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  • Shasarak's Avatar
    Today, 04:07 AM
    My impression is that the worlds of DnD can not be completely mundane. There must be some kind of background magical potential. Some people may call it the Weave, some the Force, some Magical Space-Time Continuum.
    485 replies | 10490 view(s)
    0 XP
  • bid's Avatar
    Today, 04:04 AM
    Blink Dog 24 Boggle 15 Dryad 27 Green Hag 6 Korred 22 Meenlock 18 Pixie 22 Satyr 22 Sprite 22
    237 replies | 3961 view(s)
    0 XP
  • StormbringerAUS's Avatar
    Today, 03:48 AM
    Blink Dog 24 Boggle 15 Dryad 26 + 1 = 27 Green Hag 8 Korred 22 Meenlock 18 Pixie 23 - 2 = 21 Satyr 22 Sprite 22
    237 replies | 3961 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 03:42 AM
    Sannit laughs and says in a loud voice to the jungle, "Make it gold and we've got a deal. On a serious note there might be an implied threat in this bribe. These Deviard's are advanced enough to forge iron. We will be facing more formidable weapons than the Da'Roneh had. Not that I'm daunted, but we should be on guard from here on out." San-Bolo offer to take point and progress on the path...
    194 replies | 4515 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:40 AM
    Yes, what I thought works just fine... Go the the post you want to use as the basis of the fork. Click Reply With Quote. Copy the BBcode for the post-quote from the reply edit box. Now, go start a new thread. Paste that BB code, including the "quote=username;postnumber" in the brackets into the post edit box for the first post. The link back to the original post in its original...
    2 replies | 55 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:32 AM
    I am not in charge of the technical side of things, but I believe that (and several other very nice functions) were provided by third-party plugins that eventually didn't keep up with the messageboard codebase, and so ceased functioning after various upgrades. I think there's a manual way to do much the same thing. One second while I try it...
    2 replies | 55 view(s)
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  • Umbran's Avatar
    Today, 03:32 AM
    This is where someone gets to make a joke about me going and forking myself.
    0 replies | 18 view(s)
    0 XP
  • Binder Fred's Avatar
    Today, 03:30 AM
    Hey there GK. Went over gear and spells. Some questions/comments: Are strain points gained from drug-use permanent or can they be removed/healed with time? Jazz's elimination of Exhaustion levels seems to lead to infinite MPs for magic users? (Don't mind if I do :) Do we add our proficiency bonus to damage? I seem to remember doing that in 5E SW but I can't find it here...
    94 replies | 1202 view(s)
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  • Kwargrow's Avatar
    Today, 03:17 AM
    Taylar pushes the hair back out of his face as he scrutinizes the mountainside. "That gives me an idea, Adi." He looks for a space of rock overgrown with plant life and puts his hand on the part attached to the stone. He manipulates Way to attempt to strengthen the hold that the plant has on the stone and then attempts to pull the plant free. He explains, "Sometimes in the mountains a path...
    568 replies | 15434 view(s)
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  • ElectricDragon's Avatar
    Today, 03:10 AM
    Example Crown Liches There are essentially two type of crown liches: first, those created by a lich king and thus weak as possible (low HD and mental ability scores thus more easily destroyed) and second, those that either happened upon the Lich’s Crown and wore it (thus are likely to be more dangerous, not only because they probably still wear the crown, but also because they have a chance to...
    18 replies | 1215 view(s)
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  • Maxperson's Avatar
    Today, 03:09 AM
    Think of all the different aspects that there are to world building. Then all the different ways you could share that world building. There's a staggering amount of variety that you could come up with.
    339 replies | 10684 view(s)
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  • gargoyleking's Avatar
    Today, 03:07 AM
    It could always get redirected to the first ship? LOL. If nothing else though, It will block line of sight for anything on the rear half of the enemy ship.
