31st October 2004, 11:42 PM
|
#1 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| (Proposal) Delmontes Technique Feat Chain, Part 2 CURRENT REVISION FOUND LATER ON THIS PAGE
The following feat chain is designed with the boomerang in mind.
All mechanics here use the modifications found in v3 of the boomerang. Delmontes Technique: Trick Throw You can throw a boomerang in such a way as to make it return to you on every throw. Prerequisites: Dex 13+, Quick Draw, Exotic Weapon Proficiency (Boomerang). Benefit: When you throw a boomerang, it always returns to you, regardless of whether or not it hits its target. However, you must still make an attack roll and hit AC 10 to catch it, and you must throw a seperate boomerang for each attack you have. Normal: Without this feat, your boomerang does not return to you if you hit your target. Delmontes Technique: Swift Throw You can throw a boomerang in such a way as to make it return fast enough for you to make multiple attacks with it. Prerequisites: BAB +4, Delmontes Technique: Trick Throw. Benefit: When you throw a boomerang, it returns fast enough for you to make multiple attacks with a single boomerang; however, you must still make an attack roll to hit AC 10 to catch it each time it returns (once for each attack). Your damage with a boomerang increases to 1d6 (1d4 for small characters). Normal: You must throw a seperate boomerang with each attack you have. Delmontes Technique: Deft Catch You have learned the secret of catching boomerangs on every return. Prerequisite: BAB +8, Delmontes Technique: Swift Throw. Benefit: When you throw a boomerang, it always returns to you, and you do not need to make an attack roll to catch it; you do so automatically. Your damage with a boomerang increases to 1d8 (1d6 for small characters). Delmontes Technique: Boomerang Mastery You have mastered the art of throwing boomerangs. Prerequisite: Delmontes Technique: Deft Catch. Benefit: When you throw a boomerang, you no longer provoke an attack of opportunity due to using a ranged weapon. When wielding a boomerang, you threaten a range of 10 feet, and can throw your boomerang for an attack of opportunity within that range.
These feats are designed to progress in roughly the same manner as the other Delmontes Technique feats. An additional feat was required in this feat chain to account for the fact that the boomerang has more drawbacks than the whip.
Do note that, if the mechanics of the boomerang are changed, then these feats will probably change, as well, to accomodate those changes to the boomerang.
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress)
Last edited by Knight Otu; 7th November 2005 at 05:17 PM..
|
| |
1st November 2004, 05:07 AM
|
#2 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| Comments are appreciated, y'know...
Also, judges, unlike the other Delmontes Technique feat chain, this one has not been approved. So some judgely input would also be nice. 
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
1st November 2004, 11:52 PM
|
#3 (permalink)
| | Solo Minion
Join Date: Jan 2002 Location: Germany
Posts: 11,068
| I am a bit leery on the first feat from a realism standpoint, and of the threatening part of the fourth feat from a mechanical standpoint.
I could see the first feat to allow the boomerang to return to the thrower even if he moved from the original square. I'm not quite sure of a replacement for the threatening part of the fourth feat. |
| |
1st November 2004, 11:57 PM
|
#4 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| Quote: |
Originally Posted by Knight Otu I could see the first feat to allow the boomerang to return to the thrower even if he moved from the original square. | Do you think the always return regardless of hit or miss and the always returning to the thrower ideas should be seperate feats? Quote: |
I'm not quite sure of a replacement for the threatening part of the fourth feat.
| If you check out the Delmontes Technique: Whip Mastery feat, you'll see that it has the same effect.
For the whip, it was decided that it should threaten 10 feet, because that's what a spiked chain can threaten. I don't think there would be a problem with having a thrown weapon threaten 10 feet... it's not really that different from threatening with a whip.
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
2nd November 2004, 12:34 AM
|
#5 (permalink)
| | Solo Minion
Join Date: Jan 2002 Location: Germany
Posts: 11,068
| Quote: |
Originally Posted by GnomeWorks Do you think the always return regardless of hit or miss and the always returning to the thrower ideas should be seperate feats? | I'd say so. That said, I'd have a hard time accepting a boomerang returning on a hit. It would be more acceptable to me with a little esoteric prequisite (something like Cha 13 or so) and a note that it is a supernatural ability.
