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Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Three New Lycanthropes to Terrorize Your Players With...
Hope you like 'em, Comments are as allways welcome...
Lycanthrope
Lycanthropes are humanoids who can transform themselves to resemble normal animals or monsters.
Basic information about lycantrophes can be found in the MM.
"Lycanthrope" is a template that can be added to any humanoid creature, that creature referred to hereafter as the "character." The lycanthrope takes on the characteristics of some type of carnivorous animal or beast, referred to hereafter as the "animal."
The Monster Manual describes the most common form of lycanthropes (Bear, Boar, Rat, Tiger and Wolf), three more can be found in the Monster Compendium: Monsters of Faerūn (Bat, Crocodile and Shark). This entry describes three 'new' lycanthropes:
Hit Dice: As character or animal, whichever produces the highest hit point total. Speed: As character or animal, depending on which form the lycanthrope is using AC: As character or animal form's natural armor +2, depending on which form the lycanthrope is using. Attacks: As character or animal, depending on which form the lycanthrope is using. Damage: As character or animal, depending on which form the lycanthrope is using. Special Attacks: As character or animal, depending on which form the lycanthrope is using (plus curse of lycanthropy in animal form.) Lycanthropic Empaty: Lycanthropes can communicate and empathize with normal and dire animals of their types. This gives them a +4 bonus to influence the animals attitude (see Chapter 5 of the Dungeon Masters Guide) and allows the lycanthrope to communicate simple concepts and (if the animal is friendly) commands to the animal, such as "friend," "foe," "flee," or "attack." Curse of Lycanthropy: Any humanoid injured by a lycanthrope but not actually killed has a chance to contract lycanthropy after the encounter is over. This chance equals 1% per point of damage dealt by the lycanthropes natural attacks; if several lycanthropes of the same type injure the character, add the chances together. Damage from different types of lycanthropes must be tracked seperately. A character killed by a lycanthrope and then raised or resurrected has a 100% chance of contracting lycanthropy. Special Qualities: All lycanthropes gain the following special qualities. Alternate Form (Su): All lycanthropes can shift into animal form. Weregiffons can also assume a bipedal hybrid form. Changing to or from animal form is a full round action. Upon assuming animal form, the lycanthrope regains hit points as if having rested for a day. If slain, the lycanthrope creature reverts to it's humanoid form, though it remains dead. A part of the body that is seperated from the whole retains its animal form, however. This shapeshifting ability can be hard for some lycanthropes to control. Damage Reduction (Su): A lycanthrope in animal form gains damage reduction 15/silver. Saves: As character or animal, whichever is better; lycanthropes gain a +2 bonus on Fortitude and Will saves. Abilities: A lycanthrope in humanoid form recieves a +2 bonus to Intelligence and Wisdom, due to its animal cunning. In animal form a lycanthropes ability adjustments vary by type, as follows:
Werecobra: Str +2, Dex +6, Con +2, Int +2, Wis +2 Wereserpent: Str +6, Dex +6, Con +2, Int +2, Wis +2 Weregriffon: Str +8, Dex +4, Con +6, Int +2, Wis +2
Skills: All lycanthropes gain a +4 bonus to listen and spot checks no matter what their forms. Lycanthropes in animal form gain the same skills as normal animals of their type in addition to any skill they have in their humanoid forms. If a lycanthrope has a skill in both its humanoid and animal forms, use the better score. Feats: As character. Lycanthropes can learn the improved shape control feat (see the Monster Manual page 218). When in animal form, the lycanthrope gains any feats an animal of it's type has. Lycanthropes in animal (and in the Weregriffons case, hybrid) form have additional feats by type:
Werecobra: Improved Critical (Bite), Improved Initiative
Wereserpent: Skill Focus (Move Silently), Toughness.
Weregriffon: Flyby Attack, Improved Initiative, Climate/Terrain: As character or animal Organization: Solitary Challenge Rating: Same as beast or animal +2 Treasure: Standard Alignment: Werecobra: Always Lawful Evil
Wereserpent: Always neutral evil
Weregriffon: Evil (Any) Advancement: By character class ECL:
Werecobra +3 (Character must be of at least 3rd level.)
Wereserpent +3 (character must be of at least 3rd level.)
Weregriffon +4 (Character must be of at least 7th level.)
Later,
Last edited by Krishnath; 11th February 2002 at 12:46 AM..
As a Werewolf: The Apocalypse fan, there's nothing that makes me happy more than new types of lycanthropes! Good job!
__________________ No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.
Hey, psychognome, I'm borrowing heavily from Werewolf: the apocalypse to make rules for an RPG set in the Guyver anime/manga universe a friend is running (I'm also borrowing stuff from Aberrant). The Book of Fomori is being used heavily in creating new, nasty Zoanoids...
Hrmmm, MM gave us Werebear, Wererats, Weretiger, and Werewolf, and MoF gave us Werecrocodiles & Weresharks. This thread has the Wereserpent, so now we just need more types of Werecats, Werecoyotes, Wereravens and Werespiders for a full W:tA bestiary!!!
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Originally posted by Hand of Vecna Hey, psychognome, I'm borrowing heavily from Werewolf: the apocalypse to make rules for an RPG set in the Guyver anime/manga universe a friend is running (I'm also borrowing stuff from Aberrant). The Book of Fomori is being used heavily in creating new, nasty Zoanoids...
Hrmmm, MM gave us Werebear, Wererats, Weretiger, and Werewolf, and MoF gave us Werecrocodiles & Weresharks. This thread has the Wereserpent, so now we just need more types of Werecats, Werecoyotes, Wereravens and Werespiders for a full W:tA bestiary!!!
I'd really like to see Wereravens... maybe I'll make that my next project! I've already converted werewolf form stats from WW:tA, which you can find in the conversions forum... I haven't got too far with those conversions, and I propably won't be getting too much further, but check it out if you want to.
__________________ No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.
Originally posted by Krishnath Give me the stats for Dire Ravens and I'll make the template.
Take dire rats, give 'em fly speed and claw attacks, decrease Str by 2 and voilį! You can also give them a special "Eye plucking" special attack!
__________________ No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
I'm glad you like it
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
*Bump*
Hmm...perhaps I should make some more lycanthropes...Werebison anyone?
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Although the image of a good paladin turning into a raging demon each full moon makes me chuckle (Heh, heh) I will never make a lycanthrope where the 'beast' form is anything other than a animal, beast, or vermin. (Although a were-shrieker sounds like a fun idea... Nah.)
Later,
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Quote:
Originally Posted by Olly
werewalrus
There Walrus
Seriously though, due to the change in the Lycanthrope template between 3.0 and 3.5 you could easily make a Werewalrus yourself.
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool