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  • Satyrn's Avatar
    Today, 07:03 PM
    You must have weighted the wrong part of your d20.
    54 replies | 896 view(s)
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  • OverlordOcelot's Avatar
    Today, 07:03 PM
    Actually, you'd be 'punishing' the PCs for making the tactical decision to cluster tightly in a hallway when there's an acidic cube bearing down on them instead of leaving room to escape when gets close. They can still 'stick together' in the general sense of working together without forming a block that leaves the front people with bad options. Getting 'punished' for how you decide to move and...
    28 replies | 528 view(s)
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  • dave2008's Avatar
    Today, 06:57 PM
    Thank you for the comments, that is helpful.
    54 replies | 896 view(s)
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  • dave2008's Avatar
    Today, 06:54 PM
    That is the kind of perspective I am looking for - thank you. We typically are only concerned with how a change affects how we play the game. However, I am personally interested in the impact on a broader scale. The only issue for me is, I don't get any pay off for considering all classes and spells, etc. It is a lot of time spent with no benefit - that is why I opened the concept to...
    54 replies | 896 view(s)
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  • Sleepy Walker's Avatar
    Today, 06:54 PM
    Read up to about the end of page 2 Issues with original idea: Not too many. You will see the goldilocks 50% chance to hit zone move by about 6 levels (proficiency changes and magic weapons/armor). It keeps the range something you can more easily manage. It makes simple +x magic items more palatable to put in-game, but makes combining them with spells far less interesting. It could shift...
    54 replies | 896 view(s)
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  • the Jester's Avatar
    Today, 06:49 PM
    Because if I see a cool spell, it would be nice if something in the description told me whether I could cast it, based on my class. Flipping pages is a minor inconvenience that could be easily alleviated. It's like the stupid decision someone made to have the entries in the index include a lot of "see x" instead of just putting the damn page number in it.
    32 replies | 1151 view(s)
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  • dave2008's Avatar
    Today, 06:48 PM
    The result is the same as if there were no + magic items. Since magic items are not required in 5e, this falls within the design intent of the class. I am all good here. This particular complaint of yours is without merit IMO. That being said, if he proposal steps on some other part of the Bard ability, I would be interested in hearing it. I am not sure how much experience with D&D you...
    54 replies | 896 view(s)
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  • Elfcrusher's Avatar
    Today, 06:47 PM
    No, that's wrong. That's like saying that the casters should get in there and hit things with their staves in order to distribute damage. The best way to enhance team survivability is to stand back and kill the thing as quickly as possible. Dead enemies don't do damage (usually...) Our tanks have more health, higher AC, and all kinds of damage mitigating abilities. How on earth would...
    101 replies | 3219 view(s)
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  • Hawk Diesel's Avatar
    Today, 06:46 PM
    I have never really had an issue with bounded accuracy. But I do things a bit differently than the average DM. I have an Excel spreadsheet that compiles a bunch of the numerical mechanics for each player. This includes Hit Points, AC, Attack Bonus, Spell DC, Saving Throws, and Skill Bonuses, just to name a few. I then have the sheet automatically calculate appropriate enemy AC, Attack Bonus, Save...
    54 replies | 896 view(s)
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  • Elfcrusher's Avatar
    Today, 06:39 PM
    Yes, the owner of the grimoire is publishing, without permission, a subset of WotC books. Technical violation. No, doing so does not mean that the PHB isn't still needed to play the game. (Feel free to cross out pairs of negatives in that sentence...) If you don't see the difference...morally...between offering a digital product so that people don't have to buy the legal version, and...
    32 replies | 1151 view(s)
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  • dave2008's Avatar
    Today, 06:39 PM
    To be clear - I have no issue with challenging my groups. That is not what this proposal is about. It is about the concept of BA (which I like) and how to prevent it from being bent to far out of shape.
    54 replies | 896 view(s)
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  • dave2008's Avatar
    Today, 06:37 PM
    Quite possible. As I noted I already have a solution that works for me. I am just looking for another option. Thank you, that is the type of feedback I am looking for. As originally intended it has no effect on belts of ... and it I already stated that it doesn't change magic that grants advantage. I would have to review barbarians in more detail, we don't have in our group (and...
