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  • Shiroiken's Avatar
    Today, 12:44 AM
    The question becomes "why." WHY do certain being gain power from worshipers, but not others? It's an arbitrary reasoning, one that (as far as I can tell) came about because of the Time of Troubles in the Realms (which only then limited the god's power to be based on worship).
    35 replies | 629 view(s)
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  • Shasarak's Avatar
    Today, 12:42 AM
    I think in general I prefer the unified mechanics. Certainly there is not much different between using a d20 and a d100 unless you have a level of granularity that needs values less then 5%. Having said that, one mechanic that I would enjoy seeing again is the Ability check so maybe having two mechanics would not be too much of a stretch and certainly would give Ability scores more of a...
    13 replies | 216 view(s)
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  • Eubani's Avatar
    Today, 12:40 AM
    Don't forget to lock up and to turn the lights off after you close up......
    12 replies | 170 view(s)
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  • jgsugden's Avatar
    Today, 12:36 AM
    Stop using past perfect tense, challenging the right of others to nitpick, and using vagueries like "these parts." And don't even get me started on your letter count per post. And this thread is about the lives of threads, so if you want to discuss people's behavior you should really start your own thread. And your font is unimaginative. And stuff.
    12 replies | 170 view(s)
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  • Jester David's Avatar
    Today, 12:34 AM
    I think so long as the thread is not on the first page or two of the forums it’s fair.
    12 replies | 170 view(s)
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  • Gadget's Avatar
    Today, 12:33 AM
    In retrospect, most of the "spend-a-warlock-spell-slot-to-cast-this-once-a-day" invocations could have either a) had the spell in the warlock list to begin with (thief of five fates, sign of ill omen) or b) cast it once a day without using a warlock spell slot. Some are questionable, especially by the time you get them (otherworldly leap), others are flavorful but hard to spend an invocation slot...
    5 replies | 235 view(s)
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  • gyor's Avatar
    Today, 12:32 AM
    4 of the 13 spells can come from any school, I can think of 5 great choices from Abjuration off the top of my head and same for Evocation, plus the cantrips are not school restricted. Here is a quick and dirty spell list 1st level: Absorb Elements, Sleep, Faerie Fire, Shield 2nd level: retrain Sleep for Shadowblade, Scorching Ray, Continueing Flame, Mirror Image 3rd Sending...
    209 replies | 7346 view(s)
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  • Eubani's Avatar
    Today, 12:30 AM
    I just finished watch the happy hour video on MM idea for the Warlord Fighter subclass. I am not sure what to think of the tactical zone idea that he came up with. Is it good bad, is it restrictive, does it add depth......I don't know how I feel about it??? I would be interested in hearing other peoples thoughts on the mechanic.
    0 replies | 0 view(s)
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  • Eubani's Avatar
    Today, 12:26 AM
    I have noticed there are a few gatekeepers around these parts.
    12 replies | 170 view(s)
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  • ElectricDragon's Avatar
    Today, 12:25 AM
    Ooze and Slime FLAMING PUDDLE Small Ooze (Extraplanar, Fire) Hit Dice: 2d10+8 (19 hp) Initiative: –3 Speed: 15 ft. (3 squares) Armor Class: 7 (–3 Dex), touch 7, flat-footed 7 Base Attack/Grapple: +1/+0
    10 replies | 633 view(s)
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  • OB1's Avatar
    Today, 12:25 AM
    So my group accidentally did this, in that no one planned not to be a full or third caster, it just worked out that way. Starting during the play test, we had Battle Master, Assassin and Four Elements Monk, who were joined by a Hunter Ranger about 6 months after the official 5e release. They are 17th level now and have just ended up in Sigil. They’ve fought Vampires and Demons and Dragons and...
    45 replies | 1635 view(s)
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  • vonmolkew's Avatar
    Today, 12:25 AM
    well, I guess either no one knows, no one cares, or I have this in the wrong place
    1 replies | 122 view(s)
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  • Hriston's Avatar
    Today, 12:22 AM
    I'd revise these costs as follows: You gain any combination of the following benefits, adding up to 24 points: - 12 points: Increase one ability score by 1, to a maximum of 20. - 12 points: Gain proficiency in light armor, medium armor(3) and shields, or heavy armor(4). - 8 points: Gain proficiency in a skill. - 6 points: Learn a cantrip(1) - 3 points: Gain proficiency in a single...
