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  • maceo's Avatar
    Today, 01:55 AM
    maceo started a thread Tome of Horrors 5E
    Product information... View for more details
    0 replies | 0 view(s)
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  • MNblockhead's Avatar
    Today, 01:45 AM
    Interesting. I never played any of the Ravenloft setting stuff. I played I6 back in the 80s and that was it until 5e CoS. I read up on some of the 2e-4e canon and it wasn't my thing, it all detracted from the simple but powerful story of I6 and CoS, IMO. If I look only at the 5e material, however, I come to a similar conclusion without the two Barovias (PM v Demiplane). His family lost...
    21 replies | 284 view(s)
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  • A.K.A. Dragonfly's Avatar
    Today, 01:40 AM
    Hey folks! There are 11 days left to pledge on The Superverse Kickstarter. In addition to the original support for SUPERS! Revised, the KS now supports ICONS, BASH!, HERO System, and Supergame. You can learn more about The Superverse (and SUPERS! Revised) here. All the best, Dragonfly
    0 replies | 0 view(s)
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  • Tony Vargas's Avatar
    Today, 01:40 AM
    I'll take it as a complement. ;)
    47 replies | 465 view(s)
    1 XP
  • MichaelSomething's Avatar
    Today, 01:36 AM
    If this thread can multi class into edition waring, can't my paladin multi class into a sorcerer?
    188 replies | 4644 view(s)
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  • Blue's Avatar
    Today, 01:34 AM
    Thanks for clearing that up Tony Vargas about character initiative ties was you. Sorry to have mixed you and iserith up.
    47 replies | 465 view(s)
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  • Tony Vargas's Avatar
    Today, 01:31 AM
    That was me: Amen.
    47 replies | 465 view(s)
    1 XP
  • Blue's Avatar
    Today, 01:31 AM
    I'm a fan of 5-room adventures, I'll check it out. Thanks for doing this!
    1 replies | 64 view(s)
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  • MNblockhead's Avatar
    Today, 01:28 AM
    Confirmed. It is taken directly from the 1e I6 module.
    21 replies | 284 view(s)
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  • iserith's Avatar
    Today, 01:24 AM
    If I did say that, then I wasn't clear or there was a typo or grammatical error: Players resolve ties at the time initiative is rolled and it stays that way. I generally resolve monsters in a group in the same order each turn (because it's easier) but I reserve the right to do otherwise and consider that within the rules. After all, every decision I make is through the lens of the goals of play....
    47 replies | 465 view(s)
    1 XP
  • Garthanos's Avatar
    Today, 01:22 AM
    I will see if I can find the reference to the other models of resource use I mentioned and quote it here.
    6 replies | 56 view(s)
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  • trappedslider's Avatar
    Today, 01:13 AM
    my bad..... On a different note, based on feedback from a number of people, It looks like I'll be going with the mustang GT for the car for the main girl in my story.
    6724 replies | 356595 view(s)
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  • Seramus's Avatar
    Today, 01:10 AM
    Has some mild use on anyone with Armor of Agathys, Flame Shield, or similar spells. Whenever being hit is actually advantageous.
    7 replies | 76 view(s)
    1 XP
  • Blue's Avatar
    Today, 01:06 AM
    You have the most permissive view. That acting on the same initiative means that they act one after the other in an ever-changing order that is most beneficial for them. However, as you explained in another comment (that I read after I wrote my original), you allow your PCs who roll the same initiative to do the same. So in this case you're treating them the same and I don't have an issue....
    47 replies | 465 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:00 AM
    The way I read it, it's not a tie, it's acting at the same time - otherwise it could have just said the DM decides what order the individuals in the group go in & sticks to it (east-to-west worked fine). (Or decides it every round, which seems consistent in a system with a delay option.) But, yeah, nothing wrong with how you ran it. ..oh: a DM could run the 'simultaneous' turn by having...
    47 replies | 465 view(s)
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  • iserith's Avatar
    Today, 12:56 AM
    I address this upthread. I think "acts at the same time" can be reasonably read as "acts on the same initiative count," not necessarily "act at the exact same time in the fiction." I see it as "more or less at the same time between the initiative counts above and below it, resolved in the way that helps achieve the goals of play." And even if I did read it as "act as the exact same time in the...
    47 replies | 465 view(s)
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  • Tony Vargas's Avatar
    Today, 12:50 AM
    Ah, so he should've killed 'em from the other end! You'd have to call the whole game 'unfair,' in that case. Which'd seem unfair. Wait, is group initiative a 'rule' in 5e, not just a suggestion for the DM's convenience? Not that there's much of a difference. ;) So I don't usually bother to closely parse 5e rules, but...
