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Old 14th February 2002, 12:57 AM   #1 (permalink)
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ragnarok Goblin Sharpshooter (Lvl 2)
Werefox

Needed a normal fox to make this Template(I know there are other Foxes in Dragon magazin but a) They're not OGL and b) they are STRANGE, Str10 for an animal not the quarter of the size of a human??).

Fox
Small Animal
Hit Dice 1d8 (4 hp)
Initiative +3(Dex)
Speed 60 ft.
AC 15 (+1 size, +3 dex, +1 natural)
Attacks Bite+4 melee
Damage Bite 1d4-2
Face/Reach 5 ft. by 5 ft./5 ft.
Special Attacks -
Special Qualities Scent
Saves Fort+2, Ref+3, Will+0
Abilities Str 7,Dex 17,Con 10,Int 2,Wis 10, Cha 10
Skills Listen +5, Spot +5, Hide +8
Feats Weapon finesse(Bite)
Climate/ Terrain Any land
Organisation Solitary or Pair
Challenge Rating 1/8
Treasure None
Alignment Always neutral
Advancement Range 2-3 HD (Small)

A generic fox. Might be used for Arctic, Western an European Foxes. A small carnivore which usually feeds upon rodents or any small animals it can find.
Combat: A fox will usually not attack beings bigger then itself, only if it's defending successors, infect by rabies or threatened with no chance to escape.

Template will follow now:

Last edited by ragnarok; 10th March 2002 at 08:53 PM..
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Old 14th February 2002, 12:59 AM   #2 (permalink)
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Lycanthrope,Werefox
Werefoxes, also known as Foxwomen, appear to be elven women, able to transform themselves into silver foxes or silver-furred humanoids with a foxes head and tail.

Their elven form usually appears extremely beautiful, most often with a widows peak, silver hair or with at least a silver streak. The silver fox (referred to hereafter simply as "Fox") appears to be nothing more than just that: a Fox with silver fur. The humanoid form (which is also known (and thus referred to hereafter) as "Vixen") is a hybrid of Fox- and elflike features. The body and limbs are mainly those of an elven maiden, but covered with silvery fur and the head and tail of the Vixen are fox-like. The form of the Vixen is close enough to the elven form, to change shape without greater damage to worn clothing or armor, also tight closing or full suits of armor might be ruined.

Werefoxes are quite unique among the lycanthropes, making it easy to recognize them as something different, yet they share enough similarities with lycanthropes to mark them as such.

Speaking of similarities: Foxwomen are usually only harmed by silver or magic weapons. They spread their kind by infecting other beings with their curse and they are subject to involuntarily shape changes.

Speaking of differences: First of it all, the curse of the foxwoman affects only females and only those of elven or human blood. In opposite of normal lycanthrophy, the curse sometimes even changes the natural physical appearance of it's victim, transforming it slowly to it's physical perfect elven equivalent. The curse also makes its victim barren, thus there are no natural born Werefoxes.

CREATING A WEREFOX
Werefox is a template which can be added to any humanoid female with elven or human ancestors (referred to hereafter as "the character"). The character's creature type changes to "Shapechanger". The lycanthrope takes on characteristics of a Fox.

Hit Dice: Same as the character or animal, whichever produces the higher hit point total. If the lycanthrope's number of Hit Dice is important, as with a sleep spell, use the character's or animal's number of Hit Dice, whichever is greater.

Speed: Depends on from: In elven form this is usually 30ft and while the form of the Fox moves with a speed of 60ft, the form of the Vixen offers 45ft.

Armor Class: In their elven form this is unchanged, the Fox is covered by fur (+3 natural) and of small size(+1) . The Vixen is covered in Fur as well, also it's less intense (+2 natural).

Attacks: In elven form this depends on the wielded weapon, the silver Fox is limited to a bite attack, while the Vixen is able to combine both.

Damage: In Elven or Vixen form this depends on the wielded weapon, although the Vixen can choose to bite for 2d6 points of damage. The Fox bites for 1d4 points of damage.

Special Attacks: A Werefox retains all special qualities of the character and also gains those listed below.

+Bewitching Beauty(Su): Beauty might be the Werefoxes greatest weapon: Anyone attracted to humanoid females and of low wisdom, who takes a close look (30ft.) at a Foxwoman in elven form, must succeed a Will save or be charmed. An experienced Werefox might suppress or resume this ability as a free action.

The onlookers wisdom is considered "low" if it is lower than 10+charisma modifier of the werefox. The DC for the Will save is 10 + the Werefoxes charisma modifier + half its hit-dice.

If the Werefox tries to entice someone in special, this might be resolved by a opposing Will save against a check to a suitable skill (bluff, diplomacy or perform might be appropriative (outside of combat at least)).

Example: A Werefox (Bewitching Beauty DC14, Diplomacy +8) tries to entice a knight, using her diplomatic skill. The skill-check totals 18. The Knight has to make will save against DC18 instead of DC14.

