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  • Eubani's Avatar
    Today, 06:31 AM
    I wonder if he was trying to balance more powerful or longer lasting abilities with a small area of effect?
    4 replies | 124 view(s)
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  • Tony Vargas's Avatar
    Today, 06:31 AM
    I tossed in the 2e S&P reference, just in case, since I barely glanced at it, having given up on 2e bloat by then. 3.0 was the main point.
    2786 replies | 75980 view(s)
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  • jgsugden's Avatar
    Today, 06:27 AM
    Only to an extent. Open your PHB. Those squiggly things you see in it are words. They have meanings and stuff. They provide the starting point for what the game is. We can modify it, we can tweak it, we can alter it... but when I go the local game store and join an AL game, the core rulebook establises what we expect for the game. In AL we have to play it like that... If we're not...
    216 replies | 7712 view(s)
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  • UngeheuerLich's Avatar
    Today, 06:23 AM
    I second ranger level 5. It also gives you 2nd level spells including the fantastic pass without trace spell.
    2 replies | 111 view(s)
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  • Konby Vonty's Avatar
    Today, 06:20 AM
    Rapid Tone Diet Canada Official Site:-http://supplement4fitness.com/rapid-tone-diet-ca/ https://sites.google.com/site/supplementforfitnesscom/rapid-tone-diet-canada https://www.sportsblog.com/rapidtonedietcanada/warning-updates-june-2018-rapid-tone-diet-canada-shark-tank-pills-buy-now-my-official-site/
    0 replies | 0 view(s)
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  • Echohawk's Avatar
    Today, 06:15 AM
    Hey, I'm still here :). My monster index hasn't had any love since 2009, and unfortunately it never contained the 1st/2nd Edition XP values, just the 3rd Edition CRs. You can pick up a slightly more up-to-date version of it here though if you want.
    17 replies | 2710 view(s)
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  • werecorpse's Avatar
    Today, 06:13 AM
    Sure but the fact that you should roleplay your character is something common to all characters. Fighters should be roleplayed as well, with personal goals, secrets, codes of conduct or whatever. To the extent the oaths and additional role play obligation is seen as a justification for more mechanical power I don't buy it. Plus in 5e if you break your oath it's an "off screen" event to say whoops...
    120 replies | 16832 view(s)
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  • gideonpepys's Avatar
    Today, 06:12 AM
    Dawn of a New Age As soon as had they set foot on the damp, sandy surface of the cave’s interior, everyone present felt a strange lurch. They wondered if they had something to do with stepping out of the chamber, but no: Harkover and Leon determined that something was amiss. The very nature of magic was beginning to change. Four of the unit bore golden planar icons, and Leon was able to...
    876 replies | 124620 view(s)
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  • iserith's Avatar
    Today, 06:09 AM
    As I've stated in other threads, examples are dangerous for exactly the reason we're debating here. People get hung up on the specifics of the examples and in my view miss the overall point. I prefer to deal at the level of abstraction hence "easy tasks an adventurer might do that have an uncertain outcome and a meaningful consequence of failure." We can both understand that without getting hung...
    105 replies | 2946 view(s)
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  • Tony Vargas's Avatar
    Today, 06:08 AM
    It is a remarkably tiny 'area,' smaller than the area w/in reach of a medium creature, and oddly defined. But, overall the draft does a /lot/ for the limited design space of a fighter subclass. I've run for HotFw Skalds, whose leader tricks are restricted to an aura 5 (25' radius/55' cube) and they ran aground on that limited an area, frequently. Of course, even Essentials was more dynamic...
    4 replies | 124 view(s)
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  • hastur_nz's Avatar
    Today, 05:56 AM
    Don't forget Sacred Oath, it's the "feature" that, from the very beginning of D&D and all its new versions (called different things), defined what it means to be a Paladin and not just a Fighter. Read PHB pg 85-86... from 3rd level, you are expected to be living and breathing your vows. It's the reason you're given extra powers, over and above a Fighter. If you don't bother using it at your...
