Activity Stream - Morrus' Unofficial Tabletop RPG News

Activity Stream

TopicsPostsMy Topics
   Friends Only
Poll
  • Numidius's Avatar
    Today, 06:41 PM
    Sorry, my "bad" ;) To tell the truth some of my players want just plain old gm-driven rpg more often than not.
    443 replies | 11846 view(s)
    0 XP
  • Legatus_Legionis's Avatar
    Today, 06:41 PM
    Alot of the time, it comes down to what the group what to play. Each edition has their own pros and cons, their own unique flavour. For example, my group and friends perfur AD&D, AD&D2e, and Hackmaster over the stuff that has come afterwards. Also, for those with limited funds, buying new editions is not feasible. So if a group has mostly 3e books, and they want to RPG in 3e, then...
    2 replies | 0 view(s)
    0 XP
  • cmad1977's Avatar
    Today, 06:40 PM
    It’s nostalgia mostly I think. I grew up with the red box and played 3.0/3.5 for... a looong time.now I play 5e. Also people have invested financially in earlier editions and don’t want to just dump that investment or buy another 150 dollars worth of books. IMO: there is no part of the earlier editions that is ‘better’ than what they’ve done with 5e.
    2 replies | 0 view(s)
    0 XP
  • Hriston's Avatar
    Today, 06:37 PM
    I use the standard 250 days of training for both tool and language proficiencies for pacing and because I think access to them should be equal for all characters without reference to their Intelligence. If I were to use the XGtE training downtime for languages, however, I’d use it for tools too, to maintain the balance between tool and language proficiencies that I think is implicit in the rules,...
    7 replies | 190 view(s)
    0 XP
  • Morrus's Avatar
    Today, 06:36 PM
    I produce One Page Adventures which are about that length. https://www.patreon.com/1pa
    2 replies | 3 view(s)
    0 XP
  • cmad1977's Avatar
    Today, 06:36 PM
    Ugh. Worrying about DPR..... make characters not builds. You’re party is gonna be fine. Solid crew.
    12 replies | 245 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 06:33 PM
    Yes, it's obvious that bad play leads to bad outcomes. People behaving badly has absolutely nothing to do with game design or play goals, yet this obvious point keeps being brought up as if it's illuminating of something. Apologies, you've been a very reasonable poster; I'm just reaching my exasperation limit with the "but bad play" statements, and this was a trigger. My problem.
    443 replies | 11846 view(s)
    0 XP
  • AriochQ's Avatar
    Today, 06:31 PM
    If you look through the Adventurer's League section of dmsguild.com you will find several 2 hour adventures. Often they are listed as 2-4 hours as they can be played in as short as 2, or played with added content to stretch them to 4. They are becoming more popular since they work better for convention play.
    2 replies | 3 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 06:28 PM
    Unlike Blue I'm not at all worried about making 5 attacks when they can't be against the same target.
    6 replies | 378 view(s)
    0 XP
  • the Jester's Avatar
    Today, 06:22 PM
    I advertise my game as being high-lethality, but it has been quite a while, actually. Hmmm.
    16 replies | 297 view(s)
    0 XP
  • messy's Avatar
    Today, 06:17 PM
    well, that's odd. i haven't blocked anyone and can't imagine why anyone would've blocked me. will i ever be able to open that page?
    3 replies | 77 view(s)
    0 XP
  • DeathbyDoughnut's Avatar
    Today, 06:14 PM
    I call fights, in that I end them thematically when appropriate. I don't run combats as, "combat sides fight until hp run out" or whatever the hp equivalent is in the system. Though it does depend on what the hp are attempting to convey in terms of reality. I try to play adversaries as close to how I imagine they would act in a "real" combat. A fanatic trying to accomplish a goal is likely to...
    31 replies | 1215 view(s)
    0 XP
  • the Jester's Avatar
    Today, 06:14 PM
    Are you playing the bard? If so, do what makes you happy. If not, it isn't your place to tell someone else what to do with their character. That said, pcs are really well balanced in 5e. The bard may not be unleashing mad damage, but he's going to contribute to everyone else's damage nicely. Your party is fine.
