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  • jayoungr's Avatar
    Today, 04:38 AM
    Use one of the grittier variant healing systems in the DMG?
    26 replies | 449 view(s)
    0 XP
  • ccs's Avatar
    Today, 04:35 AM
    How do I take xp away from you for that one?
    164 replies | 3854 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 04:30 AM
    I've seen games where you just have statuses, such as unhurt, lightly hurt, moderately hurt, severely hurt, unconscious, dead. You'd of course have different combat mechanics to determine how you reach those statuses.
    465 replies | 9793 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 04:27 AM
    CHaochou This is untrue. Having fun is the result of playing the game. It's not part of playing the game. There are no rules that say you have fun at X time, but not Y time.
    465 replies | 9793 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Today, 04:22 AM
    In my 5e and S&W games I use the B/X morale rules, monsters have a score of 2-12 and at certain points in an encounter I roll and if its over their score on 2d6 they disengage, flee, avoid, etc. For most I roll on initial encounter, first death on their side, leader is killed, half are dead, etc. I like letting the dice determine that. Though sometimes circumstances dictate that there will be...
    26 replies | 449 view(s)
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  • robus's Avatar
    Today, 04:18 AM
    Hmm, but what about the other foot? What would you say if a player said “because of XYZ i’m going to have advantage on attacks and skill checks for the duration?” If it’s OK in the one case is it OK in the other?
    55 replies | 840 view(s)
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  • Bawylie's Avatar
    Today, 04:11 AM
    Seems like a character asked a DM to apply a rule and they did. So, fine whatever. I’d have said no, myself, if I were DM. As far as 5E goes (and if I’m your DM, pretty much any game), I choose if, when, and how to apply rules. Chiefly because the players role is the game is to decide how the character behaves, acts, and thinks. None of that includes applying rules or adjudicating...
    55 replies | 840 view(s)
    2 XP
  • iserith's Avatar
    Today, 04:06 AM
    That I would encourage players to do create personal characteristics from which they can earn a bonus resource without necessarily hindering the entire team is not the same as saying "you can only present flaws in ways that don't negatively impact combat." I'm not going to defend a position I don't hold, sorry. The "very narrow definition" referenced is about the "win" condition...
    55 replies | 840 view(s)
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  • Tellerian Hawke's Avatar
    Today, 04:06 AM
    Lady Abigail smiles at Kleborn, as she reaches down and picks up his sword and shield, "These are exquisite, but they are beneath your level of talent. I shall keep them, but I will give you something better in return. Take these instead..." Lady Abigail retrieves a Mithral Longsword and a Large Mithral Shield from her chest, both of which bear the mark of Bahamut. Bahamut's mark is on the...
    48 replies | 1447 view(s)
    0 XP
  • Sunseeker's Avatar
    Today, 04:05 AM
    I use morale all the time, but I spice it up a little. Each morale check an NPC (or group of NPCs) succeed on gives them a +1 to all non-morale rolls (including damage). Each morale check an NPC (or group of NPCs) fail gives them a -1 to all non-morale rolls. Capped at 3, if they get 3 successes before 3 fails they fight to the death. If they get 3 fails before 3 successes they run away. ...
    26 replies | 449 view(s)
    0 XP
  • Waynan's Avatar
    Today, 04:04 AM
    Seeing the events transpiring before him, one Tamartamlin Quickfoot, makes the choices he had put off until just this kind of moment. Before Lady Abigail, he says, as he kneels, not out of fealty, but of respect and friendship: "Most dear, fair lady and goodly mistress of all dragonkind, I thank you for your wonderful gifts and the time you have shared with me to master my original "craft",...
    48 replies | 1447 view(s)
    0 XP
  • Ancalagon's Avatar
    Today, 04:03 AM
    In the cut and trust swords and the rapier eras, people would wrap their hand around a cloak, use a scabbard (if it was rigid), even *use a big hat* as an off hand tool to help defend themselves. A free hand would be handy (ha) with grappling?
    22 replies | 615 view(s)
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  • Zeromaru X's Avatar
    Today, 03:59 AM
    I have problems grasping this "Story Now". I mean, I like giving my players agency and whatnot, but I also like to world-build. And the more I read about it, it seems that "Story Now" and world-building are opposite concepts.
