PDA

View Full Version : D&D 4th Edition Rules


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

  1. How many encounters in a day?
  2. Class of Choice(s)? Not the Paladin
  3. Ongoing Damage & Damage Resistance
  4. Rogue vs/+ TWF Ranger?
  5. Combat Challenge and Immediate Actions
  6. Using skills untrained??
  7. Divine Challange damage
  8. Critical Hits - what is maximised?
  9. Paladin's Divine Challenge
  10. Advancing monster rules?
  11. Raumathari Battlemage Paragon Path
  12. A question of marking
  13. Double training
  14. What is the Lifespan of a Tiefling?
  15. multiclass warlock question
  16. Shifty vs move
  17. Razor claw shifters
  18. Question: Opportunity actions vs Immediate actions
  19. Rangers - TWF or Ranged?
  20. Lots of statistics from the Monster Manual
  21. Interrupts Question
  22. ranged weapon status
  23. Orcus vs Tarrasque requested
  24. power bonus stacking
  25. Dwarven Durability - Infernal Sweetness
  26. Are spells considered ranged?
  27. Astral Fire (and other feats)
  28. Traps?
  29. Musings on the skill system
  30. This is why Mammoth Minions are fine
  31. Ranger is the new monk?
  32. Help me decide!
  33. Where are the Minion creation rules?
  34. Seb's Ranger Guide - Complete up to Level 20
  35. Slip and slide
  36. Wizard Spell Questions!
  37. Swimming in plate armor??
  38. 4e, Non-Martial Characters, and Limited Feat Choices
  39. Making cards for powers
  40. HE-Fighter+WizardAreaEffectSpell=MassMarking
  41. Paragon Multiclassing Questions
  42. healing in 4ed
  43. Okay, question about where else to seek..
  44. Kill Mongo! 4E min/max design challenge.
  45. Amusing clarification: Magic Circle
  46. Power Cards for 4th?
  47. Area Attacks and Allies
  48. Adjust this Ranger build
  49. Multiclass and Replacing Powers
  50. Spreadsheet of monsters
  51. Is Forced Movement Inherently Breakable?
  52. Versatile and Fighter Weapon Talent question
  53. Magic item question
  54. Magic Items and their resale value
  55. starting eguipment
  56. Now you're thinking with Portals! Abusing Arcane Gate
  57. Lava question
  58. Stealth in Combat?
  59. Why do potions heal a static number?
  60. AC when Dex and Int are 8
  61. Cleave and Power attack
  62. Arcane Implement Mastery question
  63. Invisibility vs Greater Invisibility
  64. Crafting and Disguise
  65. Portable Holes, Orbs, Shields, and Disenchant/Enchant
  66. 1[w] damage question.
  67. Implement ambiguities
  68. Needlefang Drake Swarm Revisited
  69. Mobile Ranged Attack (KotS Spoilers!)
  70. druid someone?
  71. Cleric AoE Powers?
  72. Identify magic effect makes no sense as written.
  73. Paper Minions - WT?
  74. Questions about money & magic items in 4e...
  75. Three 4e Questions from Game Last Night.
  76. 4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
  77. Birthright: Is 4th Ed. the best D&D for it?
  78. Mounts for Halflings
  79. Flanking in 4th Ed
  80. Wizard and spellbooks
  81. Twf question
  82. Class's Secondary Roles
  83. Ranger Stormwarden ability question
  84. Single player playtest report.
  85. Speaking of Dragons...
  86. How much spotlight time for at-wills?
  87. Stealth is useless in low level dungeon crawls.
  88. What are the 'Killer Feats'?
  89. Messed up fighter power questions
  90. 4e and Lord of the Rings
  91. What does an acrobatic stunt do?
  92. How much information will you give to players about Skill Challenges?
  93. Half-Elf vagueness -Dilettante Abuse?
  94. KotS: exploring by room or by area? **spoilers**
  95. How do Good Infernal Pact Warlocks work?
  96. Worst Race?
  97. Falling (Jumping Down)
  98. Ironeyes the Bloodlock, or, Dwarf warlock/wizard is scary
  99. Dragons are kinda boring...
  100. Inside 4e D&D
  101. Rogueless thievery?
  102. I love the Warlord!! (4e spoilers)
  103. Careful Shot vs Twin Strike....No Contest (4e spoilers)
  104. The economy of Milestones?
  105. Creating Minions
  106. Two weapon fighting, rangers, sneak attacks
  107. Am I "that guy" now?
  108. Analysis of monster defenses
  109. Power sources. What's the point?
  110. Epic options
  111. Number of encounters before an extended rest
  112. multi-classing a half-elf ranger
  113. Stimulus checks and 4th ed.
  114. Why did they not slay the Chaotic Evil Sacred Cow?
  115. Attacking..
  116. How would 4e work for Darksun?
  117. Improving magic items
  118. Impressions: most awesome class?
  119. Question for Fighter players. Any particular powers you're looking forward to?
  120. Impressions:most awesome class?
  121. Impressions: Most dissapointing class?
  122. how do savings throws work
  123. Fluff Q
  124. Dragonborn; Favorite racee?
  125. Does 4E lead to longer/deadlier combats?
  126. Are Line & Cone effects gone, if so, WHY?!
  127. Monsters And Magic Items (KotS SPOILERS)
  128. Rogues and Two Weapon Fighting
  129. Skill Challenge and Timing
