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I think that as a general precaution, everyone who carries a spirit blade, or other important artifact should have the item contingencied so that if it is taken from that particular person it automatically teleports (teleport object) either: 1. Back to that person. or 2. To a safe place TBD on this thread.
This way, if someone yoinks the Apecto's Mace, Mansblade, or the Queen's Amulet, like they did with Link's blades, we won't automatically lose them.
Now I realize this won't work in non-teleport areas, and there may be certain disadvantages to teleporting the artifact to another destination. But it's better than just letting the draconids have them.
I think that as a general precaution, everyone who carries a spirit blade, or other important artifact should have the item contingencied so that if it is taken from that particular person it automatically teleports (teleport object) either: 1. Back to that person. or 2. To a safe place TBD on this thread.
This way, if someone yoinks the Apecto's Mace, Mansblade, or the Queen's Amulet, like they did with Link's blades, we won't automatically lose them.
Now I realize this won't work in non-teleport areas, and there may be certain disadvantages to teleporting the artifact to another destination. But it's better than just letting the draconids have them.
Discuss.
It at least would delay the theft, and presumably you would know where they went, while the enemy would not.
The problem is that you can have only one contingency on you at any given time. Not a big problem, but a potential hassle, anyway.
Good idea.
__________________ National Capital Area Gameday, 18 October 2008 www.dcgameday.com My Story Hour: A Kingdom of Ashes. Updated 07/01/05! Zombies! Pirates! Giant Lizards! Intrigue! The Universe commands you to check it out!
Wii #0817 9834 1380 0807
I know contingency is a personal spell. But would it be possible (with alteration) to contingency the object itself? That way, if the actual character's body is taken over (ie. soul gem, etc) than the object will no longer be with that person and can be teleported to safety.
One of which is possible as written - "If my mind leaves my body for any reason, teleport item X to place Y."
The other is not (if I get disarmed of item X, teleport it to place Y) because you have to be touching an item to teleport it.
Is there a way to do it without modifying the spell as written?
__________________ National Capital Area Gameday, 18 October 2008 www.dcgameday.com My Story Hour: A Kingdom of Ashes. Updated 07/01/05! Zombies! Pirates! Giant Lizards! Intrigue! The Universe commands you to check it out!
Wii #0817 9834 1380 0807
It doesn't have to be 2 contingencies if you tie possesion into the soul of the person. That way if the item is physically removed or the person no longer controls their body, the item is teleported to safety.
It doesn't have to be 2 contingencies if you tie possesion into the soul of the person. That way if the item is physically removed or the person no longer controls their body, the item is teleported to safety.
But contingency can't be cast on item, only a person.
__________________ National Capital Area Gameday, 18 October 2008 www.dcgameday.com My Story Hour: A Kingdom of Ashes. Updated 07/01/05! Zombies! Pirates! Giant Lizards! Intrigue! The Universe commands you to check it out!
Wii #0817 9834 1380 0807
I'd say - having us carry the blades is just as safe as having it guarded... as we saw with Penny... our means to "guard" something just isn't enough... the Shadows don't do enough to prevent the sort of power they have.
The Spirit Blades are as safe - if not safer - in our hands than any place else.
Any precaution we can take is worthwhile, however; I do not believe that you can do that to an item.
I think it's worth it to cast the contingency spells, if the wielders are willing. They're as safe as they can be in your hands...but delaying their theft can be a useful tool...and help make sure that they stay in your control.
I think it's a good idea...
The question remains if the mechanics of magic can be used in such a way...?
__________________ National Capital Area Gameday, 18 October 2008 www.dcgameday.com My Story Hour: A Kingdom of Ashes. Updated 07/01/05! Zombies! Pirates! Giant Lizards! Intrigue! The Universe commands you to check it out!
Wii #0817 9834 1380 0807
Last edited by The_Universe; 25th March 2005 at 02:36 PM..
I'd say - having us carry the blades is just as safe as having it guarded... as we saw with Penny... our means to "guard" something just isn't enough... the Shadows don't do enough to prevent the sort of power they have.
The Spirit Blades are as safe - if not safer - in our hands than any place else.
Any precaution we can take is worthwhile, however; I do not believe that you can do that to an item.
I don't think anyone in the circle has an active contingency except for Jansten. Xath would be willing to tie it to herself. The circle may be strong, but we're not invincible. We have lost blades before.
I don't think anyone in the circle has an active contingency except for Jansten. Xath would be willing to tie it to herself. The circle may be strong, but we're not invincible. We have lost blades before.
I realize we've lost blades before. I'm not claiming we're invincible. However - I do believe that they are safest with us.
But - like I said, I wouldn't be opposed to having something cast one me if the rules will allow it.
The rules allow it. I do think we should have the contingency tied to the soul though. That way, if one of us is posessed, or walks the shadowpath, the blade doesn't go to the hands of the enemy.
We could either send the blades to somewhere in Hyrwl, to Big Blue, or to another member of the circle.
Tying it to the soul does not prevent the blade from simply being disarmed.
Could someone please post the SRD details of contingency?
__________________ National Capital Area Gameday, 18 October 2008 www.dcgameday.com My Story Hour: A Kingdom of Ashes. Updated 07/01/05! Zombies! Pirates! Giant Lizards! Intrigue! The Universe commands you to check it out!
Wii #0817 9834 1380 0807
So we gave one to big blue how many levels ago, yet now we are powerful enough to just hang on to them? Big blue had one to start off with, but we still agreed to give him another one.
What is so drastically different now that we should be keeping them?
Tying it to the soul does not prevent the blade from simply being disarmed.
Could someone please post the SRD details of contingency?
Yes, but if it were disarmed, it would still be separated from posession of the soul, and thus transported to the safe place.
Contingency
Evocation
Level: Sor/Wiz 6
Components: V, S, M, F
Casting Time: At least 10 minutes; see text
Range: Personal
Target: You
Duration: One day/level (D) or until discharged
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.
You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.
Material Component: That of the companion spell, plus quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature.
Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the contingency to work.
So we gave one to big blue how many levels ago, yet now we are powerful enough to just hang on to them? Big blue had one to start off with, but we still agreed to give him another one.
What is so drastically different now that we should be keeping them?
Nothing is so drastically different... however, if Big Blue wants them - he can have them... However, so far as our ability to guard them goes - the blades are as safe with us as anywhere else, I think...
Anything aimed at keeping the blades safe is fine with me!