    196 replies | 6791 view(s)
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  • gargoyleking's Avatar
    Today, 03:01 AM
    Harb dashes in and lays down a pair of quick strikes with staff and foot. Quarterstaff (V):: 1D20+5 = +5 = 24 1D8+3 = +3 = 9 Unarmed:: 1D20+5 = +5 = 19 1D4+3 = +3 = 7 He won't attack a turned creature if he knows they are. And if there are more than one in range to threaten him, he'll pass up the extra kick for a Ki point dodge action instead.
    938 replies | 20025 view(s)
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  • MoonSong's Avatar
    Today, 02:55 AM
    u_u this thread is doomed...
    190 replies | 4785 view(s)
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  • Maxperson's Avatar
    Today, 02:54 AM
    No, it's not. Yes, magic is a force that is all over. No, it doesn't permeate all matter. The completely mundane rock falls with D&D physics, and flies upward when D&D magic acts on it as an outside force, but is not itself magic. Most of the D&D universe isn't inherently magic.
    485 replies | 10490 view(s)
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  • Umbran's Avatar
    Today, 02:51 AM
    A bit of an aside: classically, decimation wasn't what you did to the enemy. Decimation was military discipline. The Roman army was mostly composed of soldiers who were not born in Italy. They were mostly the sons of conquered peoples, and so their loyalty was somewhat questionable. If a unit had some members guilty of cowardice or desertion or other serious crimes, you'd decimate them (kill...
    52 replies | 1203 view(s)
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  • 5ekyu's Avatar
    Today, 02:50 AM
    or a pack or horde type situation where after koboldpiling the tough guy down some run to the next target while others savage the body. or a savage rending situation - thinking gnolls maybe - where a target downed is a wild aggressive mauling prompt/trigger. The key to this all, in my opinion, is for the NPCs to act appropriately for the setting, the circumstance and their **already...
    123 replies | 5889 view(s)
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  • Xetheral's Avatar
    Today, 02:49 AM
    I didn't think to include that possibility in my analysis. Excellent point that I completely overlooked.
    11 replies | 174 view(s)
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  • iserith's Avatar
    Today, 02:46 AM
    It works fine if you read the feats after three glasses of Jameson. But anyway, shillelagh still works.
    11 replies | 174 view(s)
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  • Elfcrusher's Avatar
    Today, 02:41 AM
    It's not "intervening" it's participating. At least, I don't feel like the victim/target of an intervention. Should I? Oh, please. There's nothing to "prove", but it's obvious from the language you use: you clearly think your version is superior. And there's nothing wrong with that. I've got my own lines of death in the gaming sand as well, and I think think my version is superior,...
    485 replies | 10490 view(s)
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  • Invisible Stalker's Avatar
    Today, 02:41 AM
    Blink Dog 24 Boggle 15 Dryad 26 Green Hag 8 Korred 22 Meenlock 18 Pixie 23 Satyr 22 Sprite 22
    237 replies | 3961 view(s)
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  • Xetheral's Avatar
    Today, 02:40 AM
    I thought that element of Sentinel didn't work with Warcaster? Warcaster requires an opportunity attack, but Sentinel doesn't grant one when an enemy attacks someone other than you. (Sentinel grants an attack and requires a reaction, but the attack isn't an opportunity attack.)
    11 replies | 174 view(s)
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  • Unwise's Avatar
    Today, 02:36 AM
    @AD_hoc is right, I forget what is a houserule sometimes. I just remembered that I also houseruled that Blade Ward makes it almost impossible to lose concentration. That gave it a use at least. If you have a spell up that you really can't afford to drop, you spend the turn doing Blade Ward. It is mostly of use in situations where PCs are doing an in-combat ritual, that happens a lot more than...
    11 replies | 174 view(s)
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  • maceo's Avatar
    Today, 02:34 AM
    I backed the Kickstarter for this book and even though the hardcover is not released yet the PDF is on sale on their website. I was very excited to look through the pdf because the cover art is awesome and I was eager to see what new monsters they had made. There are almost 300 monsters (I counted 291). The Bad: There are just a lot of entries for the same types of monster. Some examples: 10...
    1 replies | 36 view(s)
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  • AbdulAlhazred's Avatar
    Today, 02:24 AM
    I don't actually think that Story Now is necessarily opposed to some elements that are often considered 'world building' to at least a degree. Thus, for example, even fairly staunch advocates of Story Now 'Zero Myth' play would still say that you need a solid idea of the genre, and its good to understand the tone and general sort of content that will go into a game. At a slightly less far out...
    339 replies | 10684 view(s)
    1 XP
  • devincutler's Avatar
    Today, 02:24 AM
    It makes almost no sense unless the downed PC is perceivably a greater threat than the ones active and attacking. Right? Otherwise, my monsters are just being vindictive pricks who know they are going to die, and my monsters are generally not like that. They presumably have lives and goals outside of being 1 hp cannon fodder for PCs (yep....I went there 4e...you wanna fight about it?). If a PC...
    123 replies | 5889 view(s)
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  • werecorpse's Avatar
    Today, 02:22 AM
    I don't allow chain awakenings with group initiative. In the circumstance described I would have allowed the injured goblin to wake one other goblin and finish his turn. Then it would be the PCs turn as the newly woken goblin was asleep when his turn started. The newly awake goblin would be awake and prone.
    48 replies | 606 view(s)
    1 XP
  • billd91's Avatar
    Today, 02:19 AM
    Real-life Adrian Cronauer, inspiration for the movie Good Morning, Vietnam, has died at 79.
    221 replies | 12555 view(s)
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  • pemerton's Avatar
    Today, 02:04 AM
    This blog on "no myth" sets out what is probably the typical way of playing "story now". The emphasis is on characters' dramatic needs, and the framing of situations to speak to those needs and generate drama out of them. I think this is what AbdulAlhazred has in mind as a default or standard approach. Here's a blog by Ron Edwards on the use of setting in "story now" play. It emphasises the...
    339 replies | 10684 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 02:02 AM
    Edition warring isn't a class... (...though I could probably teach a class on edition warring...) Edition Warrior, OTOH, that's a class! ;P ...OK, maybe sub-class.... What?...sub-race, you say? ... ...of troll- -hey?!
    190 replies | 4785 view(s)
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  • maceo's Avatar
    Today, 01:55 AM
    maceo started a thread Tome of Horrors 5E
    Product information... View for more details
    1 replies | 36 view(s)
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  • MNblockhead's Avatar
    Today, 01:45 AM
    Interesting. I never played any of the Ravenloft setting stuff. I played I6 back in the 80s and that was it until 5e CoS. I read up on some of the 2e-4e canon and it wasn't my thing, it all detracted from the simple but powerful story of I6 and CoS, IMO. If I look only at the 5e material, however, I come to a similar conclusion without the two Barovias (PM v Demiplane). His family lost...
    21 replies | 322 view(s)
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  • A.K.A. Dragonfly's Avatar
    Today, 01:40 AM
    Hey folks! There are 11 days left to pledge on The Superverse Kickstarter. In addition to the original support for SUPERS! Revised, the KS now supports ICONS, BASH!, HERO System, and Supergame. You can learn more about The Superverse (and SUPERS! Revised) here. All the best, Dragonfly
    0 replies | 49 view(s)
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  • Tony Vargas's Avatar
    Today, 01:40 AM
    I'll take it as a complement. ;)
    48 replies | 606 view(s)
    1 XP
  • MichaelSomething's Avatar
    Today, 01:36 AM
    If this thread can multi class into edition waring, can't my paladin multi class into a sorcerer?
    190 replies | 4785 view(s)
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  • Blue's Avatar
    Today, 01:34 AM
    Thanks for clearing that up Tony Vargas about character initiative ties was you. Sorry to have mixed you and iserith up.
    48 replies | 606 view(s)
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  • Tony Vargas's Avatar
    Today, 01:31 AM
    That was me: Amen.
    48 replies | 606 view(s)
    1 XP
  • Blue's Avatar
    Today, 01:31 AM
    I'm a fan of 5-room adventures, I'll check it out. Thanks for doing this!
    1 replies | 80 view(s)
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  • MNblockhead's Avatar
    Today, 01:28 AM
    Confirmed. It is taken directly from the 1e I6 module.
    21 replies | 322 view(s)
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  • iserith's Avatar
    Today, 01:24 AM
    If I did say that, then I wasn't clear or there was a typo or grammatical error: Players resolve ties at the time initiative is rolled and it stays that way. I generally resolve monsters in a group in the same order each turn (because it's easier) but I reserve the right to do otherwise and consider that within the rules. After all, every decision I make is through the lens of the goals of play....
    48 replies | 606 view(s)
    1 XP
  • Garthanos's Avatar
    Today, 01:22 AM
    I will see if I can find the reference to the other models of resource use I mentioned and quote it here.
    6 replies | 88 view(s)
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  • trappedslider's Avatar
    Today, 01:13 AM
    my bad..... On a different note, based on feedback from a number of people, It looks like I'll be going with the mustang GT for the car for the main girl in my story.
    6724 replies | 356665 view(s)
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  • Seramus's Avatar
    Today, 01:10 AM
    Has some mild use on anyone with Armor of Agathys, Flame Shield, or similar spells. Whenever being hit is actually advantageous.
    11 replies | 174 view(s)
    1 XP
  • Blue's Avatar
    Today, 01:06 AM
    You have the most permissive view. That acting on the same initiative means that they act one after the other in an ever-changing order that is most beneficial for them. However, as you explained in another comment (that I read after I wrote my original), you allow your PCs who roll the same initiative to do the same. So in this case you're treating them the same and I don't have an issue....
    48 replies | 606 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:00 AM
    The way I read it, it's not a tie, it's acting at the same time - otherwise it could have just said the DM decides what order the individuals in the group go in & sticks to it (east-to-west worked fine). (Or decides it every round, which seems consistent in a system with a delay option.) But, yeah, nothing wrong with how you ran it. ..oh: a DM could run the 'simultaneous' turn by having...
    48 replies | 606 view(s)
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  • iserith's Avatar
    Today, 12:56 AM
    I address this upthread. I think "acts at the same time" can be reasonably read as "acts on the same initiative count," not necessarily "act at the exact same time in the fiction." I see it as "more or less at the same time between the initiative counts above and below it, resolved in the way that helps achieve the goals of play." And even if I did read it as "act as the exact same time in the...
    48 replies | 606 view(s)
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  • Tony Vargas's Avatar
    Today, 12:50 AM
    Ah, so he should've killed 'em from the other end! You'd have to call the whole game 'unfair,' in that case. Which'd seem unfair. Wait, is group initiative a 'rule' in 5e, not just a suggestion for the DM's convenience? Not that there's much of a difference. ;) So I don't usually bother to closely parse 5e rules, but...
    48 replies | 606 view(s)
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  • iserith's Avatar
    Today, 12:45 AM
    The fat, scrofulous goblins in my campaign setting have terrible sleep apnea and snore like crazy. It's easy to tell which ones are asleep and which ones are dead. "The Growl of Maglubiyet" they call it.
    48 replies | 606 view(s)
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  • Jester David's Avatar
    Today, 12:45 AM
    I have players try to justify as advantage all the time. “I stand on the table anencephaly leap off. Is that enough to give me advantage?” “I’m filled with fury defending the child from the goblin. Does that give me advantage?” “That orc is standing in slippery mud. Is that enough to give me advantage?” Sometimes I’ll say “no”. But sometimes I’ll say “yes”. Which is exactly like what...
    80 replies | 1752 view(s)
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  • Tony Vargas's Avatar
    Today, 12:37 AM
    The 3e pally's Divine Grace (+CHAmod all saves!) with the Sorcerer's CHA-primary is tempting, but no, not worth losing the caster levels over. Now, Pally2 to get the bonus & some low-level survivability, /then/ Sorcerer X, sure... ;) But how to RP that without falling from said grace? Mebe your supernatural ancestor was a celestial, and your sorcerous powers are your 'true destiny' through...
    190 replies | 4785 view(s)
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  • iserith's Avatar
    Today, 12:37 AM
    True, that was a more general comment that I did not mean to attribute to you. I still don't see from your posts how the group initiative rule didn't work just fine in this situation. I would also say my games are a mix of tough, meaningful choices and trade-offs plus a lot of comedy. So even as the PCs begin to fall, we're having a laugh about it.
    48 replies | 606 view(s)
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  • Shiv's Avatar
    Today, 12:37 AM
    CAPERS is a super-powered RPG of gangsters in the Roaring Twenties. You play a gangster looking to make your fortune in the vice-riddled 1920s. And you have super-powers. The CAPERS RPG successfully funded on Kickstarter back in April. We're well on our way to fulfilling the Kickstarter before the end of the year. Likely WELL before the end of the year. I have the first proof copy in hand and...
    0 replies | 37 view(s)
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  • Blue's Avatar
    Today, 12:34 AM
    Sure. As appropriate for the foe, which may be very or may not not a lot. You're in a fight where you are focusing on your enemies. You wake up first and there are Artz, Blarg, Chuk and Drung. Artz is the closest, wake him. Or (check) Chuk acts before Artz and Blarg let's wake him. Or (check) but Chuk is likely to just run, let's wake Blarg. he might wake Artz.
    48 replies | 606 view(s)
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  • Aeson's Avatar
    6724 replies | 356665 view(s)
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  • GreenKarl's Avatar
    Today, 12:33 AM
    Its cool. Questions are good because it makes me think about how I should word things, etc.
    94 replies | 1202 view(s)
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  • iserith's Avatar
    Today, 12:31 AM
    I was resolving east to west starting with the melee goblins (which were killed before Drongo's turn), then the ranged ones closer to the door which were asleep. That was consistent from the start of the fight. Drongo attacked the sleeping one furthest to the east. Monsters and PCs are not created, run, or resolved in the same way all the time. So on that basis I don't think a lack of...
    48 replies | 606 view(s)
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  • Shayuri's Avatar
    Today, 12:29 AM
    Yeah, I got it confuzzled with another game. Sorry about that. It's corrected now.
    560 replies | 21201 view(s)
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  • hero4hire's Avatar
    Today, 12:24 AM
    I believe everyone is at 153pp except Mr. Amazing.
    560 replies | 21201 view(s)
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  • trappedslider's Avatar
    6724 replies | 356665 view(s)
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  • MoonSong's Avatar
    Today, 12:22 AM
    Even though mutliclassing left me with an objectively worse character? (Wasted proficiency feats, too low Wisdom to cast paladin spells, unable to wear armor and still cast, not high enough constitution to be a good frontliner, not to mention that not being able to still spells later on almost gets my character killed more than once and I didn't learn spells I was planning to that could have...
    190 replies | 4785 view(s)
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  • Shayuri's Avatar
    Today, 12:22 AM
    Equally possible I just misremembered the award you gave out. That's what I get for trusting my traitorous memory instead of going back to the post and looking, lol Ah yep, 3. I'll go back and trim down a few points.
    560 replies | 21201 view(s)
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  • ad_hoc's Avatar
    Today, 12:21 AM
    The damage must be from weapon attacks. So no use against falls and a lot of the damage from traps. It will halve the 1d4 from a poison needle, but it is the poison that is the danger.
    11 replies | 174 view(s)
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  • Aeson's Avatar
    Today, 12:15 AM
    Don't make me summon my dire guppy AKA Goliath grouper.