    12 replies | 245 view(s)
    0 XP
  • Kidbooo's Avatar
    Today, 06:13 PM
    Hello everyone,, If you have been interested in using DDB, but haven't wanted to pay full (amazon) price for the books, or purchase 350$ for all of it at once, now is the time to purchase the core books and dig into the service! also, if you already have bought into the service but don't have everything, now is the time to fix that. Today only, they are selling all products for the cheaper...
    0 replies | 0 view(s)
    0 XP
  • Kidbooo's Avatar
    Today, 06:10 PM
    Hello everyone,, This is kind of a general question, and I know that, but I see lots of people playing 3rd edition and even more 3.5, but why do they play those instead of 5e? I'm fairly new to 5e as a whole, and I'm just wondering, in what ways are 3.5 and 3rd better than 5th? Is it simply for the feeling of playing something original? Or does 5e do something terrible that can only be done...
    2 replies | 0 view(s)
    0 XP
  • Numidius's Avatar
    Today, 06:06 PM
    Well, I think of war boardgames, from Risk to the latest Rising Sun: the unwritten rule coming across the decades is Play to win or Do your Best trying. If a player stops to do it by the end of the game, becomes a sort of kingmaker, or simply breaks the game. One true way, or not, when one player breaks the game for the table, problems arise.
    443 replies | 11846 view(s)
    0 XP
  • Blue's Avatar
    Today, 06:05 PM
    Okay, I'm going to be looking at this from three criteria. 1. Balance with other classes. 2. "5e-ness" of the rules. 3. That it handles characters concepts that the system can't do. Just "neat mechanics" that does the same as other classes isn't enough. With the other classes that get Unarmored Defense it's usually Dex + secondary ability score (Wis or Con), not attack ability...
    6 replies | 378 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Today, 05:59 PM
    Indeed, this is a perfectly usable dramatic technique. Maybe the first place seems interesting at first, and there's a short moment of tension. In a film it might be that this IS the place, and the audience sees some sign of it that the characters miss. You could do this in an RPG too, depending on what sort of game it is. It could certainly work in a Story Now type of system where the players...
    443 replies | 11846 view(s)
    1 XP
  • psiconauta_retro's Avatar
    Today, 05:59 PM
    My 2 players and I usually have very short periods to play so we enjoyed the adventure "Winter's splendor" that is given for free in the latest edition of Dragon+. This adventure caught my attention becuase it mentiones that it is to be played in 2~4hours, which is accurate. Do you know about other so short adventures that can be completed in 2~3hrs? I know we could split larger adventures...
    2 replies | 3 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 05:59 PM
    Honestly I like the look of that party a lot more than the one with the rogue in it. Even from an at will perspective (which is a terrible way to look at damage). A rough look at level 5. The fighter and paladin both do about 2 * 1d8+5. The cleric does about 1d8+3. The Wizard does 2d10. The Bard does 2d4. The rogue would have done 4d6+4 With the Bard = 61.5 With the Rogue = 72.5 ...
    12 replies | 245 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 05:57 PM
    Scouts, spotting, one round prep, typically vs always back and forth - in the better games I have played in tmost pcs and some NPCs try scouts, recon, stealth, familiars, etc etc etc to get some advance idea and use watches, alarms, etc to watch perimeters to make sudden cold start fights unlikely. In the better games I have played in a sub-set of the NPCs are large and ponderous and only...
    144 replies | 2842 view(s)
    0 XP
  • Manbearcat's Avatar
    Today, 05:57 PM
    What Aldarc is saying is simply “system matters.” If I want to run a hex crawl, I’m not using Dungeon World, Torchbearer, 4e. I’m using B/X or AD&D or 5e. If I want to run a particular type of theme-light, not-rules-heavy dungeon crawl, I’m not playing Torchbearer. I’m playing Moldvay Basic.
    443 replies | 11846 view(s)
    1 XP
  • DeathbyDoughnut's Avatar
    Today, 05:54 PM
    D&D 3e, D&D 4e, D&D 5e, Mutants and Masterminds 3e, Fate Core/Accelerated, Savage Worlds, various Apocalypse Worlds games, FFG Star Wars, Genesys.
