:14 PM
    I'm fairly laid back about this sort of thing, to the point where it seems like pming might have an embolism. ;) When the players/characters tell me they're "headed north" or something similar I ask myself two questions: First, are there any extenuating circumstances that would prevent them from navigating normally? For example, perhaps they're underground, there could be poor weather, or...
    21 replies | 460 view(s)
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  • neogod22's Avatar
    Today, 08:12 PM
    I'm pretty sure, if you read my complete thought, you would've gotten my answer. If there was something else you were looking for, clarify your question.
    91 replies | 1864 view(s)
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  • Imaculata's Avatar
    Today, 08:09 PM
    Small correction.... Ancestral Guardian (B) 21 Arcane Archer (F) 10 Assassin (R) 24 Battle Master (F) 21 Battlerager (B) 20 Berserker (B) 1 Cavalier (F) 18 Champion (F) 20
    20 replies | 283 view(s)
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  • Yardiff's Avatar
    Today, 08:09 PM
    Ancestral Guardian (B) 21 Arcane Archer (F) 10 Assassin (R) 24 Battle Master (F) 20+1=21 Battlerager (B) 20 Berserker (B) 1 Cavalier (F) 18 Champion (F) 20 Drunken Master (M) 17 Four Elements (M) 16
    20 replies | 283 view(s)
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  • pming's Avatar
    Today, 08:03 PM
    Hiya! I can see where you are coming from, but you are making a lot of assumptions. The biggest is that you are assuming that a 'game world' (say, Greyhawk) has people that do a lot of travelling. I'd hazzard a guess that for the vast majority of people in Greyhawk, for example, never go more than a dozen kilometers (call it, 8 miles) from their home/town. There is simply no need, and it...
    21 replies | 460 view(s)
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  • abe ray's Avatar
    Today, 07:58 PM
    Maybe the Perseptor transformer toy, it does turn into a working microscope after all.
    7 replies | 635 view(s)
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  • Charlaquin's Avatar
    Today, 07:56 PM
    Again, I wasn’t asking because I wanted someone to tell me what they think the difference is. The question was instead meant to hilight the root of the perceived conflict in Cleric/Warlock multiclassing. What each person perceives as the difference between Clerics and Warlocks will have a strong impact on what that person thinks about the two being combined via multiclassing.
    91 replies | 1864 view(s)
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  • Garthanos's Avatar
    Today, 07:54 PM
    Because none of them are martial? Necromancy for the win.
    131 replies | 9438 view(s)
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  • Garthanos's Avatar
    Today, 07:51 PM
    For the rogue that is kind of definite but here I find myself bringing up our Warlord friend for an incredibly diverse role flavor and function. The Warlord archetype is both a trickster manipulating enemies (Trojan horse and battlefield manipulations and deceptions leaping to mind) and the inspiring type hence the default Leader role and potentially even the robust battle front character who...
    178 replies | 8885 view(s)
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  • Garthanos's Avatar
    Today, 07:39 PM
    The possibility of the Sword wielding a minion instead of being teamed with a Hero does bring up a useful game balance point. Basically with the model in question from a pragmatic point of view the symbiotic benefits those gained by the party as a whole would have to compete with the party getting a minion servant who will typically last one fight then need replaced (even though it might be...
    24 replies | 1420 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:36 PM
    I'm not entirely sure this is so. I think that there's a great qualitative difference between the typical mid-80's TSR module and a Gygaxian dungeon in the style popular 10 years earlier. As an example: In 1976 I purchased a copy of Holme's Basic. My copy didn't come with a module (there were various permutations of 'extras' in the boxes at different times). Instead it came with a 'Monster...
    990 replies | 24151 view(s)
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  • Maxperson's Avatar
    Today, 07:35 PM
    Yes, they can absolutely complement each other. My issue with this is how pemerton is saying that there is limited to no player agency in my style of play, when player agency is at 100% in my game. It's a little insulting. The DM agency he grants to his players doesn't change their player agency at all, it just blends the two agencies into a new playstyle.
    990 replies | 24151 view(s)
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  • gyor's Avatar
    Today, 07:34 PM
    A book with more classes would probably be more like XGTE or the SCAG then a book like VGTM and MTOF.
    23 replies | 630 view(s)
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  • Maxperson's Avatar
    Today, 07:32 PM
    Yeah. I wasn't suggesting that player driven play is about distrust for the DM. It just seems like pemerton has a sour taste in his mouth about standard play, and from the way he talks about those DMs, it seems like he's had some bad experiences.
    990 replies | 24151 view(s)
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  • FitzTheRuke's Avatar
    Today, 07:29 PM
    Alastar Bol returned the snakes to Miss Imogen and said quietly, "Make sure you give them to the Wren. I believe that they may be cursed. He will know what to do with them." He bought Volo's book and gave it to Dellrak. In spite of Dellrak's effort to convince him not to, Volo signed the book "To the Sticks-in-Hand - I wish you all the success in the world on your future adventures. Volothamp...
    644 replies | 12292 view(s)
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  • Quartz's Avatar
    Today, 07:28 PM
    That's not correct, though it requires preparation. You just have to cast GoW as a 9th level spell. If you don't have an Epic Boon of an additional 9th level slot you can use a scroll of a 9th level GoW or similar. Another way is to have two spellcasters.
    804 replies | 718657 view(s)
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  • Satyrn's Avatar
    Today, 07:23 PM
    Dude, you had a cease fire! You should've used your lightning breath!
    121 replies | 2131 view(s)
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  • shidaku's Avatar
    Today, 07:14 PM
    That is 1: Assuming their damage bonus is higher (they'd need a 14 strength and even then that's only one point per attack), 2: assuming they'd hit, of which they are not guaranteed. My houserule isn't about quibbling. My houserule is for players like myself who enjoy the concept of a fighter but aren't real hot on rolling lots of attacks.
    17 replies | 324 view(s)
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  • Satyrn's Avatar
    Today, 07:07 PM
    Not at my table. It looks to be completely at odds with the spirit of the rules involved in the fighting styles.
    9 replies | 299 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:07 PM
    Sure, there is no inherent conflict between the two. They should be able to complement each other ideally.
    990 replies | 24151 view(s)
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  • BigBadDM's Avatar
    Today, 07:06 PM
    Cantrip: mage hand, minor illusion 1st: Tasha's H Laughter, Shield 2nd: Web, Levitate, Blindness 3rd: Slow, Tiny Hut, Counterspell 4th: O' Resilient Sphere, Dimension Door 5th: Animate Obj, Telekinesis, Wall of Force 6th: True Seeing, Contingency 7th: Teleport, Reverse Gravity
    21 replies | 569 view(s)
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  • Satyrn's Avatar
    Today, 07:05 PM
    Aye. Or attach a dagger to the crossbow and use it like a bayonet. There are definitely alternate solutions the OP can offer his player if he doesn't like the sword juggling.
    31 replies | 822 view(s)
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  • Ancalagon's Avatar
    Today, 07:05 PM
    Words to live by
    9 replies | 299 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:04 PM
    I think there's a strong case for it, the character is usually viewed as being tricky and deceptive, thus a manipulator, which certainly inspires some control flavor. The idea of darting in and delivering relatively superficial but debilitating injuries works in that favor too, which is certainly a way to portray a quick, lightly armed combatant tactical concept. I'd say this, defender and leader...
    178 replies | 8885 view(s)
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  • Garthanos's Avatar
    Today, 06:59 PM
    Never did find any records of that one...
    178 replies | 8885 view(s)
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  • Mistwell's Avatar
    Today, 06:55 PM
    Please read the post carefully before trying to post to threads.
    4 replies | 81497 view(s)
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  • Nagol's Avatar
    Today, 06:49 PM
    Success at whatever task I choose is much more important than how dramatic the story would sound on retelling. I don't care whether the narrative would be considered good literature or story-telling -- developing the story is tertiary to having fun at the table as a group and being true to the character I'm trying to portray. As a player, I am more concerned about acting as I think the...
    990 replies | 24151 view(s)
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  • Hawk Diesel's Avatar
    Today, 06:48 PM
    Alright, so I found the things I had previously been working on. It's been a while since I've even looked at them, so my opinions and positions have likely changed. But perhaps this could help. New Types of Reactions Battlefield Mobility: As a reaction, at the end of an enemy's turn you can move up to your speed. If you have already gone this round and have any leftover movement from your...
    22 replies | 431 view(s)
    1 XP
  • Garthanos's Avatar
    Today, 06:43 PM
    Elric was arguably not defeated just influenceable and that was what Stormbringer liked in fact arguably Elric's awesomeness influenced Stormbringer to use him as its vehicle. These weapons are not victims of chance about who picks them up? or who they will fight with? that just isn't the case. Since they can readily possess a subject transferring themselves to a new more "worthy" one is...
    24 replies | 1420 view(s)
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  • hawkeyefan's Avatar
    Today, 06:42 PM
    Well, I can understand the desire for player driven play, and therefore for mechanics that limit GM responsibility. I feel like such a game isn’t so much about a lack of trust than it is for mechanics that will support a preferred style of play. But I agree with you that if the GM is and can be trusted, that even a game that lacks such mechanics can be player driven.
    990 replies | 24151 view(s)
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  • LuisCarlos17f's Avatar
    Today, 06:35 PM
    My own idea for elemental spellcasters would be something like the mysteries by the shadowcaster classe from "3.5 Tome of Magic". * I would like a new Draconomicon but with all "true" dragons, not only metalic and chromatic, but also gem, planar (all!!), lungs, outers... and others, and the racial traits for all half-dragons templates. * What happens with the plans about a book with new...
    23 replies | 630 view(s)
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  • Maxperson's Avatar
    Today, 06:32 PM
    I'm not talking about a bad day. It generally takes more than that to break trust. If I'm in a game and I cannot trust the DM, I'm going to leave it. I have better things to do than worry when the DM is going to screw me. So that was a DM that couldn't be trusted, which is why the game failed. Look, I'm not talking about some mythical perfect DM who never makes mistakes and only makes...
    990 replies | 24151 view(s)
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  • Emerikol's Avatar
    Today, 06:31 PM
    Also as it relates to the map. I believe as GM I would ALWAYS know the location of something so important ahead of time. I may not know about every rock or every window in every building every single time. I will know where a primary treasure is located. So I would never allow a successful roll to find a map when the map is not present.
    990 replies | 24151 view(s)
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  • Emerikol's Avatar
    Today, 06:29 PM
    Well we could debate this as it relates to God but that would be a sidetrack :-). I do feel the GM is tasked with creating this world to the best of their ability. In a properly created world, there are three possibilities. The GM has specifically authored that a rock is present or not, the GM has authored that the area could have rocks but it's not certain so their is some chance. ...
    990 replies | 24151 view(s)
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  • SagasOfMidgard's Avatar
    Today, 06:27 PM
    https://www.kickstarter.com/projects/991523106/sagas-of-midg... "Alfather". Leah Porter, Watercolor with Digital Effects I wonder if we shall ever be put into songs or tales. We're in one, or course; but I mean: put into words, you know, told by the fireside, or read out of a great big book with red and black letters, years and years afterwards. --J.R.R. Tolkien, The Two Towers
    0 replies | 22 view(s)
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  • AbdulAlhazred's Avatar
    Today, 06:24 PM
    He picked it up because Fate decreed that it was time for The Living Weapon to return to the stories of men! Buried in the heart of that farmer (or maybe his son, that would be dramatically cool) is the spirit of a hero! Roll up your new character. :) My spin on him is he's a young guy, not married yet, his father was killed by the Evil Duke's men. He hankers for justice, but he's not really a...
    24 replies | 1420 view(s)
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  • Aenghus's Avatar
    Today, 06:21 PM
    Trust isn't a single numerical value, it's complex, multifaceted and ideally reciprocal. You can trust people on some issues and not on others. You can trust someone and still have issues with them when they have a bad day. I can't count the number of times as a player that a game has been going wrong, and the referee made an appeal to just trust him and the game would work out, often without...
    990 replies | 24151 view(s)
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  • SagasOfMidgard's Avatar
    Today, 06:20 PM
    Thanks for having us! We had a blast!
