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  1. weapons and spells
  2. Warforged and Shifter Monks
  3. Fey Abilities
  4. Searching for the banishment domain
  5. Wild Empathy feat?
  6. Ad&d 3.0
  7. Elemental-based alternative/addition to alignment
  8. True Names
  9. Value for Armor of tasting bad?
  10. Elements of Magic + Eberron ?
  11. New Magic Weapon Quality
  12. The Gates of Hell have opened!
  13. Need Help Designing NEW Charm/Domination Rules
  14. Tweaking Divine Vigor
  15. Why Randomized Healing?
  16. Fixed Metamind
  17. Half-Vistana paragon levels, revisited.
  18. Concentration
  19. Summon Monster Lists
  20. Spells for Non-Spellcasters 101
  21. Devil's Workshop III
  22. Spell Creation Guidelines
  23. Redux: Specialist Wizards
  24. Any variant Druid classes?
  25. Painfull, Sadistic spell... Read, Comment!!
  26. How is this Druid feat?
  27. Items from my campaign
  28. Merging Skills
  29. Temporary Damage
  30. what to do with half-elves?
  31. An in depth look at Dragonmarks
  32. PC's Generating Magic Items in a Low Magic Item Campaign
  33. House Rules for Alignments
  34. A treatise on WarForged
  35. Devil's Workshop II
  36. Devil's Workshop I
  37. I'm gunna do this 'less someone beats me to it!
  38. Looking for Wild Mages
  39. Armor Degradation
  40. Price this enhancement: Sustain Ability
  41. New Necromanatic Cantrip
  42. Feats for the Unusual Wizard
  43. New Ideas for Specialist Wizards
  44. The Laddybuck (or Lassybuck)- HALFLINGS ONLY!
  45. Best way to implement these in strict 3.5 rules?
  46. Tracer Spell
  47. Rate this Feat - Practiced Spellcaster
  48. Price this weapon special power.
  49. more new races for judging
  50. 7 *New* Feats for Wizards and Sorcerors!