    52 replies | 1592 view(s)
    0 XP
  • DeathbyDoughnut's Avatar
    Today, 05:52 PM
    My GMing style is a lot of improv. Most of my prep is in preparation to improv. The Prep notes that I keep behind the screen are really just lists of names, places, one sentence plot hooks, etc. The campaigns I run begin as simple ideas. My current Mutants and Masterminds campaign started as the idea of a factional high magic fantasy setting. I filled out a couple factions. Then when my...
    24 replies | 771 view(s)
    0 XP
  • Bedrockgames's Avatar
    Today, 05:51 PM
    Something being a trope doesn't mean it is true (or at least doesn't mean it is ubiquitous). It is a trope because it is funny and Knights of the Dinner Table, and like in any other activity, there are occasionally people not good at it. Most people have encountered a bad GM. I just haven't encountered them as regularly as your post would suggest.
    443 replies | 11846 view(s)
    0 XP
  • Bedrockgames's Avatar
    443 replies | 11846 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Today, 05:48 PM
    You are probably right. But a well built lore bard can do enough damage compared to a rogue. Just not over an extended period of time and probably you are doing more damage by enhancing your allies.
    12 replies | 245 view(s)
    0 XP
  • the Jester's Avatar
    Today, 05:48 PM
    Totally, at least in my game. There's actually even a spell that specifically gets its subjects high and does nothing else- ritual of the lotus. I also have several other custom spells that work along those lines, like delicious aroma and dieter's meal (which createst an enormous, sumptuous feast that tickles all the senses, but is actually illusory, so you don't gain weight/get fat).
    4 replies | 149 view(s)
    0 XP
  • the Jester's Avatar
    Today, 05:46 PM
    250 days, because I prefer to encourage the passage of time in game. I like it when my campaign features generational play- pcs who have families and children, who then potentially become more pcs. I like the long-term thinking that downtime periods like "250 days" pushes. It's just a matter of playstyle preference, really.
    7 replies | 190 view(s)
    1 XP
  • psiconauta_retro's Avatar
    Today, 05:45 PM
    Thank you very much for your suggestions, they have been very useful!!!
    3 replies | 194 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 05:34 PM
    Board games and card games have very strong constraints on what you can or cannot do. This is far different than an RPG where it's open ended and usually you can try things that the game itself hasn't spelled out for you. The open nature of RPGs lends itself to people tinkering with rules, and applying various playstyles to any given game. This seems to contradict itself. On one hand...
    443 replies | 11846 view(s)
    0 XP
  • Blue's Avatar
    Today, 05:25 PM
    True, it's not that bards can't do any damage. And they can spend their class feature to get a smattering of the better direct damage spells that other classes get natively. Such as the wizard, and to some degree the tempest cleric in the party. Let me restate to make my intent clearer - if the OP is primarily interested in doing direct damage I would switch because that's not the lore...
    12 replies | 245 view(s)
    1 XP
  • UngeheuerLich's Avatar
    Today, 05:08 PM
    Hmmh. A lore batd can meaningfully add to the damage of the party. At level 6 he gets fireball if he likes and haste if he wishes to personally do domething or enhance a different character. Of course that should only be one of your options since what you really want to be as a bard is being a swiss army knife.
    12 replies | 245 view(s)
    1 XP
  • Blue's Avatar
    Today, 05:08 PM
    In my last campaign the only permanent character death was a martyr move to save another. As a side note, I can ratchet up the tension and get players regularly to afraid for their character's lives and having some go unconcious, but I find the system really prevents it turning into a death in 90% of the cases unless it's getting pushed close to a TPK. Without additional damage for death...
    16 replies | 297 view(s)
    0 XP
  • Sadras's Avatar
    Today, 05:08 PM
    Bawylie, I suspect at higher levels, perhaps 8+, this would become unmanageable. Victims of failed fireball-type spells would likely see two saves with your system and particular monster attacks would also rack up the damage. You have to be very careful which monsters you'd use, especially those that have multiple damage types - poison, necrotic...etc Another thing, picking opponents with...
    59 replies | 1059 view(s)
    0 XP
  • megamania's Avatar
    Today, 05:02 PM
    I tries using 20X30 inch sheets and due to how plexiable they were, I would hit and mess up my tile design every time.
