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Old 27th September 2006, 09:13 PM   #1 (permalink)
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Skulls & Bones Cannon Fodder question

Hi,

Someone asked on the Green Ronin forum whether Cannon Fodder have to make Fort saves when they take Con damage to remain conscious. Gareth answered that he'd replied on the Adamant forums which have now disappeared!

Can you answer the question here please?

Cheers


Richard
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Freeport: 3.5 core rules, Magic Item Compendium, Spell Compendium, Bastion of Broken Souls (the adventure), Players Handbook II, Draconomicon
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Old 4th October 2006, 05:44 PM   #2 (permalink)
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No, they don't. They're either up and fighting, or down & out.
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Old 4th October 2006, 09:43 PM   #3 (permalink)
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Quote:
Originally Posted by GMSkarka
No, they don't. They're either up and fighting, or down & out.
Great, thanks for clearing that up. It confused me because it makes 1st level cannon fodder tougher than a lot of 1st level D&D mooks since Con 10 = 10 points of damage to drop them.

We're having a blast playing Skull & Bones! Would it be a good idea to post the "story hour" type accounts of each session in this forum?

Cheers


Richard
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At the Sign of the Green Man
Notes for a New Campaign City, Parsantium
Pirates of the Caribbean Story Hour

Books used last session
Parsantium:4e core rules, FR Player's Guide (genasi)
Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Complete Divine
Freeport: 3.5 core rules, Magic Item Compendium, Spell Compendium, Bastion of Broken Souls (the adventure), Players Handbook II, Draconomicon
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Old 5th October 2006, 09:15 PM   #4 (permalink)
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Quote:
Originally Posted by RichGreen
We're having a blast playing Skull & Bones! Would it be a good idea to post the "story hour" type accounts of each session in this forum?
Hell, yes! That would be great!
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Old 6th October 2006, 08:27 PM   #5 (permalink)
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Originally Posted by GMSkarka
Hell, yes! That would be great!
Done!
__________________
At the Sign of the Green Man
Notes for a New Campaign City, Parsantium
Pirates of the Caribbean Story Hour

Books used last session
Parsantium:4e core rules, FR Player's Guide (genasi)
Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Complete Divine
Freeport: 3.5 core rules, Magic Item Compendium, Spell Compendium, Bastion of Broken Souls (the adventure), Players Handbook II, Draconomicon
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