    47 replies | 465 view(s)
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  • iserith's Avatar
    Today, 12:45 AM
    The fat, scrofulous goblins in my campaign setting have terrible sleep apnea and snore like crazy. It's easy to tell which ones are asleep and which ones are dead. "The Growl of Maglubiyet" they call it.
    47 replies | 465 view(s)
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  • Jester David's Avatar
    Today, 12:45 AM
    I have players try to justify as advantage all the time. “I stand on the table anencephaly leap off. Is that enough to give me advantage?” “I’m filled with fury defending the child from the goblin. Does that give me advantage?” “That orc is standing in slippery mud. Is that enough to give me advantage?” Sometimes I’ll say “no”. But sometimes I’ll say “yes”. Which is exactly like what...
    80 replies | 1664 view(s)
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  • Tony Vargas's Avatar
    Today, 12:37 AM
    The 3e pally's Divine Grace (+CHAmod all saves!) with the Sorcerer's CHA-primary is tempting, but no, not worth losing the caster levels over. Now, Pally2 to get the bonus & some low-level survivability, /then/ Sorcerer X, sure... ;) But how to RP that without falling from said grace? Mebe your supernatural ancestor was a celestial, and your sorcerous powers are your 'true destiny' through...
    188 replies | 4644 view(s)
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  • iserith's Avatar
    Today, 12:37 AM
    True, that was a more general comment that I did not mean to attribute to you. I still don't see from your posts how the group initiative rule didn't work just fine in this situation. I would also say my games are a mix of tough, meaningful choices and trade-offs plus a lot of comedy. So even as the PCs begin to fall, we're having a laugh about it.
    47 replies | 465 view(s)
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  • Shiv's Avatar
    Today, 12:37 AM
    CAPERS is a super-powered RPG of gangsters in the Roaring Twenties. You play a gangster looking to make your fortune in the vice-riddled 1920s. And you have super-powers. The CAPERS RPG successfully funded on Kickstarter back in April. We're well on our way to fulfilling the Kickstarter before the end of the year. Likely WELL before the end of the year. I have the first proof copy in hand and...
    0 replies | 5 view(s)
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  • Blue's Avatar
    Today, 12:34 AM
    Sure. As appropriate for the foe, which may be very or may not not a lot. You're in a fight where you are focusing on your enemies. You wake up first and there are Artz, Blarg, Chuk and Drung. Artz is the closest, wake him. Or (check) Chuk acts before Artz and Blarg let's wake him. Or (check) but Chuk is likely to just run, let's wake Blarg. he might wake Artz.
    47 replies | 465 view(s)
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  • Aeson's Avatar
    6724 replies | 356595 view(s)
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  • GreenKarl's Avatar
    Today, 12:33 AM
    Its cool. Questions are good because it makes me think about how I should word things, etc.
    93 replies | 1180 view(s)
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  • iserith's Avatar
    Today, 12:31 AM
    I was resolving east to west starting with the melee goblins (which were killed before Drongo's turn), then the ranged ones closer to the door which were asleep. That was consistent from the start of the fight. Drongo attacked the sleeping one furthest to the east. Monsters and PCs are not created, run, or resolved in the same way all the time. So on that basis I don't think a lack of...
    47 replies | 465 view(s)
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  • Shayuri's Avatar
    Today, 12:29 AM
    Yeah, I got it confuzzled with another game. Sorry about that. It's corrected now.
    560 replies | 21189 view(s)
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  • hero4hire's Avatar
    Today, 12:24 AM
    I believe everyone is at 153pp except Mr. Amazing.
    560 replies | 21189 view(s)
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  • trappedslider's Avatar
    6724 replies | 356595 view(s)
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  • MoonSong's Avatar
    Today, 12:22 AM
    Even though mutliclassing left me with an objectively worse character? (Wasted proficiency feats, too low Wisdom to cast paladin spells, unable to wear armor and still cast, not high enough constitution to be a good frontliner, not to mention that not being able to still spells later on almost gets my character killed more than once and I didn't learn spells I was planning to that could have...
    188 replies | 4644 view(s)
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  • Shayuri's Avatar
    Today, 12:22 AM
    Equally possible I just misremembered the award you gave out. That's what I get for trusting my traitorous memory instead of going back to the post and looking, lol Ah yep, 3. I'll go back and trim down a few points.
