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Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
The Rotwood Archer (New Plant Creature)
This incidently is the first ever creature I created, comments are welcome as always.
Archer, Rotwood
Small Plant
Hit Dice: 1d8+1 (5 hp) Initiative: +0 Speed: 0' AC: 14 ( +3 natural, +1 size) Attacks: Spike +4* Ranged; Tentacle +2 Melee Damage: Spike 1d4 and poison; Tentacle 1d3+1 and enzymes. Face/Reach: 5' by 5'/ 5' (10' vine) Special Attacks: Poison; Enzymes Special Qualities: Plant; Heatsense Saves: Fort +4, Ref - , Will -5 Abilities: Str 13, Dex - , Con 13, Int -, Wis 2, Cha 1
Climate/Terrain: Temperate and Tropical Marsh and Moist Forest (Rotwood) Organization: Solitary or patch (2-5) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 2 HD (Small), 3 HD (Medium Size)
* The Rotwood Archer gets a +3 racial bonus to attacks with it's ranged weapon (Shown in the stats.)
The Rotwood archer is a small carnivorous orchid native to the forest of Rotwood. The plant grows up to 3' in height and has large boulborous leaves that are blue-green in coloration. The flower itself is quite large for such a small plant and hides the plants main weapons a spike sack and up to four vine-like tentacles. The petals are usually colored in black and red, the red sometimes shifting into purple.
Combat:
The plant attacks anything radiating bodyheat of medium to tiny size that comes within 10' of it. Usually incapacitating it's victim with it's ranged weapon first, before dragging it closer and finishing the job, using enzymes on the end of it's tentacles to luqify it's pray before absorbing it through it's roots. The spike attack has a range increment of 10'. Poison (Ex): If the target fails a Fort (DC 12) it becomes paralyzed for 3d4 rounds. Enzymes (Ex): A victim paralyzed by the Archers spikes gets dragged towards the plant by it's tentacles. Each round a creature is in contact with the tentacles, it temporarily loses 1d2 points of constitution. The lost points return at a rate of one per day. Heatsense (Ex): A rotwood archer automatically senses any living non-plant creature that comes within 10' of it. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, an polymorphing. Not subject to critical hits.
Well, what do *you* think?
Last edited by Krishnath; 26th January 2002 at 12:49 AM..
Location: Peering at you from behind her DM screen, giggling ominously!
Posts: 1,263
Instead of giving them a +3 racial bonus to hit, why dont you have intended targets of the spike make a Reflex save to avoid it?
Change the single spike attack to a a volley of spikes, making normal AC and "to hit" rules inapplicable. Any creature in the targetted area must make a Reflex Save or be hit by at least one spike.
The DC for the Reflex save would be 10 + 1/2 HD + ConBonus, or, for the rotwood archer 11 (10 + 0+ 1).
Hmmm....I kinda like it. I can see putting a few of these in the Dimwood, which is a forest full of undead. The endless horde of Shadows could herd Adventurers (those protected from the Shadows themselves) into clearings full of these things. Once the plants paralyze you, the Shadows swoop in for the kill. Nice symbiotic relationship.
Like the hail of spikes for reflex save. I can imagine a large one of these things looking like it is surrounded by a blanket of pine needles...and bones.
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Yeah, the first creature I created, isn't it lovely...
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
heh, heh.
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool