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  • CapnZapp's Avatar
    Today, 08:58 AM
    Nobody's talking about 4E here, an obviously different game that noone really thought 5E would be directly compatible with. In the larger view, do you never tire of being a mouthpiece of WotC? Don't you think they should have to answer for themselves?
    309 replies | 16531 view(s)
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  • CapnZapp's Avatar
    Today, 08:56 AM
    I remember seeing the rarity rules for magic items and immediately going "this can't be right, there's no support for playing the game the way it was played during the entire run of 3rd edition and the d20 revolution, including Pathfinder!?" I expected an utility-based magic item economy to be featured in the very first splatbook. It never came, and 5E has never been truly 3E compatible...
    309 replies | 16531 view(s)
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  • KahlessNestor's Avatar
    Today, 08:51 AM
    Angis Honack Julkoun/Forest/Dryad’s grove Morning Round 0 Angis was out of his tent at dawn. He inhaled the fresh air and started the fire. Once he had breakfast going, the dwarf stuck his hands in the flame, muttering the words to a new spell he had been learning. The flames absorbed into his skin, and he grinned. That could have been painful if he hadn’t learned the spell peroperly! ...
    868 replies | 22452 view(s)
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  • Jhaelen's Avatar
    Today, 08:50 AM
    Well, I'm not sure what edition the OP was referring to, but it's clearly a question about D&D. The question was asked in 2005, i.e. when 3.5 was the current edition. Here's the quote from the SRD: So, you're right, it's about the source _and_ the forging. I'm not sure why you think the OP was asking about mosquito bites. I wonder who's missing the point here? ;)
    128 replies | 37208 view(s)
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  • knikpiw's Avatar
    Today, 08:39 AM
    Page 167 of NEW you have all the called shots and one of them is to move the target which includes Melee and Ranged. "Make a Called Shot with a melee or ranged attack and if you hit you move your target one square (plus up to one square for each size category by which you exceed the target in melee, or by which your weapon exceeds the target at range). You must pay an additional 1d6 for each...
    1 replies | 66 view(s)
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  • Fradak's Avatar
    Today, 08:28 AM
    "Ok, I need a pitch about what's next"
    264 replies | 5328 view(s)
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  • Horwath's Avatar
    Today, 08:20 AM
    2nd level; proficiency with bows, Elemental strike; after you hit with a weapon attack you can spend a spell slot to add 1d6 damage +1d6 per spell level. Damage type is your choice from acid, cold,fire,lightning,thunder or poison damage. 6th level: extra attack feature, 10th level: improved elemental strike: all weapon attacks now deal extra 1d6 elemental damage 14th level: when you make...
    2 replies | 46 view(s)
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  • 5ekyu's Avatar
    Today, 08:18 AM
    5ekyu replied to Missing Rules
    I reference player choice at table for how much they will accept being important to games, you call me specifically unpleasant to talk to. Got it.
    368 replies | 5579 view(s)
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  • Sadras's Avatar
    Today, 08:15 AM
    True the word counter was a poor choice. You are correct there are quite a few similarities between the two, the most obvious difference that comes to mind is the fact that ancient Greek philosophy (specifically Stoicism) promoted primarily self-control and logic to attain tranquility while Buddhism promoted quiet meditation/training leading to the removal of negative emotion and thoughts to...
    259 replies | 5048 view(s)
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  • JustinCase's Avatar
    Today, 08:01 AM
    Wow, it's amazing that from a simple Facebook group such a huge thing emerges! Honestly I'm glad you've found such a wealth of (new) players, although I understand it can be all-consuming. Of course I'm sad that you're dropping out of this game, but man, I'd do the exact same thing if I were you. Have fun; I did with you as a fellow player! :)
    364 replies | 14076 view(s)
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  • Neurotic's Avatar
    Today, 07:59 AM
    So, second giant awoke on our killing the first?
    1136 replies | 43796 view(s)
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  • Paul Farquhar's Avatar
    Today, 07:57 AM
    You can play an archer druid by being an elf.
    2 replies | 46 view(s)
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  • Ejay M-G's Avatar
    Today, 07:54 AM
    Heyy thx so much, would never have noticed that you could only use action surge once And didn't know that some things didn't stack, my newbie group will be sad. Will definitely have to make changes and take things out :( But at least I will be playing the game properly tho, but as for the Tarrasque. That was a different story Now I know I had a lot of things that shouldn't be there but...
    23 replies | 14991 view(s)
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  • ClaytonCross's Avatar
    Today, 07:48 AM
    Understood, I recommended grabbing 1 level of bard the playing striate warlock until warlock 9 / Bard 1 or warlock 12 / Bard 1 then picking up 2 more of bard. More to the point that I just think the bard is a better fit. If your going for the medium armor however, it would make since to grab 3 in bard early just for that. One thing with Warlocks is they are not hurt as much for levels lost after...
    21 replies | 475 view(s)
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  • ClaytonCross's Avatar
    Today, 07:41 AM
    Fixed. thanks!
    23 replies | 14991 view(s)
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  • Chad Jacobs's Avatar
    Today, 07:33 AM
    here is the link to ep. 31, "I know why the caged AI sings" enjoy! https://www.chaoticgoodnesspodcast.com/2018/08/21/episode-31-i-know-why-the-caged-ai-sings/
    5 replies | 166 view(s)
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  • Hussar's Avatar
    Today, 07:31 AM
    IOW, the game is the shared fiction, not the rules. Without that creative element, you cannot have an RPG. When the element is created doesn't matter. It's the act of creation that differentiates RPG's from other games. And, since you play out what you create, rather than what the rules of the game tell you to play out, RPG's become game creation engines. The rules cannot tell you whether...
    237 replies | 4186 view(s)
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  • Lord Mhoram's Avatar
    Today, 07:30 AM
    I tend to think of a mechanic of some sort I would like to use - class, feature, weapon, whatnot... then I come up with a concept and theme that will fit that mechanic, and once that is set, everything follows the theme/character. So it's really a back and forth between theme and mechanics. If I can't get a really nice concept to go with the mechanic I end up not being able to finish the...
    64 replies | 2780 view(s)
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  • FitzTheRuke's Avatar
    Today, 07:27 AM
    That sounds good!
    813 replies | 15340 view(s)
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  • Paul Farquhar's Avatar
    Today, 07:00 AM
    Does your character NEED to be a bladelock? If you go tomelock you can get shillalah for a cha powered staff, and celestial warlocks can do extra damage with the green flame blade cantrip, which isn't compatable with the bladelock's second attack anyway. Pick up Moderately Armoured feat for medium armour and shield proficency early on.
    21 replies | 475 view(s)
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  • Charlaquin's Avatar
    Today, 06:52 AM
    Great. Then tell me how far you’re trying to jump, and I’ll tell you if that’s possible by the rules. It has nothing to do with buzz words. By the rules, your strength determines how far you can jump. By the rules, one possible result of a successful Strength (Athletics) check is jumping an unusually long distance. By the rules, the player describes what their character does, the DM...
    368 replies | 5579 view(s)
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  • Ancalagon's Avatar
    Today, 06:52 AM
    Now, Primus will never know if Kalorn is the type with many humor who makes much jokes ;)
    302 replies | 4372 view(s)
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  • Ancalagon's Avatar
    Today, 06:42 AM
    I wasn't sure how quickly the round would move so I just wanted a "do something" post. Timing (and the dice!) worked out well in this case. She did pretty well, she improved her time by 20 minutes :)
    813 replies | 15340 view(s)
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  • Ancalagon's Avatar
    Today, 06:39 AM
    To get college of sword though requires a *three* level dip... but it does help a fair bit. You can go all out and go for a six level "dip" but that's now a bard with a warlock dip, not the other way around. My version of the character Warpiglet alluded to is an EK 3/Hexblade 5. I got the chance to start at level 8 in a pbp campaign so...
    21 replies | 475 view(s)
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  • FitzTheRuke's Avatar
    Today, 06:39 AM
    Ancalagon Yeah I'm okay with you changing your turn in this case - you'd rushed it before and I hadn't resolved it yet anyway. So no problem, your second post will stand. How'd the wife do at her event? EarlyBird What's Dellrak up to?
    813 replies | 15340 view(s)
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  • Sqi rge's Avatar
    Today, 06:28 AM
    Lutragen Skin Cream It makes the of supplements them. It controls needing for sustenance decreases craving and prevents you from passionate eating. Lutragen Skin > http://www.epbhub.com/lutragen-skin/
    0 replies | 26 view(s)
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  • Mistwell's Avatar
    Today, 06:24 AM
    24, Defensive Fighting Style brings it up to AC 17. Shield = 19. Shield spell = 24.
    23 replies | 14991 view(s)
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  • Maxperson's Avatar
    Today, 06:21 AM
    Have the coach let them know that there's a hidden pit trap and see if a single one doesn't try as hard as he freaking can. It's a False Equivalence to equate that example to D&D jumps that have consequences. It can in a game where it's needed for other reasons. The reality is, you aren't ever going to be able to jump the exact same distance every single time, but the game simplifies it for...
    368 replies | 5579 view(s)
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  • ClaytonCross's Avatar
    Today, 06:17 AM
    If your using Unarmored Combat with a 16 dex and 14 wis your AC is 15 and not likely to rise anytime soon. While I would agree Defensive Duelist is an option to of set that your end result is you muli-classes to get rid of a feat requirement for Moderately Armored at level 1 and polearm master at level 4 in trade for a Warlock progressions delay and a requirement for Defensive Duelist at level 1...
    21 replies | 475 view(s)
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  • Lord Mhoram's Avatar
    Today, 06:16 AM
    I queue up a number of soundtracks, some Two Steps from Hell, some video game themes, some new age - then put it on shuffle. I don't try to create a specific mood for any specific part, but have semi-appropriate music that doesn't have lyrics.
    9 replies | 530 view(s)
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  • Garthanos's Avatar
    Today, 06:12 AM
    that thought sounds something like a practice.
    58 replies | 1145 view(s)
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  • 5ekyu's Avatar
    Today, 06:10 AM
    5ekyu replied to Missing Rules
    We seem to have a fundamental disagreement that wont be resolved by further examples and arguments.
    368 replies | 5579 view(s)
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  • 5ekyu's Avatar
    Today, 06:08 AM
    5ekyu replied to Missing Rules
    I prefer that you do not assume anything about my character's choices between effort and precision, safety and risk. i think that should be my choice as the decider for that character as to what they want to try and do. If i want an all-out jump with risk of failure and chance of longer distance *by the rules* then i expect you to allow me to choose that. if you decide thats not possible...
    368 replies | 5579 view(s)
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  • Xetheral's Avatar
    Today, 06:05 AM
    Xetheral replied to Missing Rules
    This makes zero sense to me. How is "best effort" when it comes to jumping distance not correlated with how far you try to jump? Coach: "Ok, I want you to put in your best effort on this jump!" Athlete: (Jumps five feet despite being capable of farther distances) Coach: "That wasn't your best effort!" Athlete: "Sure it was!"
    368 replies | 5579 view(s)
    1 XP
  • Mistwell's Avatar
    Today, 06:04 AM
    Crawford didn't say they would not address the known issues with beastmaster rangers. He said he won't be offering an alternative version of the class. Not the same thing. And as many people in this thread have mentioned, just a few things like new fighting style and some new spells can go a huge way to fixing it, without the need for an alternative anything.
    309 replies | 16531 view(s)
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  • Greenfield's Avatar
    Today, 05:59 AM
    I made the distinction between "Skills" and combat abilities because the game mechanics do. They're acquired differently, they work differently. Even in 4e, which used the universal proficiency bonus, skills were acquired at time of creation and then never changed, unless you spent a feat on one, or picked something up through cross classing. They advanced in an inflationary manner, but...
    28 replies | 772 view(s)
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  • Ancalagon's Avatar
    Today, 05:59 AM
    OOC: I'm not sure if Rodrigo can react to ongoing event - with Chrysagon healing Artus a bit and Dragonbait bushing him back, I think I can go a bit more offensive. But if GM says no well then I'll stick to the original plan. If yes... well let's see if my rolling streak is broken? Rodrigo's jaw dropped at the sudden flurry of ice magic and death. He heard Harb's cry and gasped in reply ...
    1006 replies | 21709 view(s)
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  • smbakeresq's Avatar
    Today, 05:59 AM
    IMO the very first session should be a PC building session and if possible the 1st level adventure. By this I literally mean everyone shows up with pad and pencil and start talking through and rolling up PCs right there, with the DM lobbing in ideas. The DM helps with “orc is a helpful language” or “lots of undead incoming” or even “you will be relying on hit dice to recover HP so durable...
    64 replies | 2780 view(s)
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  • 5ekyu's Avatar
    Today, 05:57 AM
    5ekyu replied to Missing Rules
    Absolutely... you use greatest effort when needed and enough to get it done under the conditions when not. The jump distance under movement if free action as part of movement no fail unless terrain at landing jump distance - or in other words - safe, controlled and precise. Even with my *limited* athletics experience, i know that means there is more power than that which gives you perfect...
    368 replies | 5579 view(s)
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  • Charlaquin's Avatar
    Today, 05:56 AM
    I'm giving your character the benefit of the doubt that they do their best when it matters. Would you prefer to jump fewer than your Strength in feet across this gap? Now you're just being pedantic. I assume competence on the part of the characters. That includes knowing when to conserve energy and when to spend it. That's part of doing the best you can.
    368 replies | 5579 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:55 AM
    Yes and no. The idea is still fundamentally the same, to provide a set of rules which implements the core of 4e.
    6 replies | 219 view(s)
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  • Parmandur's Avatar
    Today, 05:51 AM
    By "dominated" I meant that she laid out tremendous damage, and definitely contributed her fair share when the stakes we're high. She didn't want to put Trinket in danger, however, which goes to show how differently the designers and many Beastmaster inclined players were thinking. Now, Crawford just mentioned the Ranger qua Ranger, but I wouldn't be surprised if the Beastmaster remains a...
    309 replies | 16531 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Today, 05:51 AM
    I've studied it and commented in their thread, been a minor part of the discussion. It has evolved into basically a 'core system' approach where the rules being written aren't really a complete game, but more of a 4e-compatible platform. So, for example, it doesn't include classes or specific powers. You could simply use 4e ones, with a few terminology adjustments, or make up new ones for other...
    6 replies | 219 view(s)
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  • Charlaquin's Avatar
    Today, 05:49 AM
    My dude, the thing I said that you've been arguing with this whole time was "failing to achieve your goal does not have meaning per se (which means by itself)." If you didn't disagree with that, why have you been arguing against it?
    368 replies | 5579 view(s)
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  • Maxperson's Avatar
    Today, 05:48 AM
    Because of maximum effort. Again, the rule says that your strength determines how far you can go, and then proceeds to tell you how far you can go in the jump rules. If they don't use maximum effort, they aren't going to go strength distance. It's only auto succeed because of the maximum effort.
    368 replies | 5579 view(s)
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  • 5ekyu's Avatar
    Today, 05:48 AM
    There seems to have been some serious necro going on but its a good topic... I chose other because it varies by character and often - ok always - includes all of those. Example: For my current DnD5e game, starting at 1st i was given a list of characters already in and saw "no mages". So, cuz i did not want to play "book guy" or "mage-shooter-lock" i chose sorc. i chose halfling as a...
    64 replies | 2780 view(s)
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  • Maxperson's Avatar
    Today, 05:47 AM
    A few things. First, "anything beyond that is the realm of an ability check" is false. Only the DM determines if an ability check is called for, so some attempts to go further can be auto success or auto fail. The player doesn't get to decide. At least not if playing by RAW. Second, my feeling on the jump distance = strength rule is that they made it that way to speed up play, and so that...
    368 replies | 5579 view(s)
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  • Xetheral's Avatar
    Today, 05:47 AM
    Xetheral replied to Missing Rules
    If the distance is so short that you don't need to roll, I don't think it can possibly qualify as dangerous: you literally can't fail. If the distance is great enough that failure is a possibility, I absolutely agree that they'll use maximum effort.
    368 replies | 5579 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:46 AM
    Sure, I'd go with the concept of a 'soft' fighter who only disables and disarms his opponents. I'd think that the great variety of ways that happens in a Jackie Chan movie is probably amenable to simply playing your 'monk' or whatever and flavoring the results correctly. Not that a disarming move wouldn't work well with that of course.
    77 replies | 2752 view(s)
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  • Charlaquin's Avatar
    Today, 05:46 AM
    If their best effort isn't needed anyway, it doesn't really matter if they give it their best effort or not/ This isn't something I've ever said would happen...? I didn't say characters try to jump as far as possible whenever they jump. I said characters put in their best effort at all times. Your best effort to jump 5 feet looks pretty different than your best effort to jump 50.
    368 replies | 5579 view(s)
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  • smbakeresq's Avatar
    Today, 05:45 AM
    It shouldn’t bother me, but if the mini doesn’t match the PC I would not stop thinking about it in the game.
    64 replies | 2780 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:44 AM
    Swindler, you are able to increase your return from selling a magic item by 1d10%. You may have to misrepresent the item in question sometimes...
    58 replies | 1145 view(s)
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  • Elfcrusher's Avatar
    Today, 05:43 AM
    But you're comparing straight stats to a build that has Feats. Since you no longer need Polearm Master or Moderately Armored, include two ASIs in the Monk build. Also, with a variant Human and taking Resilient at 1st level you could have one 16 and three 14's (plus a key saving throw proficiency). Or possibly take Defensive Duelist.
    21 replies | 475 view(s)
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  • Maxperson's Avatar
    Today, 05:41 AM
    My point is that going your strength in feet involves your full effort, not because you gave it the minimum effort you thought it needed. That's why the jump rules say that, "Your Strength determines how far you can jump." and not "Your Strength determines how far you can easily jump." People don't use minimum effort to jump over dangerous pits and chasms. They want to be sure they go beyond...
    368 replies | 5579 view(s)
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  • mike peabody's Avatar
    Today, 05:41 AM
    *Watches Modrigaarz leave; turns to group, slowly, with open-mouthed smile, thumb extended upward*
    264 replies | 5328 view(s)
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  • Charlaquin's Avatar
    Today, 05:39 AM
    You misunderstand what I mean by "reasonable chance of success/failure." I set the DC based on my assessment of the likelihood of the stated approach achieving the stated goal only after determining if there is a reasonable chance of success, reasonable chance of failure, and consequence for failure, so whatever the odds of rolling equal to or above the target number, they are within the bounds...
    368 replies | 5579 view(s)
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  • Xetheral's Avatar
    Today, 05:38 AM
    Xetheral replied to Missing Rules
    Why would a character ever give their best effort on a long jump if they know that best effort isn't needed? If the distance to be cleared is (e.g.) 5', why would a character instead try to jump 20'? A character is only ever going to try to maximize their jump distance if they think they have a need to jump that far. Saying that characters try to jump as far as possible whenever they jump just...
    368 replies | 5579 view(s)
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  • 5ekyu's Avatar
    Today, 05:33 AM
    5ekyu replied to Missing Rules
    "So, if i get you right, if you chose to define "unusual" as 1 in 10 or 1 in 100, by your attempt to apply "unusually long" to frequency of jumps, then everytime i needed to jump 18 instead of 15 with my 15 strength, i just need to do 100 3' warm-up jumps to get ready so i keep the 18' try at "unusual"? Or does your "frequency of jumps taken" ruling only apply for you when it gets you the answer...
    368 replies | 5579 view(s)
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  • iserith's Avatar
    Today, 05:31 AM
    iserith replied to Missing Rules
    We're back to approach it seems. There is no ability check without a goal and an approach that the DM has determined to have an uncertain outcome and a meaningful consequence of failure. If you want to jump an unusually long distance, you have to say how. At least, according to the rules in which the Jump and Strength (Athletics) rules are nested. There's really no way around it short of running...
    368 replies | 5579 view(s)
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  • Chaosmancer's Avatar
    Today, 05:28 AM
    Very true, but in rebuttal to every complaint I've leveraged about the PHB Beastmaster in this thread, I've only really gotten one response defending it. "People are playing Rangers and having fun" leaving "so the Beastmanster can't be that bad" to be implied. Which is some faulty logic, since Ranger =/= Beastmaster, but also isn't really a rebuttal of the complaints against the Beastmaster. ...
    309 replies | 16531 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 05:27 AM
    Not exactly. It can only be unusually long, if there are lots of jumps where you don't go that far. If there aren't lots of jumps where you don't go that far, then it can't be unusually long.
    368 replies | 5579 view(s)
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  • 5ekyu's Avatar
    Today, 05:26 AM
    5ekyu replied to Missing Rules
    So, its you deciding for my character that every other time i am always going full out? Wasn't part of this not assuming for the players what and how they were doing things? You do know that "not holding back" or "going all out" every move is pretty much one of the first thing coaches try to teach out of athletes in many sports except those that involve a mostly complete lack of precision or...
    368 replies | 5579 view(s)
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  • Maxperson's Avatar
    Today, 05:26 AM
    It doesn't have to have meaning by itself. It just has to have meaning. That's the ONLY requirement with regard to meaning. Which is all that I've been saying since the beginning. The cost of the failure is in the failure itself. There is no additional cost of getting hit by spears. You get hit by the spears due only to the failed roll, just the same as if you did nothing. As...
    368 replies | 5579 view(s)
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  • Shayuri's Avatar
    Today, 05:25 AM
    Triessa just smiled. "Lets go meet our informant, shall we?"
    23 replies | 363 view(s)
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  • ClaytonCross's Avatar
    Today, 05:24 AM
    True, I had a mind slip there about using DEX instead of STR for monk weapons but that only applies IF your not wearing armor. Which means if your not putting enough into wisdom to have Unarmored Defense make up the difference its not worth it and it means you need to get dex up to 16. Str8 Dex16 Con10 Int8 Wiz16 Cha14 with AC16 so the real sacrifice is that leaves you with a 10 Constitution....
    21 replies | 475 view(s)
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  • 5ekyu's Avatar
    Today, 05:21 AM
    5ekyu replied to Missing Rules
    if one is to want to focus on the rules in the rules discussions or seem to perhaps one should look at the rule: "You try to jump an unusually long distance or pull off a stunt midjump." the "unusual" applies to the distance not the frequency of the jumps.
    368 replies | 5579 view(s)
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  • Charlaquin's Avatar
    Today, 05:21 AM
    "I already assume you are not holding back. Tell me what you're doing, not what you aren't doing."
    368 replies | 5579 view(s)
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  • Elfcrusher's Avatar
    Today, 05:19 AM
    I'll admit I hadn't considered that as a factor in chargen.
    64 replies | 2780 view(s)
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  • Maxperson's Avatar
    Today, 05:19 AM
    And the jump rules dictate how many feet you can go. Saying "I jump over the chasm!" doesn't tell me that the PC is doing anything other than a normal jump.
    368 replies | 5579 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 05:17 AM
    If a jump matters, it's generally going to be worth the risk of falling to get across by attempting the roll. If it doesn't matter, they aren't going to be jumping the base distance anyway. There will be very few times that they will choose not to push for the extra distance when confronted by a longer(but possible) jump distance. This is a False Equivalence. Every single PC has...
    368 replies | 5579 view(s)
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  • 5ekyu's Avatar
    Today, 05:17 AM
    5ekyu replied to Missing Rules
    Actually, to me the two different approaches here are "jump the safe, consistent distance i can do quickly" [game terms - no fail, no action used, resolve automatically as part of movement by default" and "jump farther more recklessly knowing i can risk a lot of potential bad results aka setbacks" [Athletcis check, possible setbacks and other bad results.} Much like how, i can set a goal of...
    368 replies | 5579 view(s)
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  • Charlaquin's Avatar
    Today, 05:16 AM
    But if the failure wasn't the source of the meaning, then the failure, (wait for it...) by itself didn't have meaning. That doesn't mean the failure can't have meaning. It just means the failure needs something else (read: a cost or consequence) to give it meaning. It is identical to the cost of doing nothing, yes, but it is still a cost of the failure. The fact that you didn't get to the...
    368 replies | 5579 view(s)
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  • pemerton's Avatar
    Today, 05:12 AM
    pemerton replied to Missing Rules
    How do you know? If there is only one 18' chasm in a 20 level campaign, then jumping that distance is not usual at all. And if a player fails every check made to see if his/her PC can clear a distance larger than that which p 64 permits the PC to jump with certainty, then so far from being usual such jumps turn out never to have occurred! As I've said several times upthread, this is not in...
    368 replies | 5579 view(s)
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  • Elfcrusher's Avatar
    Today, 05:11 AM
    My primary inspiration is "what does this party need?" Which is why it drives me $%^$ing crazy when I sit down at a table and ask, "What does the party need?" and inevitably some smarmy dork says, "Play what you want..." in a pseudo-helpful but actually patronizing way. MAYBE WHAT I WANT TO PLAY IS WHATEVER WILL BEST COMPLEMENT THIS PARTY, OK!?!?!?! /petpeeverant Anyway, once I know...
    64 replies | 2780 view(s)
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  • 5ekyu's Avatar
    Today, 05:11 AM
    5ekyu replied to Missing Rules
    "Not holding back for increased accuracy, certainty and safety."
    368 replies | 5579 view(s)
    1 XP
  • ad_hoc's Avatar
    Today, 05:09 AM
    You're playing in 3 campaigns in a game you think does a terrible job? You should play games you enjoy. If you're looking for something competitive don't play a cooperative game. There are a variety of games to choose from with very competent players who will challenge you. Get to the point in a competitive game where there are real stakes and you will learn a lot about strategy and...
    101 replies | 5777 view(s)
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  • pemerton's Avatar
    Today, 05:07 AM
    pemerton replied to Missing Rules
    I don't accept that those are different goals. That's reading the mechanics back into the ficiton in what I regard as a highly artificial way. And in fact I don't accept that these are goals. The goal is to get from A to B (in this thread's example, to get across the chasm). The approach is to jump. (As opposed to vaulting, or climbing down and back up, or springboarding across, or flying, or...
    368 replies | 5579 view(s)
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  • Maxperson's Avatar
    Today, 05:07 AM
    It makes the leaps with extra distance usual, not unusual as the rules say. Do I think it's unrealistic to go variable distances with effort? No. Does it break the game? No. That isn't the rules, though, and this is a rules discussion. I also prefer that the players to describe their actions to me like iserith and Charlaquin. I'm trying to get one of my players over the bad habit(personal...
    368 replies | 5579 view(s)
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  • 5ekyu's Avatar
    Today, 05:06 AM
    5ekyu replied to Missing Rules
    Of course there is, or can be. A skill check can fail - leading to falling down on landing if the Gm so rules or *any other setback* the Gm sees as appropriate including going too far. A skill check can (often does) take an action not occur as a default part of movement. A simple read of the sentence under ability checks which tells you what happens if you do not make a skill check can give...
    368 replies | 5579 view(s)
    1 XP
  • smbakeresq's Avatar
    Today, 05:05 AM
    Theme. I am playing a lot of Greyhawk, and its perfect for because its so fleshed out that you almost have to have a theme to get anywhere. I have all the old stuff, so if you need to generate a place of birth, racial mix, etc. its all there, as is all sorts of background stuff. Creation goes like this 1. Figure out rest of group, I usually just let other players pick class and role they...
    64 replies | 2780 view(s)
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  • Elfcrusher's Avatar
    Today, 05:04 AM
    If you go Monk 1 you no longer need STR with a staff. So it's replacing one stat with another, not adding one. Or is there another reason he'd still want STR?
    21 replies | 475 view(s)
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  • ad_hoc's Avatar
    Today, 05:03 AM
    If by 'player base' you mean 'players' then just say players, player base has a different meaning. 5e is story-driven, as a roleplaying game should be. It is also well balanced, has interesting mechanics, and exciting combat. It's cool if you don't like or understand the game. I'm sure the player base and WotC are okay with that too.
    309 replies | 16531 view(s)
    1 XP
  • pemerton's Avatar
    Today, 05:03 AM
    pemerton replied to Missing Rules
    What if the DC set is Medium (as I suggested uphread for making an 18' jump with a STR 15), and the character is not trained in Athletics and so has a +2 bonus on the check. The chance of success there is not reasonable - it's 40%. (And there is an obvious consequence for failure, namely, falling down the chasm!) I don't understand why you think that people can never do better, in physical...
    368 replies | 5579 view(s)
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  • Elfcrusher's Avatar
    Today, 05:02 AM
    Yes, sure, you COULD build an archer druid by multiclassing, but I'm just thinking out loud (well, on paper...I mean, digitally) here. I'm imagining a druid circle that focuses on protecting sacred areas from outsiders/trespassers/invaders. Circle of Wardens? ("Circle of Wagons"...heh heh heh...) Note: all of this could apply equally to melee weapons, but in my mind I'm imagining bows or...
    2 replies | 46 view(s)
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  • ClaytonCross's Avatar
    Today, 05:01 AM
    While I do agree that Monks are good options for quarterstaff and in a way a replacement for the polearm master feat... The Hexblade warlock with a staff is already STR/DEX/CON/CHA intensive taking any multi-class that requires Intellect of Wisdom (Cleric, Druid, Monks, Ranger, Wizard, or Artificer) would hurt the build. Their are 6 other options: Barbarian, Bard, Fighter, Paladin, Rogue, and...
    21 replies | 475 view(s)
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  • Mike291's Avatar
    Today, 05:01 AM
    Here
    106 replies | 1804 view(s)
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  • Maxperson's Avatar
    Today, 05:00 AM
    It doesn't have to be the source of it. Failure just has to have meaning, even if the source of the meaning is attributed to the failure from elsewhere. And I demonstrated that the cost was identical to the cost of doing nothing.
    368 replies | 5579 view(s)
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  • ccs's Avatar
    Today, 04:58 AM
    "If by ready & going you mean off to interrogate a goblin, then sure. I'll be needing about an hour or so after that though to get my gear. Afterall, the invite only mentioned lunch. So I came dressed for that." (gives a shrug) Indeed, what you're looking at is a dwarf with his shaggy black hair tied back & beard groomed, dressed in low soft boots, clean trousers & shirt, belt, & a belt...
    23 replies | 363 view(s)
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  • iserith's Avatar
    Today, 04:57 AM
    iserith replied to Missing Rules
    I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The...
    368 replies | 5579 view(s)
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  • Ristamar's Avatar
    Today, 04:54 AM
    The ever-present powerful "pet" play style is unsuited to D&D as far as incorporating it into a reasonably balanced action economy under the umbrella of one character. It is a popular trope, but the end result was not going to satisfy a lot of people unless it essentially functions as a secondary PC (i.e. can hold its own in combat) . They'd have been better off presenting that type of...
    309 replies | 16531 view(s)
    0 XP
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