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  • Maxperson's Avatar
    Today, 06:37 AM
    Nah. What pemerton is doing is not using phraseology that I don't like, he's redefining terms to suit his needs and I reject that. Especially since he then uses those terms to be dismissive and/or attack the traditional playstyle. When he does that, I turn it back on him. I understand the differences between the styles, but when push comes to shove, his style also has players declare actions...
    2162 replies | 49713 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 06:37 AM
    Now, I'd largely agree with you myself. I never thought the whole thing was THAT controversial! lol. I'm willing to call the small distance between the Keep and the Caves part of the 'Adventure' simply because its expected to function as a 'space' in the adventure structure. OTOH it does exist largely for 'game logic' purposes, functionally you basically might as well have the Caves right next...
    1530 replies | 51557 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Today, 06:35 AM
    A good house rule. Especially because I think, that you are tol far away to be able to distinguish between friend and foe during a battle.
    11 replies | 275 view(s)
    0 XP
  • Greenstone.Walker's Avatar
    Today, 06:31 AM
    You cannot make an attack of opportunity against a target unless you can see them, so a fog cloud dropped on a melee allows people to escape safely without having to take the Disengage action. Casting fog cloud on your own location and then stepping a few feet sideways means that enemy archers are very unlikely to hit you, since they have to guess your location and then, even if they guess...
    11 replies | 275 view(s)
    0 XP
  • TheCosmicKid's Avatar
    Today, 06:21 AM
    "To add atmosphere, try cracking open a canister of tear gas!"
    143 replies | 4262 view(s)
    0 XP
  • Fradak's Avatar
    Today, 06:21 AM
    Ho ok. Let's go to Wayfinders. I miss understood. I thought we could all have different faction. (Playing Tomb of Annihilation at the moment) :)
    14 replies | 266 view(s)
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  • AbdulAlhazred's Avatar
    Today, 06:18 AM
    I assume you really meant 'very troll', because that Tony Vargas, once you start cutting him up, he just keeps fighting! :lol::lol::lol:
    1530 replies | 51557 view(s)
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  • CleverNickName's Avatar
    Today, 06:00 AM
    Baldur's Gate 25 Blackmoor 18 Calimport 19 City of Brass 23 City state of the Invincible Overlord 24 Free City of Greyhawk 22 Glantri City 14 Huzuz 24 Lankhmar 26 Palanthas 16
    154 replies | 2326 view(s)
    0 XP
  • Ancalagon's Avatar
    Today, 06:00 AM
    Baldur's Gate 25 Blackmoor 18 Calimport 19 City of Brass 23 City state of the Invincible Overlord 22 Free City of Greyhawk 22 Glantri City 14 Huzuz 24 Lankhmar 26 Palanthas 16
    154 replies | 2326 view(s)
    0 XP
  • Scott DeWar's Avatar
    Today, 05:56 AM
    Is there some free clinic you can go to? county health department?
    6560 replies | 338981 view(s)
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  • Scott DeWar's Avatar
    Today, 05:53 AM
    Quinn collects his belongings and places it upon his person,"I believe I can carry him to the castle if that is where a specialist would be."
    988 replies | 64418 view(s)
    0 XP
  • 77IM's Avatar
    Today, 05:52 AM
    Well, she did say "weird" orgy, right? I mean, as long as she implies to the impressionable children watching that orgies are weird, that's OK, isn't it?
    8 replies | 259 view(s)
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  • Paul Smart's Avatar
    Today, 05:45 AM
    One thing every character I play buys is a bottle of good wine. It can cheer your party members up, be drunk to keep you warm at night, is a great bribe, makes a great gift if you are in the upper class part of town. Never leave home without it.
    13 replies | 451 view(s)
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  • Quickleaf's Avatar
    Today, 05:39 AM
    I'll chime in here to disagree that Deadly (using DMG parameters) = fight for survival = boring. Here's an anecdote from my last Tomb of Annihilation session which contradicts that... My party was effectively 7 PCs of 3rd level: Two CR 1 tabaxi hunter guides who are effectively 3rd-level PCs in combat Human Ranger (gloom stalker) Lizardfolk Rogue (swashbuckler) Tabaxi Monk (drunken...
    26 replies | 581 view(s)
    1 XP
  • Neurotic's Avatar
    Today, 05:08 AM
    :) I meant big, powerful fighters that can break house doors by looking at them sharply, not opening the locks ;)
    962 replies | 27883 view(s)
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  • masteraleph's Avatar
    Today, 05:03 AM
    I'll note that a lot of these get into the fiddly bonus realm- the kind that cause long encounters because players are forever figuring out how much damage they're dealing and calculating/recalculating (basically: if it's hard to have a flowchart that says you do XdY + Z damage, with two or three variations, it may take too long). Also- DMs should make it clear, if they're using these weapon...
    14 replies | 287 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:02 AM
    2nd that, hehe.
    2162 replies | 49713 view(s)
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  • Chad Hooper's Avatar
    Today, 04:50 AM
    I went even further back in B/X box set days and made up stats for the "snake that speaks" from Howard's King Kull stories that took place in Valusia. None of my players had read the material, though, sadly:( I think I also may have portrayed troglodytes as somewhat sleestak-like around the same time period, but forgot to use the crystals, just the hissy breathing. Would have been circa...
    31 replies | 1589 view(s)
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  • Unwise's Avatar
    Today, 04:46 AM
    I chose Beserker, I liked the charm and fear resistance at level 6. He was a ronin style guy, but still had honour, if he ran in fear or attacked his friends we would commit suicide. I never got to level 10, but I liked the "thousand yard stare" feel to the intimidating presence and at high level the reaction riposte attack would be appropriate too. We were new to the game and thought that...
    61 replies | 1632 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 04:46 AM
    I'm just talking, this is after all a public forum. I'll likely read through the free document to good around with the life cycle in theorycrafting, but I have no use case for this game. It isn't doing anything that D&D isn't already doing for me.
    83 replies | 1231 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:45 AM
    Now, see, when I reread it yesterday, after answering you, I thought somewhat differently. It doesn't literally invoke 'story now' (except maybe in the this is a tangent sblock) BUT the play he describes certainly evokes the standard narrative model, or other similar techniques. I mean, he DID contrast two styles of play, whatever they were!
    2162 replies | 49713 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:40 AM
    Yeah, but story type games, like Dungeon World, literally "just don't work that way" There's no 'us and them' in DW, and I don't have it that way in my games either (which are closer to Pemerton's model than DW is, note the last sentence in that quote, which he wouldn't agree with IMHO is part of his style of play). Yeah, I don't agree about the 'oppositional' part of that statement....
    2162 replies | 49713 view(s)
    1 XP
  • Nardraug's Avatar
    Today, 04:23 AM
    EDIT- NM I found custom race... That looks just fine, carry on the good work. Hi, first time here, so sorry if this is redundant. I realize that this is only for authentic DND stuff... but.... I am playing a Kobold and using this variant instead of the crap one in the book. https://www.dandwiki.com/wiki/Kobold,_Variant_(5e_Race)
    4124 replies | 532844 view(s)
    0 XP
  • William Tate Buckley's Avatar
    Today, 04:20 AM
    Would our time digging up the body and looking around camp be enough for the day of rest needed for Muks level 4? Or should I keep him 3 for now
    13 replies
  • AbdulAlhazred's Avatar
    Today, 04:08 AM
    I gotta say, Max, I think you're being more extreme than anyone else! There's a fundamental difference in the give and take in the two techniques of play. You may not LIKE the exact phraseology that Pemerton uses, but I don't think its because its 'wrong', I think its because you want to minimize the effective difference and claim he's doing basically what your doing! That certainly is how it...
    2162 replies | 49713 view(s)
    0 XP
  • Bradley Hindman's Avatar
    Today, 04:05 AM
    Our table likes a more collaborative experience. I actively encourage players to invent and insert story elements into the campaign. In fact, our session zero is largely a cooperative world-building brain storm. I set up the basic premise of the campaign world and the players are asked to contribute three of four NPC sketches, interesting locales, bits of history, etc. You obviously have a...
    143 replies | 4262 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 04:03 AM
    This I do. I suspect this is not really something avoided by people who espouse story now play in general. I mean, it could be or not be used. It doesn't necessarily imply any particular situation, etc. OTOH I don't generate these things way ahead of time, like before I get a game rolling. I might not even have anyone interested in running into orcs, nor a reason to threaten something with them,...
    2162 replies | 49713 view(s)
    1 XP
  • KimoKhan's Avatar
    Today, 03:56 AM
    Druid Shepard. Gains proficiency in Sylvian at level 2. Not reflected in languages as part of subclass.
