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  • megamania's Avatar
    Today, 12:31 AM
    Is there still BOY and GIRL scouts or is it just Scouts?
    7900 replies | 405288 view(s)
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  • Deiscent's Avatar
    Today, 12:27 AM
    I might agree with you on the flight speed or dexterity, though by 5th level you do get access to the Fly spell which does the same flight speed. The 60ft flight speed on Radiant Wings would only last for a minute. As for the reason behind not barring Heavy Armor, Urd Wings are always on as are the Teifling variant wings, where Radiant Wings needs an action to activate. In combat that makes a...
    10 replies | 442 view(s)
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  • freyar's Avatar
    Today, 12:24 AM
    Str 17, Dex 15, Con 17, Int 4, Wis 12, Cha 6 is ok by me! I'd be willing to go with a threat range of 19-20 or maybe even 18-20. Let's think about the Lockbite mechanics first. We can probably borrow some wording from Attach. Do we want to make it literally impossible to remove or just give it some insane grapple bonus? I mean, shouldn't a great wyrm be able to pry one of these things off?
    1446 replies | 80179 view(s)
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  • Celebrim's Avatar
    Today, 12:23 AM
    Yes, and it also lets you reroll 1's, which gives you an average of an extra .5 hit points per HD - or 11 hit points per HD. Ahh, yeah, you've extensively rewritten 1e AD&D IIRC. So, per the RAW that should stop at 9th. So, by the RAW, he'd have ~108 hp as a 19 Con 12th level fighter, which is a lot but not so much that it makes my eyes bug out. Barbarians and Bards can get into...
    48 replies | 866 view(s)
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  • Lanefan's Avatar
    Today, 12:21 AM
    How does this interact with Bracers of Defense, Rings of Protection, etc. - do they count as armour? If not, this seems nasty for the sneaks and casters. Does this stack with #1 above, giving quadruple damage if both are true? Now this one's very interesting, though were it me I might make it something like Con score + 8 to avoid having high-level low-Con characters die to a max-rolled...
    48 replies | 866 view(s)
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  • Ryujin's Avatar
    Today, 12:11 AM
    Regarding the mistake, it's likely written in to enhance their racial superiority complex.
    170 replies | 6365 view(s)
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  • Lanefan's Avatar
    Today, 12:11 AM
    True in combats that feature both. Not so true when the only "opponent" is an 80-point lightning bolt ripping through the party once per round (and huge props if you can pull where that particular little gem is found - hint, it's a classic module). Last one decade maybe; in 3.x there were still huge disparities: I had an 11th-level Wizard with about 38 h.p. running in a party that had two (I...
    48 replies | 866 view(s)
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  • Manbearcat's Avatar
    Today, 12:08 AM
    I'm not sure what work you intend "probably aren't going to" above. Are you working under some sort of internal causality of the local biome? Are working under genre logic? I guess the primary reason I'm not sure is because I'm certain that I've run enough journey conflict in 4e, Mouse Guard, Cortex+ Heroic Fantasy Exploration, Apocalypse World (where AUF, RaS, OYB and class playbooks do the...
    57 replies | 2229 view(s)
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  • Ryujin's Avatar
    Today, 12:08 AM
    If it's Spock then we're probably talking Red Matter, so Kelvinverse.
    76 replies | 2643 view(s)
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  • Bawylie's Avatar
    Today, 12:05 AM
    Hereís what Iím doing re lethality. 1.) If youíre not wearing armor of some kind, you take double damage when damaged. 2.) Called Shot: you can attack at disadvantage to bypass armor (thereby dealing double damage). Enemies can do this too. 3.) Any attack that deals damage in excess of a creatureís constitution score forces that creature to make a death saving throw. If they fail, they are...
    48 replies | 866 view(s)
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  • Lanefan's Avatar
    Today, 12:01 AM
    First off, 18 Con gives +4 per level; and for most of his career he's been Con 19 (a mostly-Orc Part-Orc) which in our system gives +5*. He's 12th level, and got I think 11 full rolls as that's what our system allows; only at 12th did he hit the slowdown. He'd have got a d6 - no bonus for Con but high Con sets a floor) for body points at 1st level; I think he has 5. Those never change. ...
    48 replies | 866 view(s)
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  • Laurefindel's Avatar
    Today, 12:00 AM
    Not the answer I was hoping for, but the one I expected. Thanks.
    3 replies | 79 view(s)
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  • Ovinomancer's Avatar
    Yesterday, 11:58 PM
    Hmm. Some stuff to unpack, here. Firstly, your characterization of SYORTD leaves out some important context, namely that if the GM doesn't say yes and instead goes to the mechanics, this still means that the player's action declaration comes true on a successful resolution of the mechanics. The GM cannot substitute a check for a different outcome as the Roll The Dice option, they must...
    408 replies | 11071 view(s)
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  • Aeson's Avatar
    Yesterday, 11:54 PM
    Oddly Tilly wasn't on SYFY's list. I could see it being her. My money is on Spock. In the movie he still needed a ship to travel in time. So it must be an even more future Spock than the one in the movie. I know, I know, the movie and series are not connected.
    76 replies | 2643 view(s)
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  • Captain Panda's Avatar
    Yesterday, 11:49 PM
    Better than the classes that don't get heals. Bards typically heal better after a certain point (assuming they are building towards it, to a degree), druids heal better (out of combat, at least) pretty much from 1 to 20. Druids and rangers are so great at out of combat healing DMs often complain about it and want to nerf healing spirit. But even without healing spirit, using yesterday's spell...
    25 replies | 631 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:49 PM
    Then you should have just said Iím tiering classes by power and not by versatility. I think tiering by power is a lot more subjective and campaign dependent than tiering by versatility. Does you see why I was trying to avoid tiers by power and instead want to focus on tiers by versatility. Also there is the historical approach that 3.5e also tiered by versatility and not power.
    11 replies | 317 view(s)
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  • MarkB's Avatar
    Yesterday, 11:47 PM
    Well, it is the Red Angel. My second guess after Burnham would be Tilly. Third would be Spock.
    76 replies | 2643 view(s)
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  • Lanefan's Avatar
    Yesterday, 11:47 PM
    Depends on one's definition of "abused", maybe; or whether one sees a minority as "far too many" (which it probably is, but it's still the minority). It also depends on what importance the GM and-or players - particularly the players - put on internal consistency and-or logic within the setting. I think you're a bit over the top on this one; never mind that it's just as true (if not more so)...
    408 replies | 11071 view(s)
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  • Ilbranteloth's Avatar
    Yesterday, 11:46 PM
    Sure. It bears some similarities to the Hackmaster system of old, but with less formality. The reality is, once you understand how D&D combat works, then consider how things like wrestling, boxing, (American) football, rugby, and similar sports work, then you don't really need much of a formal system around the order of actions. That leaves the combat system to address the resolution of the...
    41 replies | 905 view(s)
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  • FitzTheRuke's Avatar
    Yesterday, 11:43 PM
    Tommi raced down the hall. When he got to the T-intersection, he realised that he wasn't actually sure which way the Wizard had gone. Looking back, he saw a look of concern and disapproval on the face of Angis. At least, I assume, seeing as he just said to leave it. Anyway, Tommi can roll dc12 Perception if he wants to keep after the Wizard. (Though he may get himself killed!)
    1173 replies | 31276 view(s)
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  • aco175's Avatar
    Yesterday, 11:39 PM
    You can make the other PCs take a few levels of fighter to add more tankiness to the group. I was first thinking that a couple more levels of fighter gives you 2nd wind and you can critical on 19/20 which is cool and adds to offense. Then I was like, a few more levels gives you another attack. Next thing you may be asking about not having enough healing in the group. I find that as you start...
    13 replies | 264 view(s)
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  • Aeson's Avatar
    Yesterday, 11:37 PM
    The face guns made me cringe, and I don't do that often. I'd rather forearm blasters or a shoulder gun. When they were landing I was picturing Dromand Kas from Star Wars The Old Republic. Funny how I thought about Cybermen when I saw them all walking around. Star Wars, Doctor Who, some of us are seeing the same influences. Keeping the crew alive seems like a tactical error they would not...
    170 replies | 6365 view(s)
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  • Joshua Nelson3's Avatar
    Yesterday, 11:36 PM
    Joshua Nelson3 started a thread Amethyst Dragon
    Behold, the first of the Gem Dragons! First introduced in 3rd edition, this group of dragons are native to the inner planes. because they glisten with even the smallest amount of light, i replaced the typical 5e dragon's stealth skill with a different one. In the Amethyst dragon's case, I replaced it with Sense motive, to represent their love of politics.