    31 replies | 658 view(s)
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  • RangerWickett's Avatar
    Today, 12:12 AM
    I'm glad the group's enjoying it.
    33 replies | 2362 view(s)
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  • Greenfield's Avatar
    Today, 12:08 AM
    Including damage rolls? It's been a long time so I might not recall it right, but I think damage you wanted high and other things you wanted low.
    13 replies | 216 view(s)
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  • Gavin O.'s Avatar
    Yesterday, 11:57 PM
    If you're going Ranger/Rogue, you should definitely go up to 5 levels in Ranger for Extra Attack. Making a second attack each round is definitely worth one ASI.
    1 replies | 88 view(s)
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  • Kobold Stew's Avatar
    Yesterday, 11:57 PM
    Miss Imogen does not challenge Rodrigo, or his dig at her. Correcting a colleague in front of strangers would be both insulting and unprofessional. Instead, she smiles politely.
    904 replies | 18915 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:45 PM
    I suppose you could just put price tags on victory conditions, take it or leave it. Or you could put certain conditions that /could/ lead to victory on sale, for a limited time, or offer two victories for the price of one. Or you could auction off victory, like ebay, or take sealed bids... ...puns, pemerton, puns were what I had in mind. Sorry. edit: oh, and if you can't afford to...
    4 replies | 90 view(s)
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  • Ancalagon's Avatar
    Yesterday, 11:39 PM
    Rodrigo spoke again. "I, for one, would love being able to create a cool breeze in this heat... but this is not what we seek. Unless this artefact of yours is the Soulmonger that is... but my instincts tell me that it is not." "Ending the death curse is our collective objective" he added, glancing sideways at Miss Imogen.
    904 replies | 18915 view(s)
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  • kevin_video's Avatar
    Yesterday, 11:35 PM
    Saw today that every post on Paizo that called Gary out for being a con artist and fraud, and to not buy his products, was removed by staff. Not even the least bit surprised.
    29 replies | 2135 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:31 PM
    Like don't have a 3rd level Discipline, Pyrokinetic Sphere, that does 8d6 fire damage to everything in a 20' radius. Oh, the 're-inventing' argument is obvious and even compelling, it just doubles as an argument not to have psionics, at all. So, IDK, have them work nothing like spells. Instead of discrete effects, construct effects up from disciplines, like supernatural Legos, using power...
    209 replies | 7346 view(s)
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  • Ancalagon's Avatar
    Yesterday, 11:25 PM
    The witch needs minions for the final showdown! http://monstersandmanuals.blogspot.com/2018/06/lay-little-egg-for-me.html
    2 replies | 264 view(s)
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  • Laurefindel's Avatar
    Yesterday, 11:21 PM
    I’m not sure I like the max DEX bonus on light armours, but I understand the concept. Mage armour becomes attractive for rogues and bards though... I guess you could make a light armour master feat that brings it back to “no max DEX bonus” and another benefit. Also, I feel that medium armour should have disadvantage on stealth too. Medium armour specialist fixes that if you really want to...
    17 replies | 194 view(s)
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  • pemerton's Avatar
    Yesterday, 11:21 PM
    But what have you got in mind? Eg what sorts of structures for framing challenges will lead to choices to buy victory? For example, how do you establish stakes or buy-in?
    4 replies | 90 view(s)
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  • PointOfIsnpiration's Avatar
    Yesterday, 11:18 PM
    Mearls has literally recreated Disicplines from the mystic, but renamed all the powers as spells and gave them spell levels. You have a cantrip that you concentrate on. You can concentrate on two. You can cast spells while concentrating on this cantrip to do cool powers. These spells can only be cast while concentrating on the cantrip. COMPARE THIS TO THE MYSTIC PLEASE You have a psionic...
    209 replies | 7346 view(s)
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  • Andrew Moreton's Avatar
    Yesterday, 11:15 PM
    We started Episode three and began with the other news. Immediatly on hearing about the brain eating serial Killer my players gave me suspicous looks as they had encountered this in another campaign I assured them that this was unrelated and at this point one of them remembered the pictures list which included an image of Sijhen and concluded the 'Illithid-Seal' must be the killer. The news of...
