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  1. Sustain Provokes?
  2. (saves ends both) Question
  3. What might 'hidden from view' mean?
  4. Weapon Powers and improvised weapons
  5. Basic Attack Dmg with Levels
  6. Plate armor for 1st level Fighters
  7. DMG - DC by level table look wonky?
  8. Gargantuan Spaces
  9. The trouble with 365_Bazaar
  10. Defenders and Marking: Alternate Marking
  11. Paladin: Lay on Hands
  12. Warlock: Minions and Infernal Pact
  13. Why does everyone feel threatened by 4E?
  14. Ranger vs Paladin
  15. Are hunter's quarry and sneak attack equal?
  16. Cover question
  17. Munch me a blaster character, please!
  18. Skill checks - cooperation?
  19. Explain INT and Reflex, Please
  20. Invisible Paladin
  21. How do I build this?
  22. Shuriken as a Melee weapon and Retrieving thrown weapons
  23. Dilettante + Pact Initiate
  24. Crafting and armor Costs
  25. Healing during a short rest with leader healing
  26. Question About Rat Swarm
  27. Light Radius
  28. Question about Death and Dying
  29. Wizards in leather
  30. Healing while Down
  31. What's MAD?
  32. Rander dula blade damage and warlock's curse
  33. My first try in 4e
  34. Best Build for a Warlord Multiclassed into Wizard?
  35. Templates: Must roles match?
  36. multiclass into wizard
  37. Recon skill challenge
  38. Twin Strike Target Declaration Question?
  39. Build your own Minion
  40. Adjusting Irontooth encounter to be harder...
  41. Simple Commander's Strike question
  42. Quick Paladin question
  43. Hand Crossbow vs. Sling
  44. Do casters have a harder time hitting?
  45. Berbalang Nonsense
  46. Initiate of the Faith - Paragon Multiclassing
  47. Adjusting 4 PCs for WotC adentures
  48. Channel Divinity Feats
  49. How to simplify absent players characters
  50. Split the tree - 2 targets only?
  51. How drunk do I get? - need rules for intoxication
  52. Stealth - the low down
  53. Warlock Questions
  54. DMG Intro Adventure - Big Spoiler!
  55. Can you wield two implements?
  56. Turning numbers into flavor
  57. Is there a glossary for this forum?
  58. Don't call it a (D&D) generator, but...
  59. How do multiple damage types work?
  60. How much does an arbitrary +1 Story bonus affect %chance to hit?
  61. For A Player - Paladin of Avandra
  62. Multi-Class Retraining
  63. Silly Question
  64. Proud Nails?
  65. Staff Implement x Staff Weapon
  66. Rookie question
  67. A number of (mostly unconnected) rules questions
  68. Stupid Enhancement Bonus Question
  69. Did I miss something
  70. Opportunity attacks and readied actions
  71. Sensing the presence of magic - isn't the mechanic backward?
  72. Single PC Game
  73. Divine Challenge at the end of your turn
  74. Metamagic?
  75. High to-hit ability stat at the cost of future feats?
  76. Goblin Warrior's Mobile Ranged Attack
  77. Close Blast Size?
  78. Question about Grasping Shadows
  79. Creating Monsters issues
  80. Power level for class abilities?
  81. skill challenge complexity
  82. Mechanics vs Description (Forked Thread: Disarm rules)
  83. Question about Sleep (Wizard Attack 1)
  84. Racial Feats - the Good and the Bad
  85. Question abaut Fighter CC and CS
  86. Why do Orcs get Intimidate?
  87. Square of Origin of a Close Blast
  88. Bashing a door in combat
  89. Excel spreadsheet
  90. Flanking around a corner
  91. Damage Per Round
  92. Forked Thread: Perpetual Motion Killer Bolder
  93. Illumination
  94. Line Of Sight - why not from Center of square?
  95. Perpetual Motion Killer Bolder
  96. Quick and dirty level conversion to run adventures with more or less than 5 players
  97. Trap Is Triggered And DM Is Confused
  98. shadow walk+stealth
  99. Handling things like Riding and Craft with 4E Skills.
  100. Initiate of the Faith
  101. Rolling Abilities
  102. Soldier of Faith Marking
  103. The Iron Mage (WotST build)
  104. Something scary we realized
  105. Ok, BAB?
  106. Basic Ranged Damage Modifier
  107. Does Mage Hand block movement?
  108. Non Lethal Damage?
  109. Forked Thread: What are must-have Have Heroic Tier magic items?
  110. Wizard's "Sleep" power
  111. Acid Arrow's Secondary Attack
  112. Need Some Character Design Help Please
  113. Flanking in 4e
  114. A multitude of questions.
  115. Alignment discretion WTF?
  116. Don't listen to advice in PHB on class ability scores
  117. Shadow Walk and Cover
  118. Basic attack question
  119. Combat takes too long
  120. Templates for PC
  121. Really stupid question about powers
  122. Shifty and Double Moves
  123. What to you do for attributes
  124. Arcane replenishment - can use daily power again?
  125. # of Daily and Utility Powers per day
  126. Opportunity Attacks and Qick Draw
  127. Disarm rules
  128. Unconsciousness and Powers
  129. Warlocks/Wizards at Attack Disadvantage due to no "proficiency" bonus?
  130. Artificer article and some thoughts about summoners and necromancers in 4e.
  131. Multiclass Ranger Q
  132. can monsters use second wind?