    560 replies | 21189 view(s)
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  • ad_hoc's Avatar
    Today, 12:21 AM
    The damage must be from weapon attacks. So no use against falls and a lot of the damage from traps. It will halve the 1d4 from a poison needle, but it is the poison that is the danger.
    7 replies | 76 view(s)
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  • Aeson's Avatar
    Today, 12:15 AM
    Don't make me summon my dire guppy AKA Goliath grouper.
    6724 replies | 356595 view(s)
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  • Unwise's Avatar
    Today, 12:13 AM
    I seldom play my NPCs as well coordinated as the OPs goblins were. I play them as confused and scared after waking up being attacked. My goblin at 2HP would have begged for his life, done a sneaky disengage and run for his life. If he really liked one or more of the other goblins he might have tried to drag one away or wake him up. He probably would assume they were already dead though.
    47 replies | 465 view(s)
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  • dco's Avatar
    Today, 12:12 AM
    I've used it with a warlock and armor of agathys, it was nice. It can also be interesting with an eldritch knight, at lvl 7 you can cast it and attack, you also have action surges. A sorcerer can use metamagic, defend with that spell and attack with a cantrip. Good against enemies that hit easily, for example using advantage thanks to help, pack tactics, etc.
    7 replies | 76 view(s)
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  • Uller's Avatar
    Today, 12:11 AM
    Did the goblins act in the same order they had been acting in the entire combat or did you let them change their order to take advantage of the fact that they were using group init? If they changed their order or if you made up the order just to give them the biggest possible advantage, do you allow your players to change the order they act in to similarly maximize the effectiveness of their...
    47 replies | 465 view(s)
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  • MarkB's Avatar
    Today, 12:09 AM
    It was definitely jarring. I get that the intertwined concepts made the story resonate more, but they did need a better sense of separation.
    2 replies | 86 view(s)
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  • trappedslider's Avatar
    6724 replies | 356595 view(s)
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  • Unwise's Avatar
    Today, 12:06 AM
    So far casting Blade Ward is for use when walking down a corridor you are pretty damn sure is trapped, but you can't see it or disarm it. Same with opening chests or doors. So yeah, it sucks. I gave it to my PCs for free (a friendly magic kensai taught them) just to see if it would ever get used. Pretty much traps and falls are it.
    7 replies | 76 view(s)
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  • ad_hoc's Avatar
    Today, 12:04 AM
    1. It's a team game. It doesn't matter how much damage 1 PC does, it is the total that counts. 2. In many cases it is better than Dodge (which itself is underrated). This is because Dodge has more cases of both avoiding injury but also being pummeled. Blade Ward will more often result in taking a modest amount of damage but not enough to take the character to 0 which is the goal. 2a. There...
    7 replies | 76 view(s)
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  • dco's Avatar
    Today, 12:00 AM
    Yes.
    188 replies | 4644 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:59 PM
    I like this interpretation. A lot.
    147 replies | 3480 view(s)
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  • Saelorn's Avatar
    Yesterday, 11:58 PM
    The basic goal of combat is for your side to defeat all of the enemies, while taking as little damage as possible along the way. Sometimes, the enemies will try to focus fire on you, particularly if you're a wizard and you're concentrating on a powerful spell effect. In that case, granting yourself resistance will only cut the damage output of your side by about 25% (since your teammates can...
    7 replies | 76 view(s)
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  • jonathonhawke's Avatar
    Yesterday, 11:57 PM
    I asked cuz I wasn't sure.
    93 replies | 1180 view(s)
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  • hero4hire's Avatar
    Yesterday, 11:56 PM
    156pp? It has been a while...Did I previously reward 3pp?
    560 replies | 21189 view(s)
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  • iserith's Avatar
    Yesterday, 11:55 PM
    My infernal tome-pact warlock, Bog Rumble, casts this spell every round. He's got Sentinel and Warcaster feats, the shillelagh cantrip as a result of his pact, and green-flame blade (err, bludgeon, I guess). Before combat he casts armor of Agathys. Then when combat kicks off, he casts shillelagh and blade ward, then moves next to the nastiest creature in his field of view and waits. Hopefully...
    7 replies | 76 view(s)
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  • Aeson's Avatar
    6724 replies | 356595 view(s)
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  • OB1's Avatar
    Yesterday, 11:53 PM
    Not sure the bounce back is necessary, but I love this concept of negative hit points. Perhaps though, add death saves to the equation? You make a Death Save at the end of your turn, doubling your negative total on a failure. If you are prone and did not move or take action in your turn, you make this check at advantage. If you take damage while at negative HP, you reduce your Hp the...
