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  1. If an area spell, like force orb, targets "enemies"...
  2. Rules for creating Minions
  3. WizLock? A silly idea?
  4. Explain the Warlock to me.
  5. The 18 INT Warlord
  6. New Rogue Build found in Compendium - Ruthless Thug
  7. Treasure of Talon Pass
  8. Customizing Monster Levels
  9. Last Ditch Evasion
  10. New Rogue and Warlord Build Options
  11. Eldritch Blast + Fox's Cunning?
  12. Jump spell clarification
  13. Intelligent Weapons
  14. Retraining Powers
  15. Fun game anyone? Encounter Design
  16. Porting the RHoD to 4e
  17. How Much Treasure to Pre-Gens of >1st Level?
  18. Can you hit enemies-as-cover?
  19. Warlock/Blood Mage
  20. Melee: No way out?
  21. The command prayer rubs me the wrong way sometimes
  22. Anyone else disappointed objects still have hit points?
  23. Loving Module Design
  24. Victory Charts as DM tool - sweet!
  25. Teleportation / Fey Step in three dimensions
  26. Missing 'Psychic' keyword in illusion spells?
  27. I'm now confuzzled.
  28. Price of Plate Armor
  29. I don't quite understand milestones
  30. Weapon damage mods
  31. One-way concealment from forest edge?
  32. Vorpal Crits
  33. "Frost Mage" - Is this a good idea ?
  34. Monsters that mark
  35. 1st Level Character : score of 20 ?
  36. NPCs and Healing Surges
  37. Hokuto no Hunter's Quarry
  38. Giving twin strike to a fighter
  39. Crafting Wondrous Items (example: Green Lantern)
  40. Attack Roll and Damage
  41. Foreshadowing the monk?
  42. Cure Light Wounds: Nearly Useless?
  43. A question about Kalarel [KotS, spoilers]
  44. Zombie Grab Ability
  45. Commander’s Strike
  46. Sleep & Unconsciousness
  47. Dragonborn cold damage nice combo question
  48. KotS -- built for 5 PCs?
  49. Grabbed/Immobilized/Slowed/Lame
  50. Who wouldnt take toughness and the +2 DEF feats?
  51. Dexterity or Strength for attacks?
  52. Is 4E worth swtiching to?
  53. OA Confusion
  54. Cloud of Darkness vs Light: which wins?
  55. Choosing powers for multiclassing
  56. Editable Character sheet?
  57. Teleporting in the Feywild
  58. "Role vs. Roll: Goblins" up
  59. Gelatinous Cube issues
  60. Invisibility duration?
  61. Level 5 Warlord Dailies
  62. Converting PCs with Templates
  63. Question about Magic Holy Symbols
  64. Monsters have Second Wind?
  65. Rolling to Hit: A Sacred Cow that should have been slain?
  66. Blasts and Line of Effect Question
  67. Twin Strike and Careful Strike Question.
  68. The Compendium is Live
  69. Warlock At-Wills, How Many?!
  70. My warlock wants to stab you in the eye!
  71. What differentiates class skills from other skills in 4E?
  72. Fighter Vs Paladin
  73. Class and Power Creation Rules
  74. Dragging a party member out of harm's way?
  75. Combat Advantage
  76. Can D&D be played without all the mini rules?
  77. Default setting-is there more?
  78. Pact Blades and Fighter Weapon Talent
  79. Hoards of Minions and 1st level characters
  80. Giving out Magic Items to 12th level PCs
  81. Simple shifting question.
  82. Coup de Grace
  83. Paladin multiclassing as a cleric
  84. Basic Attacks: add Ability Modifier to damage?
  85. Quick Skill Question (no math)
  86. Why Shouldn't I Ban "Come and Get It"?
  87. Whither the lances?
  88. Ranger - Twin Strike kick to the groin?
  89. Katar?
  90. question about half-elf paladin/warlock
  91. Quick Question on Damage
  92. Order to simultaneously triggered reactions?
  93. Squares, hexes, or measuring
  94. Is it just me...or do all monsters have insane initiative?
  95. Do Monsters know about a Fighter's Combat Challenge?
  96. Does Divine Challenge provoke an OA?
  97. How long does it take to fasten a shield?
  98. Light vs Dark or vice versa
  99. Charging
  100. Anyone Tried Hexes?
  101. Burst & Blast area
  102. Opportunity Attacks without a melee weapon in hand?
  103. Proficiency Bonus applies to Melee Attack Powers?
  104. 4E - DCC at Gen Con
  105. Monster Charge
  106. Shuriken, Daggers, and the Multiclass Rogue
  107. Designing 4e adventures for a single character?
  108. 3-man party.