    54 replies | 896 view(s)
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  • FrogReaver's Avatar
    Today, 06:34 PM
    You might be surprised how much more effective the party is if your ranged characters play about 30-60ft away from the melee ones as opposed to much further and flat out running away when enemies chase them. It’s not ranged itself that is the problem but the play style most adopt when using ranged. Do that and the party will be more effective and you will have your interesting decision...
    101 replies | 3219 view(s)
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  • Henry's Avatar
    Today, 06:26 PM
    Add to that Equestrian, Auto Mechanic (roughly Tech Level 7 in GURPS speak), and Certified Lunatic Wartime Driver. ;-)
    52 replies | 1570 view(s)
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  • Stalker0's Avatar
    Today, 06:25 PM
    With that many players, stronger monsters won’t help thst much. Your players will still mulch them. My group of 6 handles CRs +5 all the time without even breaking a sweat. More monsters is really the way to go, or focus on area attack monsters. Also, active traps can be great here. A trap can be set up to hit multiple parties, and can be a good change of pace compared to “every enemy has a...
    25 replies | 441 view(s)
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  • Nickolaidas's Avatar
    Today, 06:23 PM
    But the fighter isn't pushed; the Cube WANTS him to stay in its space - the Fighter pushes HIMSELF away from the Cube - ergo, it's a move he's doing willingly.
    28 replies | 528 view(s)
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  • FrogReaver's Avatar
    Today, 06:20 PM
    You crazy. I use dodge all the time. It’s absolutely amazing
    101 replies | 3219 view(s)
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  • DM Dave1's Avatar
    Today, 06:13 PM
    RAW is: "Whether a creature is a friend or an enemy, you can't willingly end your move in its space." Key word in this situation, IMO: "willingly" Being pushed back by any means is not the willing end of your move. So, yeah, the fighter and wizard can occupy the same space until one of their turns, then someone needs to move back (or forward!)
    28 replies | 528 view(s)
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  • Oofta's Avatar
    Today, 06:13 PM
    If something like this happens on a PC's turn (or if you just don't like the ruling above) you only have a few options. If PC A is forced to move into PC's B area: PC A can't move in the B's square any more than they could move into a wall. PC A and B both have to make dexterity checks or fall prone but end in the same square. Even if they don't fall prone, they're squeezed. PC A pushes B...
    28 replies | 528 view(s)
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  • Nickolaidas's Avatar
    Today, 06:12 PM
    Thanks for all the suggestions, guys! So basically, it's yet another arbitrary situation where I have to be the final umpire and decide whether I want to punish the PCs for sticking together, or throw them a bone and let a successful save be a successful save. *sigh* decisions, decisions ...
    28 replies | 528 view(s)
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  • Adamant's Avatar
    Today, 06:11 PM
    Elemental Command 19 Feather Falling 18 Free Action 22-2=20 Invisibility 21 Shooting Stars 22+1=23 Spell Storing 22 Spell Turning 23 Telekinesis 23
    294 replies | 3762 view(s)
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  • MacConnell's Avatar
    Today, 06:09 PM
    **POST IN PROGRESS. The River Crew follows the southern most branch of the Marshland River upstream. It takes a day of sailing before the sharp bend is reached. Standing in the boat, the crew can see over the marshland to the east where depressions free of the tall grasses indicate the presence of an oxbow lake. many different birds periodically take wing over the reeds, only to land again...
    136 replies | 2925 view(s)
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  • 5ekyu's Avatar
    Today, 06:07 PM
    i agree... there are so many ways to duck around this "solution" and so many consequences that are likely unintended. Bards add dice but barbarians add advantage so one is whammied but the other not. Bless gives d4 but guiding bolt gives advantage... etc etc etc etc etc etc Its my own experience showing but i always have to look at the scope of a change and that includes all the classes and...
    54 replies | 896 view(s)
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  • darkbard's Avatar
    Today, 06:06 PM
    For me, it is that very "any" which opens up the second reading. I agree that, RAI, one single ally is probably the correct ruling. But RAW? Hard to say with such screwy wording!