    0 replies | 12 view(s)
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  • Maxperson's Avatar
    Yesterday, 11:34 PM
    Bad DMs abuse all systems. So what. If you find a bad DM, leave the game and find a better one.
    408 replies | 11071 view(s)
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  • Morrus's Avatar
    Yesterday, 11:33 PM
    We've had a few different errors reported with image uploads of various kinds. Right now we're working on an upgrade to a new platform, which will fix everything.
    2 replies | 78 view(s)
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  • Morrus's Avatar
    Yesterday, 11:32 PM
    That sounds like the most likely explanation.
    2 replies | 57 view(s)
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  • bulletmeat's Avatar
    Yesterday, 11:27 PM
    1. I was thinking of something similar to this. Every group of enemies (4 goblins in one group, the 2 orcs in the second group, and the ogre in the third group for example) have a static Init score= DEX mod + proficiency mod + 10. Players roll their initiative normally each round. Any that beat the static score(s) can declare actions and proceed. Then group one goes, then any PC if they lost...
    41 replies | 905 view(s)
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  • dnd4vr's Avatar
    Yesterday, 11:24 PM
    Honestly, I struggle between complexity and simplicity. I would like something random and non-repeating, quick but not turn-based. I would settle for a happy middle ground, but so far I am not finding anything I like. Again, thanks for all the suggestions. It is all giving me stuff to think about.
    41 replies | 905 view(s)
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  • abe ray's Avatar
    Yesterday, 11:23 PM
    Question for dnd version 3.5: what prestige classes would you recommend?
    31 replies | 1302 view(s)
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  • NMC's Avatar
    Yesterday, 11:23 PM
    And here's the write-up for the second scenario, "Soldiers of Fortune." https://d20pirates.blogspot.com/2019/02/adventure-soldiers-of-fortune.html -Nate
    332 replies | 68387 view(s)
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  • Aeson's Avatar
    Yesterday, 11:19 PM
    My first thought was the suit seemed to be feminine in shape. SYFY Wire had a list of it might be. Kirk, Picard, future Spock, Pike, Thelonians (sp) The aliens from The Cage, Lorca. Last on the list was Burnham. I hope it's not her either. I think the title could be a foreshadowing. Choices made now will be revisited later after the effects are felt. I still found the over all episode was...
    76 replies | 2643 view(s)
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  • Retreater's Avatar
    Yesterday, 11:17 PM
    I didn't care for the 5e (aka D&D Next) playtest. I was one of those who took issue with the "halfling rogue solo killing the red dragon" feel of it. (Even now 5e doesn't provide a real challenge, IMO.) But the PF2 Playtest was awful in its own league. I can't imagine a world where the game is ready to go by this year.
    24 replies | 1351 view(s)
    1 XP
  • Bedrockgames's Avatar
    Yesterday, 11:17 PM
    I am sorry but this is a ridiculous position. Yes, obviously, bad GMs exist. But there isn't a systemic problem of GMs abusing their authority. Perhaps when we were in grade school, this was something of a problem. I honestly can say I haven't had this issue the entire time I've played with other adults. I think people are projecting their own bad experiences onto posters here who are clearly...
    408 replies | 11071 view(s)
    1 XP
  • abe ray's Avatar
    Yesterday, 11:12 PM
    Any homebrew life-shaped items out there?
    13 replies | 699 view(s)
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  • Aldarc's Avatar
    Yesterday, 11:11 PM
    Come now. It's not as if "Saying No" somehow represents an oppressed, pariah position in gaming. If it was really so unpopular as you woefully bemoan then there would be little need for a trifling handful of people to defend it. So "Saying No" has hardly become unpopular, given its continued hegemony in most games, but, rather, that some games outside of your self-imposed bubble have adopted...
    408 replies | 11071 view(s)
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  • abe ray's Avatar
    Yesterday, 11:11 PM
    A little of both actually & what sort of escapy artist prestige classes would be appropriate for such a character?
    2 replies | 187 view(s)
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  • Jiroth's Avatar
    Yesterday, 11:11 PM
    Thanks for the quick response!
    2 replies | 23 view(s)
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  • Morrus's Avatar
    Yesterday, 11:09 PM
    As written, yes it does. I would agree as a GM that it makes more sense to limit it to physical attacks though.
