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Old 16th June 2005, 09:34 PM   #1 (permalink)
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Flaws

Official Flaws:

Feeble
You take a -2 penalty on Strength, Dexterity, and Constitution based ability checks and skill checks.

Frail
Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below).

Inattentive
You take a -4 penalty on Listen checks and Spot checks.

Meager Fortitude
You take a -3 penalty on Fortitude saves.

Murky-Eyed
In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attacck fails.

Noncombatant
You take a -2 penalty on all melee attack rolls.

Pathetic
Reduce one of your ability scores by 2.

Poor Reflexes
You take a -3 penalty on Reflex saves.

Shaky
You take a -2 penalty on all ranged attack rolls.

Slow
Your base land speed is halved (round down to the nearest 5-foot interval).

Unreactive
You take a -6 penalty on initiative checks.

Vulnerable
You take a -1 penalty to Armor Class.

Weak Willed
You take a -3 penalty on will saves

Custom Flaws:

Glass Jawed
You take a -3 penalty to your Massive Damage Threshold.

Infuriatingly Stupid
You take a -2 Penalty on all Wisdom, Intelligence, and Charisma based ability checks and skill checks.

Memorably Ugly (AKA Pierced Nipples )
You take a -6 penalty to Disguise and Diplomacy checks.

Monocular
You take a -4 penalty to Spot checks and a -1 penalty to all Ranged attack rolls.

Mute
You cannot make vocal sounds of any kind (and thus cannot speak any language, use any spell or power with a verbal component, make a verbal warning, etc).

Naive
You take a -4 penalty to Sense Motive and a -2 penalty to Will saves.


Open Book
You take a -6 penalty to Bluff and Diplomacy checks.

Unheroic (Better at what? Better at cowering!?)
You roll d3s for Action Dice instead of d6s.
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Last edited by The_Universe; 16th June 2005 at 10:42 PM..
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Old 16th June 2005, 09:40 PM   #2 (permalink)
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These are just a few of the possibilities - feel free to suggest your own Custom flaws, and I'll take them into consideration.
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Old 16th June 2005, 09:41 PM   #3 (permalink)
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Memorably Ugly (AKA Pierced Nipples )
You take a -6 penalty to Disguise and Diplomacy checks.
Hehehe...that's awesome
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Old 16th June 2005, 09:45 PM   #4 (permalink)
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Quote:
Originally Posted by cuteasaurus
Hehehe...that's awesome
I try.
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Old 16th June 2005, 09:49 PM   #5 (permalink)
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With the mute, can you sign, write, and understand the languages you know? I would hope so, or else the character with that flaw would be very weak.
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Old 16th June 2005, 10:10 PM   #6 (permalink)
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I don't see why you couldn't, though I do have some concern that without penalties to some of those things (even though they aren't strictly necessary) a mute character may not be "flawed" enough when compared to some of the other official options.

But, to answer your specific question, the only penalties for being mute are the ones specifically listed.

Also (as a side note) - who are you?
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Old 16th June 2005, 10:36 PM   #7 (permalink)
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So, I've decided the nipple ring thing is really more of a "trait" than a "flaw" since it provides benefits in some situations.


So, I'm back to the "impetuous" flaw...I'm not sure how that'll work though. Bleh
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Old 16th June 2005, 10:39 PM   #8 (permalink)
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Quote:
Originally Posted by cuteasaurus
So, I've decided the nipple ring thing is really more of a "trait" than a "flaw" since it provides benefits in some situations.


So, I'm back to the "impetuous" flaw...I'm not sure how that'll work though. Bleh
By impetuous do you still mean "shoot first, ask questions later?" You might be able to represent that with Pathetic: Wisdom, as wisdom is supposed to represent common sense, as well as perception. By taking the penalty to Wisdom, you could say that your character just doesn't always think things through before pursuing them, often at great personal risk.
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Old 16th June 2005, 10:45 PM   #9 (permalink)
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I guess I was thinking more like "curious." As in she'd be inclined to explore a new cave, without first thinking she should go back to base camp and get some rope?
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Old 16th June 2005, 10:45 PM   #10 (permalink)
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Quote:
Originally Posted by cuteasaurus
So, I've decided the nipple ring thing is really more of a "trait" than a "flaw" since it provides benefits in some situations.