    159 replies | 63991 view(s)
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  • 5ekyu's Avatar
    Today, 06:02 PM
    RE the bold - again a sign of where experience matters. Assume a fighter has +2 to hit due to a sword - net bonus say +7 I give him bardic inspiration under the current rules at d8 then the possible results are +8 to +15 I give him the same dice in your system and the net bonus is +7 to +13. So the net result difference between the two is: normal + 1-2-3-4-5-6-7-8 Yours ...
    54 replies | 896 view(s)
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  • whoadang's Avatar
    Today, 05:48 PM
    yes each career is chosen at random (as best as a random number generator can do). The careers are slightly weighted to be the same type as the origin (OLD/NOW/NEW).
    2 replies | 132 view(s)
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  • DM Dave1's Avatar
    Today, 05:45 PM
    Elemental Command 19 Feather Falling 18 Free Action 22 Invisibility 21 Shooting Stars 22 Spell Storing 22 Spell Turning 23 Telekinesis 23
    294 replies | 3762 view(s)
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  • Yardiff's Avatar
    Today, 05:42 PM
    Roll 24d6 drop 6 lowest. Make your stats using the remaining 18 dice, 3 die per stat.
    148 replies | 12508 view(s)
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  • Yardiff's Avatar
    Today, 05:34 PM
    Elemental Command 19 Feather Falling 18 Free Action 24 Invisibility 21 Shooting Stars 24-2=22 Spell Storing 21+1=22 Spell Turning 23 Telekinesis 22
    294 replies | 3762 view(s)
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  • MacConnell's Avatar
    Today, 05:29 PM
    The birds cease their mournful calling shortly after the crew leaves the ledge. Everyone moves back down the steps, through the pecans and figs and then up the stairs toward Keep 6. This particular structure seems to have fared well through the years. The porch area contains a similar symbol to the others, but the door to the keep is made of stone. It is closed and contains some inscriptions of...
    717 replies | 22574 view(s)
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  • lowkey13's Avatar
    Today, 05:27 PM
    Elemental Command 19 Feather Falling 18 Free Action 24 Invisibility 21 Shooting Stars 24 Spell Storing 21 Spell Turning 23 Telekinesis 22 Spell storing? It's like ... voting for gluttony.
    294 replies | 3762 view(s)
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  • smbakeresq's Avatar
    Today, 05:25 PM
    Enforcing encumbrance also helps get rid of those 8 Str builds. Elfcrusher I have never used the Dodge action in combat for any 2 handed attacker, or for most primary melee types used in the discussion here. Its a waste of an action, just put your damage out and have the group plan to bring you back up.
    101 replies | 3219 view(s)
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  • CleverNickName's Avatar
    Today, 05:23 PM
    Aren't the Ring of Spell Turning and the Ring of Feather Falling also passive-effect? You don't really choose to "activate" them, other people and circumstances make that choice for you. (I'm downvoting for the same reason.)
    294 replies | 3762 view(s)
    1 XP
  • TaranTheWanderer's Avatar
    Today, 05:21 PM
    Like I mentioned before, I have the players pick 3 even and 3 odd stats. Not too complicated. Their bonuses can’t be higher than what I feel should be the power of the campaign. My default is +6.
    148 replies | 12508 view(s)
    1 XP
  • smbakeresq's Avatar
    Today, 05:19 PM
    Command and Dissonant Whispers are 1st level, generating multiple OppAtt with a first level spell at 7th level has a very low cost as by then. You need to set them up of course, they should always generate at least 2 OppAtt with proper play, one of which could be Booming Blade with Warcaster, which would trigger immediately as you can make an OppAtt on your own turn if you use Dissonant...
    101 replies | 3219 view(s)
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  • BlackwindRPG's Avatar
    Today, 05:18 PM
    New Adventure - Space Blood: Rescue! Old Kickstarter Thread: http://www.enworld.org/forum/showthread.php?645104-Kickstarter-Blackwind-Project-A-new-plot-driven-tabletop-RPG Hello-hello! The Blackwind Project is alive and kicking, and this thread will be used to disclose major updates, releases, and news. Starting with a bang, we are glad to announce that Blackwind is now available...
    0 replies | 31 view(s)
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  • S'mon's Avatar
    Today, 05:14 PM
    Jeremy Clarkson would know about getting into other people's spaces. :p Personally, I ran my gelatinous cube fight theatre of the mind anyway. I don't expect it would have gone differently with minis, though.