    331 replies | 10105 view(s)
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  • Jester David's Avatar
    Today, 03:50 AM
    You said: But that sentence was preceded by these sentences: The two statements are tied together in a singe paragraph. So, yes, you did say that you would encourage players to only give their characters flaws that do not impact combat. Because it hinders “the entire team”. Meanwhile, you keep insisting that your very narrow definition of the player’s and DM’s roles are according to the...
    55 replies | 840 view(s)
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  • AbdulAlhazred's Avatar
    Today, 03:50 AM
    The GM describes the initial scene. I mean, each system often has a specific way for this to work, but in a sort of generalized Story Now concept the players might express some sort of 'kickers', things that served as a catalyst to making them become PCs (IE heroes or whatnot vs homebodies). The GM could then frame a scene around that. Barring that sort of thing, then a judicious reading of the...
    331 replies | 10105 view(s)
    0 XP
  • iserith's Avatar
    Today, 03:49 AM
    I would find that engaging as well. That's the stuff of legends! But it doesn't require a character to be at a mechanical disadvantage to get at that story. A character having disadvantage on attack rolls due to giving into an established flaw (say) is effectively getting a disincentive. "If you act THIS way, you get a mechanical penalty." Contrast that with "If you act THIS way, you get a...
    55 replies | 840 view(s)
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  • redraider629's Avatar
    Today, 03:49 AM
    Thallok Thallok thinks about how great it would be to be a leader of the orcs, the thought of being King sent a shiver down his spine. He thinks about how he could bring the orcs to greatness. Kleborn Kleborn thinks to himself, ~perhaps I should choose my words better~ he smiles and lays his sword and shield at Abigail's feet. "As I said, they are yours."
    48 replies | 1447 view(s)
    1 XP
  • bgbarcus's Avatar
    Today, 03:42 AM
    The biggest problem with monsters giving up is that they can only escape if the archers and spell casters want them to escape. Very few monsters can get away before their few remaining hit points have been taken from ranged attacks. If they can't flee the PCs have a problem, what do you do with a bunch of captured monsters? I like using morale checks or my own judgement to have monsters give...
    26 replies | 449 view(s)
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  • Henry's Avatar
    Today, 03:42 AM
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail — or is utterly beaten and needs to come to terms with their failure. To me that’s more engaging than just “running away” or “failing to attack due to said fear.” I’m still not seeing how voluntary disadvantage...
    55 replies | 840 view(s)
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  • GreenKarl's Avatar
    Today, 03:36 AM
    After you finished the robot you discovered someone was ram-shaking Human Inc. and got into a battle with a bunch of villains there. The Shadow beat up on who called himself the Electrocutioner while the rest were battling a bunch on a lower floor of the skyscraper :)
    1003 replies | 51285 view(s)
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  • iserith's Avatar
    Today, 03:34 AM
    I can't see the posts you refer to as that poster has me blocked, but I would say a couple of things about the above. What the player gains in the latter case is the ability to make DM calls, at least in this case, which isn't desirable to someone like me who prefers players and DMs stay in their prescribed roles. As well, I don't see why the mechanic necessarily makes for a more engaging story....
    55 replies | 840 view(s)
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  • GreenKarl's Avatar
    Today, 03:32 AM
    I also noticed one more thing on Juno Reyes... the Ares Predator has the Smartgun Link which she does not have but the link also includes a Laser Sight. While the bonus do not stack, if you don't have the Smartgun link you get the Laser Sight bonuses (+1 gear bonus to hit, and reload 1s with damage rolls).
    78 replies | 1001 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:32 AM
    I think the mistake it to assume the default is "fight to the death." Perhaps the default is, 'Fight until the GM thinks they'd surrender or run." The optional rule is for GMs who want a mechanistic way to decide the question, rather than leave it up to personal judgement.
    26 replies | 449 view(s)
    2 XP
  • tglassy's Avatar
    Today, 03:29 AM
    I've updated Diggs. I'm thinking Diggs will get along with this new Troll just fine. Except that he's a rusting magic user. He'll try his hardest to make the boy see the light and get some proper cyberware implanted.
    78 replies | 1001 view(s)
    0 XP
  • Henry's Avatar
    Today, 03:27 AM
    5ekyu makes a great point here that I did not consider - if the player has full control of attacking or doing nothing or running away, attacking with disadvantage would not give them anything they did not already possess, and it also makes for a more engaging story. I was listening to a recent episode of the Glass Cannon Podcast (those guys are the “Critical Role” of Pathfinder, I highly...
    55 replies | 840 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 03:25 AM
    Hang on... You forgot to set the steaks too. Steaks are critical and i gi for good solid medium on my steaks but am flexible.
    465 replies | 9793 view(s)
    0 XP
  • GreenKarl's Avatar
    Today, 03:24 AM
    Sure Repair kit sounds good Sounds good about the low INT Yes it should say reduces the Magic Point cost by 1 (Minimum 1) Yes the overcaster is rough mostly as it is something that is suppose to be rare or emergency. Yes without Stun it limits some options, but I might reduce the damage to a d4 per Magnitude but we will see. First draft looks good BTW
    78 replies | 1001 view(s)
    0 XP
  • iserith's Avatar
    Today, 03:20 AM
    The assumption stated was narrowly defined and not exclusive or exhaustive. You may also note that I did not refer in any way to the type of challenge at which a player might want to "win." A player may wish to achieve success in all three pillars, not just combat. I also did not assert that "you can only present flaws in ways that don't negatively impact combat." I only said that you can do it,...
    55 replies | 840 view(s)
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  • Arilyn's Avatar
    Today, 03:20 AM
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.
    465 replies | 9793 view(s)
    0 XP
  • Nevvur's Avatar
    Today, 03:19 AM
    Bheur Hag 1 - 2 = dead because I've never killed something in one of these threads before, and I just had to. Blink Dog 25 Boggle 17 Dryad 27 Green Hag 16 Korred 21 Meenlock 17 Pixie 23 + 1 = 24 Just adorable. Satyr 22 Sprite 24
    222 replies | 3680 view(s)
    1 XP
  • StormbringerAUS's Avatar
    Today, 03:16 AM
    Bheur Hag 1 Blink Dog 25 Boggle 17 Dryad 26 + 1 = 27 Trees are good Green Hag 16 Korred 21 Meenlock 17 Pixie 25 - 2 = 23These have annoyed my characters way too many times. Satyr 22 Sprite 24
    222 replies | 3680 view(s)
    0 XP
  • Tellerian Hawke's Avatar
    Today, 03:15 AM
    What I do is create a LINE chat (LINE is a chat app, sort of like Facebook Messenger, but much cleaner, and more stable) for my campaign; it's all OOC stuff. People can look at it on their cell phones. And I just make polite comments, such as, "Still waiting for Respen to respond. Once he does, I will post the treasure list from the last encounter." or maybe something like: "Just made a new post!...
    113 replies | 1753 view(s)
    0 XP
  • hero4hire's Avatar
    Today, 03:13 AM
    Ooc Athletics : 1D20+6 = +6 = 17
    362 replies | 7618 view(s)
    0 XP
  • Binder Fred's Avatar
    Today, 03:13 AM
    Hey GK, since he's a go-ganger "Criminal", can he change his tool proficiency to Repair Kit (for yee old monster hog)? By the way, I figure his low INT is based on his utter lack of formal schooling rather than a lack of intelligence as such. Mentor spirit bonus c: "Reduce MP cost to 1"; I'm guessing this should say "by 1" instead (or else: "Mentor Spirit booyah!" :) )? The damage for...
    78 replies | 1001 view(s)
    0 XP
  • EthanSental's Avatar
    Today, 03:05 AM
    Thank you for the detailed response...very much appreciated.
    31 replies | 1759 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 03:03 AM
    Right, the boon system IS a magic item construction system as well. You complete an adventure to find the mystic ingredients/unknown ritual/master smith/whatever and the reward is your new item!
    45 replies | 1163 view(s)
    0 XP
  • Binder Fred's Avatar
    Today, 03:01 AM
    Placeholder to work online Ntensity ("The problem with having friends is... They won't ever let you forget you've been young once.") 3rd level Troll Magic User (Spark Shaman) Background: Go-ganger (criminal) Real Name: , Age: , Sex: Male Languages: English, one other Karma 6/6 (1d4+1 to a 1d20 roll. Standard = recover 1d4/L MP) Init +0
    78 replies | 1001 view(s)
    0 XP
  • Tellerian Hawke's Avatar
    Today, 03:01 AM
    Lady Abigail smiles, "That's quite a bit of gold for an individual to part with, just as a token of loyalty. You must prize your word of honor quite highly; that's a good thing, where I come from. People like you are exactly the kind of agents that I like to recruit. The longer you serve me, the more glad you shall be with your decision. You shall help me stop the spread of darkness in this...
