| » War of the Burning Sky | 
A
12-part campaign saga for D&D 3.5, taking characters from
1st-20th level! Including veteran
authors such as Ari Marmell, Wolfgang Baur, Wil Upchurch and Darrin
Drader
As
the new year turns, the weather across takes a sudden chill turn, and
the sky darkens as the grip of winter intensifies. Worry rises as
regular channels of communication between nations cease like a candle
suddenly snuffed. Slowly, throughout the lands claimed by the Ragesian
Empire, rumors spread between isolated villages, traveling by foot and
horse and word of mouth -- rumors that Drakus Coaltongue, the immortal
emperor whose armies conquered every land he set his gaze upon, has
fallen in a distant land to the west. How the tyrant was defeated is
unknown, but if it is true, everyone knows that a war is coming. The
generals of Emperor Coaltongue will strike for control, oppressed
peoples will rise up in rebellion, and dangers once held in check only
by fear of the mighty warlord will bring doom to the world.
Those
in power are preparing for the coming conflict, readying fervent armies
and powerful weapons and subtle, deceptive plots, but two questions
burn in their minds: who killed the seemingly-immortal Emperor
Coaltongue; and what has become of the artifact that would let a man
rule of the world? Who has the Torch of the Burning Sky?
E.N.
Publishing presents a saga of twelve adventures where would-be
conquerers bring the world to the brink of annihilation, and it is up
to the heroes to decide who will rule in the aftermath of the great war
– perhaps an ally, perhaps themselves, perhaps even anarchy.
They can usher the world into a golden age, or let it be scorched under
a rain of fire.
(The
first one' free...)Coming
Winter 2008: Compiled 3.5 Hardback Edition!
The
War of the Burning Sky
Campaign Saga takes a party of characters from 1st to 20th level, and
lets the players see the mighty and terrible face of war in a world of
magic. The fate of the world is theirs to decide; even who the main
villain is depends on their actions. And don't worry, it's not some
extraplanar demon lord. Though designed for a
generic setting, the campaign saga can easily fit in most popular game
worlds, or each module can be used as a stand-alone adventure for your
own campaign. The first adventure - The
Scouring of Gate Pass, currently available for FREE! -
was released in January
2007, with one following each month thereafter. Keep your eye out for
further announcements about the War
of the Burning Sky in the coming months. Those with a
subscription will receive an email to download the next product each
time one is released. Each adventure contains: - Two
versions of the PDF, one in full colour, and
the other in black-and-white for easy printing.
- Beautiful
colour maps and battlemaps by ENnie-award winning cartographer Sean Macdonald.
- A separate .rtf file containing all the stat
blocks from the adventure for easy reference.
| What's
Going On?
| War of the Burning Sky adventure titles
& campaign overview (GMs only!) Each adventure features beautiful colour
battlemaps for key encounters. The campaign is supported by a detailed,
free Player's Guide
and a GM's Campaign Guide,
which you can download for free or buy in paperback
format. - The Scouring of Gate Pass,
FREE!, by
Ryan Nock. Level 1. Available
now. As the Ragesian army marches upon the neutral
city of Gate Pass, the PCs must retrieve vital war intelligence from a
spy and deliver it to the distant wizards’ school of Lyceum,
but first they have to find a way out of a besieged city before Gate
Pass falls and the inquisitors, Ragesia’s infamous
skull-masked, mage-hunting clerics, find them.
- The
Indomitable Fire
Forest of Innenotdar, by Jacob Driscoll. Level 3. Available
now. The journey between Gate Pass and Lyceum is
dangerous, and along the way the heroes must survive passage through a
forest that has burned for decades, where a dream monster known as a
trillith holds sway. The trillith, which calls itself Indomitability,
is trapped by the last survivors of the forest, a clan of pernicious
fey whose magical song holds the key to defeating these strange
nightmare beings.
- Shelter From the
Storm, by Ryan Nock. Level 5. Available
now. Once the heroes reach Lyceum, located in a
small seaside village named Seaquen, they have to navigate various
political dangers (like spies from Ragesia, power hungry refugees, and
a fleet of hostile Shahalesti elves), prove themselves loyal to the
fight against Ragesia, and rescue the town when a magical hurricane
strikes, conjured by agents of an unknown villain. They learn that
teleportation magic has gone awry, and the heads of Lyceum think it has
something to do with the missing Torch of the Burning Sky. At the end
of the adventure, word comes that Ragesia has taken note of Lyceum, and
that an army has been dispatched to destroy the school.
