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» War of the Burning Sky


A 12-part campaign saga for D&D 3.5, taking characters from 1st-20th level!
Including veteran authors such as Ari Marmell, Wolfgang Baur, Wil Upchurch and Darrin Drader

As the new year turns, the weather across takes a sudden chill turn, and the sky darkens as the grip of winter intensifies. Worry rises as regular channels of communication between nations cease like a candle suddenly snuffed. Slowly, throughout the lands claimed by the Ragesian Empire, rumors spread between isolated villages, traveling by foot and horse and word of mouth -- rumors that Drakus Coaltongue, the immortal emperor whose armies conquered every land he set his gaze upon, has fallen in a distant land to the west. How the tyrant was defeated is unknown, but if it is true, everyone knows that a war is coming. The generals of Emperor Coaltongue will strike for control, oppressed peoples will rise up in rebellion, and dangers once held in check only by fear of the mighty warlord will bring doom to the world.

Those in power are preparing for the coming conflict, readying fervent armies and powerful weapons and subtle, deceptive plots, but two questions burn in their minds: who killed the seemingly-immortal Emperor Coaltongue; and what has become of the artifact that would let a man rule of the world? Who has the Torch of the Burning Sky?

E.N. Publishing presents a saga of twelve adventures where would-be conquerers bring the world to the brink of annihilation, and it is up to the heroes to decide who will rule in the aftermath of the great war – perhaps an ally, perhaps themselves, perhaps even anarchy. They can usher the world into a golden age, or let it be scorched under a rain of fire.
(The first one' free...)


Coming Winter 2008: Compiled 3.5 Hardback Edition!

The War of the Burning Sky Campaign Saga takes a party of characters from 1st to 20th level, and lets the players see the mighty and terrible face of war in a world of magic. The fate of the world is theirs to decide; even who the main villain is depends on their actions. And don't worry, it's not some extraplanar demon lord.

Though designed for a generic setting, the campaign saga can easily fit in most popular game worlds, or each module can be used as a stand-alone adventure for your own campaign. The first adventure - The Scouring of Gate Pass, currently available for FREE! - was  released in January 2007, with one following each month thereafter. Keep your eye out for further announcements about the War of the Burning Sky in the coming months. Those with a subscription will receive an email to download the next product each time one is released.

Each adventure contains:
  • Two versions of the PDF, one in full colour, and the other in black-and-white for easy printing.
  • Beautiful colour maps and battlemaps by ENnie-award winning cartographer Sean Macdonald.
  • A separate .rtf file containing all the stat blocks from the adventure for easy reference.
What's Going On?

War of the Burning Sky adventure titles & campaign overview (GMs only!)

