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View Full Version : D&D 3rd Edition House Rules


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  1. Working on an awakened construct template
  2. True Specialists
  3. Evening out the Arcane vs Psionics for damage
  4. EZ20 Feedback Thread
  5. Rate this Race!
  6. Initiative and Persistant Effects
  7. Changes to how the Bard learns and casts spells
  8. The Psyker (Alternate, Customizable "Psychic" Warlock)
  9. What to do with Spontaneous Casters
  10. Getting Rid of the Bard
  11. Unreserved! or, Breaking the Warlock
  12. 3 arrows for the king
  13. Meaning of [PEACH]?
  14. Wild Mage [PEACH]
  15. Tattooed Monk as a 5-level PrClass... How's this?
  16. Powered Flight
  17. my version of the xp chart
  18. Need Cool Class Names
  19. Musings about Magic Item Creation, Creation Time, and Cost
  20. A Lawful Theft
  21. [Bo9S] PrC: Jade Phoenix Warrior
  22. No Iterative Attacks in D&D
  23. Scent
  24. Baeril's Lizardskin Coat
  25. D&D/Saga Edition: Spellcasters?
  26. Why do you think the Bard gets no play?
  27. Help creating armor please!
  28. Ritual Magic (A new book of magic)
  29. Blood of Kings Feedback Thread
  30. Attacks of Vulnerability (firearms)
  31. Base Classes as Prestige Classes
  32. Spell Points balanced by Encounters
  33. Fixing the Barbarian
  34. Memories of a dead God
  35. Catfolk: +1 LA just doesn't seem right..
  36. Is this balanced?
  37. Three spells for War of the Burning Sky
  38. Spontaneous Wizards without Metamagic?
  39. Removing the XP requirement from spells
  40. Two Aquatic Race Variants (now with Feats)
  41. Nyaricus' Called Shot Compendium
  42. Would it break the game if..no PrC requirements?
  43. Warlock Dark Invocation: Create Undead
  44. Healing touch: warlock-like cleric tweak
  45. Post a Houserule that Failed
  46. [Bo9S] More high level maneuvers
  47. [Bo9S] Maneuver-based feats
  48. Bo9S maneuver tweaks
  49. Damage Groups
  50. In-game Rituals and Character Development
  51. Soulknife as a PrC (1.0)
  52. Star Wars SE Skills in D&D
  53. House rules designed to facilitate competence (and therefore fun) at lower levels
  54. Dealing with Heavy Armor in a Swashbuckling Campaign
  55. Help me with my Spell-Free Bard
  56. Chime in on this Base Class (Elven Sidestepper)
  57. New Dragon (as if ANOTHER on was needed...)
  58. Anti-magic Feat and Spells (Homebrew)
  59. Fun with ToB:Bo9S?
  60. 11 New Domains
  61. Summoning up a shopkeep, balanced for first level?
  62. Need Time-themed stuff
  63. More random rod of wonder
  64. Warlock - Epic Invocations
  65. Encounter Spell (Metamagic)
  66. Baleful Resurrection
  67. Naruto jutsu as martial adept disciplines!?
  68. Darkvision Goggles
  69. Spells that make you go "Why do I show up?"
  70. Help me fix power attack in my lower-AC campaign
  71. New Class: Brawler (Edited 5-13)
  72. Just had an interesting thought for a trap
  73. A New Magic System (per encounter and per day)
  74. Inspiration Feats (For the Factotum)
  75. Item Creation: Sharing the load
  76. new magic item idea - so obvious it must have been done before
  77. Streamlining Item Creation Feats
  78. ToB: Bo9S Hexblade
  79. Spontaneous Casting for Arcane Casters
  80. Harry Potter Magical Items: Moody's Mad Eye
  81. Clerics' Channeling, not casting(long post, sorry)
  82. Alternative rules
  83. Divine Spells Known
  84. Surge Feats
  85. Help With House Rules....
  86. Tell me bout the good old days...
  87. Under the fading trees until all the world is changed...
  88. A Change to uncanny Dodge
  89. New Alchemic Guns (revolver and double barrel rifle)
  90. In the house that Jack built...
  91. Ain't no one gettin' round HER!
  92. The Wraith (New Base Class)
  93. Free feats for weapon styles
  94. Check this race please
  95. Drop Trap Sense from the Barbarian in exchange for...?
  96. Divine Energy Pool or Everything is a Spell
  97. Give me some made up feats you use
  98. Other game mechanics and house rules forums?
  99. Channeling Strike - Add Turn (Creature) to an Attack
  100. Should new Shapeshifting Druid shapes require a feat?
  101. Casting time: full round action, while grappling
  102. Help Me Name Two New Conditions
  103. three new turning ideas
  104. Dragon Shaman without auras, what should it get?
  105. The Brawler [PEACH]
  106. Cost of Pieces of Armor, per Piece
  107. Summon Monster I-III: Alternate Summons?
  108. Fixing the "infinite AC" bugs
  109. 100 Ceremonial Feats
  110. A more free ended magic system?
  111. 4 New Duskblade Based Classes [PEACH]
  112. Level Adjustment for Higher Stats
  113. New set of base classes
  114. new monster idea (my players stay out please)