    48 replies | 1447 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 02:57 AM
    I just don't know what to do with people who are active elsewhere on ENWorld but let days pass during combat in my game. I don't want to pester people to take their turns. But it bogs the game down.
    113 replies | 1753 view(s)
    1 XP
  • neogod22's Avatar
    Today, 02:56 AM
    I was going to say the same thing about wish except for, if the effect can only be ended with a Wish, such as the very few soul destroying things in the game (like going into the negative plane or being consumed by an artifact). Those automatically causes the weakness effect
    3 replies | 90 view(s)
    0 XP
  • Ath-kethin's Avatar
    Today, 02:54 AM
    I use the morale rules in the DMG. I don't like it as much as I liked the Morale rules in 2e (which is where I started), but I like it better than an "everything fights to the death" approach. I mean, people argue on here about how it's unrealistic for hippo-people to have grenades, but never about how unrealistic it is that nothing ever poops itself, drops its weapons, and begs for mercy?...
    26 replies | 449 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 02:50 AM
    more and more i come to the conclusion that the meaning of metagame is "whatever i need it to be to fusss about something i dislike." i am so very very glad that my experience at the table has so infinitely small if ever mentions of "metagame" compared to the frequency with which it blazes across forums.
    465 replies | 9793 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 02:48 AM
    EarlyBird prefers the run them all at once method. :)
    113 replies | 1753 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 02:46 AM
    not sure what the quibble is? "During the round that follows enemies appear down below and my ready shot goes off." But hey...
    143 replies | 3295 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 02:45 AM
    I see that you couldn't be bothered to read what I posted, as I made that exact observation that you're telling me I didn't do above. In the original post, all I said is that the poster was confusing abstractions with meta, which they did -- hitpoints are an abstraction but they aren't meta. The complaints made were about the abstract nature of hitpoints and didn't have any meta features. ...
    465 replies | 9793 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 02:42 AM
    Agree and also, it points to a specific sets of values as far as what is important - basically sounding like "all that role play stuff is fine as long as it doesn't get in the way of combat" which is a more common than not perspective in some games/gamers. As i have said, as GM i might have suggested to her to take a disad on init roll for hesitation but i would have no problem if she stuck...
    55 replies | 840 view(s)
    0 XP
  • MoonSong's Avatar
    Today, 02:36 AM
    Sorry for being pedantic but the English teacher in me can't help it, it should be: Each has its own great parts, its own flaws and foibles, and its own missed opportunities. (D&D editions aren't people)
    164 replies | 3854 view(s)
    0 XP
  • Tellerian Hawke's Avatar
    Today, 02:35 AM
    Nel scoffs, "I won't be going with you guys, in any case; I have to stay with my widdle babies. But if there's one thing you can count on, it's this: if my sister says that she will help you against the Giants, then she will. It wouldn't surprise me to see her send a golem or two into the Steading. So give her what she wants. When she's happy, you'll be happy, too. Trust me on that. You don't...
    48 replies | 1447 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 02:34 AM
    How is this a strawman in this case. I am pretty sure statements that choosing not to fight or to runaway are the players choice, choices to go in and attack are the players choice but explicitly choices to run in and make attacks at a disadvantage are not... do i need to go dig out quotes? "But the other question is whether a player can determine the actual crunch and rules to apply to a...
    55 replies | 840 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 02:33 AM
    "What happened to morale?" Mine has been gone for many years now. I assumed that was how the world works.
    26 replies | 449 view(s)
    0 XP
  • toucanbuzz's Avatar
    Today, 02:32 AM
    Totally legit points and ties into Tony Vargus about "down and dying" only being faked. So how about this: The 3.5 feat Diehard was optional use. So maybe Staggered should be too. At 0 hit points, the player has taken a real wound. Whether he can take more is questionable. So let's say the character can summon his reserves and keep fighting, becoming Staggered, or he can slump into...