    2 replies | 23 view(s)
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  • Jiroth's Avatar
    Yesterday, 11:07 PM
    Hello, I searched the forum but couldn't find an answer to this. Does this exploit work in conjunction with a psionic attack? The exploit having a Agi/Str requirement would seem to imply that this is intended only for physical attacks. Thoughts? Thank you!
    2 replies | 23 view(s)
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  • Yunru's Avatar
    Yesterday, 11:03 PM
    If only we had a mass Compel Duel.
    13 replies | 264 view(s)
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  • OB1's Avatar
    Yesterday, 11:02 PM
    Lots of good advice here, but one piece Iíve seen missing is to keep the basic three steps of the game in mind while playing. 1. DM describes the scene 2. You describe what your character does in response. 3. The DM narrates the results of your action, and may ask for a dice roll if the result is uncertain. Everything on your character sheet is there to help resolve uncertainty...
    24 replies | 609 view(s)
    1 XP
  • OverlordOcelot's Avatar
    Yesterday, 10:56 PM
    Unwavering mark only affects one creature, at least until you hit 5th level where you can hit two. And it definitely encourages the creature to move away from you even more than spirit guardians does, as you only get your bonus attacks if the creature is within 5' of you. Sentinel's 'you can't move' ability similarly only affects one creature, as you only get one reaction attack, and that doesn't...
    13 replies | 264 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:48 PM
    Its why I put it ahead of the other fighters. Tier 1 for example (lvl 1-5) I would put it tier 1 or 2.
    11 replies | 317 view(s)
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  • Bawylie's Avatar
    Yesterday, 10:48 PM
    Hereís something Iím playing with. Every monster group and each player rolls a d8 at the start of combat. Thatís your starting position. The person with the highest roll goes first, then resets their d8 to a 1. Each time anyone takes an action, everyone advances their d8 by 1. When your d8 reaches 8, itís your turn. After your turn, it rolls back to 1. You can go again when your d8 reaches 8....
    41 replies | 905 view(s)
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  • guachi's Avatar
    Yesterday, 10:46 PM
    I'd just stick cleric. You can wear heavy armor already. You have a minor self-heal with Second Wind. If you are in the front line you will probably be taking damage so your 6th level ability will heal you as well. So, yeah, stay cleric. At 6th level even a simple spell like healing word is useful if cast on a friend. 1d4+4 (if Wisdom is 18) +3 (Disciple of Life) +3 (Blessed Healer) for an...
    13 replies | 264 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 10:41 PM
    An undervalued skill in players is the ability to get your time in the spotlight, make the most of it, and then get off the stage so someone else can get their time to shine. At the same time, dialogue and RP are important, and I've no patience for a player that tries to rush the rest of the table through good role-playing just so they can get back to combat as quickly as possible. But really,...
    17 replies | 285 view(s)
    1 XP
  • Draegn's Avatar
    Yesterday, 10:32 PM
    You could use the weather to indicate if the water is calm or not, causing the sea to be normal or difficult terrain. A failed piloting check could mean the guns cannot be fired as the shot would hit the waves.
    8 replies | 221 view(s)
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  • Retreater's Avatar
    Yesterday, 10:31 PM
    I was just discussing this with another player and suggested 5e needs a version of baleful polymorph. A night hag coven definitely needs something better than regular old polymorph.
    45 replies | 1147 view(s)
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  • smbakeresq's Avatar
    Yesterday, 10:30 PM
    You donít need Rakanian, but Warlord seems appropriate. I am going to use magic weapons to up the challenge. I will give the players the equipment from Pitch Blade if they demand it as compensation for blatant rules violation if the RP well. Instead of badger I will use a dire tiger or something. Give them all the mounted combat feature from Cavalier should work.
    171 replies | 16677 view(s)
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  • innerdude's Avatar
    Yesterday, 10:27 PM
    Because for nearly the entire history of RPGs, the authority to say "No" has been abused by far too many GMs, in far too many games, producing far too much un-fun, un-interesting, Mother-May-I? kinds of gameplay. Heavy-handed, railroad-y, "My way or the highway," selfishly-motivated GM-ing has done more damage to the tabletop RPG hobby than literally anything else. No other single...