    7909 replies | 405543 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Today, 05:01 PM
    10 workweeks is a lot more reasonable. If you are bothered about too many proficiencies, you could just make every proficiency taking longer and longer. I guess mastering a tool over 100 days without break seems ok. You won't get expertise anyway and that is ok. I also like int playing a big roll in speed of learning and I think it is generous not to increase time for negative modifiers. ...
    7 replies | 190 view(s)
    0 XP
  • Blue's Avatar
    Today, 05:00 PM
    For me, the "willing target" is a clear sign of intent, so I wouldn't allow it at my table. If I was did allow it, I'd "convert" the hostile use to match other spells on unwilling targets. Primary is it would require concentration. I'd would still keep it at a single save instead of a save every round, just looking at the effects of which spells require every round it doesn't fit that...
    1 replies | 113 view(s)
    0 XP
  • togashi_joe's Avatar
    Today, 04:55 PM
    Wow, you and I are extremely alike. After nearly 30 years of forever-DMing and sometimes-playing, I've been in almost all of these situations too. Like you, I am a firm believer that no gaming is better than bad gaming and have left a lot of games over the years. Boring GMs/DMs are another reason why I leave games. My time is very valuable and if I'm just not having fun, then I leave too. ...
    1801 replies | 64688 view(s)
    0 XP
  • Giltonio_Santos's Avatar
    Today, 04:50 PM
    In my campaign, it depends less on how available revivify is and more on how available 300 GP diamonds are.
    16 replies | 297 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 04:50 PM
    It's been 25 years or more since I played 1e, but I don't think you can move past an opponent in 1e. I think it's an illegal move. I think once reach melee you must stop your movement and enter it. Thus, any attempt to move past an opponent would fall under the above 'leaving melee' rules.
    59 replies | 1059 view(s)
    0 XP
  • DrAltaica's Avatar
    Today, 04:48 PM
    A 1st lvl human Oracle with 20 Cha It's a pathfinder soceity char so my stats are: STR: 7|-4 DEX:14|5 CON:12|2 INT:10| 0 WIZ:10| 0 CHA:20|17
    0 replies | 22 view(s)
    0 XP
  • jayoungr's Avatar
    Today, 04:45 PM
    Honestly, my group doesn't usually use downtime abilities much. But I like the idea of the intelligence modifier being good for something. So many characters have intelligence as a dump stat that they'd probably end up spending 11 weeks training anyway!
    7 replies | 190 view(s)
    0 XP
  • Blue's Avatar
    Today, 04:44 PM
    I really think that would be a large downtick for the party. DPR has but one goal - killing the others before they kill you. Damage is utterly meaningless except for the killing blow, so the only goal of DPR characters is killing sooner - action denial for your opponent. Bard is already good at both direct action denial, soft action denial, and acting as a force multiplier for your existing...
    12 replies | 245 view(s)
    3 XP
  • Blue's Avatar
    Today, 04:43 PM
    Ignore this, meant to hit reply to the OP. Mis-click.
    12 replies | 245 view(s)
    0 XP
  • Yardiff's Avatar
    Today, 04:28 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 25 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 26+1=27 Mace of Smiting 20 Mace of Terror 20
    32 replies | 446 view(s)
    0 XP
  • Voadam's Avatar
    Today, 04:25 PM
    There are plenty of d20 systems for steampunk stuff for those who want to track these things to a greater or lesser extent. Doom Striders DragonMech Sorcery & Steam Steam & Steel
    14 replies | 596 view(s)
    0 XP
  • Baldurs_Underdark's Avatar
    Today, 04:21 PM
    I got a few: (Tasha's) Hideous Laughter very much fits your bill here. A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. To me, that sounds like a party...
    4 replies | 149 view(s)
    0 XP
  • Mallus's Avatar
    Today, 04:21 PM
    I don’t think ‘liberating’ the Kelpiens was any more reckless than Kirk ending the virtual war between Eminar VII and Vendicar in “A Taste of Armageddon”. The Enterprise crew could of just escaped and left the system. Instead they introduced the nontrivial chance that two civiliazations would serve each other a 7-course Armageddon using real fusion bombs. In both episodes, the Federation...
