It allows you to search the
messageboards, send and receive private messages, give yourself a
custom usertitle, turn ads on or off, create a custom style for your
profile, get a nifty badge under your username, and gives you a special
warm glowy feeling! Oh, and it gets rid of this annoying message, too!
Story HourPost your ongoing tales from your campaigns, and read those from others for inspiration. Lots of other RPG boards post "Story Hours", but this is where it started!
Thats a really tough poll to answer, because the answer is really "All of the above."
However, writing skill is a basic prerequisite. If the first installment of a Story Hour is just one long two page paragraph, I won't even bother reading a single sentence - I'll see it and back right out.
Competent writing allows all the other elements to be seen. After that, I think the character of both the setting and the PC's is what draws me in - it did in Sagiro's and Piratecat's Story Hours, thats for sure. Wulf's drew me in because of the PC characterizations, and the distinctive writing style that got Wulf's personality across so clearly.
I'm not generally too fond of Story Hours that delve into modules - I might want to play in those modules! For example, there's a Story Hour about Freeport going; I know that one group I play wth plans on going through those modules. That means that no matter how well written, I won't read that Story Hour.
I also like Story Hours that use the conventions of the game in neat ways and tht give me cool ideas to spring on my own players - Piratecat and Sagiro are particularly good at that.
I've got to agree with Kid Charlemagne. All of those qualities can make a story hour good.
In terms of story hours delving into modules, I don't mind too much, since I rarely if ever use modules at the moment (I'm using a homebrew campaign setting).
I'd say in terms of good story hours, Sagiro's and Piratecat's are certainly the masters
Flesh, Blood & Magic: The Biothaumaturgist's Handbook - In Development
"...the red-armoured warrior watched the tides of the battle, face hidden from view by his visor such that he seemed like an impassive sentinel watching the vagaries of fate."
- Red Talon, Carnifex's Story Hour
Originally posted by Kid Charlemagne
I'm not generally too fond of Story Hours that delve into modules - I might want to play in those modules! For example, there's a Story Hour about Freeport going; I know that one group I play wth plans on going through those modules. That means that no matter how well written, I won't read that Story Hour.
To me it is all about characters. . . If I cannot remember the names of the PCs and what makes them distinct my interest fades quickly. . .
It is one of the things I love about Sagiro's Story Hour (and that I think is good about mine) is that the characters are distinct, and little larger than life and memorable.
We very rarely play in higher levels and Piratecats groups super duper spells and the enemies using a lot of magic and different tactics... are very different from my regular gaming.
I voted combat thing... but I really like the tactics and magic used in his story hour... Piratecats babies tied to front tactic was great ! Spells I never have seen used before in very dramatic combat stories....
__________________ Temple of Evil - Authorized Cultists Only - Trespassers will be Sacrificed
I think I like everything too, but Pirate Cat's good writing is what draws me to it.
I am determined to write the Legacy of Alexander story in a more literary way now. It could be a good way to make the world come alive for me and my players too!
Oghma, in your story hour it can be resumed in a word:
Posy
The best character ever
In general, I must say I like stories with well defined characters and twisted plots (like Nemmerle's one ), and I don't like stories where the PCs are so dull I cannot even remember their names or personalities, but there are not many like that in the boards...
I was going to vote for the combat option because I love Wulf Ratbane's style, but then I realized it was actually Wulf himself I liked (no, not like that, you perverts!). He sure has a good writing style combined with attitude...
Real life is full of grit. I don't play games in my off time to provide even more to it. I play games that have heroes that can solve the problems that can't be solved in real life.
I read stories about games that I would like to play in.
I'm with Dinkeldog. I don't like grit, I'm not a big fan of antiheroes. I like your classic epic adventure; grand heroic fantasy, sweeping vistas, poetic justice, good vs. evil, etc.
In my game the PCs are in a gritty world, with harsh realities, pain and anaguish and constantly dealing with the trouble of trying to do the good thing.
But they are still clearly good and clearly heroic - it is just that being heroic isn't all its cracked up to be sometimes - I guess I come from the Spider-man school of heroism.