  115. Complete Set of House Rules with Character Sheet
  116. Skill Variant Mistake in UA?
  117. Help me stat these
  118. Chance Abilities: Are they good? Would you use them?
  119. Help Needed: Transforming Racial Traits into Templates
  120. Filling holes in the core spell list:Stracia's Inane Highly Addictive Chant added 5-3
  121. Geisha: Defunct Dragon Article Submission
  122. House Rule: Sap Knockout
  123. Changing the Barbarian and Sorcerer
  124. Savage Maw (ToB Discipline)
  125. [Bo9S] The Martial Ranger
  126. Balancing Metamagic with Swift Actions?
  127. Dice decks for IM RPG'ing
  128. Human Subtype - Level Adjustment?
  129. Throes of Fae
  130. Additional Augmentations
  131. Additional Augmentations
  132. Fire Island Pantheon - DOWNLOAD READY
  133. Fire Islands Campaign - New Cosmology
  134. Fire Islands Campaign - New Domains
  135. Fire Island Campaign - New Gods
  136. Affiliations!!! Anyone use em?
  137. Heroic stats
  138. Kitchen Domain
  139. Targeted Dreaming
  140. My stolen Extensive modification to XP, skill ranks, feats, and max character level.
  141. Fire Dancer Redeaux
  142. House Rule Review
  143. Fighter, aka man-at-arms
  144. UA Recharge for spell-likes
  145. Spells as Psychic Powers
  146. PRC: Gifted Mage
  147. The "Spatzworld" homebrew system
  148. Swiftblade Remix
  149. Thoughts on modification to class skills inspired by SW Saga Preview 2
  150. Hook Hand
  151. Gaining Spells Back
  152. New Planar Cosmology
  153. Turning magic on its head
  154. How do you handle weather?
  155. Background Point-Buy
  156. Warlock Invocations as feat chains
  157. Campaign Ground Rules
  158. Low Point Buy = negative LA?
  159. Swaping Bo9S disciplines
  160. Shadowdancer Variant: The Fire Dancer
  161. [Eberron] Morhpic Dragon Mark
  162. Sorcerer and Cantrips
  163. [Iron Heroes + Iron Kingdoms] Servitor Mastery Feats
  164. Using Multiple Special Materials for a Long Spear
  165. Repricing Core Magic Items
  166. Custom Warrior-Mage PRC
  167. Awkward channeling rules
  168. [Bo9S] Archery schools
  169. Frog people
  170. New categories of favored enemy
  171. Tzimisce
  172. Shadowdancer variant: The Rain Dancer
  173. spell points in my campaign
  174. Appraise/haggling house rules anyone?
  175. Opinions needed: Several house rules in conjunction
  176. Throwing Feats?
  177. Raging Wilder (New PrC)
  178. Help me realize why this is broken. (Spell Points)
  179. Feats instead of Synergy Bonuses [More added]
  180. Spellcasters and Saving Throws
  181. The Undead..
  182. Super Croc
  183. Dashing Swordsman Prestige Class
  184. Alternate skill system. What do you think?
  185. Players Guide to Khaldra (Defunct Thread)
  186. Guns as a touch attack?
  187. Giving the fighter some love
  188. Elanari
  189. DMG 2 -- Item templates (ie Feycraft and the like)
  190. What do you do for... Sorcerers?
  191. Summon Aberration I - III Creature List
  192. My Take on D&D a la Saga...
  193. Battle Monster [Updated]
  194. Evolution of Weapon Properties
  195. Lets talk Massive Damage
  196. Tinkering with Magic
  197. The Necroblade
  198. A new take on Mana casting.
  199. Deity Worship & Spell Access
  200. magical marvel character copies
  201. What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
  202. D&D: Saga Edition?
  203. What level spell
  204. My Alternate Priest / Paladin classes
  205. Rebuke variant: Animate Dead
  206. Is there a way....???
  207. Tweaking Animate Dead to Animate Bones
  208. Two excellent (I think) house rules that really changes D&D
  209. Long Term Pickpoqueting
  210. Bugbear with powerful build
  211. Homebrew Favoured Enemy Feats
  212. Homebrew Smite Feats
  213. House rules [Eberron Game] - Modified Races,Psionics, Cleric Domain Powers and others
  214. Help - Dropping/reworking the Healing domain [Calling Nifft]
  215. House Rulebook terms: System Preference Documents = House Rules
  216. Weapon Aptitude for Fighters?
  217. Contest: Cool Cantrip Concepts
  218. Flame Warrior specialty priest of Fyre
  219. Learning to Love TPKs: A High Risk Variant
  220. The Ninja
  221. Monster Skins
  222. LA +1/+2 Core Races
  223. Buying Skills with XP advice
  224. Complete list of flaws, please ?
  225. Paladin of neutrality?
  226. Divine Locations
  227. Super duper wand of wonder
  228. Fixing the 10-minute Adventuring day.
  229. Avatars: epic(ish) play at lower levels
  230. Extra Channel Spell
  231. A mechanism for stacking bonuses?
  232. Ablative Armor
  233. Single Use Items as Swift Actions
  234. Forge Seeker PrC -- comments sought ...
  235. Integrate Miss Chance with AC?
  236. The Black Alchemist PrC [Huge Revisions]
  237. The Black Alchemist Core Class [Needs Ideas]
  238. Monk Abilities
  239. Dweomer Channeling
  240. One Tactical Feat
  241. Spicing up 'Dead Levels'
  242. Warlock Varient--the Invoker
  243. Unholy Toughness
  244. Variant Deck of Many things-- made to be more appealing
  245. Martial Artist (new class)
  246. Partial Saves for Poison...
  247. No 2 magic effects stack
  248. Do you expand Brew Potion?
  249. How many house rules do you have?
  250. Inherent Bonuses