    33 replies | 2362 view(s)
    1 XP
  • Liam McGrath's Avatar
    Yesterday, 11:15 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    but with the opportunity to avoid the blinding, or remove it, with a successful Constitution saving throw.
    244 replies
  • Liam McGrath's Avatar
    Yesterday, 11:14 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    sorry, was that a lot of exposition? Anyway... "Well, if we're going to Dalarath, we'll need horses." says Kamala. "I know that Willhelm sells them in the stables behind his inn. What do you think, boss? What are we going to do?"
    244 replies
  • Riley37's Avatar
    Yesterday, 11:10 PM
    Do you want cost to matter? Are there PCs or NPCs, in the setting, who *would* wear heavier armor, if they could acquire it?
    17 replies | 194 view(s)
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  • Liam McGrath's Avatar
    Yesterday, 11:09 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    sorry, was that a lot of exposition? Anyway... "Well, if we're going to Dalarath, we'll need horses." says Kamala. "I know that Willhelm sells them in the stables behind his inn. What do you think, boss? What are we going to do?"
    244 replies
  • Saelorn's Avatar
    Yesterday, 10:58 PM
    And the knight has Strength 16, so that's covered. The only one in the basic document who looks like they would be in trouble is the priest, who is wearing a chain shirt with a Strength 10. You could address that either by saying that it's a light chain shirt, giving it AC 12 (only one point off); or by giving them some other form of armor. You would also have to go through and recalculate the...
    17 replies | 194 view(s)
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  • jaelis's Avatar
    Yesterday, 10:55 PM
    The logic makes sense to me. But I don't think that rogues are particularly strong in melee now, and this will make them worse. (Same for bards, really.) So as a practical matter, this will push rogues more towards ranged weapons, which is a little disappointing to me because I like melee rogues :) You could houserule a new rogue ability at level 2 or something that gives them a +1 to AC when...
    17 replies | 194 view(s)
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  • TheCosmicKid's Avatar
    Yesterday, 10:54 PM
    I suppose that depends on what you mean by "mapping". To some extent, the comparison between psi powers and spells is going to be inevitable: characters expend limited resources to create discrete effects, and the number and strength of these effects grows with level. It may also be useful, on not-reinventing-the-wheel grounds, to say things like "when you use this power, you cast confusion" or...
    209 replies | 7346 view(s)
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  • mrpopstar's Avatar
    Yesterday, 10:51 PM
    Do you find that egregious? I like the idea of positioning armor to be a martial/warrior thing, giving Strength some emphasis, and capping Dexterity's influence even the tiniest bit. It also makes sense to me that an unarmored rogue is more nimble than an armored one.
    17 replies | 194 view(s)
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  • Scott DeWar's Avatar
    Yesterday, 10:51 PM
    naw, he'd be swilling whiskey
    1257 replies | 70967 view(s)
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  • Radaceus's Avatar
    Yesterday, 10:49 PM
    The dwarf looked the half-orc up and down, side eyeing Rorik, "Tis one smell right, you safe." He stared motionless, swaying to the bard's tale, and let out a howl when she finished. His back straightened, head cocked, as rules were being stated. When the druid transformed into a bear his upper lip curled, his fangs lengthened, after Erevan's exhibition finished he snarled, "Only rule...no...
    47 replies | 786 view(s)
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  • Scott DeWar's Avatar
    Yesterday, 10:48 PM
    looks like itts working now
    237 replies | 18024 view(s)
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  • Staffan's Avatar
    Yesterday, 10:46 PM
    Divine ranks was a bit of an issue between 1e and 2e. In 1e's Deities & Demigods, gods were ranked as demigods, lesser gods, or greater gods. As a PC, the main difference between them was what level of spells they could grant (demigods up to 5th, lesser up to 6th, and only greater gods could grant 7th level spells - clerics couldn't go higher than 7th back then). Each pantheon had a smattering...
    35 replies | 629 view(s)
    1 XP
  • Lord Zack's Avatar
    Yesterday, 10:45 PM
    http://www.thepiazza.org.uk/bb/index.php It's a forum devoted mostly to the discussion of various settings. Corelime is a setting, so we might see some people interested in discussing it over there.