    8 replies | 175 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 02:29 AM
    Well, the context is a pretty story now kind of a game, so the players SHOULD be doing stuff that is engaging their avowed interests. I mean, the GM could be a stinker and try to foist stuff on them, but its an odd kind of way to burden players, giving their PCs more levels! At least the way I play, the players decide something like "we'll take on a quest to climb the mountain in order to acquire...
    45 replies | 1163 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 02:26 AM
    I've seen more of the edition wars than I care to have seen. I've always tried to stay objective when edition war stuff comes up, because I've played and greatly enjoyed every edition of D&D from BECMI to 5e. Each has their own great parts, their own flaws and foibles, and their own missed opportunities. I've also tried my best to stay out of edition war discussions when they come up, because...
    164 replies | 3854 view(s)
    1 XP
  • Nytmare's Avatar
    Today, 02:11 AM
    Goalposts and Strawmen: A Play in Three Acts Caliburn: It is a fact that a game without dice is a game where you only get to choose 100% success or 100% failure. Me: I just played in a game with no dice where you get to choose something between success and a little bit of failure, all the way to failure, but with a little bit of success. Caliburn: Yeah, but you can't possibly have found...
    161 replies | 5024 view(s)
    0 XP
  • Kor's Avatar
    Today, 02:09 AM
    Here's the costs of the pieces for the wardrobe system: PAX Frames (2) = $180 https://www.ikea.com/us/en/catalog/products/S59895257/ PAX Sliding Doors (79 inches high) = $179 https://www.ikea.com/us/en/catalog/products/50391138/#/90391136 PAX Trays = $30 each https://www.ikea.com/us/en/catalog/products/70246386/ I only buy PAX stuff during Ikea's "PAX Days" sales event, which seems to...
    31 replies | 1759 view(s)
    1 XP
  • smbakeresq's Avatar
    Today, 02:09 AM
    I backed the same thing. I used and still own his Fields of Blood system and it is excellent for kingdom management and mass combat. Morale and command are much more important in those situations.
    26 replies | 449 view(s)
    0 XP
  • Lazybones's Avatar
    Today, 01:51 AM
    Chapter 181 Night in the Reserve was almost pure black. The forest was not quite still, as the breeze rustled the canopy high above and the soft sounds of nocturnal creatures provided a steady background noise. But in the camp, everything was quiet. The fire had burned low, the glowing embers barely bright enough to reveal the outlines of the sleeping travelers wrapped tightly in their...
    241 replies | 30302 view(s)
    0 XP
  • cmad1977's Avatar
    Today, 01:50 AM
    Don’t need morale rules really. Foes will run/surrender/fight to the death based upon who/what they are and what they want.
    26 replies | 449 view(s)
    0 XP
  • KahlessNestor's Avatar
    Today, 01:49 AM
    I think that is where we were. Jumped out of the giant killer robot.
    1003 replies | 51285 view(s)
    0 XP
  • Greenstone.Walker's Avatar
    Today, 01:49 AM
    That's a good point. My first thought was that fighting with only one weapon gives you a free hand for throwing captrops or drinking potions or casting spells and so on, but the "free object interaction" rules mean that a free hand isn't really used. What would be the impact of limiting the free object interaction? At the moment you can pull shenanigans like dropping your weapon, drinking a...
    22 replies | 615 view(s)
    0 XP
  • Bacon Bits's Avatar
    Today, 01:42 AM
    Yeah, that seems perfectly fine. Personally, I would rule that even an effect which says, "This effect can only be ended by a Wish spell," is automatically not stressful. My group all thought they nerfed Wish pretty severely, though, so the few times I've seen it cast the DM judged whether or not the effect was stressful based on the scope of the Wish rather than whether or not it...
    3 replies | 90 view(s)
    3 XP
  • chaochou's Avatar
    Today, 01:38 AM
    No it's not. You accused someone of confusing meta with abstract. If all things are abstract then this is a worthless observation. The correct observation would be 'All things are abstract. There are subsets of abstract which are meta and not meta.' But you didn't. You drew a distinction between meta and abstract and then proceeded from that distinction to make your wholly unsupported...
    465 replies | 9793 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 01:37 AM
    I forget exactly where we left off. Hadn't we just dealt with the big robot? And we were just regrouping. I'm up for anything. I hope we're all still around.