    4124 replies | 532844 view(s)
    0 XP
  • 97mg's Avatar
    Today, 03:55 AM
    The rogue felt a sense of reassurance in Metea’s arrival by her side. Those hands of hers and the dazzling destruction they could cause, well it made Annit’s rudimentary bow and arrows somewhat pale in comparison. Something was stirring at the opposite end of the passageway, far out of Annit’s torch range. Metea would see it though, a hairy leg or two poking out from the corner. “What is...
    153 replies | 2366 view(s)
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  • Dausuul's Avatar
    Today, 03:53 AM
    RAW, you are correct: The advantage and disadvantage cancel out. Our group house ruled that ranged attacks have disadvantage when attacker and target can't see each other, while melee attacks are by the book.
    11 replies | 275 view(s)
    0 XP
  • Volund's Avatar
    Today, 03:48 AM
    This answer may not be RAW, but it is how I have seen this rule applied, it's simple, and I think it makes sense. Blinded: Attack rolls against blinded creatures have advantage, and attack rolls by blinded creatures are at disadvantage. In the games I play in, this is the only rule that would apply to blinded creatures in general, and creatures with heavily obscured vision within a fog...
    11 replies | 275 view(s)
    0 XP
  • cmad1977's Avatar
    Today, 03:38 AM
    This is absolutely the worst advice anyone could give to anyone playing any RPG.
    143 replies | 4262 view(s)
    0 XP
  • pming's Avatar
    Today, 03:34 AM
    Hiya! I disagree. I see the rules as defining "Short rest is X" and "Long rest is Y". It doesn't seem to me to indicated that the players get to decide when/if a "rest" occurs. I think I remember reading about one Long rest per 24 hours? I don't remember anything about Short rests though. I am positive that the players don't decide that when they do rest, they are perfectly safe. In fact,...
    26 replies | 581 view(s)
    1 XP
  • Caliban's Avatar
    Today, 03:29 AM
    Oh, you didn't start anything. Saelorn simply has a very narrow and rigid view of the "correct" way to play D&D, and if you aren't playing that way you either aren't playing "real" D&D, or you are corrupting the game and being dishonest to your players. It gets rather tiresome.
    143 replies | 4262 view(s)
    0 XP
  • Ilbranteloth's Avatar
    Today, 03:26 AM
    And I believe that to logically design a world, you have to account for such things. Regardless of how random many things seem, the staircases to nowhere were built for a reason. Logical doesn't mean ordered. But one of my pet peeves in books, movies, TV shows, etc. are the things that are done for convenience regardless of whether it makes sense at all. In some cases it's the entire premise, in...
    2162 replies | 49713 view(s)
    0 XP
  • Caliban's Avatar
    Today, 03:25 AM
    Wrong. That is only your opinion. Nothing more. The way you play isn't the only way. Or it's being a good DM and trying to make sure everyone has an enjoyable time. A goal you may not share, but it is a valid playstyle that a lot of people ascribe too. In your opinion. And your opinion is not objective reality. Or even true outside of your own subjective reality.
    143 replies | 4262 view(s)
    0 XP
  • Mistwell's Avatar
    Today, 03:22 AM
    I asked him your first question on Twitter (no room for both questions). I will let you know if he replies, and will follow up with your second question if he does.
    23 replies | 745 view(s)
    0 XP
  • rollforguild's Avatar
    Today, 03:14 AM
    Hey guys! We just launched a Kickstarter for an online platform that will help players find local tabletop groups and organize their campaigns! That way, players can spend more time playing the games they love and less time planning. It's called Roll For Guild and you can check it out here. It's still in beta but we'd love for you to check it out and let us know what you think, send us any...
    0 replies | 43 view(s)
    0 XP
  • rollforguild's Avatar
    Today, 03:12 AM
    Hey guys! We just launched a Kickstarter for an online platform that will help players find local tabletop groups and organize their campaigns! That way, players can spend more time playing the games they love and less time planning. It's called Roll For Guild and you can check it out here. It's still in beta but we'd love for you to check it out and let us know what you think, send us any...
    0 replies | 34 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 03:01 AM
    You need to ask yourself, as the DM, are you making the determination because that's your honest best understanding for what makes sense in the world? Or are you making that determination because it will enable something "interesting" to happen? The role of the DM is to be honest. When you instead try to make something "interesting" happen by taking player ideas into account, that's...
    143 replies | 4262 view(s)
    0 XP
  • gyor's Avatar
    Today, 03:01 AM
    That was the character, not the class and I should have said former, she reformed herself once she got help and learned to control her powers, she never wanted to hurt anyone, its that sge had to feed and doing so was lethal for her lovers before she got Fae help controlling them.