    28 replies | 528 view(s)
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  • Gradine's Avatar
    Today, 05:14 PM
    Elemental Command 19 Feather Falling 17 Free Action 24 - The last passive effect ring on the list. Invisibility 21 Shooting Stars 24 Spell Storing 23 Spell Turning 23 Telekinesis 22
    294 replies | 3762 view(s)
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  • FitzTheRuke's Avatar
    Today, 05:10 PM
    Hiromi sighed and took out her picks. She fiddled with the lock and it popped open with very little work. She said proudly, "Wasn't as hard as I thought it would be!" Let me use Coyote... I'll roll six times and see how it goes... Thievery: 1D20+5 = +5 = 7 1D20+5 = +5 = 16 1D20+5 = +5 = 24 1D20+5 = +5 = 17 1D20+5 = +5 = 10 1D20+5 = +5 = 9 Hey, only took her four rolls. Not bad.
    331 replies | 5650 view(s)
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  • TaranTheWanderer's Avatar
    Today, 04:57 PM
    Remember too, that a Wizard can already 'do it all' wanna be stealthy? Invisibility Want to overhear a conversation? clairvoyance Want to be persuasive? Enhance ability Want to Insight someone? Detect Thoughts Want to open a lock? Knock Want to climb up to that room on the second floor? Levitate, Misty Step, Rope trick, Fly, Dim door, Arcane Gate, Teleport, As many people...
    18 replies | 559 view(s)
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  • Umbran's Avatar
    Today, 04:57 PM
    He could fall prone, or we could call it disadvantage on Strength and Dexterity checks for both the fighter and wizard until the situation is resolved.
    28 replies | 528 view(s)
    1 XP
  • aco175's Avatar
    Today, 04:57 PM
    One thing that will solve a lot of problems is to throw more monsters at them, but weaker monsters. You do not need a giant when 20 goblins will be a tougher fight. This is where BA levels things the other way. If the PCs have a 25 AC or deal 50 damage they will still take damage and get to one-shot things. Both sides are happy. Of course, this gets boring for every fight, but puts the PCs...
    54 replies | 896 view(s)
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  • Azurewraith's Avatar
    Today, 04:57 PM
    I'm here
    144 replies | 4509 view(s)
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  • delericho's Avatar
    Today, 04:54 PM
    Yep, that's how I'd rule this one. Although... I quite like this. Though I'd probably argue that both the Fighter and Wizard should be knocked prone, as the Fighter desperately backs away, right into the face of his ally.
    28 replies | 528 view(s)
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  • Leif's Avatar
    Today, 04:50 PM
    No sweat!
    2422 replies | 84942 view(s)
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  • JustinCase's Avatar
    Today, 04:46 PM
    I'll take a look and let you know; thanks for the invitation! :)
    2422 replies | 84942 view(s)
    1 XP
  • JustinCase's Avatar
    Today, 04:44 PM
    Aanzu growls, but only softly. "This one will not be diplomatic to insects," he says, but with less conviction than expected. The prince has grown to appreciate Harfik and his insight, and Aanzu is careful not to dismiss the monk's advice outright. Then the dragonborn turns his mind to the question of where to go next. The current mission is to find a way towards Nova Palatine, and his...
    727 replies | 23467 view(s)
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  • Leif's Avatar
    Today, 04:43 PM
    Sorry for my disappearance. Anyone still here and wanting to play this game?
    144 replies | 4509 view(s)
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  • billd91's Avatar
    Today, 04:42 PM
    It's kind of the paradox with all time travel stories, isn't it? Are the events the way they are from the time traveler's perspective because they lacked their intervention or because of their intervention? If the intervention was suitably subtle to the known historical record, the time traveler wouldn't know until they went back and intervened.
