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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More] | | | | Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) | | | | Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More] | | | | 101 Feats | | | | Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More] | | | | The Plane Below: Secrets of the Elemtnal Chaos | | | | The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More] | | | | 101 Magical Weapon Properties | | | First I would like to say I got the PDF free for purposes of this review.
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1st April 2008, 12:42 AM
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#361 (permalink)
| | Registered User
Join Date: Jun 2004
Posts: 59
| While I still hold to my theory. I want to hear more about the glories of OD&D. I understand there are a lot of charts. Can you play without them or do you have to carry them around all the time? |
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1st April 2008, 12:49 AM
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#362 (permalink)
| | Epic Oozemaster
Join Date: Jan 2002 Location: Columbus, Ohio
Posts: 43,101
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Originally Posted by Matthan While I still hold to my theory. I want to hear more about the glories of OD&D. I understand there are a lot of charts. Can you play without them or do you have to carry them around all the time? | Carrying around the books really isn't an issue. I haven't weighed them but I'd imagine that all the books published for OD&D weigh less then the three core 3e books. Heck, they might even be less then the PHB since they aren't even hard bound.
There are charts. But the charts are wondering monsters, treasure, basic equipment lists, and other things that are still in the game today just presented differently. It's not like rolemaster. |
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1st April 2008, 12:50 AM
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#363 (permalink)
| | Registered User
Join Date: Aug 2006
Posts: 88
| Quote: |
Originally Posted by Matthan While I still hold to my theory. I want to hear more about the glories of OD&D. I understand there are a lot of charts. Can you play without them or do you have to carry them around all the time? | Bear in mind that it's not too difficult to carry them around all the time. They all fit in a couple 8.5"x5.5" booklets. AD&D is a tad tougher since the books are physically larger, but the basic three still fit easily in the average backpack, with room for a couple cans of Jolt thrown into the bargain.
I've been running an AD&D 1E campaign myself for about a year now, with players who have a mix of experience with 3.x and nothing, and it's been a blast for all (I hope). My gripe with the newer versions is the difficulty in "winging it". Perhaps 4E will change that, perhaps not. I'll certainly buy the core books just to get a feel for it. But when they market what is essentially a completely new game as a "version" of an old game, I fail to see why I should invest the time and effort into learning it. I've been happy with AD&D for 20 years. There's some nostalgia involved, but it's also the fact that I know the system so well.
"Newer" doesn't necessarily mean "better" any more than "older" does. In the case of 3.x (and, from what I can see, 4.0) it just means "different". Why change?
Last edited by Thulcondar; 1st April 2008 at 12:58 AM..
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1st April 2008, 12:52 AM
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#364 (permalink)
| | Recalcitrant
Join Date: Jan 2002 Location: U.S. New England
Posts: 8,200
| I recently got out my old 1e books (to study the graphic design, actually, such as it was...)
Not only is there a 1e feel, there's a very specific 1e smell. My 1e books smell like no others I own.
Opened a floodgate of memories and emotions.
The DMG still falls open at my touch to all the most heavily trafficked pages. I can literally hold it by the spine, think of a section, and just let it fall open to that page. |
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1st April 2008, 01:02 AM
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#365 (permalink)
| | I am the Very Model of a Modern Moderator
Join Date: Jan 2002 Location: Chicago Suburbs, IL
Posts: 4,338
| Mine smell like the duct tape I used to hold the bindings together! I am however chagrined to learn that I don't remember the page of the combat charts correctly off the top of my head anymore. I thought pg101, it was actually 74.
__________________ "I hurt Firewing." is not something a huge number of people can say. "He dropped a parking garage on me," on the other hand, a lot of people can say. -Kazan, my Champions GM. |
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1st April 2008, 01:02 AM
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#366 (permalink)
| | Registered User
Join Date: Jun 2004
Posts: 59
| My breadth of roleplaying game experience is very limited, but I remember having the old TSR Marvel Super-heroes game and, if memory serves, they had a chart for damage dealt and to hit stuff (it was very complicated to my third or fourth grade mind, but I remember puzzling over that chart). I always assumed that was a carry over from OD&D, but it isn't?
So would you describe OD&D as just covering the basics of a roleplaying game with the participants (players/dms) encouraged to fill in the blanks? |
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1st April 2008, 01:17 AM
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#367 (permalink)
| | Registered User
Join Date: Mar 2007 Location: East Vanada
Posts: 348
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Originally Posted by Wulf Ratbane I recently got out my old 1e books (to study the graphic design, actually, such as it was...)
Not only is there a 1e feel, there's a very specific 1e smell. My 1e books smell like no other | I miss my 1e DMG. The original with the battle at the City of Brass not the Easley with the wizard. The only good 1e originals I have are the Cthulhu/Moorcock Deities and Demi-gods and three (WTF?) copies of Fiend Folio. And I'd sooner part with my left walnut than those.