    120 replies | 16832 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:56 AM
    I think it is very trivially easy to see how 'skills', when implemented at all, in 'classic' D&D were of little significance, even in 2e where NWPs were at least presented as a possibility in the core books. 1. They were NEVER used to represent anything like a class or race ability, even when they obviously could have been (IE thieves, rangers, elves, etc.). 2. They were always optional...
    2786 replies | 75980 view(s)
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  • trappedslider's Avatar
    Today, 05:54 AM
    https://venturebeat.com/2018/06/18/ive-spent-858-25-on-steam-heres-how-much-youve-spent/ I've spent a total of $133 what about you?
    6651 replies | 349327 view(s)
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  • mrpopstar's Avatar
    Today, 05:53 AM
    Why are you so tempted? :) In the most basic terms, barbarian, cleric, druid, fighter, paladin and ranger are proficient with medium armor. Let's work from that baseline.
    27 replies | 449 view(s)
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  • Umbran's Avatar
    Today, 05:51 AM
    Pain. Possibly death. Have you ever played Dread? It works on the premise of delaying the inevitable - but the inevitable thing isn't success, but dramatic failure. In Dread you have a tower of Jenga blocks. If you need to determine if something is successful, rather than roll a die, you pull a block and put it on top, just like you were playing Jenga. If the tower falls, bad things...
    10 replies | 160 view(s)
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  • Wyvern's Avatar
    Today, 05:50 AM
    YOU may not be arguing for it, but Ovinomancer was. Those were the examples he used, and that was what Veteran Sergeant was objecting to. Maybe you're willing to assume that he didn't really mean to suggest that he thinks players should be expected to roll the dice when changing a diaper, but it's not fair to accuse V.S. of "addressing a strawman" when all he did was take Ovinomancer at his word....
    105 replies | 2946 view(s)
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  • LudicSavant's Avatar
    Today, 05:47 AM
    I would rule that the extra damage from the melee attack crits. The damage from moving is a separate effect from the hit itself, and therefore would not be multiplied.
    1 replies | 20 view(s)
    1 XP
  • Ancalagon's Avatar
    Today, 05:46 AM
    Hello Two questions about this spell. First, is the following "mini combo" legitimate? With the feat warcaster, you can cast a spell as a reaction instead of attacking as an attack of opportunity. So when an attack of opportunity is triggered by someone moving out of your threatened square, you do this, and boom they take the extra damage for moving automatically. Is this right? ...
    1 replies | 20 view(s)
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  • Ancalagon's Avatar
    Today, 05:41 AM
    It was a great first session for him, but for the others too! Notably, another player who had been a bit less engaged lately was totally into it :D
    4 replies | 341 view(s)
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  • guachi's Avatar
    Today, 05:24 AM
    There's a fine line of improv between DM and players. I'm assuming the new player enjoyed the session and felt his chicken contributions were enjoyable and fun for the group without being derailing.
    4 replies | 341 view(s)
    1 XP
  • Grumpy RPG Reviews's Avatar
    Today, 05:24 AM
    In the HBO series Westworld, the titular Westworld is a theme park with robots. The humans come and go, murder the robot bandits, sleep with robot prostitutes, and so forth. Then during a regular software upgrade, the robots go berserk and murder absolutely everyone. What if a GM were to flip the script on a a regular fantasy adventure by having the players run orcs or goblins or undead or...
    0 replies | 6 view(s)
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  • Khraos's Avatar
    Today, 05:21 AM
    "Listen to her everyone, Lord Nighthill wishes to protect his people and he sent us to save you. But you must hurry." After adding his two cents, Filmark sees that Tina seems to be handling things in the church and steps back to his post to prepare for the enemy patrol.
    260 replies | 4542 view(s)
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  • MechaTarrasque's Avatar
    Today, 05:21 AM
    For years I thought he said "soufflé." It never made any sense to me, but GS made it sound right (and I thought there might have been a wrestler with a chef gimmick that invented it--by pro wrestling standards, that wouldn't actually be that weird). You learn new things every day!
    25 replies | 766 view(s)
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  • guachi's Avatar
    Today, 05:20 AM
    I'd be tempted to lower the strength requirement on medium armor to 11.
    27 replies | 449 view(s)
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  • Wyvern's Avatar
    Today, 05:09 AM
    That sounds a lot like a group check to me. It may not be the same as how the PHB defines a group check, but it's still a group, making a check. Now, I can see how Clayton may have read something into your suggestion that wasn't there, but if that's the case it would behoove you to clear up the misunderstanding instead of getting pissy with him because he failed to understand you. Clayton: I...
    105 replies | 2946 view(s)
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  • Manbearcat's Avatar
    Today, 05:06 AM
    I have run a ton of Apocalypse World, Dungeon World, and Blades. I've run some Monsterhearts, Masks, and a Star Wars hack. I haevn't run Spirit of '77, but the formula should be similar. You've got a low resolution setting with broad brush genre tropes and embedded conflicts; pulp American 70s (so Sex, Drugs, Rock & Roll, Shaft, Dukes of Hazzard, The Warriors, the Cold War, the Granola...
    2 replies | 94 view(s)
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  • Ancalagon's Avatar
    Today, 04:52 AM
    Oh, rituals are another thing that might have to be taken out of the game for a proper S&S feel... or maybe make the ritual take longer. I will caution, however, that rituals are less flexible than people realize. Only the wizard has full free rein with rituals. A lot of other casters need to have the spell memorized to be able to do it - this is particularly relevant for clerics (and maybe...
    47 replies | 1759 view(s)
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  • Invisible Stalker's Avatar
    Today, 04:49 AM
    If your DM describing the action is Gordon Solie it is pronounced "su-play" not suplex.
    25 replies | 766 view(s)
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  • Xetheral's Avatar
    Today, 04:47 AM
    Asmodeus 23 Baalzebul 23 Baphomet 20 Demogorgon 19 Dispater 13 Fierna 15 Geryon 20 Glasya 24 Graz'zt 20 Juiblex 15
    55 replies | 840 view(s)
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  • biotech66's Avatar
    Today, 04:46 AM
    You then head out to the circuit. Ratrod’s racing circuit is a hollowed-out section of a mountain of spare parts in Botscrap, the track specifically sanctioned by the ysoki-dominated Salvage Union that controls most of the yards. When you arrive at the competitors’ entrance, a small, very basic robot informs you of the basic rules of the race BUZZZ racers and their pit crews are to build and...
    65 replies | 1201 view(s)
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  • Hussar's Avatar
    Today, 04:44 AM
    The issue with that comes when someone tries to insist that their narration, whatever it is, is supported by dnd mechanics. It never has been. We’ve just internalized our own narratives to the point where they become no longer examined. You cannot criticize any hp loss narration in DnD based on the mechanics because the mechanics tell you absolutely nothing. All the mechanics say is you have...
    349 replies | 8333 view(s)
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  • Invisible Stalker's Avatar
    Today, 04:43 AM
    Asmodeus 23 Baalzebul 23 Baphomet 20 Demogorgon 19 Dispater 13 Fierna 15 Geryon 20 Glasya 23 Graz'zt 20 Juiblex 17
    55 replies | 840 view(s)
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  • Azurewraith's Avatar
    Today, 04:38 AM
    I see no objections up suicide, expect a update in a few hours.
    1055 replies | 30068 view(s)
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  • mrpopstar's Avatar
    Today, 04:33 AM
    <snip> Nah.
    27 replies | 449 view(s)
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  • Manbearcat's Avatar
    Today, 04:31 AM
    Well this is certainly very "Dogs in the Vineyard-ish!" I obviously agree with what Vincent is saying here. Victory/power/honor/survival, but at what price and all the way down to outright Pyrrhic Victories will answer questions about humanity or "who is this PC" or "what have they become?" Ultimately, the answer to those questions are much more profound and ultimately fulfilling than...