    118 replies | 3423 view(s)
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  • Dannyalcatraz's Avatar
    6724 replies | 356595 view(s)
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  • MoonSong's Avatar
    Yesterday, 11:50 PM
    Ok. I'm here. (Think of this as spam to subscribe to the thread)
    6 replies | 56 view(s)
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  • pming's Avatar
    Yesterday, 11:49 PM
    Hiya! First, I didn't say anything about "unfair" or "unfun". My point was that the rules are to be used to adjudicate a situation. A rule will not be able to fit into every situation every time. The group initiative rules are used to speed up play. This works most of the time. In some unusual situations, like what we are talking about, they still 'work', but they lead to some "amusing"...
    47 replies | 465 view(s)
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  • MoonSong's Avatar
    Yesterday, 11:47 PM
    This is a character I played for over two years. In 3.5, I made a sorcerer, with a focus on weapons and low wisdom. I spent a feat on a martial weapon -as I think halberds and glaives are quite elegant-. I first I was playing my character as a bit of a trickster with a criminal past and ties to the mob -that came back to be a pain big time-. I was always roleplaying an admiration for warriors and...
    188 replies | 4644 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:46 PM
    I'm trying to figure out when this spell would ever be useful. The only times I can think of are if you are trying to run away from a fight or trying to run into a melee fight against ranged opponents and need to reduce damage taken while you close. But even in those cases most of the time the action would be better spent moving more to either get away or get close. With a 1 action casting...
    7 replies | 76 view(s)
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  • whoadang's Avatar
    Yesterday, 11:46 PM
    My Review https://www.amazon.com/review/R3LQZJ42S0TOWW/ref=cm_cr_othr_d_rdp_perm?ie=UTF8
    10 replies | 411 view(s)
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  • Mad_Jack's Avatar
    Yesterday, 11:34 PM
    That time was not in 1975...
    6724 replies | 356595 view(s)
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  • Greenjeff's Avatar
    Yesterday, 11:27 PM
    Looking forward to it!
    235 replies | 21055 view(s)
    0 XP
  • OB1's Avatar
    Yesterday, 11:26 PM
    Blink Dog 26-2=24 dogs are too loyal to be fey Boggle 15 Dryad 26 Green Hag 10 Korred 22 Meenlock 18 Pixie 22 Satyr 21+1=22 Sprite 22
    234 replies | 3920 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:26 PM
    ***reserved for Companion (I know, it's taken, lotsa names are, suggest something better) encounter-only template*** Companion: (...'Companion Character' is already taken...) Choose one at-will & one encounter power @ 1st, you gain the encounter power from your race, if any. Choose encounter utility powers when entitled to, substituting Skill Powers or powers from feats if none are...
    6 replies | 56 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:25 PM
    ***reserved for Savant (Specialist) template *** Savant: (Specialist). Choose 1 daily @ 1st level, after 1st choose only daily utilities, and daily attack powers that do not have any Keywords that they do not share with your 1st level Daily - if there is no such daily available, you gain an additional use of your 1st-level Daily, but cannot use it twice in the same Encounter. You do not gain...
    6 replies | 56 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:24 PM
    ***reserved for Stalwart template *** Stalwart: Choose only 2 at-wills @ 1st level, choose only at-will Utilities, if any are available to your class. If not, there should be a Stalwart at-will for each utility level. Stalwarts should get some simplification rules: Fixed Attack bonus of X + level, AC N+level, non-AC (N-2 + level). Stalwarts do not choose Theme, Path, or Epic Destiny, but...
    6 replies | 56 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:24 PM
    *** reserved for "simple fighter" pre-build***
    6 replies | 56 view(s)
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  • gamerprinter's Avatar
    Yesterday, 11:22 PM
    T. H. Gulliver is currently writing Chains of Purgatory, a one-shot series of Starfinder modules based on a desert refuse/prison world called Purgatory. Orbiting stations keep the inmates on planet, though they can wander to anywhere on the surface, some disassembling starships and equipment for salvage, many dwelling as gangs or communities. The mountains feature giant crystals at the peaks, the...
    286 replies | 97453 view(s)
    0 XP
  • Otterscrubber's Avatar
    Yesterday, 11:21 PM
    Thanks for the feedback, very helpful.