So, I'm back to the "impetuous" flaw...I'm not sure how that'll work though. Bleh
You could always post a thread in the House Rules forum. Describe what you want and see what the ENWorld community at large can come up with...
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Old 16th June 2005, 10:46 PM   #11 (permalink)
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Quote:
Originally Posted by cuteasaurus
I guess I was thinking more like "curious." As in she'd be inclined to explore a new cave, without first thinking she should go back to base camp and get some rope?
That sounds like a decreased Wisdom to me. Take Pathetic and decrease your Wisdom by 2.
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Old 16th June 2005, 10:48 PM   #12 (permalink)
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Quote:
Originally Posted by Queen_Dopplepopolis
That sounds like a decreased Wisdom to me. Take Pathetic and decrease your Wisdom by 2.
Or don't go with a flaw at all - just drop your Wisdom to 9.
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Old 16th June 2005, 10:49 PM   #13 (permalink)
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If you want that to be a flaw, then I think Liz is right. Just take Pathetic Wisdom and call it good, as there really isn't a clear stat or skill to represent forethought or memory (as those are attributes that the game leaves largely to the player). However, as with impetuosity, curiosity is not necessarily a flaw (though it can certainly be made one).
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Old 16th June 2005, 10:52 PM   #14 (permalink)
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Yeah, I'm gonna scrap that idea too. Shesh, all that work for nothing.
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Old 16th June 2005, 10:54 PM   #15 (permalink)
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Quote:
Originally Posted by cuteasaurus
Yeah, I'm gonna scrap that idea too. Shesh, all that work for nothing.
Just so we're clear - do you currently have a flaw (and the attending extra feat)? We might have talked about this at some much earlier point, but if we did, I totally forgot. Flaws are supposed to be taken at first level, but I might have told you (and then spaced it off) that it was OK to wait in your case.
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Old 16th June 2005, 10:58 PM   #16 (permalink)
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Thought this little blurb might be useful while discussing flaws...

Quote:
Originally Posted by Character Creation Rules
4) Choose flaws and/or weaknesses. Players must choose one flaw or weakness for their character at the time of character creation. Characters may choose up to two (it is strongly suggested that you avoid more). For each flaw or weakness chosen, characters will receive one additional bonus feat, to be chosen from the list of bonus feats available to their class.


Flaws may be found in the D&D supplement Unearthed Arcana. Custom flaws will be assessed and allowed (or not) on a case-by-case basis.


If a character does not have a flaw, a single ability score must instead be set below 10. No additional feat will be granted in exchange for this alternate weakness.
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Old 17th June 2005, 03:52 PM   #17 (permalink)
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Quote:
Originally Posted by The_Universe
Open Book
You take a -6 penalty to Bluff and Diplomacy checks.
Is this the custom one you have Liz?
I remember you had one that delt with Cha bonus things, but couldn't remember it exactly...... Brain is already on vacation
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Old 17th June 2005, 03:55 PM   #18 (permalink)
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Quote:
Originally Posted by Laurel
Is this the custom one you have Liz?
I remember you had one that delt with Cha bonus things, but couldn't remember it exactly...... Brain is already on vacation
Yeppers, it is.

If you take a penalty to two cha-based skills, you need a -6 to each.
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Old 17th June 2005, 04:04 PM   #19 (permalink)
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Quote:
Originally Posted by Queen_Dopplepopolis
Yeppers, it is.

If you take a penalty to two cha-based skills, you need a -6 to each.
Right. Basically, because it's easier to "cover" for not having high charisma-based skills in a group- or team-based game, charisma based skills have to be further penalized than some of the other skills that everyone needs for them to work properly. It's discussed to some length in a sidebar in Unearthed Arcana.
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Old 25th August 2005, 12:54 AM   #20 (permalink)
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Bump, for Alan's sake.
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