    174 replies | 4464 view(s)
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  • smbakeresq's Avatar
    Today, 04:42 PM
    TBH I have never seen so many complicated methods for stat generation as I have seen posted here. To me its way overthought, but more power to the people that hold it dear. I don't even really role the dice for PC stats anymore, I just use Hamete Dice Server to roll 4d6-L for all 6 stats in less than a second and clear the array with the DM or approve it if I am DM. https://dicelog.com/dice
    148 replies | 12508 view(s)
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  • Leif's Avatar
    Today, 04:34 PM
    jmucchiello, the link in your post did not go to my thread. Here are links to the threads of my game: IC: http://www.enworld.org/forum/showthread.php?589958-Leif-s-First-5E-Homebrew-In-Character-Thread-1A OOC: http://www.enworld.org/forum/showthread.php?589953-Leif-s-First-5E-Homebrew-Out-Of-Character-Thread RG: ...
    2422 replies | 84942 view(s)
    1 XP
  • OverlordOcelot's Avatar
    Today, 04:30 PM
    That's not true. The rule is that you can't end your move in another creature's space, it doesn't say turn IIRC. According to Jeremy Clarkson, the intent of the rule is that you can't choose to end any part of your move in another creature's space. https://www.sageadvice.eu/2015/09/17/attack-in-an-ally-occupied-space/ I don't really get the idea behind the 'let them ignore positioning'...
    28 replies | 528 view(s)
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  • Oofta's Avatar
    Today, 04:26 PM
    I think this is a solution looking for a problem because I don't see spells like bless being used all that often at higher levels. I see other holes. Does a belt of giant strength count as giving a bonus to attack? What about spells that grant advantage? Are you going to ban wolf-totem barbarians and reckless attack? What's wrong with just a slight increase in your XP budget or simply...
    54 replies | 896 view(s)
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  • CleverNickName's Avatar
    Today, 04:21 PM
    Elemental Command 19 Feather Falling 17 Free Action 26 Invisibility 21 Shooting Stars 23+1=24 Spell Storing 23 Spell Turning 25-2=23 Telekinesis 21
    294 replies | 3762 view(s)
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  • dave2008's Avatar
    Today, 04:18 PM
    To clarify further: my group tries variant rules all the time (some proposed by me some by my players). We give it a go, if it doesn't work for us we change it back or modifying it. Anyone reasonably mature can handle rules changes and tweaks (whether they are major or small) without much fuss if your open and honest about it.
    54 replies | 896 view(s)
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  • RangerWickett's Avatar
    Today, 04:16 PM
    A nonlethal doomsday bomb, eh? I'm sure that'll be popular with the public. Poor Kell going down before he got to gouge anyone's eyes out.
    76 replies | 5221 view(s)
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  • Leif's Avatar
    Today, 04:15 PM
    I suppose that should be the first thing that I do -- see if there is still interest in continuing. Ok, you might want to watch the thread that jmuchiello mentioned. Please don't post IC until you officially join, but we can discuss in the OOC what you wish to play and how you could be worked in.
    2422 replies | 84942 view(s)
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  • dave2008's Avatar
    Today, 04:14 PM
    You misunderstand, the bardic inspiration doesn't change. You don't subtract anything, you take the higher value. You just don't get to add the bardic inspiration + magic item bonus. I disagree with this statement. For a "house" rule, one only needs to worry about the affect on players at the table (or house if you will). If this was some variant rule I wanted to publish, then I...
    54 replies | 896 view(s)
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  • 77IM's Avatar
    Today, 04:11 PM
    77IM replied to Psychic Class
    v2.0 uses power points instead of spell slots!
    8 replies | 595 view(s)
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  • dave2008's Avatar
    Today, 04:04 PM
    I hadn't thought about it. Gut reaction is no, but i need to think about it more.
    54 replies | 896 view(s)
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  • dave2008's Avatar
    Today, 04:03 PM
    That is a good point, thank you for bringing it up. This rule would affect stacking AC too - magic doesn't stack. So you can have only one magic buff to AC. You would still have the issue of adding one magic item bonus to AC, but not multiple.
    54 replies | 896 view(s)
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  • TomFinn's Avatar
    Today, 03:58 PM
    Why was Evards Black Tentacles downgraded to purple?
    1022 replies | 1136355 view(s)
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  • 5ekyu's Avatar
    Today, 03:54 PM
    If my target has a +2 item and my bardic inspiration does not take that into account then my bardic is really only d6-2 or d8-2 or whatever. Basically as the party gets more and more items (seems obvious if the gm starts with refusal to cut items) my bardic boosts will run into more and more cases of minimal to no gains. Maybe bards need to get cut. Maybe it was intentional.* *Edit nope...