    1672 replies | 329917 view(s)
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  • Tellerian Hawke's Avatar
    Yesterday, 10:41 PM
    CHAPTER SIX THREAD IS NOW OPEN: CLICK HERE!
    293 replies | 13229 view(s)
    1 XP
  • mrpopstar's Avatar
    Yesterday, 10:38 PM
    Guards have Strength 13 in the standard nonplayer character stat block! :)
    17 replies | 194 view(s)
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  • Saelorn's Avatar
    Yesterday, 10:35 PM
    It's practical for PCs, because PCs tend to have above-average stats, and anyone with Strength less than 13 is intentionally dumping it. I'm not sure if it makes sense for the rest of the world, unless you want basic training for a town guard to include getting their Strength to 13 (which seems reasonable enough to me). At that point, it would serve well as a differentiator between trained...
    17 replies | 194 view(s)
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  • mrpopstar's Avatar
    Yesterday, 10:35 PM
    I understand. The cost of the various armors hasn't changed. I like the idea of martial characters benefiting most from armor and finding it the most attractive.
    17 replies | 194 view(s)
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  • jaelis's Avatar
    Yesterday, 10:33 PM
    Rogues will be a little sad about the light armor rule, they just lose a point of AC. Same for melee-oriented bards, I suppose.
    17 replies | 194 view(s)
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  • marcoasalazarm's Avatar
    Yesterday, 10:33 PM
    The Piazza?
    1672 replies | 329917 view(s)
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  • Smarmot's Avatar
    Yesterday, 10:31 PM
    I don't see the point. 5e armour is already pretty simple. This will give heavy armour users annoyingly high armour class at first level. The strength requirement for medium armour would strain medium armor classes, especially those that are not martial focussed.
    17 replies | 194 view(s)
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  • mrpopstar's Avatar
    Yesterday, 10:28 PM
    I feel like armor types are aesthetic choices more than anything. You wear scale because it's cultural or what have you. That's story stuff, not mechanics stuff (too me).
    17 replies | 194 view(s)
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  • mrpopstar's Avatar
    Yesterday, 10:26 PM
    That's how I see it. Cost and weight can be the differentiators.
    17 replies | 194 view(s)
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  • mrpopstar's Avatar
    Yesterday, 10:25 PM
    Yeah? :) I felt like a Dex modifier max on light made sense. Is the Strength modifier requirement for medium armor sensible?
    17 replies | 194 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:24 PM
    Runequest was highly consistent about rolling under a target number for just about everything
    13 replies | 216 view(s)
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  • CubicsRube's Avatar
    Yesterday, 10:24 PM
    Sounds good, since really, that's the kind of armor that peo0lengp for anyway. So i dont see the value of slightly poorer armors except as an interim. You can then add fluff as you want, for example medium could be lamellar or chain shirt. Heavy could be scale or plate or whatever.
    17 replies | 194 view(s)
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  • mrpopstar's Avatar
    Yesterday, 10:22 PM
    I added my design goals to my OP. :)
    17 replies | 194 view(s)
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  • Saelorn's Avatar
    Yesterday, 10:21 PM
    It sounds about right. If you used these rules, instead of the ones in the book, the game would not suffer significantly for it. It does raise the question of why anyone would buy plate armor, if scale armor was just as effective and also cheaper (or easier to make), but I'm sure you have a reasonable answer for that.
    17 replies | 194 view(s)
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  • CubicsRube's Avatar
    Yesterday, 10:21 PM
    Thanks all. I did actuallt ask for play experiences, not theories, but appreciate the responses all the same.
    12 replies | 310 view(s)
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  • GlassJaw's Avatar
    Yesterday, 10:21 PM
    What are your design goals? Why do you want to simply armor?
    17 replies | 194 view(s)
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  • Derren's Avatar
    Yesterday, 10:20 PM
    The premise is flawed in several ways. First, as it was pointed out, the 100 year war happened, so it certainly is possible. And second, longswords and guns did coexist in reality. In fact, D&D is the weird one because many of the advances D&D has like plate armor were only invented after guns spread to Europe. D&D equipment mostly falls squarely into the "Pike and Shot" era, but it pretests to...
    21 replies | 3141 view(s)
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