    1 replies | 141 view(s)
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  • ehren37's Avatar
    Today, 06:20 PM
    That's still robbing them of their damage bonus, which would be applied multiple times. I say let them keep the multiple attacks. The spellcaster is over there raising the dead and conjuring planar entites and we're quibbling over a master of combat doing something that barely registers in comparison?
    17 replies | 324 view(s)
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  • neogod22's Avatar
    Today, 06:19 PM
    Before the warlock was created, the question was, if demonlords and other entities can grant powers to their followers without making them clerics, since a cleric really doesn't fit the theme. In comes the warlock. Essentially they both serve the same purpose, the difference is, only gods can create clerics. Non-gods can only create warlocks. Their powers are are different because only the...
    91 replies | 1864 view(s)
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  • Blue's Avatar
    Today, 06:18 PM
    I'm for reading comprehension. I'd start with the second sentence, which is in big, bold letters: This was saved verbatim by Mistwell when the WotC message boards closed down over two years ago. He's not the original author and made no changes to any of the many guides he preserved. Back then the ability of Crossbow expert as printed in the PHB was "You ignore the loading quality of...
    4 replies | 81497 view(s)
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  • Elfcrusher's Avatar
    Today, 06:13 PM
    A specially designed sword-hilt that doubles as a cocking lever for the crossbow?
    31 replies | 822 view(s)
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  • ehren37's Avatar
    Today, 06:10 PM
    Ebola isn't sentient. Elves were created by Correlon. Dwarves by Moradin. Neither are people. And both of them screwed over the orcs in most campaigns and robbed them of their homeland. Should we kill the children of human terrorists/necromancers/cultists? They were raised evil too. You're ascribing some kind of mindless, innate evil to orcs that doesn't jive with how they have been presented...
    47 replies | 1143 view(s)
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  • Elfcrusher's Avatar
    Today, 06:10 PM
    If: a) There's some circumstance that would make it difficult to find north (e.g. underground) and b) Getting it right/wrong has interesting consequences Then I'd ask for either a Survival roll or Intelligence roll (party nominates one character to roll...no rolling until somebody gets it right). Otherwise I'd say, "Ok, you are going north." Asking an Adventurer to find North is like...
    21 replies | 460 view(s)
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  • Ancalagon's Avatar
    Today, 06:08 PM
    Have gibberling stats been published in any "official" source? Oh I know, I just thought it would be mildly amusing to relate that.
    34 replies | 822 view(s)
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  • LuisCarlos17f's Avatar
    Today, 06:07 PM
    My suggestion for mass battles is a new key for monsters "squad", and the "squad" would work like a "swarn" of "big-size" monsters.
    34 replies | 822 view(s)
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  • Maxperson's Avatar
    Today, 06:01 PM
    I've said many, many times that if you don't trust the DM, you shouldn't be playing that game. I can't imagine being able to have fun in a game where I couldn't trust the DM.
    990 replies | 24151 view(s)
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  • Arilyn's Avatar
    Today, 05:59 PM
    Since WOTC hasn't actually brought out a world book for 5e, I'd say FR is more default than official. But looking at FR, and I'm looking at my 3e version, there are so many deities and so many domains, fitting in a warlock/cleric has gotta work somewhere.:) I mean, they can't afford to be too picky considering the heaps of competition. I can see Mielikki accepting a cleric, who also has a pact...
    91 replies | 1864 view(s)
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  • Nevvur's Avatar
    Today, 05:54 PM
    True. To clarify, I was speaking of threads with fewer than 10 pages. Once they exceeded that amount, I usually lost interest. For the rare thread that exceeded 10 pages and which I was still interested in following, I would have done as you described. If the page links were to include the last few pages rather than just the last one, that would've suited me even better, but as you said, we never...
    10 replies | 194 view(s)
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  • Draegn's Avatar
    Today, 05:52 PM
    An idea: any extra attacks after the first apply a negative modifier to the saving throw to avoid being unhorsed. If unhorsed the person takes addition damage from falling and or being trampled.