    6 replies | 123 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:19 PM
    From a 5e thread that drifted: Failed my save vs Suggestion... (OK, or you hit my WILL, whatever). The idea of a simple pre-build always appealed to me. Pregens work so well for introducing new players to the game, a pre-planned build would seem the obvious way to keep that rolling if it'd be helpful to keep things 'simple' a while longer. I've been toying with another, related...
    6 replies | 56 view(s)
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  • freyar's Avatar
    Yesterday, 11:15 PM
    Looks good to me! Background: should we say that they are creations of an unstable magical mind or perhaps an artifact? I wouldn't give them construction requirements, so that ought to change the background a bit.
    1698 replies | 93152 view(s)
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  • Emerikol's Avatar
    Yesterday, 11:14 PM
    The D&D world is the DM's creation so you can do anything you want with it. But... The implied D&D setting is a medieval world where most people and most things are not magical. Magical beings and things are the exception not the rule. So in my conception of my world and the real world for that matter, people don't have second wind powers that they can activate a limited number of times per...
    482 replies | 10426 view(s)
    1 XP
  • Emerikol's Avatar
    Yesterday, 11:07 PM
    Okay. I have to intervene here because you are making me angry. STOP INPUTING THOUGHTS YOU CAN'T PROVE. When it comes to game mechanics, they are fun or not for whoever uses them. Is there an inherent superior? Maybe. On this thread though I have not ventured into saying anything about the inherent superiority of anything. I am consistently talked about what is fun and works for me. My...
    482 replies | 10426 view(s)
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  • Myrhdraak's Avatar
    Yesterday, 11:04 PM
    I will send you some material. There have been some contributions from others over the years so please add to the work.
    235 replies | 21055 view(s)
    1 XP
  • Bacon Bits's Avatar
    Yesterday, 11:02 PM
    Nah, I think it's because the game in the video game is usually a skill test at using your weapons. It's no skill test at all when the enemies run away, so it's not fun. That's why video game bosses get harder the more you shoot them in the face when in reality they should start out as strong as they'll ever be.
    51 replies | 1139 view(s)
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  • iserith's Avatar
    Yesterday, 11:01 PM
    I'm not sure I see how a caster gets to the conclusion to never bother with the sleep spell again based on the outcome I described. It did work for them. They shut down 4 shortbow attacks for two rounds or a potential 8d6+16 damage. That's pretty good for a 1st-level spell, don't you think? Further, that the goblins could achieve what they did was in large part due to Nimble Escape and being...
    47 replies | 465 view(s)
    1 XP
  • ad_hoc's Avatar
    Yesterday, 10:55 PM
    Personally I find choosing items to be uninteresting. They stop being items and are instead just character abilities. If the party finds random items in play then they will adapt to those items. It makes for interesting decisions and also interesting character development. Even just a +1 weapon can be character defining. But if you are going to go the route of having player's choose their...
    17 replies | 329 view(s)
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  • iserith's Avatar
    Yesterday, 10:53 PM
    Looking at the rules for initiative, I think it's open to interpretation on what it means for each member of the group acting at the same time. A reasonable read on that in my view is that they're acting on the same initiative count, not at the exact same time in the fiction. And that's how I resolve it. As for whether there was no mechanical determination of the order: (1) To the extent a group...
    47 replies | 465 view(s)
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  • Jake Giddy's Avatar
    Yesterday, 10:52 PM
    Hi Guys, I'm moving upto Exeter from Plymouth and was wondering if there were any new games of DnD coming up that I could join, experienced player. Thanks Jake
    46 replies | 6117 view(s)
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  • Shasarak's Avatar
    Yesterday, 10:46 PM
    That looks great, thanks.
    336 replies | 10603 view(s)
    0 XP
  • Harzel's Avatar
    Yesterday, 10:45 PM
    Just to clarify - the abuse you are talking about here is the arrangement of turns for creatures with (conceptually) tied initiative to maximize advantage (goblins in this case, but you would apply the same to PCs)? So then if an initiative tie breaker amongst the goblins had been rolled and it just happened to put woken one first, would you be ok with that goblin choosing to wake the goblin...
    47 replies | 465 view(s)
    1 XP
  • TheCosmicKid's Avatar
    Yesterday, 10:45 PM
    I tried writing up a resource system that limited abilities on a per-opponent basis. I decided it'd be kind of annoying to track if it was the primary system for a class and you were throwing around lots of different effects with it. I still use the mechanic for one or two pressure-point-type attacks in a monk thing I'm working on, though - I figured it made sense, and it wouldn't be too hard to...