    82 replies | 2797 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 04:20 PM
    You have a paladin, an archer fighter, and a wizard. You are very well equipped to lay down plenty of damage, and you have a good spread of "styles" as well; the paladin for melee (backed up by the tempest cleric), the fighter for ranged single-target, the wizard for AoE. Why do you feel you are short on DPR? Now, if you personally feel unsatisfied with the bard's DPR, and prefer laying down...
    12 replies | 245 view(s)
    0 XP
  • Aldarc's Avatar
    Today, 04:15 PM
    This sort of circular reasoning actually puts a finger on what may also have been bugging me about the post in question. I don't mind D&D as a puzzle-game, and saying 'no' is often a valid necessity of play for such games. (I even plan on running an OSR-stylized dungeon crawl in the hopefully near future, likely using Black Hack.) But when other games are less designed as puzzle-games challenging...
    443 replies | 11846 view(s)
    4 XP
  • GrayLinnorm's Avatar
    Today, 04:12 PM
    Stanley Donen, who directed Singin' in the Rain, died today. He was 94.
    54 replies | 2463 view(s)
    0 XP
  • Tarath's Avatar
    Today, 04:11 PM
    So it would seem that long, long ago Shemeska was born as a nycaloth, and was later promoted to arcanaloth. Some time later, she was murdered. I have a question. Was she murdered by her sponsor during her promotion to ultroloth, or was this a random killing via a most ironic weapon?
    307 replies | 120150 view(s)
    0 XP
  • 200orcs's Avatar
    Today, 04:08 PM
    First D&D session ever, 2nd edition, 16 years old. My friend that invited me over makes a fighter and he wanted to be an Archer. DM, you can't buy a bow during character creation...ok my friend says. Game starts, we are in a village. My friend asks if there any stores that sell weapons around. There is one, asks for a bow. He doesn't have one says the DM. Friend: Is there an...
    1801 replies | 64688 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 04:06 PM
    I second dream. Other decadent spell uses (not all intoxicating, but in the same general vein): Alter self can't be cast on other people, but a courtesan with that spell would command staggering fees. "I can be whoever you want me to be..." (Or, for an especially creepy form of this, simulacrum.) Calm emotions might be used as a kind of antidepressant in times of grief. Hold person and...
    4 replies | 149 view(s)
    1 XP
  • Bawylie's Avatar
    Today, 03:57 PM
    I don’t have any monk PCs, but if I did, they would be at a disadvantage when damaged.
    59 replies | 1059 view(s)
    0 XP
  • dnd4vr's Avatar
    Today, 03:39 PM
    They are a mixed-breed: psychedelic pixies. :D
    5 replies | 182 view(s)
    0 XP
  • Shiroiken's Avatar
    Today, 03:32 PM
    It should work, but I'd probably limit it to being a club, greatclub, or improvised weapon, since those are "simple shapes." I could see an argument for dagger (shiv), quarterstaff, and spear, but anything beyond that would be too complicated IMO. Other DMs could easily rule otherwise, but some weapons with moving parts just shouldn't work (e.g. flail, bows & crossbows, whip and net). As for...
    1 replies | 98 view(s)
    0 XP
  • Voadam's Avatar
    Today, 03:25 PM
    Voadam replied to Undead Origins
    Zeitgeist 3 Digging for Lies Ancient Mummy Warrior: An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. Zombie Shambler: An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When...
    1084 replies | 84312 view(s)
    0 XP
  • OB1's Avatar
    Today, 03:25 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24+1=25 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    32 replies | 446 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 03:21 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    32 replies | 446 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:44 PM
    slashing; necrotic
    863 replies | 35925 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:42 PM
    Coriana circles around the strange table to strike at the sorceror. Move: 25 ft. Bonus: Switch Hex to Kimunda Attack: Damage: 1d6+5+1d6
    863 replies | 35925 view(s)
    0 XP
  • Gammadoodler's Avatar
    Today, 02:40 PM
    I'm a bit curious as to how this system incorporates the barbarians and monks of the world. I guess barbs can wear light or medium armor(at least in 5e). And even casters could wear armor without penalty if they can get the proficiency somehow (or cast mage armor?). But monks would be at some crazy disadvantages.
