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  1. Alternative Base Attack Rules - Bonus through feats
  2. [E6 Class] Dervish
  3. Balancing E6
  4. Broad Classes + Subclasses
  5. A new approach to combat and initiative
  6. Aligning D&Ds skills to a Saga style system - Help
  7. Draconic Form Feats
  8. Rethinking Alignment
  9. A New Take on Metamagic
  10. Shrieking Eruption (PEACH)
  11. MORTALLY WOUNDED: Death / Raise Dead flavour change
  12. Resurrection changes a man...
  13. Eschwenke's Ability Score rules - "Improvement DC"
  14. I wonder how this'll turn out...
  15. Triple Foul
  16. Yet Another Magic System (Arcane & Divine)
  17. need help with intelligent maigic item
  18. Heroic Surge: Bouncing back from bad luck
  19. The Weapon Master, revised (feedback please)
  20. porting 4E healing surge/second wind into 3.5
  21. Card Based Stat Gen Method
  22. The Warcanist
  23. The World of Aarn: A custom PnP setting. (WIP)
  24. The 4e Inspiration Thread!
  25. How about merging the fighter and the monk?
  26. Breaking spells into 20 levels.
  27. Barbaric "Memory of a Monster" spell
  28. creating skill groups
  29. Non-standard number of encounters adaptation
  30. 3.9e Wizard
  31. Homebrewed Spell and Magic Item Clearinghouse
  32. Can't find a specific template...please help !!
  33. Powering up the fighter: The Action Fighter
  34. Priorities chargen
  35. Steam-Heroes: The Return of Von Grimskull and his Infernal Steam-Powered Zombies
  36. Changing Intimidate
  37. Encounter based Spell Point system
  38. Just the shirts on the PC's backs
  39. Carefully Introducing encounter based spell management into D&D 3.x
  40. What if China was a fantasy nation?
  41. House Rule For Prep Casters
  42. The Aveyond
  43. The words of the prophets are written on the restroom walls...
  44. The Dragon Knight
  45. Abstract Gear Handling
  46. Alternate Warrior-Mage base class
  47. Ragna Blade
  48. Honored by man, beast and land...
  49. Separating racial and cultural traits [PEACH]
  50. Monte Cook's HP House Rule: Health & Grace
  51. Gestalt monsters
  52. My 3.x Swordmage
  53. Half elf....Half something other than human?
  54. Higher level shield of faith
  55. Shadow Magic Compendium
  56. Doublethink- I might make it a feat, class goodie or special ability
  57. 4e Idea - Racial Improvements Over Time
  58. Dex to Hit
  59. The Toughness Feat
  60. Half Elves...Wtf... :P
  61. Starting HP House Rule
  62. Eldritch Recovery
  63. Every Ability Score Affects Saving Throws
  64. [PEACH] Project T.A.E.B.A
  65. Some Psionic Prestige Classes
  66. My House Rules for WotBS
  67. Feat or PrC: Retain Essence
  68. Augment!
  69. Help! My etool no longer have in the house rule option the Class option
  70. Rage against Static DCs!!!
  71. (yet another) alt sorcerer
  72. advice on creating the Kroot
  73. Like what you see?
  74. A more gestalt approach to multiclassing
  75. A maddening Poison
  76. Two new spells...
  77. Attack of Opportunity-themed Feats
  78. Devoted Mage
  79. Quickling as 3.5 Player race?
  80. All Spontaneus Caster D&D
  81. TWF with offhand attacks
  82. Massive rejiggling, towards grittiness
  83. Variant for probability checks- Degrees of Success
  84. Is this too good?
  85. Is this fair?
  86. Gabal's Viral Flame, and Elemental Control feat
  87. Another Sorceror class redesign question (not 4e...)
  88. A simple way of making low-level adventures more survivable?
  89. Feats for units in a Mass Combat system
  90. Injuries buy off damage system
  91. Tome of Shadow (Shadow Magic Revitalization)
  92. 'qualitative' wound system?