  133. 4E without Magic Items
  134. First Level Character Hit Points
  135. Inspiring Word
  136. Healing Skill Check On The Dying
  137. The mystery of SHADOW WASP STRIKE, Ranger3 Encounter Power
  138. Are ELADRIN attribute bonuses the MOST USELESS?
  139. 4e style rules: General > Specific
  140. Response to recent article by James Wyatt on DMG
  141. Warlock's Curse: Applied per enemy per round, or just per round?
  142. Yet another Stealth post
  143. Effects happen regardless of a successful hit?
  144. Critical Hits & Ongoing Damage
  145. Developer Talk = Gospel?
  146. Hellish rebuke question
  147. 4E assassin
  148. Classes, Ability Scores and Synergy.
  149. Sleep + Coup De Grace
  150. Solo monster question
  151. July and Beyond Article - Spellscars
  152. Reach tactics??
  153. Do enemies know they're marked?
  154. Judicious use and description of Minions [Edit-Now asking for stat analysis]
  155. CustServ on "What is 'an attack'?"
  156. Ghouls and other effects of first hit ?
  157. Favorite 4E classes(all)
  158. Bad Guys, Initiative, and Ready
  159. Wizard of the Spiral Tower
  160. TWF warhammers?
  161. Half-Elf Fighter Combo that is made of win.
  162. What rules most need more official errata/clarification?
  163. How to get the most out of CustServe, or Give the poor guys a break.
  164. Combat Challenge- multiple targets
  165. Help me break my 3e addiction: NPCs with levels
  166. Dozens of Minions, Bad Idea?
  167. Smaller Parties?
  168. Sleep and sorta a 4th ed ? in general
  169. Favorite 4E race
  170. Alignment loophole?
  171. Multiclass-Only Mention
  172. Artificers playtest thoughts
  173. The Economy of Actions: Pets
  174. Pro's and Con's of4E
  175. Yet Another Stealth Thread; This time, Monster Abilities
  176. Resistances?
  177. Reviewing the Artificer
  178. The problem with 4e
  179. Getting At-Wills from your secondary (multiclass) class?
  180. Booby Traps
  181. Orb isn't Broken (probably)
  182. Anyone make any more potions?
  183. Zones and forced movement
  184. All kobold PCs "physically challenged?"
  185. Hunger of Hadar
  186. Orb, Wand, Staff... How many can I hold?
  187. Pac Initiave allows Warlock PARAGON PATHS, Why the exception?
  188. Power Attack - usable with Basic Melee or with Powers too?
  189. Which role is least important in 4E?
  190. PHB p. 281 Cover Rules Question
  191. Anyone Have Levels for Terrain?
  192. Artificer Up (Playtest Version, not Final)
  193. Treasure parcels
  194. templates for PCs
  195. Grading Encounter Attack Powers
  196. Knowledge skills in combat
  197. Secret doors - how?
  198. Shifty/goblin tactics/slippery etc etc
  199. Level of a Power or Magic Item?
  200. Vorpal bunny explained!
  201. Cha-Based Paladin
  202. My take on 4E Stealth
  203. Does the Silver Dragon exist?
  204. Pregen's levelled up?
  205. Can PCs use monster items? If so, how?
  206. Multiclassing in 4E
  207. Errata to Playing Warforged in DR364 compilation
  208. Cloud of Knives kills minions?
  209. Wizard: Arcane Implement Mastery
  210. Experiment With 4E
  211. Artificer, Fighter/Mage and Master Teleporter...
  212. Question about Warlock power (Dire Radiance)
  213. Ability modifier + 1/2 level Question
  214. Shield Mastery CSR Response
  215. Stealth Flow Chart
  216. Charming goblins
  217. light Shield versus heavy Shield
  218. So, Does this Work?
  219. Quick Combat Question
  220. The best of feats, the worst of feats...
  221. Longspear strategy (or lack thereof)
  222. Nonobvious coolness in 4e healing system
  223. Dying and coming back
  224. Defense!
  225. Small wizard with a staff?
  226. Question anout adding damage
  227. Residuum is silver
  228. Applying class templates to monsters
  229. Eldritch blast with sneak attack.
  230. Enhancement bonus for Armor and Shield.
  231. Ranger Atks and Dwarven Weap. Training
  232. Question about Fighters
  233. Forced Movement - Any size limitations?
  234. "Guaranteed damage" powers and dragonborn frenzy
  235. Troglodyte Mauler has Combat Challenge???
  236. Close Blast vs Area Blast
  237. 4e First Run: A primer in slaughtering orcs
  238. Grading At-Will Powers
  239. Multiple Critical Hits?
  240. Loot question
  241. Aid Other in Combat (with lots of lower level monster fodder)
  242. Hazards of Dark Sun
  243. Wizard Confusion
  244. Stormwarden PP
  245. Healer's Lore and Regen effects
  246. Advice on running a 4e game for a single player
  247. Unofficial Dungeons & Dragons 4th Edition Info Page not working
  248. 3 death saves per encounter...
  249. Hunter's Quarry: When do you choose?
  250. Help Finding Two-Hander Damage Bonus