    54 replies | 896 view(s)
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  • Tormyr's Avatar
    Today, 03:45 PM
    I had 8 players for a few years in 5e. Even though the WotC adventures are for roughly 5 heroes, I always calculate them at 4 for the purposes of scaling the encounter when I have a different number of heroes than 4. Since you have 8 heroes, I would suggest doubling the number of enemies in each encounter. Named/unique creatures get 20 hp for each additional PC instead of being doubled (30 hp...
    25 replies | 441 view(s)
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  • BMaC's Avatar
    Today, 03:45 PM
    Hello, I've left a query for Elven Tower on DM's Guild but I'm not sure if he is checking it much. Does anyone know if he has an Enworld account or another way to be contacted? I want to know if adding numbers to his maps is against the license agreement for his DM's Guild products. Cheers!
    0 replies | 33 view(s)
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  • Tebor's Avatar
    Today, 03:42 PM
    Hello there, and thank you all for everything you shared in this thread. Lots of cool stuff to be inspired for my own SKT campaign. Short brief of where my PCs are : After playing LMoP with a first party, I was left with only the human warrior from the starter set played by a friend. Her character became Lady Protector of Emeraldlines, the region around Phandalin. The two dwarves brothers...
    478 replies | 108037 view(s)
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  • FarBeyondC's Avatar
    Today, 03:42 PM
    Does this non-stacking also apply to penalties?
    54 replies | 896 view(s)
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  • rczarnec's Avatar
    Today, 03:34 PM
    Elemental Command 19 Feather Falling 17 Free Action 26 Invisibility 21 Shooting Stars 23 Spell Storing 23 Spell Turning 25 Telekinesis 21
    294 replies | 3762 view(s)
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  • matthewdcorley's Avatar
    Today, 03:31 PM
    More exclusive content for Lamp's Light and an interview that I did here at EN World: http://www.enworld.org/forum/content.php?5786-Interview-and-Exclusive-Lamp-s-Light-Sanitarium-A-Horror-Sourcebook-for-5th-Ed-with-Matt-Corley -matt
    8 replies | 241 view(s)
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  • Tallifer's Avatar
    Today, 03:29 PM
    Elemental Command 18 Feather Falling 17 Free Action 26 Invisibility 21 Shooting Stars 23 Spell Storing 23 Spell Turning 25 Telekinesis 23
    294 replies | 3762 view(s)
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  • clearstream's Avatar
    Today, 03:27 PM
    Re: my post above, looking more at spells I question whether you need Charisma (Persuasion) or (Deception). Enchantment Wizard has plenty of spells that simply make people friendly/cooperative/mindless-slaves to your will. A similar argument applies against Dexterity (Acrobatics) or Strength (Athletics) of course. Why struggle in a grapple when you can Misty Step out? Why climb when you can...
    18 replies | 559 view(s)
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  • Dausuul's Avatar
    Today, 03:24 PM
    Hmm. I don't think it will break anything, no. It will push the PCs away from using bless once they have some magic gear, which is probably a good thing. My main concerns would be: a) One more layer of calculation at the table. As things stand, when you get an item with pluses, you can factor the plus into your attack bonus and damage roll (for a weapon) or your AC (for armor) and then...
    54 replies | 896 view(s)
    1 XP
  • mortwatcher's Avatar
    Today, 03:23 PM
    but you already have a list of spells a class can use, why the need to double down on it in spell descriptions?
    32 replies | 1151 view(s)
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  • Horwath's Avatar
    Today, 03:19 PM
    1. Ban spellcasters. 2. Everyone get to have "heal" spell. heals 5 HP per level. Number of times per day equal to your proficiency bonus. Action to cast on someone up to 30ft. Bonus action to cast on self.
    25 replies | 441 view(s)
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  • Tormyr's Avatar
    Today, 03:18 PM
    The Mad King's Banquet the fourth adventure in the War or the Burning Sky campaign saga, has a whole slew of nobles. Each noble has a CR that is calculated based on the DMG using what the creature "should" have rather than adjusting the stats to fit a certain CR. There is a king with glamered plate armor and a +1 flail that is CR 3. He actually has a fighting background and united the kingdom....