  130. Multiclassing Rules?
  131. Armor Proficiencies consequences
  132. equivalent for priest domains?
  133. Paragon Path Optimization
  134. Is the cold damage feat combo worth it?
  135. Hirelings & Henchmen: Not in the DMG
  136. DMG's most useful advice: "Yes, and..."
  137. Balancing Rituals without Gold
  138. KotS/4PC Scaling Notes (Spoilers)
  139. Two-handed weapons -- nerfed, or am I missing something?
  140. Magic items could use some attention from WotC
  141. Feynger-Multiclass concept
  142. Katar-- Cool weapon to throw in the recycling bin?
  143. Does anyone actually need the DMG?
  144. The Final Preview - Alignment (Is this really the first thread?)
  145. Is there going to be an online SRD for 4e?
  146. KotS Rules Questions
  147. Adapting old Modules.
  148. Skill check question
  149. Gelatinous Cube vs. Swap Places
  150. Encounter of Doom
  151. Can encounter healing powers be used out of combat?
  152. What is your favorite part of 4e?
  153. Disarm, Overrun, Sunder
  154. Tensers Floating Duckblind
  155. 4th Edition Class/Race Optimization
  156. New GRZ 35
  157. Containing Strike? (Fighter Exploit?)
  158. Conversionalizing
  159. No Magic Items
  160. Polymorph - Gone?!?
  161. Question on Warlord
  162. 4e combat tracker?
  163. Smaller player group balance
  164. Hellish Rebuke.....
  165. Magic Item Dependence
  166. Are Enhancement bonuses of magic items "item bonuses?"
  167. Cleave feat
  168. Warlock Pact Confusion
  169. Helpless and smart
  170. Move though an enemy space?
  171. Equipping characters above 1st level
  172. Being Insubstantial
  173. Clarification Question on Basic Attacks
  174. Flanking for Hexes
  175. Flanking in 4E
  176. A GOOD cleric for Keep on the shadowfell
  177. Playing 4th Edition Classless?
  178. 4E Item price parity.
  179. Quarterstaff and TWF
  180. Some of you must think very very highly of yourself.
  181. Some things I'm curious about in 4th Ed
  182. Implement question...
  183. Deadly Axe Feat - Is there a point?
  184. Paragon Path request
  185. Problem with high level wizards....
  186. Archery vs. TWF
  187. Implements, feats, and delayed damage
  188. Criticals and Magic Weapons
  189. Looking for wizard example, level 20+
  190. Glaring PDF errors?
  191. The Tarrasque: An indepth analysis
  192. After looking at minions and creating them... it seems to be straightforward.
  193. Save or die
  194. The Power of 5
  195. Initial multi-class feat imbalances.
  196. heavy thrown
  197. Good early feats for Human Wizard?
  198. Rituals To Grant Powers?
  199. Conjuration and blocking squares
  200. Keep on the Shadowfells Questions!
  201. Potential Wizard Combo
  202. Higher Ground bonus gone?
  203. How do you really determine monster ability scores?
  204. Why I hate the Hydra: —and other dumbed down 4E monsters—
  205. How do you determine minion damage?
  206. Dispelling magical darkness
  207. Tracking
  208. Sleep / Burst Question in 4E KotSF
  209. Build me a Halberd+Puffysleeves Gentleman.
  210. Poll: Which Wizard 5th daily is best?
  211. Dual pike wielding minotaurs
  212. A question about healing surges
  213. 4e FAQ
  214. Just some hand to hand combat in 4e
  215. Understanding Powers
  216. Running KotS with 7-8 players
  217. OK. Absolutely everything is underpowered...
  218. Starting equipment... *possible spoilers*
  219. Resist 5 Stacks?
  220. How do I get them to switch?
  221. Healing Word outside of combat?
  222. Will magic implements + magic weapons make high level multiclassing unfeasible?
  223. Obligatory dump stats in 4e: the irrelevance of Intelligence
  224. How does it work when a Wizard replaces a power?
  225. Low level teleportation
  226. Staff + sword?
  227. Fighter Combat Challenge
  228. The Quest to use the Half-Elf's Dilettante (4e spoilers)
  229. Question Temp Hit Points and Bolsterin Strike
  230. Unintended +3 to hit (questionable phrasing?) SOLVED: p275
  231. Where does it say total powers doesnt include race or feat powers?
  232. The (lack of a) Bag of Rats Problem in 4e
  233. Is it just me, or do damaging effects suck in 4E?
  234. Multiclassing wizard
  235. Rules Question - power damage and feats
  236. Mearls? Wyatt? A low-magic question...
  237. Quick way to master 4E: PvP, sorta
  238. The Unusual Math of Skill Challenges and Complexity
  239. So why isn't Mordenkein's Mansion a ritual?
  240. Order of operations
  241. Sehanine's Reversal, Death and Dying, and NPCs
  242. Multiclassing into wizard and spellboks
  243. Weapon formula
  244. Potion of Healing/Vitality/Recovery
  245. Treasure: Ratio of standard to misc magic items?
  246. Only 2 PC's - DM run character class should be ___?
  247. Ranged burst versus person behind cover?
  248. What is the point of implements?
  249. Can a PC get threathening reach?
  250. Divine Challenge's Ongoing Damage