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  1. Followup Damage
  2. Forced Movement & verticals
  3. Elite Skull Lord
  4. Swarm movement and opportunity attacks
  5. Damage - yet another n00b question
  6. Graz'zt - so what about him?
  7. New 4e DM in need of help!
  8. Can you shift . . .
  9. What about Orcs?
  10. Do the Infernal Pact Temp. HP stack?
  11. Can a Dazed character use an Action Point?
  12. Vulnerability vs. Weakness
  13. Wanted: boss monster for level ~3 characters (my players stay out!)
  14. Should Arcing Smite do more damage?
  15. Targeting
  16. Is the adventuring day longer in 4th Ed?
  17. Help wanted (Swordmage)
  18. A few rules questions
  19. Does brutal affect magic weapon d6s on a crit?
  20. Raw-ambiguity of feats and what you can do
  21. Ammunition Woes
  22. XP: Shouldn't the whole be more than the sum of its parts?
  23. lack of non-combat crunch is my biggest gripe with 4e atm
  24. Designing a Skill Challenge: Needle in a Haystack
  25. Thunderspire: Ex[eriences?
  26. Starleather Costs
  27. Acrobatics
  28. What exactly is the Spiked Shield?
  29. 4e Sheet with Genasi-Swordmage wanted
  30. List of diseases?
  31. I Attack the Darkness... Seriously
  32. Stupid noob question about encounter powers.
  33. Wasn't each campaign setting supposed to get three books?
  34. Adventurer's Vault vehicle rules - several questions
  35. Quick Draw for Rogue
  36. Revisiting an old question: 4E Liker - anything you worry about?
  37. Spiked Shield = win (I think)
  38. Attacking An Empty Space
  39. Drow Cloud of Darkness and Darkfire, one or both?
  40. Prismatic Rays + Divine Oracle
  41. Introducing someone to dnD... the Dead Ale Wives way
  42. Using a holy symbol
  43. Perception clarification
  44. Skill Challenges: What is the issue with them?
  45. Basic Ranged attack
  46. Forked Thread: What would you have done?
  47. Opportunity Attacks
  48. Yuan-ti funkiness
  49. Standing up from prone
  50. PHB & Forgotten Realms Handbook
  51. Two wizards and one +1 Staff of the War Mage
  52. Should the action denying Stunned condition remain in 4e?
  53. The Videogame comparison
  54. Does 4E have disarm?
  55. Players who want to trap
  56. Alchemy and Treasure
  57. Kensei weapon question
  58. Designating enemies as "allies"
  59. Drawing a ranged weapon
  60. NPC creation questions
  61. Sleeping undead
  62. Impilturan Demonslayer
  63. N00b question... :)
  64. XP working as intended?
  65. Wizards and Multiclass Substitutions
  66. Elemental Tempests and Shocking Flame
  67. Move Action before Charge Attack
  68. Craghammer Twin Strike Madness
  69. metagaming
  70. Charisma based feat
  71. Anyone tried a Fighter / Warlock multiclass?
  72. Can ranger dual wield superior weapons
  73. Class Acts: Swordmage
  74. Boundless Endurance
  75. Warlord: Knight's Move vs. Aid the Injured
  76. Poll: Drow PC's
  77. That low magic progression table?
  78. Trouble with Short Rest and Healing Word
  79. Map Creator?
  80. Monsters and Crits
  81. Warlord and Tactical Shift
  82. Fighter Encounter 1 - Rain of Blows
  83. Tactical Warlord - Human or Eladrin?
  84. Forgotten Realms Player's Guide in the UK?
  85. Versatile question
  86. Mixed bag of 4e questions
  87. Ranger with heavy thrown weapons
  88. Manual of the Planes on Diamond Comics previews
  89. Game Balance
  90. Drow for players
  91. Run vs. Charge
  92. Warforge in LFR
  93. Forgotten Realms Map
  94. Elf High Mage (Magic Item Cost)
  95. looking for example characters
  96. Reanimating the Boneshard
  97. Righteous Brand + Righteous Brand = ?
  98. Marked targets
  99. 4th edition elven and dwarven fonts?