  93. Replacing Metamagic feats with Spellcraft checks.
  94. Saga Skills Steve Variant
  95. Idea for weapons and iterative attacks
  96. Need some input on my campaign rules
  97. Mass Combat for my Homebrewed Campaign!
  98. My take on the crocopotamus
  99. Rolling for point buy range
  100. Fiery Wings of the Archangel
  101. LA+1 race for homebrew campaign
  102. Weapon Groups that are more "realistic". . .
  103. Question for the "Players Make All the Rolls" crowd...
  104. Non-random Crusader?
  105. Per-encounter injuries: a vitality/wound point system
  106. Alternate Druid
  107. variable movement and chases
  108. Balancing Power Attack
  109. Alternative Item Crafting system?
  110. Replacing d20 skill method with Saga's?
  111. Do you want some better AC with that experience?
  112. Spell Variant- Spell Chains
  113. Sorcerous Bloodlines
  114. Looking for Archers
  115. [d20] Alternate arcane spellcaster
  116. Dragon Slave
  117. Dragon Slave
  118. Using other ability scores for AC boost.
  119. Naval combat rules
  120. Humans - the missing monster entry for the MM
  121. The Umi, a corrupted people (homebrew race)
  122. Thoughts on spears...
  123. Mage hunter - please help with my concept
  124. [Combat, Weapons] Crits for Con damage
  125. Wheel of Time
  126. Mary Sue: The Desecration- Mythos Parody RPG system
  127. A Fantasy Lifepath
  128. Help me with converted succubus
  129. How to make D&D games run faster?
  130. A thought on a replacement for the +2/+2 feats
  131. Need help - Custom vampire SA - need PEACH by tomorrow (Tuesday!)
  132. My take on Staff "Familiars"
  133. PrC needing evaluation ~ Mirage Knight
  134. Brainstorm: Advanced Tricks
  135. Hag Covey
  136. Hunter Master of Ambushing
  137. Puppet Master
  138. Alternate Totems for Dragon Shaman
  139. Weightless Foot [3.5]
  140. Artificing
  141. Heartfire Knight ("God of fire! Burning higher!")
  142. Flurry Weapons
  143. Identifying monsters
  144. Idea: Metagame Feats!
  145. Alternate XP System
  146. Sprint Skill (also adds a chase mechanic)
  147. Race based off of Hadozee.
  148. non-singing Bard?
  149. Raise Dead (and similiar) = Straight xp penalty
  150. Full Spellcasting Action
  151. Half-orc: What to add?
  152. Jumping on the HPHS (Hit point House Rule) bandwagon
  153. Firearm Weapon of Legacy: Shortstack
  154. Non-lethal damage and Disabled (0 hp)
  155. Spell Point Systems - What Do You Use?
  156. Hits with extra effects
  157. TSS: The Skill System
  158. Opening up Staff Creation a bit
  159. Playtested our Action Point critical weapon burn rule
  160. stacking weapon focus
  161. Influence Network Feat
  162. 20th level commoner?!
  163. a new take on vampires
  164. Damage Bonus Based on BAB?
  165. Are HPs Worth the Realism?
  166. Feeblemind variants
  167. messy's crunchy simplified class system (work in progress, but PEACH anyway)
  168. Monk Variant- Martial Artist
  169. Generic Classes Redux
  170. Need Balancing Help - prestige class "Oozing Creep"
  171. Beating 3.5 Psionics with the nerf bat
  172. Rune Magic (Currently: Brainstorming)
  173. tweaking a PrC requirement
  174. Craft RAW Sucks... Are There Other Systems?
  175. 1st Level HP's = CON..thoughts on the rule
  176. "Shrinking" the new classes from 20- to 10-level advancement
  177. Cleric variant
  178. Concerns about House rules in my first DnD group.
  179. Hourly resets instead of daily resets [merged]
  180. Simplified Wealth- an idea to lower d&d accounting
  181. HP-less health mechanic
  182. New PrC: Crime Boss
  183. Working on a new base class (ToB, Bo9S style)
  184. The Host: Help me stat the monster
  185. New Abberant Race: The Thox (PEACH)
  186. Spells per encounter instead of per day??
  187. Conan RPG's War of Souls conversion to 3.5
  188. New way to burn through action points
  189. Necromancer Optional Rule?
  190. Kulan: Psionics and Psionic Organizations
  191. Share Burden (Inspired by Cheiromancer)
  192. Reforming the grapple mechanic
  193. Rewards for filling iconic roles
  194. Seeking for help: half-dwarf
  195. Cluebat and the Hand of Fate (Parodying a popular RPG and show cliche, one of many)
  196. Endless Attack Option for Casters: Mana Spark
  197. Detect Wild Magic Field
  198. Epic Lulz
  199. Per Encounter System
  200. Dragon Disciple condensed
  201. Paladin: Remove Disease
  202. Critique my Character Creation Guidelines
  203. Alternative Death Rule
  204. Wounds & Injury
  205. New Mechanic: Equipment Limits (Poise Update 8/15)
  206. Spells crafted by Kilmore
  207. Sakatha as a vestige?
  208. Modification to the Vermin Lord, tips?
  209. Changing a D&D core mechanic
  210. Warlock queries
  211. Potteresque touches to a magic system
  212. Wealth rating HR- looking for feedback
  213. Memory Tungsten
  214. Armor, weapon, and item(?) damage...
  215. Sniper Prestige Class
  216. Pythonesque Feats
  217. Discussion of Nifft's Martial Bard
  218. Summoner Class Design Thread
  219. RoD: Sharakim... again
  220. DM Freindly Pure ShapeChanger
  221. My Yokel (NPC country commoner)
  222. Thoghts for a new race
  223. Do you put downloaded artwork in your house rulebook?
  224. Alternate to a House Ruled Evasion
  225. How would you stat this weapon?
  226. Less death, more "dying"
  227. Thoughts on E6 (Paladins, Rangers, Bards, and Gestalt Classing)
  228. My E6 Campaign
  229. Epic partial casters and higher level spells
  230. Monte's Alternate Movement & Aiming Area Spells Rules
  231. Spontaneous casting druid, what to change
  232. Alternate Poison Rules
  233. E6: The Game Inside D&D (with PDFs!)
  234. Aura: New 'Item' Slot
  235. Base Class: Tactician
  236. Some New Necromancy Spells
  237. Campaign optimization via E6 and variants
  238. House rulebook finished. reviews welcome
  239. Mini templates
  240. Transmutational Healing
  241. Luck-themed feats
  242. Balancing charisma-based divine casters
  243. I don't like D&D item creation any more
  244. Ranger Modification.
  245. LA +1 Minotaurs?
  246. My Yeoman...concerned about balance
  247. [3.5] - Looking for a feat
  248. When Charisma isn't the only way to measure strength of personality
  249. Magic chess set (Artifact)
  250. Is Solid Fog "broken"