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Old 24th October 2006, 11:15 PM   #1 (permalink)
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Allowing new spells

I'm about to kick off my new Skull & Bones campaign (well, it's a one-off taster first to see if the group like it) and I've got the Spell Compendium which I'm thinking about using.

Has anyone out there had a look through it and, if so, are there any particular spells that may be of use to bokor and hougan?

If there's no replies, I'll do it myself but I'm lazy that way
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Old 25th October 2006, 09:19 AM   #2 (permalink)
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Quote:
Originally Posted by dpmcalister
I'm about to kick off my new Skull & Bones campaign (well, it's a one-off taster first to see if the group like it) and I've got the Spell Compendium which I'm thinking about using.

Has anyone out there had a look through it and, if so, are there any particular spells that may be of use to bokor and hougan?

If there's no replies, I'll do it myself but I'm lazy that way
Hi,

There were some very nasty spells like Wither Limb and Shrivelling in the Book of Vile Darkness. Some of these have ended up in the Spell Compendium.

Cheers


Richard
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Books used last session
Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King.
Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure)
Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons)
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Old 25th October 2006, 09:53 AM   #3 (permalink)
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Thanks. Wither Limb looks perfect

BTW, another Palace fan eh?
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Old 25th October 2006, 08:12 PM   #4 (permalink)
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Originally Posted by dpmcalister
Thanks. Wither Limb looks perfect

BTW, another Palace fan eh?
Yes, regrettably, based on current form, I still have a season ticket! I'm amazed to have come across someone on else who supports them on this particular bit of the EnWorld boards -- you can see the tumbleweed rolling past on most days! What about you?

BTW, we're having a blast playing Skull & Bones! The trick is not to get too bogged down in all the stuff about winds and sailing speeds, or indeed, ship to ship combat until you get to the boarding action.

Cheers


Richard
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Notes for a New Campaign City, Parsantium
Pirates of the Caribbean Story Hour

Books used last session
Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King.
Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure)
Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons)
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Old 25th October 2006, 08:40 PM   #5 (permalink)
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I've been a Palace fan for years (my mother's family live(d) in South Norwood).

As for Skull & Bones. Good advice. I want to try and capture a fast flowing feel so getting bogged down is most certainly off the agenda

I'm going to run the scenario from the back of the rules first (leading on to the freebie download from the GR website, and then the Governor's Prize series in B&B). The guys all seem very keen to try it (especially as it's d20 so they don't have to learn too many new rules ) so it should be promising.
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Old 25th October 2006, 09:00 PM   #6 (permalink)
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I didn't bother with the adventure in the back of the book but have run the first two Governor's Prize adventures and have kicked off the third one alongside my own plotlines. Buccanneers & Bokor comes out so infrequently that I'm probably going to have to write my own Part 4.

Can you post how your game goes on here? Are you starting it soon?

Cheers


Richard
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Notes for a New Campaign City, Parsantium
Pirates of the Caribbean Story Hour

Books used last session
Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King.
Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure)
Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons)
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Old 25th October 2006, 09:07 PM   #7 (permalink)
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I might drop in other scenarios (I've a nice collection of the first 100 (or so) issues of Dungeon ). I'm hoping that, by the time I get to running part four, that issue of B&B will be out

As for the game itself, the taster sessions (2 of them) start in three weeks. I've never posted Story Hour or Actual Play threads before, but I can give it a go
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Old 25th October 2006, 09:25 PM   #8 (permalink)
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I've never posted Story Hour or Actual Play threads before, but I can give it a go
Neither have I. The story hour posts are just the email I send to the players afterwards so that anyone who missed the game knows what happened.

Cheers


Richard
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At the Sign of the Green Man
Parsantium.com
Notes for a New Campaign City, Parsantium
Pirates of the Caribbean Story Hour

Books used last session
Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King.
Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure)
Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons)
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