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  • megamania's Avatar
    Today, 10:11 PM
    I enjoyed Torg back in the early 90's and now find myself looking forward to Torg: Eternity.
    0 replies | 0 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 10:10 PM
    I never look at the PCs before determining which monsters live in an area, or how those monsters are organized. At most, I'll keep in mind the concept of level advancement when I design a world, such that characters might progress through successively stronger areas as they move further away from civilization. If I were to change the monsters to keep them in line with the PCs, then it would...
    1 replies | 6 view(s)
    0 XP
  • neogod22's Avatar
    Today, 10:09 PM
    People don't under value Armor of Agythis. The purpose of that spell is basically the same as helping rebuke. It's not really to,protect you, even though it offers some level of protection with the temps it give, but rather to punish enemies for hitting you. It can be devastating to those enemies that don't hit very hard and have low HP, but against bigger badder creatures it may mitigate...
    13 replies | 229 view(s)
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  • Hjorimir's Avatar
    Today, 10:08 PM
    I'm with Lillika on this. If you want maturity out of your players you need to show maturity as the DM and that means at least attempting to talk through your issues. Yes, such conversations can be hard and contentious, but we all know that it's the right thing to do. However, I don't recommend having this conversation on game night. Get that player one-on-one. Go grab lunch or a coffee. Talk...
    2 replies | 24 view(s)
    0 XP
  • darjr's Avatar
    Today, 10:08 PM
    darjr replied to Podcasts of Foes
    What?! I didnít see that there! Thanks!
    3 replies | 53 view(s)
    0 XP
  • daindarkspring's Avatar
    Today, 10:07 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    BACKGROUND Andalusia is a large coastal kingdom that is part of the larger continent of Hiberia. It contains mountains, swamps, grasslands, and dense forests. Its capitol city of Terras contains over fifty thousand people and the surrounding countryside holds hundreds of thousands more. Multiple religions and beliefs hold sway, none being preeminent. The Queen or King of Andalusia has...
    14 replies
  • megamania's Avatar
    Today, 10:07 PM
    Does it leap out of water and take out 747s?
    5 replies | 111 view(s)
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  • DM Dave1's Avatar
    Today, 10:03 PM
    If the PCs can flee, the monsters can pursue. IMO, you're just extending the distances over which these things can happen in a given round with the introduction of the additional mechanics.
    16 replies | 194 view(s)
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  • jgsugden's Avatar
    Today, 10:00 PM
    I'd like an Invoker class. It needs more wrathful spells than a cleric, so I would not build it on the chassis of the cleric.
    271 replies | 10931 view(s)
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  • jmucchiello's Avatar
    Today, 09:59 PM
    Shavara looks around as well. Perception check if something bears investigation:
    946 replies | 27572 view(s)
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  • Tony Vargas's Avatar
    Today, 09:57 PM
    And how consistent/robust the system is. Taking even the appearance of deadly danger off the table in a game with any pretense to being heroic fantasy also seems counterproductive. It's not that you /can't/ figure out a solution, it's that no solution is going to work perfectly, up-front. You need to be flexible. Taking resolution behind the screen and engaging in illusionism gives you a...
    143 replies | 2983 view(s)
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  • Hjorimir's Avatar
    Today, 09:57 PM
    Hjorimir started a thread Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they...
    1 replies | 6 view(s)
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  • Archon Basileus's Avatar
    Today, 09:56 PM
    Ok, guys! Quick update: I made a small summary of your exploits, so we don't get lost after so much time. Hopefully this serves the memory and helps getting into the mood! It's short and simple and I guess I shared it with everyone already (if not, I'll be glad to open the share status as you guys ask me). Link's below! ...
    286 replies | 11483 view(s)
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  • iserith's Avatar
    Today, 09:54 PM
    What I prefer to do is figure out a way where there can be TPKs and the system doesn't melt down.
    143 replies | 2983 view(s)
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  • jgsugden's Avatar
    Today, 09:53 PM
    This is way too vague of a concept to give it a thumbs up or down. We'd need more details to provide an informed opinion.