    17 replies | 324 view(s)
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  • shidaku's Avatar
    Today, 05:47 PM
    Sure I agree with that. To be fair I've got a similar houserule that lets you add +1dX(where X is your weapon damage)+1 for each extra attack, instead of taking those extra attacks.
    17 replies | 324 view(s)
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  • Blue's Avatar
    Today, 05:41 PM
    https://tabletopaudio.com/ Free to use, lots of RPG ambiances, each remote player opens it and the DM controls what comes out.
    1 replies | 48 view(s)
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  • Blue's Avatar
    Today, 05:39 PM
    That's fine then. DM house ruling to meet their vision is good. DM surprising a player mid-session with a house rule that invalidates part of their character is not. :)
    17 replies | 324 view(s)
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  • hawkeyefan's Avatar
    Today, 05:38 PM
    Yes, exactly. I’m all about trusting the players. But I feel like there is little trust being afforded to the GM throughout much of this discussion. I’m not sure why. Does it boil down to game mechanics? If you introduce a game that uses more player driven elements and takes the weight off the GM, that’s fine. And I can understand that as a preferred style. I just don’t know if that’s the...
    990 replies | 24151 view(s)
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  • Rofel Wodring's Avatar
    Today, 05:36 PM
    JThe Earth Elemental can't enter the hut. They can't even dig up under it without surfacing and exposing itself, since its Earth Glide explicitly doesn't displace earth. I don't support putting a Tiny Hut in a place where you can't counter-attack, unless you expect to fight a lot of wizards with Dispel magic (which is, surprisingly, an uncommon prepared spell for NPC spellcasters unlike...
    804 replies | 718657 view(s)
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  • hawkeyefan's Avatar
    Today, 05:33 PM
    I think this is likely a large part of the conflict. Such entrenched views can make it tough to even discuss the idea of playing another way. And I do think that there is a risk of such with those games. I play a lot of D&D 5E, and we have to actively work at making it more player driven than what I would consider the default expectation. For a group playing that game who has expectations of...
    990 replies | 24151 view(s)
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  • Nathan1's Avatar
    Today, 05:32 PM
    That reminds me of a battle with cultists, we were sent to find out what happened to a caravan, found the cult and took them out and I took their leader's head with us as proof, as well as a way to identify the other cultists infiltrating the temple, because the leader had a tattoo on his head that the lower ranked cultists had on their arm. One of the other players reacted by saying "I thought...
    47 replies | 1143 view(s)
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  • Stalker0's Avatar
    Today, 05:31 PM
    The glyph cannot be moved 10 feet from where it was cast, so the stick method wouldn’t work
    804 replies | 718657 view(s)
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  • thorgrit's Avatar
    Today, 05:30 PM
    I have nothing to add on the yes/no front, but if you wanted to allow it but in a less clunky way, allow the hand crossbow to be modified or specially built to be more rugged and have a heavy flat side that could be used as an (improvised?) club? That way it could count as a melee weapon. Or is the d8 of the longsword vs the d6 of martial arts a dealbreaker?
    31 replies | 822 view(s)
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  • shidaku's Avatar
    Today, 05:29 PM
    If that's within her realm of doing that's one thing. My example was more of "role playing in bad faith" that can often happen in RP when you remove the dice.
    34 replies | 822 view(s)
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  • Stalker0's Avatar
    Today, 05:28 PM
    I have seen some sites quite the spell as “casting a harmful effect” so I can see why people are thinking thst. But the book doesn’t mention it and I’ve never seen errata on it
    804 replies | 718657 view(s)
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  • Blue's Avatar
    Today, 05:27 PM
    Below is a bunch of comments as I read through it, then I can back to write this. There's a lot of good stuff here. Don't take away I dislike it because I have some negative comments. On the contrary it looks good and I hope my critique can make it even stronger. Most of them are minor tweaks. The only thing I thought was a real problem is how high-magic the Magus is - not in terms of volume...
    5 replies | 363 view(s)
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  • Rossbert's Avatar
    Today, 05:27 PM
    Look at the Monster Hunter games, they get pretty stabby with lances.
    17 replies | 324 view(s)
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