I know that feats do not usually grant supernatural abilities, but I believe that in a magical world (as most D&D worlds are), people could obtain a minor little magical ability even without full magical training or the ability to cast spells. Quote: |
Originally Posted by GnomeWorks If you check out the Delmontes Technique: Whip Mastery feat, you'll see that it has the same effect.  | Except that a whip is a melee weapon.  The fourth feat is not as problematic as the first one in my mind, so I could life with it. |
| |
2nd November 2004, 01:33 AM
|
#6 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| Quote: |
Originally Posted by Knight Otu I'd say so. That said, I'd have a hard time accepting a boomerang returning on a hit. It would be more acceptable to me with a little esoteric prequisite (something like Cha 13 or so) and a note that it is a supernatural ability.
I know that feats do not usually grant supernatural abilities, but I believe that in a magical world (as most D&D worlds are), people could obtain a minor little magical ability even without full magical training or the ability to cast spells. | Eh... I'd rather not make it supernatural. Maybe just up the Dex prereq to 15+? Quote:
Except that a whip is a melee weapon. The fourth feat is not as problematic as the first one in my mind, so I could life with it.
| Alright then. This is a fantasy game, after all. 
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
2nd November 2004, 03:49 AM
|
#7 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| How about this? Delmontes Technique: Trick Throw You can throw a boomerang in such a way as to make it return on every throw. Prerequisites: Dex 13+, Quick Draw, Exotic Weapon Proficiency (Boomerang). Benefit: When you throw a boomerang, it always returns to the square from which it was thrown, regardless of whether or not it hits its target. However, you must still make an attack roll and hit AC 10 to catch it, and you must throw a seperate boomerang for each attack you have. Normal: Without this feat, your boomerang does not return to you if you hit your target. Delmontes Technique: Returning Throw You can throw a boomerang in such a way as to make it return to you after a throw. Prerequisites: Wis 13+, Quick Draw, Exotic Weapon Proficiency (Boomerang). Benefit: When you throw a boomerang, it returns to whatever square you are in when it returns. However, you must still make an attack roll and hit AC 10 to catch it. Normal: Without this feat, your boomerang returns to the square from which it was thrown. Delmontes Technique: Swift Throw You can throw a boomerang in such a way as to make it return fast enough for you to make multiple attacks with it. Prerequisites: BAB +6, Delmontes Technique: Trick Throw, Delmontes Technique: Returning Throw. Benefit: When you throw a boomerang, it returns fast enough for you to make multiple attacks with a single boomerang; however, you must still make an attack roll to hit AC 10 to catch it each time it returns (once for each attack). Your damage with a boomerang increases to 1d6 (1d4 for small characters). Normal: You must throw a seperate boomerang with each attack you have. Delmontes Technique: Deft Catch You have learned the secret of catching boomerangs on every return. Prerequisite: BAB +8, Delmontes Technique: Swift Throw. Benefit: When you throw a boomerang, it always returns to you, and you do not need to make an attack roll to catch it; you do so automatically. Your damage with a boomerang increases to 1d8 (1d6 for small characters). Delmontes Technique: Boomerang Mastery You have mastered the art of throwing boomerangs. Prerequisite: Delmontes Technique: Deft Catch. Benefit: When you throw a boomerang, you no longer provoke an attack of opportunity due to using a ranged weapon. When wielding a boomerang, you threaten a range of 10 feet, and can throw your boomerang for an attack of opportunity within that range.
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress)
Last edited by GnomeWorks; 7th November 2004 at 06:59 PM..
|
| |
2nd November 2004, 08:31 PM
|
#8 (permalink)
| | LEW Judge
Join Date: Jan 2004 Location: Toronto
Posts: 1,930
| I notice you have a prerequisite BAB+4 for Swift Throw, but it isn't any use until you get BAB+6. Is this what you intended?
Flavour-wise, I like this series; balance-wise, I'm not qualified to judge. |
| |
2nd November 2004, 08:55 PM
|
#9 (permalink)
| | Solo Minion
Join Date: Jan 2002 Location: Germany
Posts: 11,068
| Hmm... I think I'm ok with the power level of the feats, though I still don't like the "Return even if it hits" feat.
I'll wait a bit (hopefully for other judges) before I give the feat chain a yes. |
| |
7th November 2004, 06:59 PM
|
#10 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| Quote: |
Originally Posted by orsal I notice you have a prerequisite BAB+4 for Swift Throw, but it isn't any use until you get BAB+6. Is this what you intended? | Good point, I should go edit that...
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
1st June 2005, 09:37 PM
|
#11 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| If Returning Throw were made to have a prereq of Cha 13+ instead of Wis 13+, and noted to be a supernatural ability (with none of the other feats being so), would that improve this chain's approvability?