    1 replies | 14 view(s)
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  • Cyrinishad's Avatar
    Today, 09:53 PM
    In another edition of D&D I could see this a more of an issue, but in 5e when someone is dropped to 0 HP it is the attacker's choice to be Lethal or Non-Lethal... unlike 3e where you had to take a penalty to hit if you wanted to do Non-Lethal damage. So, just don't kill the PCs if they're dropped to Zero. Capture them instead. Think about reasons why the BBEG / Monster would want to keep the PCs...
    143 replies | 2983 view(s)
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  • Satyrn's Avatar
    Today, 09:53 PM
    I think the proactively-avoid-fudging solution in this case would be to not target all of the players.
    143 replies | 2983 view(s)
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  • iserith's Avatar
    Today, 09:51 PM
    Eh, it wouldn't be my cup of tea, but I wouldn't necessarily say it's not D&D. Satyrn got this. By "technical," I'm referring to the techniques the DM uses since how the play experience turns out is so largely dependent on the DM in D&D 5e.
    143 replies | 2983 view(s)
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  • Lillika's Avatar
    Today, 09:50 PM
    The real question is have you talked to this person about this behavior and given them a chance to change, or even an ultimatum. I'm never a fan of giving someone the boot without allowing them the chance to see how their actions effect others and given them a chance to change. If such a chat has happened and they know that they will not be in the group if they do a, b, c or d, then go ahead...
    2 replies | 24 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Today, 09:49 PM
    I have been half-heartedly following the Pathfinder 2 playtest announcements, and I saw something about it having 4 spell lists (Material, Mental, Spiritual, and Vital) and it looks like full casters would get access to 2 lists (and maybe half casters get 1?). It is probably too late in 5e for anything like this, but, assuming it goes over well in Pathfinder, would you want something like this...
    1 replies | 14 view(s)
    0 XP
  • TheSword's Avatar
    Today, 09:46 PM
    To me fudging as a DM is like a small pressure release valve on a boiler system. Sure you could just have unweildy double thickness pipes and run at much lower temperature. Instead have your pressure valve to help prevent the boiler blowing up when happenstance causes the pressure to go much greater than intended. The pressure release of that DM fudge letís me run my campaign hotter and...
    143 replies | 2983 view(s)
    1 XP
  • Hjorimir's Avatar
    Today, 09:45 PM
    As the DM, I feel free to use the patron as little or as much as I want at any given time. At the end of the day, it's just another story hook. It could be a random NPC or one connected to one of the characters...and a warlock's patron is an interesting one by default. If a warlock player somehow feels "cheated" here, it's only because they don't understand the construct of the game. It's...
    16 replies | 471 view(s)
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  • Tony Vargas's Avatar
    Today, 09:45 PM
    If we held every tradition to that standard, we wouldn't need any traditions. I mean evokers go around blowing enemies away with spells that say 'evocation' on the tin, they do it a little better, but they don't do it particularly differently, nor do anything else that screams 'evoker' that's not just casting evocation spells. The last witch got a familiar and the ability to swap out one...
    271 replies | 10931 view(s)
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  • Lillika's Avatar
    Today, 09:44 PM
    Very few classes can really tank in 5e, the real question is, will I be a liability being in melee? Armor of Agathy is great because it gives you more total hp than a fighter, you can recast it if needed and it does damage, in most cases double damage, for example if they don't do 5 damage on the attack at lvl 1 it will do 10 damage, and 20 damage at lvl 3 and 30ish damage at lvl 5. So if they...
    13 replies | 229 view(s)
    0 XP
  • Inchoroi's Avatar
    Today, 09:42 PM
    What steps do I take to keep the party alive? I don't take any. I put monsters and give those monsters abilities where and when it makes sense based on the story. If they steamroll an encounter, more power to them! They should feel happy that they were badass! If, however, they go into a fight expecting it to be easy and find that it really is not, well, that's on them, too. This...
    143 replies | 2983 view(s)
    1 XP
  • wrightc214's Avatar
    Today, 09:41 PM
    Fixed
    4075 replies | 527564 view(s)
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  • toucanbuzz's Avatar
    Today, 09:41 PM
    I've been gaming for decades, so having to boot a player who isn't working out isn't totally new and neither is a thread about it. But, it's been awhile, and the guy tries to be nice off table. I've been blessed with a good crew and good friends over the years, so I'm questioning myself and wanted a fresh set of eyes on the situation. The Causes: (a) PLAYER has been observed by 2...