  51. Scry Skill
  52. Arcane Archer -- Now OGL!
  53. Changing racial favored classes
  54. BCL - an idea for multiclassed spellcasters
  55. New Magic System [not again!!]
  56. My Bunch of Rules
  57. Hunting Figurines of Wondrous Power
  58. Elements of Magic - tweak to illusion force spell list
  59. True Necromancer revisited
  60. Changing feats into rules
  61. Da Klub Campaign One House Rules
  62. [Miniatures]Put a Price Tag on this Mini
  63. Rate this Feat - Silent Song
  64. House rules for a low magic item campaign
  65. Unnatural sight: A new spell that needs help please.
  66. Alternate CR/EL Rules? Reference?
  67. Beefing up the 3.5 Bard?
  68. Heartwarder
  69. The Purifiers
  70. New specialization rules... whadd'ya think?
  71. Adding race levels
  72. New Feat: "Kneecap"
  73. Getting dwraves out of the mountain...
  74. Smoothing the Differences between 3.5 and d20 Modern
  75. Turning opposing Clerics
  76. Little rules-tweak to encourage monks to use weapons occasionally
  77. Wizards getting 4 skill points per level
  78. Why would Picasso or Einstein have so many hit points?
  79. The new and improved assassin
  80. House Debate Rules
  81. For evil, sadistic wizards:
  82. Help me name my new spell!
  83. Adding a rule to Magic Item Creation
  84. Newspell: Seebora's Spirit Travel
  85. Paladin variant without a mount?
  86. Chalice of Blessing [new version; major revisions: check it out!]
  87. Looking for a Race
  88. Hero Worship
  89. Merellin
  90. Guide staff. Wizards can now be blind!!
  91. Sorcerer Variant
  92. Skirmisher--new base class
  93. Could a whip be used to deal bludgeoning damage?
  94. Prestige Class: Brotherhood of the Staff
  95. A horse race.. how would you simulate?
  96. Rondori- Version 3.0
  97. D20 Elements Playtest!
  98. OA Shaman - Spirit Damage type
  99. The Blademaster - Seven Realms
  100. 2 weapon fighting
  101. XPH : Metamind revisited
  102. Point-Based Magic or "buy a Spell"
  103. NPC Generic Classes: For NPCs in campaigns using the Generic Class variants
  104. Remove [fire] as an energy type?
  105. Freeze soul is now disjoin soul. Heavy update.
  106. Any more skills?
  107. Clock spell and GPS Spell?
  108. Weapon Focus [all]
  109. PC-level Aristocrats and Experts
  110. Alternate Planetouched
  111. Incorporating the Gestalt Rules
  112. Alternate sunder rules
  113. Domains rankings
  114. Warforged Bodyguard [alternate Warforged model]
  115. S. Monster CRs by Spell Level and Alternate Summon Monster List Proposal
  116. Contemplating a variant magic system...
  117. Creature Review: Alternate Air Elementals
  118. THE TRIUMPHANT RETURN OF DEITY-A-WEEK (sorta)
  119. Fix for overpowered 3.5 Druids?
  120. Action Points
  121. The Batman Class
  122. building a signature spell, need your opinion
  123. Recharge magic variant
  124. Critique my shadow based PrC
  125. Battlemages: Any hints?
  126. Rondori revised
  127. Noncombat Wizard
  128. SKR's feat points
  129. Double Weapons
  130. Homebrew Poisons (pun intended)
  131. Interesting abilities for PrC of goddess of stealth/darkness?
  132. Recreating Undead - How?
  133. Tips for creating PrC for 10th lvl warrior
  134. A little system for selling magic items
  135. Help Judge a Spell: Wall of Paper
  136. Input Needed: Two 3.5 Expert Classes
  137. Numerical values for creating balanced racial traits
  138. Feats at Odd Levels
  139. Homebrew Race I for Comments
  140. Help me tone down OA Flying Kick feat
  141. New feat: 5-foot step as a free action
  142. Balance of Good and Evil
  143. Artificers and UMD
  144. Flexable, Create as You Go Magic
  145. Could we possibly get a feat thread going?
  146. Tornado attack, Either stupidly over powered or stupidly complicated.
  147. Dwarves in Dragonstar
  148. Help! Have you used the Basic Three Classes?
  149. Finger Crushed [General, Fighter, Munchkin]
  150. New Feat-Rondori
  151. New Divine spell system
  152. Art of Magic July Preview: Return to Sender, Address Unknown
  153. The Form Mage (Okay, Second Try!)
  154. Feral Ranger... need adjusting
  155. Poisons in core: where do they come from?
  156. Sensitive of Yara
  157. replacing ranger ability to have animal companions - what is it worth?
  158. Construct Challenge Rating
  159. Regional benefits
  160. Problem?: New spells
  161. Basic Classes - Warrior, Expert and Spellcaster
  162. New 20-Level Classes: Royal Knight, Scout
  163. Return of the Angelus
  164. How to fix the Entropomancer (Complete Divine)
  165. A different Haste
  166. Elements of Magic revised Mage and Wizard!
  167. Quick Immortal's Handbook Question for UK...
  168. Herbalism and Alchemy
  169. New Feat (and possible Tumble variant)
  170. Specialized Magic Feat
  171. Quasi-spell effects -- does it looks OK?
  172. Large Warforged
  173. Gunpowder, Firepower, and levels
  174. What would the LA be for a large human?
  175. A magical house rule
  176. Replacement for Racial Favored Class: Any
  177. Multiple Hit feat
  178. Warrior-Knight core class
  179. New PrCs: Knight of Hell and Knight of Chaos
  180. [Homebrew] Gatekeeper feat: Covert Oath
  181. Nature's Strike Back
  182. Wolf Order Elite PRC feedback?
  183. Experience Management Idea
  184. New Weapon Balance Issues. Double Crossbow
  185. four magical gnomish gems
  186. Iconic Items
  187. Feat: Weapon Group Focus
  188. Parry Variant
  189. [XPH] Open, Legal Psionic Snake-Men -- Balance Help, Please!
  190. Taking 10/20 Revisited...
  191. Eberron Inspired spells
  192. Feat: First Strike
  193. Multiple-slot (and Spellcraft) metamagic
  194. I need ideas for a Green Ronin style Holy Warrior
  195. Feats to aid divine-magic-less game...
  196. Spellcaster base class - divine or arcane?
  197. Mules: they aren't just one size.
  198. Couple of house rules that aren't too unbalancing
  199. New Spell Idea
  200. New Feat idea
  201. Corpse Golem
  202. the Healer
  203. Giant Chicken, a funny encounter that can be quite deadly....
  204. [Homebrew] New elemental-bound armors
  205. Medium armor fix
  206. New Spell: Seebora's Spirit Claws
  207. Magic paths: Familiar vs. Eschew components
  208. Legendary Craftmanship Weapons
  209. Hedge Wizard
  210. With all this talk about Permanency, or lack thereof does anyone...
  211. Psionic Constructs [Updated June 29]
  212. The flavour of my classes, no mechanics yet, but I would still like ideas!
  213. "Man, I need a drink." - Booze & smokes in d20
  214. have any of you changed the toughness feat?
  215. Looking for feedback on sorcerer PrC
  216. Epic Vow of Poverty
  217. Guidelines for Creating New Feats
  218. Alternate Magic Rules
  219. Help Me With A Class!
  220. [Homebrew] Thief setting help
  221. Would the Paladin and the Ranger be unbalanced if..
  222. Expanded ride skill
  223. Ghost-legend powers
  224. Parry variant - Help!
  225. Critical Hit Variant
  226. Spellscasters without spell slots...
  227. Ruminations on a quantum loot sack
  228. Feats and spell and stuff
  229. Shadowlord, needing help in statting them out.
  230. Just pottering around (was early 20thC ... setting)
  231. Balanced Creatures
  232. Deepwuld: 3.5e Adventure Setting .pdf inside
  233. Reworking Racial Paragons
  234. Xenogears d20
  235. Avatars of the Flumph
  236. My pending houserules: Comments welcome
  237. The Clank - Steampunk Core Class
  238. Large and in Charge HR and prerequisites
  239. [AU] Double Manifestations
  240. A world without shops
  241. Thanee's Ultra Modern / no Base Classes
  242. Have the old Star Frontiers races been converted to d20?
  243. New Feat for review
  244. Dimension thinner, need help. Please comment!
  245. At what level would you put...
  246. Variant Turning based on Complete Divine
  247. Spying rules
  248. Homebrew Races - gimme some feedback...
  249. Tiefling, Feytouched as LA +0
  250. A new monster to scare Necromancers