    408 replies | 11071 view(s)
    2 XP
  • Ed Laprade's Avatar
    Yesterday, 10:25 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24 Giant Slayer 20 Hammer of Thunderbolts 21 +1 = 22 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    26 replies | 331 view(s)
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  • Gradine's Avatar
    Yesterday, 10:23 PM
    Yeah, as a GM I don't require a full-blown monologue. I don't even need dialogue, as such. As Flexor says, just give me the gist. "I give a rousing speech about the power of friendship!" is perfectly fine to get the point of what your character is doing across. I don't need anybody to parrot a Kingdom Hearts cutscene at me; that's what Youtube is for.
    17 replies | 285 view(s)
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  • Vienneau's Avatar
    Yesterday, 10:09 PM
    ...almost forgot: 6) The two gnolls with Joren (his "Halberdiers") - it feels like Gnoll Pack Lord or even a Gnoll Fang of Yeenoghu could be used for them?
    171 replies | 16677 view(s)
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  • Flexor the Mighty!'s Avatar
    Yesterday, 10:09 PM
    I always ask them to give me the gist. The issue they miss is that often no check will be required if they used a bit of the info I've given out to make the appropriate inquiry, speech, etc. But when I ran 5e if you go, "well I'll make a diplomacy check and I have a...3!" Well you are going to get the results of that 3 pretty much regardless. But if you lead off with "well I know the king is...
    17 replies | 285 view(s)
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  • Cleon's Avatar
    Yesterday, 10:08 PM
    Cleon replied to Kraken Variants
    Updating the Khalk'ru Working Draft. Yup!
    69 replies | 4641 view(s)
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  • Yavathol's Avatar
    Yesterday, 10:08 PM
    Action: if the Fairie Fire gives advantage..
    1722 replies | 67964 view(s)
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  • Yavathol's Avatar
    Yesterday, 10:04 PM
    http://i66.tinypic.com/29l0o4x.jpg Seeing the warlord as the greatest threat, Ilvellios charged forward and launched a hail of blows at him. Move adjacent to the warlord please.. Action: Bonus action: Dodge, cost 1 ki
    1722 replies | 67964 view(s)
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  • freyar's Avatar
    Yesterday, 10:02 PM
    freyar replied to Kraken Variants
    3d8+15 works for me! I can agree to SR 35 also (to go with CR 25). So I guess we need to move to the description and flavor.
    69 replies | 4641 view(s)
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  • Vienneau's Avatar
    Yesterday, 10:02 PM
    Six months later, we're starting the Champion's Belt, so (of course) I've got more conversion questions... 1) There's no conversion for Loris Raknian or Okoral. I'm thinking Warlord from Volo's (CR13) and maybe Assassin. And give them some items. 2) Page numbers are missing in the "Raknian's Security" section of the conversion notes (there ## placeholders) 3) For the gladiators, you...
    171 replies | 16677 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 09:58 PM
    I'm not even sure what that means to "fire" a player. It's not a job. It's a game. (Then again, I've never dived into the "DM flaw" thread from which this one spawned, either, for a similar reason. Just because a DM has stylistic/aesthetic preferences that are different from my own doesn't make theirs a "flaw".) But if the question is, "Under what circumstances have you had to let a player...
    19 replies | 490 view(s)
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  • Immortal Sun's Avatar
    Yesterday, 09:56 PM
    As a sort of clarification, I don't care how people say things, because the dice are the true translators between our world and the game world. As Celebrim says above, bad IRL words are likely to go over well when a character has high social skills, while good IRL words may not be received well if he character has low social skills. I've run into too many people who attempt to game the system...
    17 replies | 285 view(s)
    1 XP
  • FrogReaver's Avatar
    Yesterday, 09:44 PM
    So?
    11 replies | 317 view(s)
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  • MacConnell's Avatar
    Yesterday, 09:40 PM
    MacConnell replied to a discussion PG 7: Mastery Tasks in group The Untamed Wilds
    Master Combat Tasks: The Following list of tasks are those commonly used in active combat situations. Each of the following tasks requires 10 ranks in the Combat Skill and 10 ranks in two of the subsidiary skills to designate training in that particular field of study. If the minimum requirements for the following tasks are not met, the player should refer to the Adept Combat Tasks. Generic...
    3 replies
  • Yunru's Avatar
    Yesterday, 09:35 PM
    Unwavering Mark, when pared with Sentinel, is better than something that only costs then 10 extra feet to move out of. Of course the best "tank" is the Conquest Paladin.