    2 replies | 24 view(s)
    0 XP
  • Voadam's Avatar
    Today, 09:40 PM
    Themed Mordenkainen 1e-4e D&D PDFs 50% off bundle.
    9 replies | 529 view(s)
    1 XP
  • TheSword's Avatar
    Today, 09:39 PM
    How about death is still on the table but not TPK. So if i my fireball by some statistical fluke rolls eight sixes, every character fails their save and 48 is enough to kill every character I instead fudge the roll so it is enough to kill all but one. Or even better fudge the DC so that a character passes. I would prefer not to use the fireball at all in that situation but you canít...
    143 replies | 2983 view(s)
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  • Archon Basileus's Avatar
    Today, 09:38 PM
    Ok, guys! I decided to build summaries for our games, since I feel that the amount of info might bring up some confusion as to what is happening. I've shared with most of you, I believe, and I leave a link to the google docs file down here! I hope this helps getting everyone on the mood! Also, let this mark my definitive return, hehehe. DOCUMENT LINK ...
    343 replies | 15123 view(s)
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  • Satyrn's Avatar
    Today, 09:37 PM
    Not viable all the time, no. But then I want the stakes to include death. Also, yeah. 3e's monster manual orc was one of those cases where the CR was definitely wrong.
    143 replies | 2983 view(s)
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  • Parmandur's Avatar
    Today, 09:35 PM
    Right, I meant what is there to a "witch" that wouldn't fit in the already present archetypes?
    271 replies | 10931 view(s)
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  • Parmandur's Avatar
    Today, 09:33 PM
    Are people taking the other characters "seriously" now...? The Halfling art isn't the standout in the PHB (I like the Guild Artisan image, and the raccous musician piece), but it isn't any more or less "cartoon character" than the Elves or Dragonborn, say.
    86 replies | 2178 view(s)
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  • Tony Vargas's Avatar
    Today, 09:33 PM
    Not will, but 'could,' remotely, possibly only in combination with some other roll or some bad player decision... So, refrain from making attacks, for instance. ;) Yeah, I get it. I just don't think it's a viable approach in the context (5e D&D), let alone the 3e example.
    143 replies | 2983 view(s)
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  • Tony Vargas's Avatar
    Today, 09:30 PM
    Not nearly as fiddly as a true circle that's not snapping to a grid, like a 1e fireball on wargamer's green felt tabletop & measuring tape, or, of course TotM. A fireball template on a grid (like in 3e, you could only place the center at a corner, so you could fiddle with placement, but no messing with orientation, the issue the OP was dealing with), or a simple cube, there's a lot less of an...
    53 replies | 1498 view(s)
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  • Enevhar Aldarion's Avatar
    Today, 09:29 PM
    Considering the page you linked to says this: "Right now, the Dungeon Masters from more than twenty podcasts are poring over their advance copies of Mordenkainenís Tome of Foes and recording the adventures with their casts of crazy characters" I would say yes. :)
    3 replies | 53 view(s)
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  • Satyrn's Avatar
    Today, 09:28 PM
    But what iserith is saying is that if character death isn't one of the intended stakes, the DM is better off not rolling dice that will result in character death than fudging that die roll. Like, in your scenario you've set failure as resulting in being taken prisoner. By what iserith has been saying, the DM should have his monsters act in accordance with those stakes, making attacks that...
    143 replies | 2983 view(s)
    1 XP
  • Hjorimir's Avatar
    Today, 09:27 PM
    Using maximum hit points shifts power from resource-limited (e.g. spellcasters, monks, etc.) to the fighter and rogue. With maximum hit points in use, fireball doesn't go as far, those ki points for flurry of attacks mean less and less, and so forth. This isn't necessarily a bad thing, but something to be cognizant of. I personally wouldn't do it and am unsure if I'd enjoy it as a player, but...
    46 replies | 1117 view(s)
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  • Paul Farquhar's Avatar
    Today, 09:22 PM
    Celestial does have a melee combo with Green Flame Blade and Radiant Soul, but it doesn't much benefit from blade pact. Indeed you are better going book pact for Shillelagh. Armour of Agthys doesn't stack with other sources of temp hp, such as Celestial Resilience, although you can always cast it after they are used up.