    10 replies | 160 view(s)
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  • Yaarel's Avatar
    Today, 04:29 AM
    There are high level celestials, and low level celestials. There are high level fiends, and low level fiends. There are high level feys, and low level feys. There are high level shadows, and low level shadows. There are high level elementals, and low level elementals.
    44 replies | 750 view(s)
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  • billd91's Avatar
    Today, 04:29 AM
    I think one way to build suspense is to feed the players more information that they wouldn't know but that show how their enemies are on the move. It's like the way a director keeps viewers on the edge of their seats - we see the main characters doing something, but we also see their antagonists at work - and now we're feeling tension and anticipation because we want the protagonists to prevail,...
    10 replies | 160 view(s)
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  • PabloM's Avatar
    Today, 04:27 AM
    I have just uploaded Dragonlance adaptation to D&D 5th Edition to the downloads area. A Dragonlance adaptation to the 5th edition of Dungeons and Dragons. For a good understanding of this document´s content, you should have at least the Dungeon and Dragons Basic Rules and one of the many Dragonlance campaign setting books. We used the 3rd edition Dragonlance Campaign Setting as a general...
    0 replies | 31 view(s)
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  • the Jester's Avatar
    Today, 04:26 AM
    I'm not sure if this is where it started, but a 1e-era Dragon Magazine had a fascinating article, I believe written by Gygax, about how gods received "mana" from their worshipers, which they spent to perform miracles and grant spells. So the more worshipers- as well as the higher level they were, with extra mana being received from paladins and clerics- the more powerful the god becomes. And the...
    44 replies | 750 view(s)
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  • Eubani's Avatar
    Today, 04:19 AM
    It in a way says sorry Mr fighter you are neither smart or inspirational enough to effect an entire skirmish so here is this small area you can effect.
    4 replies | 124 view(s)
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  • the Jester's Avatar
    Today, 04:17 AM
    Yeah, actually, there are a number of vestiges detailed in Cure of Strahd. Or at least the abilities they grant are detailed. I don't think vestiges have ever been presented with stats, though I could be wrong.
    44 replies | 750 view(s)
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  • the Jester's Avatar
    Today, 04:14 AM
    Where's this from, now? And this? Nope. I vastly prefer treating them as warlock patrons, personally. I think warlocks work pretty well to model "priests" of small gods, too (such as the god of a small village, a bridge, a specific hill, etc).
    44 replies | 750 view(s)
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  • Yaarel's Avatar
    Today, 04:14 AM
    Arch-celestials are the powerful good spirits. Arch-fiends are the powerful evil spirits. I am unsure how to refer to the LN, NN, CN, with regard to the celestial-v-fiend division. But I always saw the elemental forces as the main ethically Neutral forces anyway. (Maybe Slaads and Modrons can be understood as aspects of elementals?)
    44 replies | 750 view(s)
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  • mrpopstar's Avatar
    Today, 04:13 AM
    A lich of a thread from the start!
    17 replies | 320 view(s)
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  • tglassy's Avatar
    Today, 04:11 AM
    I get that, and I agree, I really do. I’m just saying that “feel” is what we make it. We “feel” like wizards when we play, even though we’re using an arbitrary Spell Slot system that makes no sense in the real world. It was worse in the old days. Oh, sorry, I could only cast that spell once, and now I’ve forgotten how to cast it. I’ll have to study it al over again to cast it again. But I can...
    216 replies | 7712 view(s)
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  • Jester David's Avatar
    Today, 03:59 AM
    Not a fan. The idea that the fighter just blinks and gets a bonus over a particular area. Feels weird. What does it look like in play? How do you describe it?