  109. Wizard of the spiral tower
  110. Move and charge? Possible?
  111. Would stacking Combat Advantages work as a way to implement players' Clever Plans?
  112. Potentially stupid GSL question
  113. burst vs. critical hits
  114. Death saving throw modifiers?
  115. Weapon Proficiencys and Prof weapon rating
  116. How many magic items are PCs supposed to have?
  117. Owlbears are Fey?!? Cold Iron is gone?
  118. Zombie and Skeleton Minion Madness!
  119. How do I describe "being marked" to players?
  120. What, no evil PC's
  121. Party of 3: Striker or Controller?
  122. Attack of the Drow Warrior!
  123. Do Allies Grant Cover for Stealth?
  124. Bracers of Mighty Striking: Near Useless?
  125. Implements
  126. I cast a blast spell, you say: how high?
  127. We got TPK-ed in the Kobold Hall!
  128. Help needed with "monster" design
  129. Unexpected TPK: Unbalanced, bad circumstances, or fluke?
  130. Twin Strike
  131. Help! Explain to me the Disease Track, please?
  132. How would you create a 4E Factotum?
  133. Fear Duration?
  134. Single-Class Parties
  135. Minion Creation Rules?
  136. Occupying the same space as a conjuration
  137. Gnomes
  138. Circlet of Authority vs. Diadem of Acuity
  139. Kobold Badger-rider; Level 1 Elite Skirmisher
  140. One Heart, One Mind
  141. Team Combat Skill Checks?
  142. Weapon of the Gods?
  143. Charge (Movement limitations)
  144. Starting Gold
  145. Evil Minions?
  146. Class Roles, Power Sources and what has yet to be done...
  147. drothgery's thoughts on 4e and WotC 3.5 classes that aren't in PH1
  148. Platemail sold here for CHEAP!!
  149. Paragons, pt. 2
  150. Two paladins
  151. Make cone effects = step pyramid shape
  152. Healer's Lore and Melora's Tide
  153. Evil Paladins: How will they be handled?
  154. Kensei vs. Swordmaster
  155. Closing Spell: As powerful as it looks?
  156. making new monsters and equipment
  157. Cursed Items
  158. Do You Need All 4 Roles in a Party?
  159. Where are the Unarmed Combat rules?
  160. How will you DDI?
  161. Does this work
  162. Rogue's Blinding Barrage (Daily lvl 1)
  163. Eladrin Skill Training Question
  164. Fighter: Still the King of melee?
  165. Racial Bonuses v. Class primaries
  166. Level scaling
  167. SKill Challenge Qs
  168. Questions about a couple of powers..
  169. Monsters aware of (marked) conditions?
  170. Ranger should have been Martial Controllers
  171. dead end?
  172. Leaders, terrain and encounter XP
  173. Secret extra Lightly Obscured rule in the DMG
  174. Urban chase Skill Challenges + Group skill checks
  175. Fighter damage dealing potential...
  176. Encounter Powers as Daily Powers
  177. Scepter Tower of Spellgard
  178. Confused with ongoing effects and saving throws
  179. Multiclassing Feats & Powers
  180. Cleave Secondary Damage Q
  181. Text Stat Blocks?
  182. Death Saving Throws - Make a save = You live?
  183. How to detain an Eladrin Rogue? ie, teleporting
  184. Multiclassing Problems
  185. to-hit for powers - wizard vs fighter
  186. combat/non-combat abilities: how is it balanced?
  187. Why impose Slow in melee?
  188. Why Dragonborn fighters should have low Con
  189. 4e Monster Template
  190. Heathen
  191. Encoutner vs. Daily Powers
  192. XP for skill challenges
  193. Equipment for higher lvl characters?
  194. Light Shield and Implement question
  195. Wall Effects
  196. Generic mark rules
  197. Eyebite & Divine Challenge Combo
  198. Can Minions gain temporary hp?
  199. Lance?
  200. PHB Classes: What needs love?
  201. 0 Damage to a minion.
  202. How to improve Dragonborn Senses Feat?
  203. Value of low-light vision?
  204. What rule is constantly being debated?
  205. Boom?
  206. How to build a Puppeteer Villain
  207. Creating NPCs/Classed Monsters
  208. Attack from two squares away
  209. Another "a square is a square is a square" question
  210. Help with human/warlock
  211. Do all wizards have all cantrips at 1st level?
  212. Can you do a "diamond" shaped blast?
  213. Changes to Monsters: 1e through 4e
  214. I need a generic fighter - can you help?
  215. New Game
  216. Can you move->stealth->attack>
  217. Mounted Enemies
  218. Combat w/ Flyers
  219. City Ordinance re: ornamental statuary
  220. Controllers need more powers?
  221. Monsters and cover
  222. Monster Manual: What's missing which has impacted you?
  223. Scale Mail Armour Check?
  224. Creature Incarnations - Kobolds!
  225. Two handed damage
  226. [Kombat Kraziness] Help me build a 17th level encounter
  227. XP for NPCs in 4e?
  228. high level attack bonuses?
  229. Only thing I don't like so far: Power Replacement
  230. Tide of Iron + Spear Push
  231. Ritual Costs and spell components
  232. Goblin Hexer - Vexing Cloud
  233. Unyielding Avalanche - Duration?
  234. Shouldn't most Rituals be free?
  235. Anyone good with Excel want to take up the challenge?
  236. What are some 'interesting' race/class combos?
  237. Smart DM, Stupid Monsters (possible KotS spoilers)
  238. Smart DM, Stupid Monsters (possible KotS spoilers)
  239. Poison Aftereffects Question
  240. Feystep With a Rider...
  241. Lay on Hands and CHA
  242. Who needs minis for 4e with these... origami minis!
  243. Solving DCs - Know Your Group
  244. Long jump is higher than High jump
  245. Stat generation option
  246. Flying in combat
  247. when is bonus dmg added?
  248. Stealth Question + Bonus Cover Question
  249. Understanding Combat Healing
  250. KotS: Adaptation for three players