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Old 7th February 2002, 07:01 PM   #1 (permalink)
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Awww Cute little Dragons!

Fire Lizards
Type Tiny Dragon (Air)
Hit Dice 1d12+2 (10hp)
Initiative +2 (dex)
Speed 15ft, fly 60ft (good)
AC 18 (+2 dex, +2 size, +4 natural)
Attacks bite +3 melee
Damage 1d4
Face/Reach 2˝ x 2˝/ 0ft
Spec. Attacks Breathe fire
Spec. Qualities Telepathy, Psionics, Linked Minds
Saves Fort +3, Refl +4, Will +3
Abilities Str 10, Dex 15, Con 12, Int 10, Wis 12, Cha 13
Skills Hide +8, Sense Motive +5, Spot +3, Listen +3, Search +2, Intuit Direct. +3, Wild. Lore +3
Feats Alertness
Clim/Terrain
Organization flight (5-10)
Alignment Usually Neutral or Neutral good
Chal Rating 1 (2)
Treasure
Advancement 2HD (Tiny), 3HD (Small),


Fire lizards are the genetic ancestors of the larger dragons of Pern. Their colors are vibrant and range from a rich brown to a glossy bronze, deep blue’s and emerald greens. They love to eat sweet fruits and snack on insects. They hate thread and almost instinctively swarm to fight it, especially when it threatens a favored feeding ground. If a situation gets out of hand they can always teleport away.

Combat:
Fire lizards do not like to fight, they’d rather play and eat. They have a viscious bite and can chew firestone like their larger cousins.

Breathe fire: by chewing and digesting firestone a fire lizard can breath a line of fire 30’ long for 1d8 dmg (refl save for half, DC 13). They normally have to teleport to where the firestone is, eat some, then teleport back. A ‘dose’ of fire stone lasts for 2 blasts, they can breathe every 1d4 rounds. Eating more takes a standard action that may provoke an AoO (which is why they teleport away first)

 Telepathy (Su): A dragon of Pern can communicate telepathically with any creature within 100ft that has language.

 Linked Minds (Su): Fire lizards that are within 300ft of each other are not considered flanked unless they all are actually flanked. (MotP 198, Linked Minds).

 Psionics (Sp): 5x/day— teleport. Manifester level equals HD (1).
Attk/Def modes (Sp): At will—mind thrust/empty mind

 Immunities: immune to all sleep and paralytic effects (arcane/divine/poison/psionic)
 Vision: low-light vision and darkvision 60ft.
 Skills: They have a +4 to Sense Motive Checks (included).

Languages: Fire lizards can not speak, but they understand draconic and common. Their telepathy allows them to communicate with any creature that has language though. They also communicate through chirps, growls and whistles.

Fire Lizards as Familiars: requires Improved Familiar Feat, 12+cha or animal empathy as a class skill, any non-evil alignment. Special: the familiar will share it's linked minds ability with it's master.

[edit: oops, the (2) for challenge rating is if you use the psionic template (which is basically just the creatures attk/def modes]
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Last edited by Wolf72; 7th February 2002 at 07:03 PM..
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Old 3rd March 2005, 08:25 PM   #2 (permalink)
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Why [air] subtype? Why no fire resistance?
Should a critter be harmed by its own breath weapon?

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Old 3rd March 2005, 09:10 PM   #3 (permalink)
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excellent questions. the Fire subtype makes a great deal more sense, thus giving it immunity to fire but vulnerability to cold.
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Old 4th March 2005, 04:39 AM   #4 (permalink)
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Nifft Hobgoblin Soldier (Lvl 3)
A +4 Racial bonus to attack, breath weapon DC and AC (dodge) vs. Aberrations would also be in order, given that's how I'd model Thread.

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