    6724 replies | 356665 view(s)
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  • Unwise's Avatar
    Today, 12:13 AM
    I seldom play my NPCs as well coordinated as the OPs goblins were. I play them as confused and scared after waking up being attacked. My goblin at 2HP would have begged for his life, done a sneaky disengage and run for his life. If he really liked one or more of the other goblins he might have tried to drag one away or wake him up. He probably would assume they were already dead though.
    48 replies | 606 view(s)
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  • dco's Avatar
    Today, 12:12 AM
    I've used it with a warlock and armor of agathys, it was nice. It can also be interesting with an eldritch knight, at lvl 7 you can cast it and attack, you also have action surges. A sorcerer can use metamagic, defend with that spell and attack with a cantrip. Good against enemies that hit easily, for example using advantage thanks to help, pack tactics, etc.
    11 replies | 174 view(s)
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  • Uller's Avatar
    Today, 12:11 AM
    Did the goblins act in the same order they had been acting in the entire combat or did you let them change their order to take advantage of the fact that they were using group init? If they changed their order or if you made up the order just to give them the biggest possible advantage, do you allow your players to change the order they act in to similarly maximize the effectiveness of their...
    48 replies | 606 view(s)
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  • MarkB's Avatar
    Today, 12:09 AM
    It was definitely jarring. I get that the intertwined concepts made the story resonate more, but they did need a better sense of separation.
    2 replies | 95 view(s)
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  • trappedslider's Avatar
    6724 replies | 356665 view(s)
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  • Unwise's Avatar
    Today, 12:06 AM
    So far casting Blade Ward is for use when walking down a corridor you are pretty damn sure is trapped, but you can't see it or disarm it. Same with opening chests or doors. So yeah, it sucks. I gave it to my PCs for free (a friendly magic kensai taught them) just to see if it would ever get used. Pretty much traps and falls are it.
    11 replies | 174 view(s)
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  • ad_hoc's Avatar
    Today, 12:04 AM
    1. It's a team game. It doesn't matter how much damage 1 PC does, it is the total that counts. 2. In many cases it is better than Dodge (which itself is underrated). This is because Dodge has more cases of both avoiding injury but also being pummeled. Blade Ward will more often result in taking a modest amount of damage but not enough to take the character to 0 which is the goal. 2a. There...
    11 replies | 174 view(s)
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  • dco's Avatar
    Today, 12:00 AM
    Yes.
    190 replies | 4785 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:59 PM
    I like this interpretation. A lot.
    147 replies | 3507 view(s)
    1 XP
  • Saelorn's Avatar
    Yesterday, 11:58 PM
    The basic goal of combat is for your side to defeat all of the enemies, while taking as little damage as possible along the way. Sometimes, the enemies will try to focus fire on you, particularly if you're a wizard and you're concentrating on a powerful spell effect. In that case, granting yourself resistance will only cut the damage output of your side by about 25% (since your teammates can...
    11 replies | 174 view(s)
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  • jonathonhawke's Avatar
    Yesterday, 11:57 PM
    I asked cuz I wasn't sure.
    94 replies | 1202 view(s)
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  • hero4hire's Avatar
    Yesterday, 11:56 PM
    156pp? It has been a while...Did I previously reward 3pp?
    560 replies | 21201 view(s)
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  • iserith's Avatar
    Yesterday, 11:55 PM
    My infernal tome-pact warlock, Bog Rumble, casts this spell every round. He's got Sentinel and Warcaster feats, the shillelagh cantrip as a result of his pact, and green-flame blade (err, bludgeon, I guess). Before combat he casts armor of Agathys. Then when combat kicks off, he casts shillelagh and blade ward, then moves next to the nastiest creature in his field of view and waits. Hopefully...