    52 replies | 1570 view(s)
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  • TwoSix's Avatar
    Today, 03:18 PM
    Hmm. If you like a strong leveling effect, and since you seem to have simulationist leanings, maybe take a look at the PF2 playtest?
    113 replies | 3622 view(s)
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  • megamania's Avatar
    Today, 03:16 PM

    4 replies | 268 view(s)
    1 XP
  • TwoSix's Avatar
    Today, 03:12 PM
    Usually the attack bonus, but it depends. If the average damage roll of the attack is less than 10, you'd usually want to boost the damage, assuming a normal hit chance around 50-60%. Otherwise, attack is better.
    54 replies | 896 view(s)
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  • Andrew Moreton's Avatar
    Today, 03:11 PM
    After all their planning the succeeded too well and stopped the bomb going off. However El Kevin wants to try to get advanced hand grenades based off the Bomb, Manuel wants to maybe mass produce them at a higher level so he wants everything documented and would like a giant none lethal version. Nevla talked them out of taking the bomb into the Bleak Gate in case of feedback to the real world...
    76 replies | 5221 view(s)
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  • jmucchiello's Avatar
    Today, 03:05 PM
    There are only 3 locked items in the place. :)
    375 replies | 8689 view(s)
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  • Tormyr's Avatar
    Today, 03:00 PM
    No, I have a tab in my PHB at the start of the spell lists (and at all the other chapters) so reference is quick and easy. Even if they could keep it to a single line per spell, listing those classes on every spell for hundreds of spells equates to 2 pages. I would prefer to keep the 2 pages of spells instead of adding in a cross-link back from the spell to the class.
    32 replies | 1151 view(s)
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  • clearstream's Avatar
    Today, 02:55 PM
    I like the concept! When I envision characters, I think about how they will be from level 4 to level 12. I don't worry about higher, because one spends little time playing there, nor lower as levels 2 and 3 typically fly by. With that in mind, the first thing your idea makes me think about is its MAD nature. For instance, say we take - Variant-Human with Prodigy. That will get you one skill,...
    18 replies | 559 view(s)
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  • Morrus's Avatar
    Today, 02:53 PM
    I'd say "official" is nothing, but "default" is Forgotten Realms, if I were to distinguish between the two terms.
    7 replies | 214 view(s)
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  • Tormyr's Avatar
    Today, 02:50 PM
    The following 5e conversions are not WotC but are from 3.5 adventures. Age of Worms http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1254 War of the Burning Sky https://wotbsadventurepath.com/
    6 replies | 239 view(s)
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  • Voadam's Avatar
    Today, 02:45 PM
    Voadam replied to Undead Origins
    Dungeon 214 Shambling Mummy: ? Skeletal Tomb Guardian: ? Wraith Figment: When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. Sovereign Wraith: ? Vampire Night Witch: ? Dread Guardian: ?...
    979 replies | 73723 view(s)
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  • Sadras's Avatar
    Today, 02:34 PM
    Fair enough.
    294 replies | 3762 view(s)
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  • XmutanoX's Avatar
    Today, 02:33 PM
    I would appreciate it very much if you could :) i've been looking for these kind of things, since i'm trying to run the whole series someday on 5e for a new party i'm planning to DM for
    6 replies | 239 view(s)
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  • clearstream's Avatar
    Today, 02:30 PM
    I've dialled my 3ed thinking on magic items way back, and am pretty happy now with 5ed. I like that even a +1 sword is a storied item, and a +2 sword should be legendary. Due to that, I've followed the path of adding more non-combat benefits on items, or combat benefits that don't translate directly into killiness. Tier 2 characters should probably have about one combat relevant item apiece....
    54 replies | 896 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 02:28 PM
    Elemental Command 18 Feather Falling 17 - I hate highly limited items. Free Action 26 Invisibility 21 Shooting Stars 22 Spell Storing 23 Spell Turning 27 Telekinesis 23
    294 replies | 3762 view(s)
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  • clearstream's Avatar
    Today, 02:25 PM
    Yes, it's annoying.
    32 replies | 1151 view(s)
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