    13 replies | 264 view(s)
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  • OverlordOcelot's Avatar
    Yesterday, 09:27 PM
    Exactly what fighter abilities are going to make opponents stay with you and away from 'squishies' better than sticking them in difficult terrain while constantly damaging them as they try to approach the 'squishies' not in difficult terrain?
    13 replies | 264 view(s)
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  • Saelorn's Avatar
    Yesterday, 09:25 PM
    In my opinion, it's fine if the fireball or dragonbreath that can threaten a mage is not also a threat to the fighter, because the fighter still needs to deal with melee combat on top of anything else that happens. Deal 30 damage to both of them, and the wizard might drop, but the fighter still has to hold the line. The question of whether the AoE drops the fighter is irrelevant, because the...
    48 replies | 866 view(s)
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  • Greenfield's Avatar
    Yesterday, 09:24 PM
    I generally try to remember that the world doesn't level up with the PCs. In one scenario, it was winter in the northlands, which meant snow and sub-zero temperatures. The party were among the very few travelers on the frozen roads (world without snow plows, you know) when they spotted some poor sap trying to hide behind a leafless bush. Turns out he was a bandit, hoping to prey upon...
    30 replies | 1176 view(s)
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  • Cleon's Avatar
    Yesterday, 09:07 PM
    So can I take that as meaning you're game to work on a conversion? I can see a fair few synchronicities with what I was thinking about for their stats in there, but I'm more inclined to build them from scratch.
    1717 replies | 98816 view(s)
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  • Oryan77's Avatar
    Yesterday, 08:55 PM
    Well, maybe this could help kick start things? I did not write this up. I believe I pulled this from an old WotC conversion thread back in the 3.5 days. I only have the mechanical effects and this was sort of my cliff notes version that I used years ago when I ran some of these guys in an encounter. I don't know how accurate this draft is, but here you go... Reave Medium Monstrous Humanoid ...
    1717 replies | 98816 view(s)
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  • Steven Barker's Avatar
    Yesterday, 08:50 PM
    I suspect some of the problem with traits being underused has to do with the fact that some are just much weaker than others, mechanically speaking. I rated the different traits in a previous thread: http://www.enworld.org/forum/showthread.php?655070-WOIN-Trait-Tier-List In our game together we have one character who does Ambidextrous shooting to good effect, and one who does lots of Reckless...
    5 replies | 154 view(s)
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  • Yunru's Avatar
    Yesterday, 08:50 PM
    Make opponents go away from you, maybe. It does absolutely nothing to keep them with you and away from the squishies (except the half speed bit).
    13 replies | 264 view(s)
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  • Flexor the Mighty!'s Avatar
    Yesterday, 08:46 PM
    All pubs should be dark and dank.
    15 replies | 343 view(s)
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  • OverlordOcelot's Avatar
    Yesterday, 08:40 PM
    There isn't really such thing as a 'main tank' in D&D, that's a concept from MMOs with aggro mechanics that force enemies to act in a really dumb way. Define exactly what it is that you expect a main tank to do, and you'll probably do it better by taking more cleric than more fighter. If you want to wade in with a high AC, you've already got that. If you want to hurt enemies enough to make them...
    13 replies | 264 view(s)
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  • Celebrim's Avatar
    Yesterday, 08:36 PM
    Morrus's answer is entirely correct. I will also note that the sort of hack you describe is quite common in gaming communities, legally dubious or not. For example, you might see someone hack the Mouse Guard RPG as a system for running 'Star Trek' or 'Harry Potter', and say, "Look, what do you think of this a write up for the TOS bridge staff?" Whether you'd get a cease and desist over...
    3 replies | 79 view(s)
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  • OverlordOcelot's Avatar
    Yesterday, 08:33 PM
    I have an opposite story that people might find amusing: Years ago, a friend recommended a homebrew 1e (or 1eish) D&D game during the summer when our regular group wasn't active, so myself and a friend showed up to it. The people playing were a family, it was something like a father running the game, mother and a kid or two plus an uncle and cousin. Seemed a decent bunch, they put tables all in...