    4 replies | 124 view(s)
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  • dagger's Avatar
    Today, 03:59 AM
    This is sad, but: First few times we played 1e we REALLY messed up the magic-user. We thought they got 1st level spells at 1st, 2nd level at 2nd, 3rd level at 3rd and so on. So at 9th level they had 9th level spells....magic-users be strong in 1st edition!!
    33 replies | 2175 view(s)
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  • mrpopstar's Avatar
    Today, 03:57 AM
    Is heavy armor 18 AC too high at first level?
    27 replies | 449 view(s)
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  • Vitor Bastos's Avatar
    Today, 03:54 AM
    Im currently at level 4, Tempest Cleric, Variant Human, Stats 16/12/14/10/16/8, Feats Heavy Armor Master and Resilient(con), AC18, 30 hitpoints, Equipments (warhammer, chain mail, shield). What equipments or magic items should I seek to help my Tempest Cleric?
    0 replies | 40 view(s)
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  • mrpopstar's Avatar
    Today, 03:54 AM
    I see what you're saying. I'm amenable to something binary like masterwork that offers a cost differentiator making more expensive armors more attractive in terms of their benefit. What might that look like? +1 or +2 AC for masterwork? Do the base numbers shift?
    27 replies | 449 view(s)
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  • GameOgre's Avatar
    Today, 03:50 AM
    This thread is old as crap! it was made at 10 am this morning? Geez people beat a dead horse....beware Necromancers!
    17 replies | 320 view(s)
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  • bid's Avatar
    Today, 03:49 AM
    Asmodeus 23 Baalzebul 23 Baphomet 20 Demogorgon 19 Dispater 12 Fierna 15 Geryon 20 Glasya 23 Graz'zt 20 Juiblex 19
    55 replies | 840 view(s)
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  • SkidAce's Avatar
    Today, 03:48 AM
    Well tglassy, we could already do that. I could take a wizard, pick all psionic flavored spells and just call them the powers of the mind. And you know what? I've been doing that. A large part of my world revolves around psionics as a backstory, and I couldn't wait for 5e to produce it. BUT, since Mearls is working on a class, I feel its justifiable for us to say whether its mechanics...
    216 replies | 7712 view(s)
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  • mrpopstar's Avatar
    Today, 03:46 AM
    <snip> Scrap that.
    27 replies | 449 view(s)
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  • Saelorn's Avatar
    Today, 03:44 AM
    The numbers are fine. Heavy armor is better than medium armor is better than light armor, under ideal circumstances. My concern is that plate armor has always been a prestige item, in the game and historically. Every fighter wants plate, because it's amazing; but not everyone can have plate, because it's expensive. Under this change, the most expensive plate armor is not any more effective...
    27 replies | 449 view(s)
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  • GameOgre's Avatar
    Today, 03:42 AM
    I have played and DM'ed a lot without A.o.O's and in general it makes the game faster and adds a lot more movement to the game and in some cases with the right people is better,with the wrong people it blows chunks. Attacks of opportunity do not make a lot of sense in general and can be stupid and game breaking as well. You have 6 seconds of time. You take your turn and move and attack and...
    14 replies | 408 view(s)
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  • AbdulAlhazred's Avatar
    Today, 03:42 AM
    Well, arguing about 'tastes' is a fruitless endeavor. I have never mentioned 'taste' at all... I think, as I just told Lanefan, we need to be explicit and concrete and talk details. I don't know what 'at a high level' means. I know specific situations at tables and categories of similar situations at tables as their generalization. So, I would say, in general, when a player wants to do...
    2786 replies | 75980 view(s)
    1 XP
  • tglassy's Avatar
    Today, 03:39 AM
    Yeah, I’m getting a lot of “But the flavor yadda yadda. It just doesn’t feel yadda yadda.” That’s all role play. How your character feels in its class is not up to the design of the class. That’s just a framework. Fluff shouldn’t even really be in a class. I’m just going to ignore fluff i don’t like anyway. Complaining a class doesn’t have the right “feel” for a specific character type is...