    59 replies | 1059 view(s)
    0 XP
  • Manbearcat's Avatar
    Today, 02:38 PM
    Numidius , I agree. DW cares a LOT about niche protection (Wizard isn’t a profession...it’s your character). I would say the Discern Realities niche protection tension with the Thief is managed as follows: 1) Dex instead of Wis (which will be the prime req for Thiefs). 2) Although people often don’t understand why, move focus (rather than breadth) carries advantages in DW. The player...
    443 replies | 11846 view(s)
    3 XP
  • Manbearcat's Avatar
    Today, 02:25 PM
    pemerton Absolutely the nuance and formal, overt systemization of things matters (and not by a little in a lot of cases) to play. In the DW depiction above, the confluence of conversation procedures, GMing ethos, and specific action resolution mechanics can yield what is tantamount to a C+ Scene Distinction. However, the formalities and functionality (a deeply codified Scene Distinction...
    443 replies | 11846 view(s)
    0 XP
  • Goonalan's Avatar
    Today, 02:25 PM
    We D&D. Lost Mine of Phandelver Session #14b The Black Spider. Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 4 Shagga, Son of Dorf (played by Rob) Male Half-Orc Paladin of Kord Lvl 4 Gaukus Grom (played by Pete) Male Dragonborn Sorcerer Lvl 4 Elvis Pickersgilly (played by Jackie) Male Forest Gnome Rogue Lvl 4 And so the finale, this is a continuation of the...
    22 replies | 2084 view(s)
    1 XP
  • akr71's Avatar
    Today, 02:15 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    32 replies | 446 view(s)
    0 XP
  • Samloyal23's Avatar
    Today, 01:59 PM
    When I was a wee, small lad, before Dark Sun came out, I had a homebrew race called the Vaimeyen who used a mental power to alter creatures and make their own biotech. Damned if I know what happened to my notes, but it can be done. They had armour made from sets of custom grown parasitic sea shells that were as hard as iron on the outside, cloaks that grew on their backs and could turn into...
    14 replies | 733 view(s)
    0 XP
  • MarkB's Avatar
    Today, 01:58 PM
    But it's not just a choice between "act now, immediately, without hesitation" and "never interfere or intervene ever". They know from the sphere's historical database that the Kelpiens nearly wiped out the Ba'ul previously. They know that Saru has undergone both physical and emotional changes that are still ongoing. For all they knew, for all they still know, the conclusion of that...
    82 replies | 2797 view(s)
    0 XP
  • Mustrum_Ridcully's Avatar
    Today, 01:44 PM
    Is it really ridiculously reckless? It might be reckless, but consider that you have to compare this recklessness with non-intervention being agreeing that regularly murdering Kelpians that get old enough, no questions asked, no chance given, and trap them forever in ignorance and fear of their eventual fate of being culled. I mean if the Ba'ul would have been willing to negotiate, it could...
    82 replies | 2797 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 01:44 PM
    I seem to recall that even in 3.5e the path of DPR power single target or multi target was being a full caster. In 5e non-full casters tend to dominate the single target DPR domain. A large portion of this is due to feats, but not only by feats. Full Casters tend to dominate the multi target domain. I think this is a very important distinction when talking about 5e balance. They have given...
    18 replies | 446 view(s)
    1 XP
  • Samloyal23's Avatar
    Today, 01:42 PM
    That just seems boring to me, it is purely cosmetic. At least come up with a theory for how things are supposed to work, don't be a lazy writer.
    14 replies | 596 view(s)
    0 XP
  • Olgar Shiverstone's Avatar
    Today, 01:42 PM
    Do you have psychedelic brownies? Or are those pixies?
    5 replies | 182 view(s)
    0 XP
  • dnd4vr's Avatar
    Today, 01:38 PM
    Yeah, I am sure a lot of people were disappointed by the title, but hopefully it gets people to look! LOL Thanks, but nice catch on the saves! I missed it in the stat block. In 5E terms, a 9th level Cleric would have about +7 for Wisdom and Charisma. Yeh, the cleric saves in 1E at 9th were also good. It is quiet a jump for CR 1/2. Given their part Fey, part Halfling heritage, maybe a...