__________________ After the battle is over
And the sands drunken the blood
All what there remains
Is the bitterness of delusion
The immortality of the gods
Sits at their side
As they leave the walls behind
To reach the jewels gleam
Circle of the Tyrants, Celtic Frost (1985) |
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1st April 2008, 01:23 AM
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#368 (permalink)
| | Epic Oozemaster
Join Date: Jan 2002 Location: Columbus, Ohio
Posts: 43,101
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Originally Posted by Wulf Ratbane The DMG still falls open at my touch to all the most heavily trafficked pages. I can literally hold it by the spine, think of a section, and just let it fall open to that page. | We always joked that you could tell a used DMG by the way it would always open to the to hit tables.  |
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1st April 2008, 01:24 AM
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#369 (permalink)
| | Epic Oozemaster
Join Date: Jan 2002 Location: Columbus, Ohio
Posts: 43,101
| Quote: |
Originally Posted by Derro I miss my 1e DMG. The original with the battle at the City of Brass not the Easley with the wizard. The only good 1e originals I have are the Cthulhu/Moorcock Deities and Demi-gods and three (WTF?) copies of Fiend Folio. And I'd sooner part with my left walnut than those. | I recently got my books out of an old box and found out I have three copies of Oriental Adventures. I have no idea why. |
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1st April 2008, 01:31 AM
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#370 (permalink)
| | Registered User
Join Date: Feb 2007 Location: Barbaria
Posts: 1,649
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Originally Posted by der_kluge But even that's not entirely true, is it? I mean, it's one that to put that as a stat block for an Orc, but quite a different thing for a troll - which regenerates (how much? How often) or a skeleton (takes half damage from slashing weapons) - so some monsters have *other* things that can complicate the stat block. | Well, if a monster does something special I might note it, like Ghouls: AC 6, HD 2, Move 9", damage + paralyze.
Everything does a base of 1d6 damage in the game. Some monsters get a bonus (like an ogre gets 1d6+2), but instead of that I actually base damage dice on a comparison of attacker's hit dice to defender's hit dice, like in Empire of the Petal Throne. Basically, if a 4 HD creature attacks a 1 HD creature, it rolls 2 dice; it progresses in steps of two based on that (though it counts 1+1 as a step, but not other plusses as steps; I don't find this hard to remember). You can run it either of those two ways, or assign a flat number of damage dice based on Hit Dice (an idea I also like; you can make it roughly equal the Fighting Man progression on the To Hit chart... so 1 die at lvls 1-3, 2 dice at lvls 4-6, etc.). Any of those three are easy, transparent methods.
Which highlights more of the strengths of the system. Virtually nothing changes based on which style of damage rolls you pick, except the narrow thing you were hoping would change.
Also, monster creation is easy. Abomination of Yondo: AC 5, HD 9, Move 9", poisoned. Done!
I think the game, in its simplicity, allows for a ton of options. I think that feats limit options because if you don't have the feat, you can't do what it defines. So every feat that gets added, the less characters are allowed to actually do (without the feat). In OD&D there are no such things, so it's all a Ref call and a roll.
Bascially, it's a question of whether you like rules-light. If you do, and you like hacking together your own unique snowflake of a game, you're golden and OD&D is what you want. If you want rules-light but "plays straight out of the box", you're looking for Classic instead. And if you want feats, skills and all the rest of it, well clearly there are those choices out there too.
__________________ "I despise all weavers of the black arts. Speaking of which, can you pass the gravy?"
"I didn't know there would be this much talking." |
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1st April 2008, 01:52 AM
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#371 (permalink)
| | Registered User
Join Date: Feb 2008
Posts: 41
| I love this topic post! Genuinely.
As my gaming group struggles with the decision about whether or not to switch to 4E, I've made very clear that I would either like to try the new edition (just to see what its like), or go back to the original Gygax stuff... partially because its classic (regarding the quote in whomevers signature, I might prefer a 2008 mustang to the Model T... but that doesn't mean it wouldn't be awesome to bust out a tricked out Model T every now and then), and partially because the tragic event last month really had me thinking about *THE* man of DnD. It just makes me want to play the game the *HE* created... and not the games he influenced.
Drawbacks? Of course there are a few. Find me a system without them and I'll do my best to wake you from that lucid dream you seem to be having. |
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1st April 2008, 02:07 AM
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#372 (permalink)
| | Registered User
Join Date: May 2002 Location: West Haven, CT
Posts: 6,318
| 1e? OD&D?
I haven't played that game in, like, 9 years.
Meh.
__________________
Dr. Chuck Jones wrote the book on these situations.
- John Crichton, Farscape |
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1st April 2008, 02:23 AM
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#373 (permalink)
| | Registered User
Join Date: Jan 2002 Location: Rio de Janeiro, Brasil
Posts: 9,404
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Originally Posted by Wulf Ratbane I recently got out my old 1e books (to study the graphic design, actually, such as it was...)
Not only is there a 1e feel, there's a very specific 1e smell. My 1e books smell like no others I own.
Opened a floodgate of memories and emotions.
The DMG still falls open at my touch to all the most heavily trafficked pages. I can literally hold it by the spine, think of a section, and just let it fall open to that page. | Major ditto.
I sadly don't have the 1e books I learned the game with, other than the Fiend Folio. But they did have a unique smell that induces time travel. |
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1st April 2008, 02:26 AM
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#374 (permalink)
| | Landless Lord
Join Date: Mar 2005 Location: Victoria BC
Posts: 2,625
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Originally Posted by Derro ... and three (WTF?) copies of Fiend Folio. | Don't know about Fiend Folio, but years ago we empirically proved that 1e Monster Manuals, when left on their own in a cupboard for any length of time, will reproduce.
Lane-"it's the only way we could explain why we had so many"-fan
__________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DM: Telenet 1984-1994, Riveria 1995-2007, Decast 2008 --> * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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1st April 2008, 02:31 AM
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#375 (permalink)
| | Will Do Evil For Food
Join Date: Nov 2002 Location: Harvard, IL
Posts: 3,552
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Originally Posted by Derro And I'd sooner part with my left walnut than those. | You have a left walnut?! I hear there's a cream for that.
__________________ In Soviet Russia, dice roll you! Check out my webpage: The Codex Malevolence (updated 1/22/07)!
Chock full of Fiendish Conversions to D&D 3.5 (and some new material too). Books Used Last Session: Core 3.5 Books, Dungeon Magazine, Libris Mortis (blaspheme), Complete Adventurer, PHBII |
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