    13 replies | 229 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 09:20 PM
    Almost all my dangerous combats are layered, with multiple waves of possibles. Almost all my groups are non-drones, so there are internal divisions and political nuances. Those two make for highly fluid situations where all sorts of betrayal opportunities exist.
    143 replies | 2983 view(s)
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  • darjr's Avatar
    Today, 09:16 PM
    darjr replied to Podcasts of Foes
    I wonder if the podcasters will have the book and use it in their games?
    3 replies | 53 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 09:16 PM
    There's nothing in particular missing from the abilities of any one tradition relative to any other, they're really pretty minor compared to spell choice. An illusionist can blow away enemies with fireballs; an invoker can cast Foresight.
    271 replies | 10931 view(s)
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  • 5ekyu's Avatar
    Today, 09:16 PM
    5ekyu replied to New Action: Flee
    To me escaping is more an issue of stealth than speed. I have not found a need for more rules for how to run. Usually an extended chase contest can be used if its important and often those come down to CON if you cannot hide. But mostly, its pretty rare that ongoing pursuits go on for long. Once you are out of their area, many wont rush headlong outside that...you know, into the ambush......
    16 replies | 194 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 09:12 PM
    Some systems present some mechanics that necessarily have certain stakes attached - like anything that does damage can kill you if you're 1hp away from death at the time. You could make your dungeons into padded cells where no one can get hurt, thus never invoke a mechanic that puts death even theoretically in some tail instance, on the table. I wouldn't try it if I were claiming to run...
    143 replies | 2983 view(s)
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  • Parmandur's Avatar
    Today, 09:09 PM
    I could personally see a Wizard subclass, but I'm not sure what would be missing already from a (say) Divination Wizard with the desired background?
    271 replies | 10931 view(s)
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  • VLAD the Destroyer's Avatar
    Today, 09:07 PM
    Kaleth follows Leonan. He keeps an eye out for anything that might be out of place.
    946 replies | 27572 view(s)
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  • Blue's Avatar
    Today, 09:07 PM
    Blue replied to New Action: Flee
    Nope. Here's what I had wrote: Here it is without disengage: Suck an attack of opportunity and dash. Moves further then the foe can catch up. Next round, fires and moves, so again more than one move away for a foe. Foe dashes to close. repeat. In other words, the foe gets to Opportunity Attack you every other round when they've caught up before you run. That's not "unbeatable"...
    16 replies | 194 view(s)
    0 XP
  • Sadras's Avatar
    Today, 09:06 PM
    In the first example, I could (and would) ofcourse upon seeing the result being a failure offer the PCs the option of pulling out earlier via narrating the initial complications experienced, thereby receiving less clues and saving the time. In the second example, by not chasing and questioning the boy the result again would be less clues. So in effect the old skill check failure - whereby not...
    73 replies | 2116 view(s)
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  • darjr's Avatar
    Today, 09:04 PM
    darjr started a thread Podcasts of Foes
    Like the Podcasts of Annilation, WotC is doing the Podcasrs of Foes for Mordenkainens Tome of Foes. I hope the finale is as cool as with the Annihilation podcasts. http://dnd.wizards.com/articles/events/podcasts-foes
    3 replies | 53 view(s)
    0 XP
  • Caliban's Avatar
    Today, 09:01 PM
    In your opinion, using your definition. Good enough for the games you play, but that's about it. In your opinion, using your definition. Good enough for the games you play, but that's about it. Which is fine. For you and your games. You cross the line when you start telling other people, whose games you have no direct knowledge of or involvement in, that they are somehow playing...
    143 replies | 2983 view(s)
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  • Cyrinishad's Avatar
    Today, 09:00 PM
    I'll drop in my random 2cp here... I always give the PCs maximum HP... I've observed that players seem to appreciate this. However, my approach to NPCs & Monsters, etc. is a bit of a hybrid approach between the different editions... I always give major NPCs maximum HP because I am presenting them as being roughly in the same league as the PCs (Heroic or Villainous significance)... As far as...