- The
Mad
King’s Banquet, by Shane O'Conner. Level 7. Available
now. Lyceum sends the heroes on a mission to find
allies in the nearby nation of Dassen before Ragesia’s army
arrives. There they discover a trillith named Madness, another dream
monster like the one in the fire forest, is manipulating the king. The
heroes help a sympathetic noble named Duke Gallo battle the forces of
the mad king. Seaquen’s survival depends on their success.
- Mission
to the
Monastery of Two Winds, by Andrew Kenrick. Level 9.
Available
now. The heroes are sent on another mission by
Seaquen, to a monastery in Ostalin where monks who worship the wind are
being threatened by the remnants of the army the Ragesian emperor was
commanding before he was assassinated. The heads of the monastery, a
pair of brothers named Longinus and Pilus, offer to aid the PCs in
retrieving the lost Torch of the Burning Sky if they help them fight
the army, but clues suggest that the monastery may have been
responsible for the hurricane in Seaquen.
- Tears
of the Burning
Sky, by Ken Marable. Level 11. Available
now. The heroes race ahead of an enemy army,
fighting its way inside the abandoned fortress in the nation of
Sindaire — Castle Korstull — where Emperor
Coaltongue was slain. The castle is now overrun by undead, animated by
a strange fiery tear in the fabric of the planes. The castle holds the
clue of what has happened to the Torch, but the heroes will have to
fight to learn it.
- The
Trial of Echoed Souls, by Ari Marmell. Level 13. Available
now. In the haunted forest of Ycengled, the heroes
locate the assassins who have the Torch, but learn that they have
damaged it, removing a key piece of its magic in a nearby psionic
temple, which the party must brave if they wish to use the powerful
artifact. In the temple, the heroes face dangers of the past, and learn
secrets that drive the next several adventures. The Torch is only
partially repaired, giving the heroes mobility, but not enough power to
teleport armies.
- O, Wintry Song of
Agony, by Felipe Correa. Level 15. Available
now. A clue from the temple leads the heroes to a
secret facility operated by minions of Leska in the frozen reaches of
northern Ragesia. Under the facility is a strange prison where waves of
agony overwhelm the inmates — all of them captured mages who
were seized by the Scourge. The agony comes from a trillith, who is
being used to power experiments with some strange superweapon Leska is
working on. The heroes rescue Etinifi, a prisoner who knows
Leska’s weaknesses.
- The
Festival of
Dreams, by Ryan Nock. Level 16. Available
now. With the aid of whatever allies they have
secured, the heroes return to the city of Gate Pass where the campaign
began, with the goals of liberating the city and swaying the allegiance
of Leska’s armies. They learn that Leska is trying to
use
the dream monsters as fuel for a device that will let her control magic
over a long distance, while the trillith have another desire
— to release the bonds of the world and turn it into
nothing but dreams. When a defiant religious festival is interrupted by
the appearance of a nightmare swarm, the heroes must locate a disloyal
trillith who can help them stop the incursion. - Sleep,
Ye Cursed
Child, by Wolfgang Baur. Level 17+. Available
now. With news arriving that Leska is preparing her
superweapon and that Pilus’s airship is aimed for Seaquen,
the heroes need to reactivate the Torch, so they can respond to both
threats. Their mission takes them into the Underdark, to the lair of
the Mother of Dreams, source of the trillith, whose power created the
Torch of the Burning, and who they hope can fix it. While war rages on
the surface, the heroes must find unlikely allies amid the evil races
of the deep, and must battle the nightmares of a sleeping dragon in
order to free her from her curse.
- Under
the Eye of the
Tempest, by Wil Upchurch. Level 18+. Available
now. Certain of his own invincibility, the stormy
archmage Pilus sets his sights on destroying his old rivals, the mages
of Lyceum Academy. Once again a storm rolls over the town of Seaquen,
but this tempest bears an army amid its thunder. The heroes board
Pilus’s mile-long living airship and fight their way to its
brain, but to kill the leviathan’s master, they must slay the
beast as well, for the lich Pilus has chosen an unusual form for his
phylactery.
- The Beating of the
Aquiline Heart, by Darrin Drader and Ryan Nock. Level
19+. Coming September 2008. The immortal blood of Avilona,
elemental spirit of air, runs in the veins of Supreme Inquisitor Leska,
and she has had time enough to gather her power. Her armies defend the
great rift called the Heart of History where lies the still beating
Aquiline Heart, and the heroes must lead one final assault into the
fiery breast of the Ragesian Empire.
Free War of the Burning Sky
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