    1003 replies | 51285 view(s)
    0 XP
  • Kobold Boots's Avatar
    Today, 01:36 AM
    Thanks for your consideration and no worries. I'm familiar with all of those systems. Most that have detailed combat get bastardized by the table due to the default results not being the exact level of detail that satisfies those who aren't happy with D&D abstraction level. For me, I've always seen fighting as the constant balance between fatigue, position and actual physical injury. The...
    465 replies | 9793 view(s)
    0 XP
  • Bacon Bits's Avatar
    Today, 01:32 AM
    IMX, not many people used morale in AD&D, and one of the common complaints was that DMs that did use it would use it to be rather mean to the PCs. This was, after all, before DM vs PC mentality was challenged and dispelled by 3e and 4e, and a lot of groups played the game in adversarial ways that resulted in not a lot of fun. That is, use it to deny treasure and XP to the PCs, or use it to...
    26 replies | 449 view(s)
    1 XP
  • Emerikol's Avatar
    Today, 01:32 AM
    Couldn't agree more. Couldn't disagree more. It's definitely a DM's book though and for people who are really into world building. Both those are me in spades.
    92 replies | 13614 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:29 AM
    It's like there are two factions. The ones that can't and the ones who can. There are a lot who can't though so all this stuff helps those people.
    92 replies | 13614 view(s)
    0 XP
  • Lanefan's Avatar
    Today, 01:20 AM
    Spitballin' here, but could some of the death-spiral concerns (not all, as death spirals can be very suspenseful and tension-filled when they work right) be mitigated by having Harm work like this: 1. Someone gets hit by something hard enough to potentially inflict Harm (of whatever level except the death level) 2. The victim gets a save - success means no Harm done, stop here; failure means...
    465 replies | 9793 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:18 AM
    I believe in these director stance games, Caliburn, there is never any suspense per se but there is anticipation of what the other players will do. This is akin to writing a novel where one person writes to a point and then stops mid sentence and another person starts writing. The story goes around the room from player to player. Obviously in an rpg, they've got it down where all the players...
    161 replies | 5024 view(s)
    0 XP
  • KahlessNestor's Avatar
    Today, 01:12 AM
    I am out for the rest of the week at my grandfather's funeral. I will be back next week to play catch up.
    106 replies | 1969 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:10 AM
    Your entire line of argument is pretty worthless. These things are different and they matter. So if all you want to do is act obnoxious and claim everything is the same then move along. ditto to my above comment. No. Mr. Pronouncement from on high. It's not out of the way and you've proven nothing. You spouting something isn't proof. You've not offered arguments. You offered...
    465 replies | 9793 view(s)
    1 XP
  • chaochou's Avatar
    Today, 01:05 AM
    Apologies, I misread your question, or its intent, or both. There certainly isn't a system that I'm aware of that captures all the things I described. But there are certainly systems that have a more convincing model than attrite to zero. Runequest and Rolemaster are good traditional examples of good sim systems. Runequest has hit locations with individual armour and hit points that can...
    465 replies | 9793 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:04 AM
    Huh. So worthless it's worth three posts from you? Interesting. Your actual argument here is a strawman. The statement I was responding to about the difference between an abstraction and meta was listing problems with hitpoints that were all part and parcel of being an abstraction and not those associated with being meta. Hence my statement that there was confusion there between...
    465 replies | 9793 view(s)
    1 XP
  • Laurefindel's Avatar
    Today, 01:00 AM
    I partially agree, but the "defense" option in D&D is already covered by the shield. TWF could be made into a active defense mechanics, but that would quickly become cumbersome in play. Mechanically speaking, there is a niche for an extra attack that TWF can fill. I've considered turning TWF into either a riposte mechanics (Enemy attack misses: you successfully parried the enemy's blow,...
    22 replies | 615 view(s)
    0 XP
  • Jester David's Avatar
    Today, 12:59 AM
    This assumes that there is only one way to “win”. Not everyone prioritized winning at combat. Or that not doing making the best tactical decision “hurts” the rest of the party. Saying that you can only present flaws in ways that don’t negatively impact combat reeks of badwrongfun.
    55 replies | 840 view(s)
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  • Saelorn's Avatar
    Today, 12:54 AM
    Yes, that's perfectly within the rules. The reason it lists Wish as being able to cure Feeblemind, is because Wish can duplicate Heal. That isn't a stressful use of Wish.