Each adventure features beautiful colour battlemaps for key encounters. The campaign is supported by a detailed, free Player's Guide and a GM's Campaign Guide, which you can download for free or buy in paperback format.
  • The Scouring of Gate Pass, FREE!, by Ryan Nock. Level 1. Available now.  As the Ragesian army marches upon the neutral city of Gate Pass, the PCs must retrieve vital war intelligence from a spy and deliver it to the distant wizards’ school of Lyceum, but first they have to find a way out of a besieged city before Gate Pass falls and the inquisitors, Ragesia’s infamous skull-masked, mage-hunting clerics, find them.
  • The Indomitable Fire Forest of Innenotdar, by Jacob Driscoll. Level 3. Available now.  The journey between Gate Pass and Lyceum is dangerous, and along the way the heroes must survive passage through a forest that has burned for decades, where a dream monster known as a trillith holds sway. The trillith, which calls itself Indomitability, is trapped by the last survivors of the forest, a clan of pernicious fey whose magical song holds the key to defeating these strange nightmare beings.
  • Shelter From the Storm, by Ryan Nock. Level 5. Available now.  Once the heroes reach Lyceum, located in a small seaside village named Seaquen, they have to navigate various political dangers (like spies from Ragesia, power hungry refugees, and a fleet of hostile Shahalesti elves), prove themselves loyal to the fight against Ragesia, and rescue the town when a magical hurricane strikes, conjured by agents of an unknown villain. They learn that teleportation magic has gone awry, and the heads of Lyceum think it has something to do with the missing Torch of the Burning Sky. At the end of the adventure, word comes that Ragesia has taken note of Lyceum, and that an army has been dispatched to destroy the school.
  • The Mad King’s Banquet, by Shane O'Conner. Level 7. Available now.  Lyceum sends the heroes on a mission to find allies in the nearby nation of Dassen before Ragesia’s army arrives. There they discover a trillith named Madness, another dream monster like the one in the fire forest, is manipulating the king. The heroes help a sympathetic noble named Duke Gallo battle the forces of the mad king. Seaquen’s survival depends on their success.
  • Mission to the Monastery of Two Winds, by Andrew Kenrick. Level 9. Available now.  The heroes are sent on another mission by Seaquen, to a monastery in Ostalin where monks who worship the wind are being threatened by the remnants of the army the Ragesian emperor was commanding before he was assassinated. The heads of the monastery, a pair of brothers named Longinus and Pilus, offer to aid the PCs in retrieving the lost Torch of the Burning Sky if they help them fight the army, but clues suggest that the monastery may have been responsible for the hurricane in Seaquen.
  • Tears of the Burning Sky, by Ken Marable. Level 11. Available now.  The heroes race ahead of an enemy army, fighting its way inside the abandoned fortress in the nation of Sindaire — Castle Korstull — where Emperor Coaltongue was slain. The castle is now overrun by undead, animated by a strange fiery tear in the fabric of the planes. The castle holds the clue of what has happened to the Torch, but the heroes will have to fight to learn it.
  • The Trial of Echoed Souls, by Ari Marmell. Level 13. Available now.  In the haunted forest of Ycengled, the heroes locate the assassins who have the Torch, but learn that they have damaged it, removing a key piece of its magic in a nearby psionic temple, which the party must brave if they wish to use the powerful artifact. In the temple, the heroes face dangers of the past, and learn secrets that drive the next several adventures. The Torch is only partially repaired, giving the heroes mobility, but not enough power to teleport armies.
  • O, Wintry Song of Agony, by Felipe Correa. Level 15. Available now.  A clue from the temple leads the heroes to a secret facility operated by minions of Leska in the frozen reaches of northern Ragesia. Under the facility is a strange prison where waves of agony overwhelm the inmates — all of them captured mages who were seized by the Scourge. The agony comes from a trillith, who is being used to power experiments with some strange superweapon Leska is working on. The heroes rescue Etinifi, a prisoner who knows Leska’s weaknesses.
  • The Festival of Dreams, by Ryan Nock. Level 16. Available now.  With the aid of whatever allies they have secured, the heroes return to the city of Gate Pass where the campaign began, with the goals of liberating the city and swaying the allegiance of Leska’s armies. They learn that Leska is trying to
    use the dream monsters as fuel for a device that will let her control magic over a long distance, while the trillith have another desire — to release
    the bonds of the world and turn it into nothing but dreams. When a defiant religious festival is interrupted by the appearance of a nightmare swarm, the heroes must locate a disloyal trillith who can help them stop the incursion.
  • Sleep, Ye Cursed Child, by Wolfgang Baur. Level 17+. Available now.  With news arriving that Leska is preparing her superweapon and that Pilus’s airship is aimed for Seaquen, the heroes need to reactivate the Torch, so they can respond to both threats. Their mission takes them into the Underdark, to the lair of the Mother of Dreams, source of the trillith, whose power created the Torch of the Burning, and who they hope can fix it. While war rages on the surface, the heroes must find unlikely allies amid the evil races of the deep, and must battle the nightmares of a sleeping dragon in order to free her from her curse.
  • Under the Eye of the Tempest, by Wil Upchurch. Level 18+. Available now.  Certain of his own invincibility, the stormy archmage Pilus sets his sights on destroying his old rivals, the mages of Lyceum Academy. Once again a storm rolls over the town of Seaquen, but this tempest bears an army amid its thunder. The heroes board Pilus’s mile-long living airship and fight their way to its brain, but to kill the leviathan’s master, they must slay the beast as well, for the lich Pilus has chosen an unusual form for his phylactery.
  • The Beating of the Aquiline Heart, by Darrin Drader and Ryan Nock. Level 19+. Coming September 2008.  The immortal blood of Avilona, elemental spirit of air, runs in the veins of Supreme Inquisitor Leska, and she has had time enough to gather her power. Her armies defend the great rift called the Heart of History where lies the still beating Aquiline Heart, and the heroes must lead one final assault into the fiery breast of the Ragesian Empire.
Free War of the Burning Sky Resources




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