    216 replies | 7712 view(s)
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  • Les Moore's Avatar
    Today, 03:37 AM
    One way to preserve suspense is for a PC to get killed, occasionally. Sure it happens more in the lower levels, but when a higher level character buys it, it preserves the integrity, suspense, and overall rewarding outcome of the game.
    10 replies | 160 view(s)
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  • mrpopstar's Avatar
    Today, 03:31 AM
    I missed the rest of your post! Scale armor is a medium armor so would net you a max AC 17, and plate armor is a heavy armor so would net you a max AC 18 (notice light armor nets you a max AC 16). I cost the only concern, or are the AC numbers too close?
    27 replies | 449 view(s)
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  • tbaum17's Avatar
    Today, 03:13 AM
    Mozok will charge the crab thing and make two attacks with the great axe each with divine smite. (15 to hit, 10 slashing damage, 10 radiant damage, for the first hit. 26 to hit, 18 slashing damage, 15 radiant damage, for the second hit.
    13 replies
  • AbdulAlhazred's Avatar
    Today, 03:10 AM
    I'm not sure what 'withstand' means. I think that the gist of what you're saying is about if a workable 'hack' can be constructed. I wouldn't presuppose that any given person couldn't make a workable hack, as a general proposition. I think it is best to talk in the most concrete and detailed terms in this sort of case.
    2786 replies | 75980 view(s)
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  • mrpopstar's Avatar
    Today, 03:06 AM
    I support melee rogues! -- Do you think losing 1 point of armor class "nerfs" them in light of all of Dexterity's bounty? I appreciate you hitting the books! Interestingly, the standard nonplayer priest only has a speed of 25 ft., so nothing would change using my chart. I don't want cost or weight to factor in. Purely focusing on the maths and ripples of my consolidation. Do you...
    27 replies | 449 view(s)
    1 XP
  • freyar's Avatar
    Today, 03:06 AM
    Hmmmm. Well, I'd certainly advocate for adding an exception that the totem can be replaced by an active construct, which remains animate even after the spell expires. Like I said, range is a bit odd for this spell. I'd say short range from the caster to both the totem and pilot during casting but not during the duration of the spell. Would "juggernaut stuff" just be something like this?...
    952 replies | 45605 view(s)
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  • MirthDrake's Avatar
    Today, 03:04 AM
    Hey everyone, my writing partner and I have finally hit a point where we're ready to open our game, Fray, up to a wider audience. It'd be awesome if you could come take a look, maybe give your impressions and feedback, and would be even cooler if you could sit down for a playtest at some point. But really any feedback (good or bad!) is super helpful. Website: http://www.mirthdrake.com/fray...
    0 replies | 34 view(s)
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  • Greenstone.Walker's Avatar
    Today, 02:55 AM
    On the other hand, old fogies like me might say it's not "real d&D" unless the ability scores are SIWDCC.
    47 replies | 1759 view(s)
    1 XP
  • gargoyleking's Avatar
    Today, 02:50 AM
    Harb listened to the conversation with a hint of distaste on his lips. He was learning some interesting tidbits, but his companions tendency to speak over one another and let their tongues run freely rankled his secretive nature. They weren't yet sure of Artus Cimber's motives, yet they had told him of their mission. And that admission of holding an artifact of great interest to multiple...
    905 replies | 18941 view(s)
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  • Manbearcat's Avatar
    Today, 02:49 AM
    Definitely not interested in dying on the "principled and disciplined GMing" hill if it isn't useful as a term to delineate it from classic "GMing by fiat." "System-constrained GMing?" That just rolls off the tongue. Should catch like wildfire. Let me rewrite the analogy to an even crappier one so we can focus on the crappiness of my analogies! On crappy analogies that serve only to...
    2786 replies | 75980 view(s)
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  • TerraDave's Avatar
    Today, 02:49 AM
    Muk starts to slip in the mud. Unclear who Jin is targeting, or if he did enough damage.