    3 replies | 90 view(s)
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  • jgsugden's Avatar
    Today, 12:54 AM
    Have it. Don't use it. I have it and vampiric touch and had the idea of a little drain and spread the wealth. I either don't want to spend the slots, or feel nervous about giving up the HPs.
    1 replies | 94 view(s)
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  • Gaxkang's Avatar
    Today, 12:54 AM
    I agree with this, but I don't think it makes the system unworkable. I think if the exhaustion mechanic is removed and vitality points are left in, it functions fine. BUT in the instance the op wants to keep exhaustion in, I think a good counterbalance is to add some kind of rule for ranged attackers that make them less reliable than melee characters. Perhaps a natural 1, hit a random target,...
    8 replies | 175 view(s)
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  • Blue's Avatar
    Today, 12:47 AM
    Projected Impact at my table: "I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine. "But now I have disadvantage on attacks, plus...
    8 replies | 175 view(s)
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  • jonathonhawke's Avatar
    Today, 12:46 AM
    Advantage if Hearing or Smell:
    59 replies | 991 view(s)
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  • Avatar Magus's Avatar
    Today, 12:45 AM
    Hello. My companions and I have a doubt. We know that the caster of a Wish spell suffer a stress (described on the spell) for any effect except duplicating spells. A feeblemind spell can be ended with greater restoration, heal or wish. Can I use a Wish spell to duplicate greater restoration ou heal and avoid the Wish spell stress? In other words, can the duplicated spell be treated as the...
    3 replies | 90 view(s)
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  • robus's Avatar
    Today, 12:39 AM
    A bit of a strawman perhaps? :) any rule can described stupidly if you try!
    55 replies | 840 view(s)
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  • Hawk Diesel's Avatar
    Today, 12:36 AM
    Bheur Hag 1 Blink Dog 25 Boggle 17 Dryad 26 Green Hag 18-2 = 16 Korred 21 Meenlock 16+1 = 17 Pixie 25 Satyr 22 Sprite 24
    222 replies | 3680 view(s)
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  • Apepsnake's Avatar
    Today, 12:20 AM
    hey I have no idea what to make what you guys want (WYW)
    158 replies | 3709 view(s)
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  • Saelorn's Avatar
    Today, 12:20 AM
    Most of my experience with combat comes from watching movies, so that's what seems realistic to me. If you hit someone with a bat, then they can keep fighting back until they're unconscious. Pain, shock, and fractures don't seem to matter much during the fight. From what I've seen of professional boxing, they do become a bit less precise over the course of a match, but not necessarily to the...
    465 replies | 9793 view(s)
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  • EarlyBird's Avatar
    Today, 12:18 AM
    Hmmm that is a random encounter.... Go ahead everyone and add a Perception check into the rolls you need to make.
    59 replies | 991 view(s)
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  • chaochou's Avatar
    Today, 12:09 AM
    Not really. You said that hitpoints are abstract. Which is a pretty worthless statement. Stats, classes, armour class, spell slots, hit points, fate points, stress levels, moves, aspects - they're all abstract. RPG mechanics used for resolution purposes are always abstract. Since all game mechanics used for resolution are abstract, it follows that your argument ('You're confusing abstract with...
    465 replies | 9793 view(s)
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  • Emerikol's Avatar
    Today, 12:07 AM
    When I play a over the board wargame, I move a counter into a hex and attack an enemy counter. When that battle is over one side retreats. Nothing else is measurable about the state of the counter. I can in special circumstances with enough counters destroy that counter that I attack. It's an abstraction. And it's not that bad of an abstraction. In a super heroic fantasy game, (it sounds...
    465 replies | 9793 view(s)
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  • Arial Black's Avatar
    Today, 12:01 AM
    Yeah, playing him is enormous fun! There is much more to him than game stats, but as a recommendation for how to get the most from armour of agathys then the specifics about the rest of my PC are not relevant. It just needs to be said that the guy plays like a melee fighter. He has no damaging cantrips; he's got actual weapons if he wants to damage at range. But if the baddies are shooting...
    22 replies | 598 view(s)
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  • jonathonhawke's Avatar
    Today, 12:00 AM
    Changed it to 2/+0.
    78 replies | 1001 view(s)
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