    11 replies | 174 view(s)
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  • Aeson's Avatar
    6724 replies | 356665 view(s)
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  • OB1's Avatar
    Yesterday, 11:53 PM
    Not sure the bounce back is necessary, but I love this concept of negative hit points. Perhaps though, add death saves to the equation? You make a Death Save at the end of your turn, doubling your negative total on a failure. If you are prone and did not move or take action in your turn, you make this check at advantage. If you take damage while at negative HP, you reduce your Hp the...
    118 replies | 3460 view(s)
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  • Dannyalcatraz's Avatar
    6724 replies | 356665 view(s)
    0 XP
  • MoonSong's Avatar
    Yesterday, 11:50 PM
    Ok. I'm here. (Think of this as spam to subscribe to the thread)
    6 replies | 88 view(s)
    0 XP
  • pming's Avatar
    Yesterday, 11:49 PM
    Hiya! First, I didn't say anything about "unfair" or "unfun". My point was that the rules are to be used to adjudicate a situation. A rule will not be able to fit into every situation every time. The group initiative rules are used to speed up play. This works most of the time. In some unusual situations, like what we are talking about, they still 'work', but they lead to some "amusing"...
    48 replies | 606 view(s)
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  • MoonSong's Avatar
    Yesterday, 11:47 PM
    This is a character I played for over two years. In 3.5, I made a sorcerer, with a focus on weapons and low wisdom. I spent a feat on a martial weapon -as I think halberds and glaives are quite elegant-. I first I was playing my character as a bit of a trickster with a criminal past and ties to the mob -that came back to be a pain big time-. I was always roleplaying an admiration for warriors and...
    190 replies | 4785 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:46 PM
    I'm trying to figure out when this spell would ever be useful. The only times I can think of are if you are trying to run away from a fight or trying to run into a melee fight against ranged opponents and need to reduce damage taken while you close. But even in those cases most of the time the action would be better spent moving more to either get away or get close. With a 1 action casting...
    11 replies | 174 view(s)
    0 XP
  • whoadang's Avatar
    Yesterday, 11:46 PM
    My Review https://www.amazon.com/review/R3LQZJ42S0TOWW/ref=cm_cr_othr_d_rdp_perm?ie=UTF8
    10 replies | 416 view(s)
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  • Mad_Jack's Avatar
    Yesterday, 11:34 PM
    That time was not in 1975...
    6724 replies | 356665 view(s)
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  • Greenjeff's Avatar
    Yesterday, 11:27 PM
    Looking forward to it!
    235 replies | 21082 view(s)
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  • OB1's Avatar
    Yesterday, 11:26 PM
    Blink Dog 26-2=24 dogs are too loyal to be fey Boggle 15 Dryad 26 Green Hag 10 Korred 22 Meenlock 18 Pixie 22 Satyr 21+1=22 Sprite 22
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  • Tony Vargas's Avatar
    Yesterday, 11:26 PM
    ***reserved for Companion (I know, it's taken, lotsa names are, suggest something better) encounter-only template*** Companion: (...'Companion Character' is already taken...) Choose one at-will & one encounter power @ 1st, you gain the encounter power from your race, if any. Choose encounter utility powers when entitled to, substituting Skill Powers or powers from feats if none are...
    6 replies | 88 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:25 PM
    ***reserved for Savant (Specialist) template *** Savant: (Specialist). Choose 1 daily @ 1st level, after 1st choose only daily utilities, and daily attack powers that do not have any Keywords that they do not share with your 1st level Daily - if there is no such daily available, you gain an additional use of your 1st-level Daily, but cannot use it twice in the same Encounter. You do not gain...
    6 replies | 88 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:24 PM
    ***reserved for Stalwart template *** Stalwart: Choose only 2 at-wills @ 1st level, choose only at-will Utilities, if any are available to your class. If not, there should be a Stalwart at-will for each utility level. Stalwarts should get some simplification rules: Fixed Attack bonus of X + level, AC N+level, non-AC (N-2 + level). Stalwarts do not choose Theme, Path, or Epic Destiny, but...
    6 replies | 88 view(s)
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