    13 replies
  • pemerton's Avatar
    Today, 02:49 AM
    Suppose we have established a goal. (Maybe the players choose this. Maybe the GM reads them the blurb on the back of the module cover and the players agree to run with that.) Probably the GM, or the module, provides a starting point for doing something that might contribute to that goal. Suppose that the players (via their PCs) engage that starting point and fail. How do we now respond to that...
    10 replies | 160 view(s)
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  • Liam McGrath's Avatar
    Today, 02:44 AM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    "Well, if we're going to Dalarath we should bring vials of water from the oasis. It has healing powers.", says Valea. You and Kamala look at her. "Us?" asks Kamala.
    246 replies
  • Liam McGrath's Avatar
    Today, 02:42 AM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Dalarath. You've heard of this city. It is run by a tyrant named Katysin, who seized power with the help of a horde of barbarians. They run the city under his authority, to great notoriety. It is a town of corruption and infamy.
    246 replies
  • gyor's Avatar
    Today, 02:31 AM
    https://youtu.be/W50q_rOmwoE This lore you should know refers to this section of the DMG is in the third act.
    44 replies | 750 view(s)
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  • gyor's Avatar
    Today, 02:29 AM
    The story is right in the name, Eldrich KNIGHT, your a knight possibly belonging to a Knightly Arcane Order. And you can do a pretty Dark Knight with Eldrich Knight by itself, for spells you can for example pick Summon Lesser Demons, Animate Dead, Find Familiar for say a Fiendish Serpant Familiar, Shadowblade, as well as some defence abjuration spells to keep you alive, Hellish Rebuke...
    216 replies | 7712 view(s)
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  • Henry's Avatar
    Today, 02:17 AM
    Jgsugden, we’ve already discussed the discussion of gatekeeping before HERE, so go necro that thread if you wish to discuss the discussion of the discussion.
    17 replies | 320 view(s)
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  • pemerton's Avatar
    Today, 02:11 AM
    Probably. You could probably also do the same with the Fighting Fantasy system (three stats: Skill, Stamina and Luck), in so far as you can frame the challenge, make checks to resolve them, and find out what happens. I don't think this shows that the play experience of Fighting Fantasy closely resembles Traveller (or D&D). I'm running the 1977 edition with some MegaTraveller inspired mods...
    2786 replies | 75980 view(s)
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  • Tellerian Hawke's Avatar
    Today, 02:08 AM
    DM Note: Someone pointed out that the party has been tramping through the city streets with a Red Orc and a Drow in plain sight. This is was not an oversight on my part; I assumed that the party would have taken measures to disguise the presence of the two “suspicious” party members; there are two Hats of Disguise in the party’s possession (Lathir’s, and Respen’s) that could have been used to...
    3 replies | 188 view(s)
    2 XP
  • Dannyalcatraz's Avatar
    Today, 02:00 AM
    OTOH, sometimes an idea is soooooo cool, it strikes a chord in the players, and everyone brings their “A-game”, everyone buys in fully. Those are the best times you can have in the hobby. Since 1977, I’ve had that happen to me twice as a gamemaster. And when I tried to re-use those ideas with different groups, they fizzled...for a variety of reasons. The first time I did it was in a...
    22 replies | 500 view(s)
    0 XP
  • Salthorae's Avatar
    Today, 01:51 AM
    Just to update I’ve got some questions into tea glacis, but I’m leaning towards half aquatic elf storm sorcerer who primarily uses a necklace of adaptation for his water breathing, but has some back up options as well.
    88 replies | 1410 view(s)
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  • Scott DeWar's Avatar
    Today, 01:50 AM
    That's right, Radaceus, I fumbled on rolling the die. I wonder what the fumbble effect is .. .. .. .. ..
    238 replies | 18056 view(s)
    0 XP
  • pemerton's Avatar
    Today, 01:43 AM
    Campbell, Manbearcat and chaochou have good advice when it comes to PbtA. This thread also has some useful ideas.
    2 replies | 94 view(s)
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