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
2nd June 2005, 04:45 AM
|
#12 (permalink)
| | Supressive Overlord
Join Date: May 2004 Location: Aurora, IL
Posts: 22,898
| You should use the proposal tag for this thread.
__________________ PbP Mod. PM or E-mail if you have questions or issues. Visit Bront.org |
| |
2nd June 2005, 09:56 AM
|
#13 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| That's not a bad idea. Thanks! 
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
2nd June 2005, 05:30 PM
|
#14 (permalink)
| | Solo Minion
Join Date: Jan 2002 Location: Germany
Posts: 11,068
| At least for me, but you know that. 
With that change, I'd give it a Yes. Without it, I'll only give it a Yes if two other positive votes have been cast. |
| |
2nd June 2005, 08:30 PM
|
#15 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| I'm also thinking of switching the effects of Deft Catch and Swift Throw, so that you always catch them before you can throw multiple (just seems to make more sense that way). I think I'd leave the damage increase at the fourth feat, though.
How does that idea sound?
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
31st October 2005, 11:34 PM
|
#16 (permalink)
| | Solo Minion
Join Date: Jan 2002 Location: Germany
Posts: 11,068
| Up next. |
| |
2nd November 2005, 01:19 PM
|
#17 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| Alright, this is how the chain stands at the moment. Delmontes Technique: Trick Throw You can throw a boomerang in such a way as to make it return on every throw. Prerequisites: Dex 13+, Quick Draw, Exotic Weapon Proficiency (Boomerang). Benefit: When you throw a boomerang, it always returns to the square from which it was thrown, regardless of whether or not it hits its target. However, you must still make an attack roll and hit AC 10 to catch it, and you must throw a seperate boomerang for each attack you have. Normal: Without this feat, your boomerang does not return to you if you hit your target. Delmontes Technique: Returning Throw You can throw a boomerang in such a way as to make it return to you after a throw. Prerequisites: Wis 13+, Quick Draw, Exotic Weapon Proficiency (Boomerang). Benefit: When you throw a boomerang, if it returns, it returns to whatever square you are in when it returns. However, you must still make an attack roll and hit AC 10 to catch it. Normal: Without this feat, if your boomerang returns, it returns to the square from which it was thrown. Delmontes Technique: Deft Catch You have learned the secret of catching boomerangs on every return. Prerequisite: BAB +6, Delmontes Technique: Trick Throw, Delmontes Technique: Returning Throw. Benefit: When you throw a boomerang, it always returns to you, and you do not need to make an attack roll to catch it; you do so automatically. Your damage with a boomerang increases to 1d6 (1d4 for small characters). Delmontes Technique: Swift Throw You can throw a boomerang in such a way as to make it return fast enough for you to make multiple attacks with it. Prerequisites: BAB +8, Delmontes Technique: Deft Catch. Benefit: When you throw a boomerang, it returns fast enough for you to make multiple attacks with a single boomerang. Your damage with a boomerang increases to 1d8 (1d6 for small characters). Normal: You must throw a seperate boomerang with each attack you have. Delmontes Technique: Boomerang Mastery You have mastered the art of throwing boomerangs. Prerequisite: Delmontes Technique: Swift Throw. Benefit: When you throw a boomerang, you no longer provoke an attack of opportunity due to using a ranged weapon. When wielding a boomerang, you threaten a range of 10 feet, and can throw your boomerang for an attack of opportunity within that range.
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress)
Last edited by GnomeWorks; 7th November 2005 at 11:17 PM..
|
| |
5th November 2005, 11:12 PM
|
#18 (permalink)
| | Solo Minion
Join Date: Jan 2002 Location: Germany
Posts: 11,068
| I amend my earlier vote, and give this feat chain a Yes, unconditionally. |
| |
6th November 2005, 04:36 AM
|
#19 (permalink)
| | Proposal Judge
Join Date: Jan 2002 Location: Green Bay, WI, USA
Posts: 4,861
| I'd vote, but I think that's against the rules. 
__________________ While I play D&D, it is not my game of choice, be it 3.5 or 4e.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress) |
| |
7th November 2005, 01:29 AM
|
#20 (permalink)
| | LEW Judge
Join Date: Feb 2003 Location: South Jersey
Posts: 1,638
| I vote yes. These feats provide a measure of power some ways along the chain. The chances are that only a dedicated fighter or other warrior type will even consider these feats and if they take them, it will be for flavor (which I commend) and not necessarily for power.
__________________ Living Enworld Stuff: |
| | | Thread Tools | | | | Display Modes | Linear Mode |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | |  |