  100. Fighter's Mark makes DM combat less fun
  101. N00b question about basic attack
  102. Aiding anther for a skill check?
  103. KotS adjustment *spoiler*
  104. Low Magic Games
  105. Crew vs. Crew combat
  106. Item level as a function of character level
  107. A Paladin's Challenge
  108. Diagonal Movement - Better or Worse?
  109. Avenging Paladin - Fair or not?
  110. Consecrated Ground and game Balance
  111. Best think about D&D so far. Adventurer's vault.
  112. Nature Priest
  113. Multiple similar save ends effects
  114. Iron Dragon Charge
  115. Expanded Spellbook- no extra Utilities?
  116. Crit modification level 12 and lower?
  117. Does Ranger's Disruptive Strike grant combat advantage against me?
  118. Coordinated Fire
  119. Agile Athlete/Atheletic Master synergy?
  120. Gifts for a Low-bie Party - Advice?
  121. I'm sure there's already a thread for this...
  122. Various Questions-Imnplements, Immunity, Encounter Level
  123. Flaming Sphere... again.
  124. Differences between 3rd and 4th Edition
  125. Basic Character Sheets
  126. Can non-rogues detect magic traps?
  127. Grid-less 4e?
  128. Detect Magic: Strange Interactions
  129. Epic Faerun Article
  130. Reduced item creation costs - any issues?
  131. Spellscarred
  132. Making my first character
  133. 4e FAQ
  134. Spellmage Sword Burst questions
  135. Rogue: Artful or Dodger?
  136. Party of four or five?
  137. Warlord. A bad or a good Cleric?
  138. Granted basic attacks, rolled by the granter rather than the grantee
  139. Captain America - Revisited
  140. Dungeon Crawl Classics - Sellswords of Punjar Acual Play
  141. New Masterwork Armors, Power Creep...but a good kind of Power Creep?
  142. Sneak attack/Curse/Quarry damage on a crit?
  143. Showing Maps
  144. boots in the Adventurer's Vault
  145. Armor
  146. 4e rule question - extended rest & HP's
  147. 30th level pregens?
  148. Swordmages and Spellscarred, and their nasty implement woes.
  149. Minions and hps
  150. Alchemy...Too Expensive?
  151. How well would the group fare against...
  152. Dwarven Weapon Training and Adventurer's Vault Weapons
  153. Umber Hulk's double attack question
  154. Actions while Stealthed
  155. Feat optimizer excel spreadsheet
  156. Drawmij's Instant Summons - why only weapons, shields and implements?
  157. Eternal Seeker Epic Destiny question
  158. Aasimar?? Half-Orcs??
  159. Teleport foes over a cliff - Forked Thread: Push+Wall=save
  160. Mage hand: can it fly?
  161. What Does a Silver Weapon Cost?
  162. Does Regeneration stack?
  163. Night Hag... Give Me a Break...
  164. Someone a Cleric?
  165. best magic property for execution axe [heroic tier]
  166. PH/MM Typos?
  167. Jump question *slight KotS spoilers*
  168. Does Bull Rush Deal Damage?
  169. Multiclass and two-character combos
  170. Alchemy
  171. Paladin and Armor
  172. Rogue's Stealth and Movement
  173. Reducing Size of Area and Close Powers
  174. Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
  175. Starting Magic Items for high level characters
  176. Aura effects and continuing damage
  177. Effects - automatic or only on hit
  178. [Adventurer's Vault] Problematic Items
  179. Decrease Ritual Casting Times
  180. Weapon Classes vs. Implement Classes
  181. Fighter + Ranger, Multiclassing and Marking
  182. Warlock’s Curse and choosing targets
  183. Question for single player game
  184. Let the Players Manage themselves Part 2
  185. Spellscar Implements
  186. Going beyond Grab?
  187. Bloodclaw weapon and close attacks
  188. Minotaur + Executioner's Axe = OMG!
  189. How do you create new minions?
  190. Building a Rogue multiclassing into Ranger
  191. 4e Dungeon Master's Screen - whoa
  192. Immutability question
  193. Questions about Double-swords
  194. Concerning Swordmage powers and properties/effects of weapons
  195. Elemental Feat Damage
  196. Combat advantage on enemies looking away
  197. Double Weapons, Off Hand, and Tempest-style fighters
  198. Wagons of Death!
  199. Push+Wall=save
  200. Jumping, climbing, swimming and moving quietly - am I handling this right?
  201. Rogue and stealth
  202. Blinded
  203. Versatile Weapons - am I reading it correct?
  204. switching a versatile weapon between 1h and 2h, what action?
  205. Rules for Ballistae?
  206. Laser clerics
  207. Action Points for re-rolls: what breaks?
  208. Questions about Commander's Strike + Sneak Attack
  209. Lightning Bolt too weak?
  210. As DM and player, what should I beware of/find for 4th ed?
  211. Ritual Casting and Found Ritual Books
  212. Action Dice: When can you take the extra action?
  213. Ritual Casting and Scrolls
  214. Who can identify magic items?
  215. Non lethal/Subdual Damage
  216. FR Adventure?
  217. FRPG deities --> Greyhawk deities?
  218. Paragon path powers
  219. Paragon path powers
  220. Where are the rules for the Genasi as pcs?
  221. Earthsoul Genasi Fighter + Earthshock Master
  222. Miss Me Once
  223. How can a Fighter get Stoneskin?
  224. Divine Challange problem - again
  225. More Swordmage to come?
  226. Magic Implements, Crits and Attacks that Don't Do Damage
  227. Level 7 spellscarred power WHOA!
  228. Advantage of not doing physical damage?
  229. Need help building a Drow Rogue
  230. Wizards and their spellbooks - am I reading this correctly?
  231. Cut and Paste Errata
  232. Encounter balancing for 2-3 players - DMG's Kobold Hall Adventure
  233. once and for all, can you wield 2 implements?
  234. Solo Swarms?
  235. [Skill Challenges] Did I miss something?
  236. Are you supposed to level faster in 4e?
  237. Solo Gaming
  238. Adding Half level?
  239. Missing DMG Information?
  240. FRPG - In hand.
  241. 4e: the metagame.
  242. Stuff I wish they'd have left from the 4e playtest
  243. Poison Damage and extra effects ?
  244. Pact Initiate Typo
  245. Monster Knowledge: How much info?
  246. Ranger: Beastmaster Build
  247. Longspear for paladin?
  248. Resistance clarification
  249. Immobilization by Ghouls - A Fear Effect?
  250. Using Sleep against constructs