    188 replies | 4644 view(s)
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  • freyar's Avatar
    Yesterday, 10:43 PM
    I like that, including your proposed addition there. Actually, before we move to Reveling, should we have these methods get stronger as they go up? Music, Imbibing, and Dancing all work pretty much the same way and yield basically the same number of notes. Or are we happy with just having them as alternatives since each is useful only once per cycle?
    1131 replies | 62642 view(s)
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  • Shiroiken's Avatar
    Yesterday, 10:35 PM
    Yes, it is up to the DM to decide, but a fair DM doesn't automatically choose the option that benefits the enemy best. It may make for a "fun" session, but it tells the caster to never bother casting sleep ever again. This may work well for you, but it is the antithesis of my DM style. I don't "fix" encounters that were made easier by smart play, which is what this is an example of.
    47 replies | 465 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:35 PM
    Yeah, I noticed that aspect. One possibility that occurred to me (because I ran D&D in the 80s) was to randomly roll (the DM's panacea) where in their hypothetical initiative order the first awakened goblin 'really' was. (BTW, I use an oddball table rule (lifted from another DM I game with) that PCs who roll the same initiative get to decide which one goes first each round - kinda like free...
    47 replies | 465 view(s)
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  • LordEntrails's Avatar
    Yesterday, 10:33 PM
    Gotta go with @Sealorn on this. Being effected by a cold is not very heroic, or interesting.
    4 replies | 95 view(s)
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  • toucanbuzz's Avatar
    Yesterday, 10:30 PM
    Yes, this isn't an ideal time to go offensive, and for game balance, it can't because we're allowing people to act at a time they normally are on the floor bleeding out and unconscious. We're handing out a huge boon that opens up a ton of options that weren't previously available. When you're unconscious, you have no options, and your allies have one option: heal your butt or you might die. But...
    10 replies | 256 view(s)
    1 XP
  • gyor's Avatar
    Yesterday, 10:26 PM
    I'll also add make the most out of utility, such as rituals and cantrips, they call the Wizard the Batman of D&D for a reason.
    4 replies | 251 view(s)
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  • Harzel's Avatar
    Yesterday, 10:25 PM
    Agree. Agree. Disagree about brokenness. Can't dispute how you see it, of course.
    47 replies | 465 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 10:24 PM
    The goblins didn't all act at the same time - they acted one after another. For PCs that roll the same initiative there is a tiebreaker to see which one went first. In this case they acted serially and there was no mechanical determination of order even though it mattered. Instead they went in the perfect order to execute their retreat. In effect, they took advantage of a loophole in the...
    47 replies | 465 view(s)
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  • jgsugden's Avatar
    Yesterday, 10:22 PM
    Wary of dipping too low.
    3 replies | 195 view(s)
    1 XP
  • abe ray's Avatar
    Yesterday, 10:20 PM
    Mickey & Minnie & their friends mostly. Though peg-leg Pete might be a monster based upon the fact that he terrorized Mickey & his friends quite a lot.
    2 replies | 58 view(s)
    0 XP
  • Shiroiken's Avatar
    Yesterday, 10:19 PM
    I would say that it has fallen out of favor, because it appeals to a specific playstyle that is not particularly popular. Having it as an optional rule is just fine, because it's easier to add things in than take things out of the 5E chassis. Technically, the default is not that enemies fight to the death, but that the DM determines their actions. Hopefully this is based on specific...
    51 replies | 1139 view(s)
    1 XP
  • freyar's Avatar
    Yesterday, 10:19 PM
    Any in particular you're thinking about?
    2 replies | 58 view(s)
    0 XP
  • Kwargrow's Avatar
    Yesterday, 10:15 PM
    Nalvis nods. "We are grateful for your area knowledge. We can also ask at these other settlements for information." Mekric's face shows her shock. "They didn't take anything from your village either? How could people do such a thing? There must be some reason for this." She shakes her head. Arbrine shakes her fist at the sea. "Too bad they came by boat. The water leaves no...
    3 replies | 111 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 10:11 PM
    Not sure I could disagree more. The game is what it is, foibles of initiative order and all. if a goblin has a chance to rescue their buddy so that there are more of them to fight off the vicious, cruel invaders so be it. I see no problem with what the goblins did. I guess that that makes me a newb DM after 40ish years of DMing. Goblins are cowardly, that doesn't mean they won't work...
    47 replies | 465 view(s)
    2 XP
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