    25 replies | 610 view(s)
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  • pemerton's Avatar
    Today, 02:58 AM
    My own view is that "logically" designed worlds tend to have less verisimiltude - and far more symmetry and order - than the real world. Just confining this point to architecture and urban design - I've seen cities (eg Fez) that are as "illogical" as antyhing that the play of an RPG is going to throw up; and there is a public building not far from where I live that has enough "staircases to...
    2162 replies | 49713 view(s)
    0 XP
  • ArwensDaughter's Avatar
    Today, 02:52 AM
    FYI: I likely won't be available at all tomorrow--certainly not until night time by US Central reckoning--and may be spotty through the end of next week. (Some days I'll be able to check in no problem, other days I may not be able to).
    172 replies | 4430 view(s)
    0 XP
  • Bradley Hindman's Avatar
    Today, 02:51 AM
    You seem to assume that everyone runs a purely simulationist game. Our group doesn't. The emergent story is of far more interest to us. Besides, if as a DM I must choose between two equally likely possibilities, every time I will pick the one that leads to the more interesting result. In fact, I think its my job to do so. My goal as a DM is to maximize everyone's fun.
    143 replies | 4262 view(s)
    3 XP
  • Trit One-Ear's Avatar
    Today, 02:46 AM
    Just an update for those interested: Welp! After doing some prison prep, I found out that all my players were actually able to make it after all. So after a short scramble, I pulled together a largely improvised session that didn't end with the party going to prison. They actually managed to get out of the heavily guarded tower, despite having just killed a powerful noble, mainly due to a...
    8 replies | 263 view(s)
    0 XP
  • Bradley Hindman's Avatar
    Today, 02:46 AM
    I feel like I have wandered into a long running argument that I had no part in starting. Who said anything about lying? I was talking about ambiguity, specifically about objects in the environment whose location or existence had not yet been fixed in the narrative. Even in games that use gridded maps and miniatures, the location and existence of every object in a scene can't be described during...
    143 replies | 4262 view(s)
    1 XP
  • VLAD the Destroyer's Avatar
    Today, 02:40 AM
    Because we have no rogues or criminals who have proficiency with thieves tools or check for traps. So that means breaking down the door. My PC is also getting impatient and worried about what is in the room. He figures blowing the door off its hinges is a better way to get in.
    962 replies | 27883 view(s)
    0 XP
  • tglassy's Avatar
    Today, 02:38 AM
    “Listen close, my not so pointy eared friend,” Liam said, his words low but hard as nails as he set a strange book on the table, “From this point forward, consider both the boy, Curdy, and that poor girl under my protection. Feel free to try to court her, once she has recovered from her addicted stupor. Use that charm you so often exude to try to win her heart. Such is any man’s right. But you...
    655 replies | 26974 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 02:35 AM
    Book releases, specifically Xanathars Guide.
    10 replies | 89 view(s)
    0 XP
  • ccs's Avatar
    Today, 02:32 AM
    Yes, A. That's what I said. And we're fully aware that's not RAW or RAI according to WoTC. It works fine for our group & that's all that matters in the end.
    23 replies | 745 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 02:26 AM
    Taylar will use his baton to make sure the spider will not rise again before going to help Vittero. Taylar will Render Aid.
    367 replies | 9192 view(s)
    0 XP
  • MoutonRustique's Avatar
    Today, 02:26 AM
    Cool and evocative feat name - when you attack with a weapon from a weapon group you have not used during this encounter, you deal +2 extra damage for every weapon belonging to different weapon groups you attacked with since the start of the encounter. Spike and Hammer - when you hit a target with a , you can drop that weapon to gain a +5 extra damage bonus to your next attack with a ...
    14 replies | 287 view(s)
    0 XP
  • jaelis's Avatar
    Today, 02:25 AM
    This is why I agree it is the best interpretation. You have to draw a line at some point between the attack itself and other effects that are consequences of the attack. A new roll (save or attack) is a sensible place to do so. I would encourage anyone to play that way, and it seems to be the designers’ intent. But none of that makes it magically appear as actual rules text :)
    23 replies | 745 view(s)
    0 XP
  • Immoralkickass's Avatar
    Today, 02:23 AM
    A cantrip is a Level 0 spell for the purposes of mechanics.
    6 replies | 180 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 02:20 AM
    It seems as if the thread has fallen into an untimely hibernation...
    32 replies | 775 view(s)
    0 XP
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