    5 replies | 182 view(s)
    0 XP
  • SaraKour007's Avatar
    Today, 01:02 PM
    Yeah maybe BF1 isn't up your alley. The campaign is neat but short and then it's all PvP all the time webcare360
    7 replies | 4606 view(s)
    0 XP
  • Hussar's Avatar
    Today, 12:40 PM
    Interesting watch. Good show. Establishes nicely that this is not exactly the Federation we're used to - they're a bit faster and looser with Executive Order 1. :D My money is on Spock being the Red Angel. OTOH, that's a pretty obvious idea. I'd probably be a bit disappointed if it is. Maybe it's Q. :D
    82 replies | 2797 view(s)
    0 XP
  • Bitbrain's Avatar
    Today, 12:37 PM
    Yes. In my home setting, off the top of my head: - Hypnotic Pattern is used by religious cults ALL THE TIME to keep their victims in a drug-like state. - Dream is used by one noble family to create a sort of collective subconciousness/opium den similar to Inception. - There is another noble family that throws parties based around everyone Vampiric Touching each other. They're a really...
    4 replies | 149 view(s)
    1 XP
  • Numidius's Avatar
    Today, 12:18 PM
    Just chiming in quickly to say thanks for the interesting reads and replies, forumers. Since the main example seems to be Finding Secret Doors ;) I'm posting the exact Move for that purpose: a Basic Move from the Thief: Trap Expert When you spend a moment to survey a dangerous area, roll+DEX. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold as you walk through the area to ask...
    443 replies | 11846 view(s)
    1 XP
  • Zardnaar's Avatar
    Today, 12:14 PM
    Clerics can be of any alignment, Paladins had better THAC0, aura+ horse etc.
    124 replies | 3416 view(s)
    0 XP
  • rczarnec's Avatar
    Today, 12:14 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    32 replies | 446 view(s)
    0 XP
  • Deiscent's Avatar
    Today, 12:13 PM
    Drow High Magic: Prerequisite Elf (Drow) Fey Teleportation: Prerequisite Elf (High) Wood Elf Magic: Prerequisite Elf (Wood)' When I was trying to come up with the feat I originally thought it had to be generic Aasimar (like their Tiefling counterpart), but the kind of examples above showed me I could specify.
    18 replies | 599 view(s)
    0 XP
  • FreakyMolly's Avatar
    Today, 11:51 AM
    I Like All The Series of Battlefield! It was The Best Game Ever Build. :D
    7 replies | 4606 view(s)
    0 XP
  • M3woods's Avatar
    Today, 11:30 AM
    If you need one for Psionics... Sensile Strike (requires PSI 5+, telepathy). You inflict an additional 1d6 damage with a successful psi-blast hit. This can only gain you one bonus damage die.
    3 replies | 82 view(s)
    0 XP
  • Iry's Avatar
    Today, 10:59 AM
    My games have very little downtime. 250 days in game might be 2+ years of playing.
    7 replies | 190 view(s)
    0 XP
  • Tallifer's Avatar
    Today, 10:55 AM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    32 replies | 446 view(s)
    0 XP
  • ccs's Avatar
    Today, 10:36 AM
    So, other than "Whatever we can beat the easiest", wich type (and size?) of dragon do you prefer to fight?
    0 replies | 62 view(s)
    0 XP
  • pemerton's Avatar
    Today, 10:25 AM
    And clerics, originally, are holy champions (cf anti-clerics) and are heavily armed and armoured (much like knights). So much so that, in his PHB, Gygax describes them as emulating the mediaeval orders of religious knighthood. This is all true, but is all about mechanical design. It doesn't tell us what the theme/archetype of the cleric is. This I'm less sure about. In my copy of Men &...
    124 replies | 3416 view(s)
    0 XP
  • Morrus's Avatar
    Today, 10:24 AM
    I've run quite a few Kickstarters now, and yep, funding on the first day is very powerful. Not doing so doesn't mean the Kickstarter will fail, of course, but it gives it that needed momentum. That's why a lot of Kickstarter offer "early bird" rewards, and most creators make sure people know about and are ready for their Kickstarter well before it launches. A third of a month long's...
    2 replies | 102 view(s)
    0 XP
More Activity