    46 replies | 1117 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 08:57 PM
    The point that tends to get overlooked, whenever someone brings up that fallacy, is that most people in the world actually aren't Scotsmen. Likewise, most games are not First-Person Shooters, or ball-games, or tabletop RPGs. If you're not role-playing, then it's not an RPG. Claiming that FATE (for example) is an RPG would be like claiming that ice hockey is a ball-game because a puck is kind...
    143 replies | 2983 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 08:56 PM
    But this thread started specifically with the notion of rotating a square!
    53 replies | 1498 view(s)
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  • Thiago Tf's Avatar
    Today, 08:55 PM
    1- The class is an archetype of wizard, so it's an wizard after all. 2- It has the intelligence + dex+ 10 (12 if you are using a light armor). But it's not soo different of the barbarian (dex +con) or the monk (dex+wis) unarmored defense. The difference is the hit dice, the barbarian and the monk has a lot of more life points than the wizard. How could the wizard stand on the front line...
    390 replies | 28624 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    55 replies | 1441 view(s)
    0 XP
  • Neurotic's Avatar
    Today, 08:54 PM
    "Wait, Tink! Talk fast warrior. Aanzu, peace for the moment!" Thulwar quickly injects into the pregnant pause.
    582 replies | 16531 view(s)
    0 XP
  • mellored's Avatar
    Today, 08:52 PM
    I'm a bit iffy about the "immune to frightened" thing... (thinking about casting heroism on a target so they can't run). But otherwise, it works. Edit: Seem like you should be able to take the hide action as well.
    16 replies | 194 view(s)
    1 XP
  • Greenfield's Avatar
    Today, 08:50 PM
    Greenfield started a thread Spell Volumes
    I was looking at some old stuff and noticed that more than a few spells had odd areas or volumes they affected. I've long known that Fireball says one thing in the spell descriptor block and something else in the text on this topic: The descriptor says 2 inch radius, the spell text says "32000 cubic feet (or yards)". But other spells, such as Rock to Mud, talk about cubes of 1 inch/level....
    0 replies | 29 view(s)
    0 XP
  • mellored's Avatar
    Today, 08:49 PM
    I'm not seeing an issue with monsters run away. It let's them come back later for revenge and such. As long as the players still get XP anyways. They can already do that with just a regular dash.
    16 replies | 194 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 08:49 PM
    As with his other two friends, Maka immediately begins to close distance, and proves slightly faster than the others. It would take him 4 seconds to close to melee, but will be able to see the spiders in just under 3 seconds from a distance of 5 paces. Vittero will still be next. Post forthcoming.
    353 replies | 8860 view(s)
    1 XP
  • MacConnell's Avatar
    Today, 08:41 PM
    Taylar: 16(fury) + 14(impetus) + 14(readiness) + 82(d100) = 126 - 100(weapon) = 26 Spider: 36(impetus) + 30(readiness) + 40(d100) = 106 Though Taylar's chosen use of his weapon is twice as fast as swinging it, the spiders proves extremely quick and launches itself at him twice more before Taylar can attack. Assault: 36(precision) + 20(attack) + 61(d100) = 117 Taylar: 14(konokoro) +...
    353 replies | 8860 view(s)
    0 XP
  • Demetrios1453's Avatar
    Today, 08:40 PM
    I guess if someone judges a book by its cover, if they never actually open the book, they can, in their own mind, never be proved wrong about the conclusions drawn from looking at the covers alone...
    86 replies | 2178 view(s)
    0 XP
  • Blue's Avatar
    Today, 08:40 PM
    Blue replied to New Action: Flee
    FLEE You impose the Frightened condition on yourself for 30 minutes, or 5 minutes after your last sight of the foes. If you ignore or are immune to the frightened condition, you may not take this action. During this time, you may Disengage as a bonus action. You may only take the Dash action. I thought about adding in a "Cornered Rat" option, but left it out.
    16 replies | 194 view(s)
    4 XP
  • Celebrim's Avatar
    Today, 08:39 PM
    Not really. I think I could explain it to you in a way you'd agree to, although, I do agree that anything as complex as the inaptly named 'Second World War' trying to sum up the causes in a single sentence is always going to come up short. Can't say that I disagree with you, but now is not the time for hashing out American politics. I totally agree that this would be the best way...
    55 replies | 1441 view(s)
    1 XP
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