    19 replies | 490 view(s)
    1 XP
  • Fleetwood C. DeVille's Avatar
    Yesterday, 08:31 PM
    This. Except unless the bad guys are a huge mob, every participant gets their own card. No modifiers for high dex. If you have the Alert feat you get advantage on init (an extra card). Everyone likes the unpredictability and there is no metagaming where people (among other things) can plan to help a fallen comrade or not because they know exactly when everyone acts in a round. "I'll attack...
    41 replies | 905 view(s)
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  • knikpiw's Avatar
    Yesterday, 08:29 PM
    I feel that I would allow the picking up of a trait every 3-4 grades possibly without a cost. I have experienced traits as being underused. If your group loves and uses the trait all the time, there may be no need at all to get a new one. Whatever fits the group I think
    5 replies | 154 view(s)
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  • 77IM's Avatar
    Yesterday, 08:26 PM
    Here's a thing I was working on, although I've put this project on hold until the upcoming nautical book comes out. Pirates & Privateers The main gist of it is: 1) Each ship stat block shows the two basic actions you can take in ship combat -- piloting the ship, and commanding the cannon crews to fire. 2) The "Naval Combat" section has a variety of extra (optional) actions that you might...
    8 replies | 221 view(s)
    1 XP
  • Thateous's Avatar
    Yesterday, 08:24 PM
    As the blooded orc enters the fray I mark and fire an arrow at the bastard, hoping for some pay back. Atk: 1d20+8 27 : 2d8+1d6+4 18
    1722 replies | 67964 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:24 PM
    I'm starting to go with user scores over reviews these days. Theres some big disconects out there now, Orville being a prime example.
    57 replies | 1582 view(s)
    0 XP
  • Zardnaar's Avatar
    Yesterday, 08:22 PM
    BM is front loaded compared with the other 2 fighters.
    11 replies | 317 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 08:16 PM
    The legal answer to your question: there's no way to legally distribute it without infringing on IP laws, unless you have permission from the IP holder.
    3 replies | 79 view(s)
    1 XP
  • Laurefindel's Avatar
    Yesterday, 08:11 PM
    Hiya, I'm not sure this is the right forum for this kind of question, but I've got this roleplaying game I made... In a nutshell, it's a hack of Cubicle 7's The One Ring's (as the roleplaying game) system set in the FFG's Twilight Imperium (as the board game) universe. So basically I'm plagiarizing two distinct IPs belonging to two distinct publishing companies. This game is not intended to...
    3 replies | 79 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 08:05 PM
    So, apparently, during the Cold War, the Soviets thought extraordinarily highly of Canada's spy service because they never could catch us in the act. Turns out, of course, that we were just playing hockey.
    1799 replies | 64228 view(s)
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  • Count_Zero's Avatar
    Yesterday, 07:57 PM
    I'm noticing that a lot of those deities also overlap with Planeswalkers (which feels legit - considering what the player is capable of doing in the actual card game), so that's something else to keep in mind.
    5 replies | 247 view(s)
    0 XP
  • Numidius's Avatar
    Yesterday, 07:56 PM
    Thanks for the detailed response. Traveller is one of those games we had bought in the 80's but never really played back then. Re: Say Yes or Roll Seems like there a basic misunderstandig. To me SYOR regards only action declaration by players in the present situation, and in case the Gm does not agree, the table resorts to dice rolling to resolve it. Nothing to do with creating new fiction,...
    408 replies | 11071 view(s)
    0 XP
  • chrisrtld's Avatar
    Yesterday, 07:55 PM
    Arrow of Slaying 16 Berserker Axe 20 Dagger of Venom 18 Dwarven Thrower 24 Giant Slayer 20 Hammer of Thunderbolts 21 Javelin of Lightning 20 Mace of Disruption 26 Mace of Smiting 20 Mace of Terror 20
    26 replies | 331 view(s)
    0 XP
  • Celebrim's Avatar
    Yesterday, 07:54 PM
    Honestly? This probably won't be a popular opinion... As a GM, they would not be allowed to do that. They would have to give some sort of speech, however stuttering and bad, and then roll the dice. The reason is that though the dice may govern how the speech is received, the content of the speech matters. If the character has 'Oratory +100' it may be the speech will be received as the...
    17 replies | 285 view(s)
    0 XP
  • pukunui's Avatar
    Yesterday, 07:51 PM
    The first thing that comes to mind is that thereís only one post on that page and itís by a poster that youíve blocked (or who has blocked you).
    2 replies | 57 view(s)
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