You use the Turn Track as usual. Otherwise there'd be two encouters every rest with 100% certainty.
Note that if you roll two random encounters, these won't happen at the same time, but rather one after the other (with another character on watch).
To not go off topic in the playtester thread, I'll answer your request here:
Quote:
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Originally Posted by SgtHulka I can't wait for this! Can I make a humble request? That you make the wilderness portion compatible with the variant hex grid rules found here?. I'm not asking that you don't use a square grid for the rules...I'm just asking you to keep hexes in the back of your mind so you don't have a rule that specifically prohibits players from converting to hexes, because I'd like to use the heroscape hex tiles for this game. |
I don't know why (or how) I could forbid that