The charm lasts as long as the charmed person is able to see the Werefox (even as Vixen, but not necessary as a Fox) and one 1(+ the Charisma modifier) hours thereafter (or until the Werefox takes actions which provoke to breaks charm-spells).

If a save succeeds (not just when charm ends) the person will not be charmed by that Werefox for at least his wisdom in hours, except if the DC for this ability improves, in which case a new save is asked for.

Example: : A rogue(Wisdom 10) made his save against a werefoxes Bewitching Beauty (DC14). If that werefox tries to entice that rogue and the total of the skill check is lower than the standard DC for this ability (14) no additional save must be rolled for the next 10 hours.

+Curse of Lycanthrophy(Su): In opposite of normal lycanthropes the Werefoxes curse afflicts only humanoid females of elven or human heritage. If such a woman is wounded by a Werefoxes bite attack she must succeed a fortitude save(DC15) or contract the disease , if the character is wounded for at least 50% of her maximum hit points this increases to DC35.

Special Qualities: A Werefox retains all special qualities of the character and also gains those listed below.

+Alternate Form(Su): (See Monster Manual pg 218)

+Lycanthropic Empathy(Ex): (See Monster Manual pg 218)

+Damage Reduction(Ex): 10/Silver (While this is slightly less powerfull then the Damage reduction of the other lycanthropes this applies to all forms, including the elven one)

+Minor Regeneration(Su): All signs non-lethal wounds might leave, vanish within a month.

+Pass without a Trace(Su): This ability can be used at will, but as Fox or Vixen only. It works like the spell of the same name.

Saves: The saves are the same as for the animal or the character, whichever is better. As all lycanthropes, Werefoxes receive a +2 racial bonus to Fortitude and Will saves.

Abilities: In opposite of other types of lycanthrophy, the humanoid form of a Werefox does not remain unaffected of the disease (See below: Lycanthrophy as an affliction). In addition to any racial adjustments, all forms gain the following adjustments: Dex+6,Cha+8. The form of the silver Fox reduces the Strength of the Character by 4.

Skills: Werefoxes gain an additional racial +4 bonus to Listen, Spot and Search checks. In Fox or Vixen form this increases to +8. While in Fox form it gains a racial +8 bonus if hiding in natural surroundings. A Foxwoman in this forms also gains the same skills as a silver Fox, in addition to the characters skills. If a skill doubles use the better one. Werefoxes may gain the Control Shape skill as a class skill.

Feats: Same as Character. When in Fox or Vixen form the Foxwoman gets all the feats of a normal Fox. In opposite of other afflicted lycanthropes, Foxwomen may purchase the Improved Control shape feat, which gives them nearly to perfect control over their shape changes, but this has the same alignment consequences as a voluntary shape change. Once a Werefox has a the Improved Control Shape feat, no skill rolls have to be made for voluntary changes or to return to Human from in absence of the moon. Involuntary changes may still occur and a skill check has to be made to return from such a change.

Organisation: Usually Solitary (towards their own kind) but there's a good chance that a foxwoman is accompanied by a band of charmed persons. Also there's a chance that the Werefox has stolen or adopted an elven or human girl raising it as its own child, after it had been infected with lycanthropy (If older than 70 years (a human child respectively would be around 12 years), treat the child as foxwoman based on a first level aristocrat (see sample creature below) otherwise she is a strictly non-combatant and is killed by any attack that bypasses the damage reduction).

Challenge Rating: Same as base character +2
Treasure: Standard, but double goods
Alignment: Always chaotic evil
Advancement: By character class

Werefox Characters
Becoming a Werefox does not change a race's favoured class, but Foxwomen tend to become sorceresses or bards. The most likely alignment change could cause characters of certain classes to lose their class abilities (As noted in Chapter 3: Classes, in the PHB). Within given time most Werefoxes tend to become self-serving, vain and hedonistic.

Lycanthrophy(Werefox) as an Affliction
When a character contracts lycanthropy from a werefox, she'll become a werefox herself within three days. The only way to prevent this is to cast both a "cure disease" and "remove curse" upon her, by a cleric or priest of at least 12th level, after receiving the spells a Will save (DC20) must succeed to get rid of the disease.
After the three days the character will begin to transform into a foxwoman: She'll assume involuntary shape changes at full moon, she'll become barren, she'll begin to move with noticeable more grace than before and will become more attractive in the process (as part of the Lycanthrophy the character gets the above mentioned Dextery +6 and Charisma +8).

If the character is not elven by nature, she will lose all physical racial traits of her actual race slowly changing until she resembles an elven woman of an equivalent age (The character will get the physical elven traits which include: Immunity to sleep, +2Dex, -2Con, low light vision, +2 on Search, Listen and Spot checks, an elven lifespan, but definitively not such things as proficiency with bows). After this period(1-2 years) the woman is only faintly recognizable by birthmarks, or by friends who knew her face very well.

Curing a Werefox of Lycanthropy
If a character is not cured within the initial three days, nothing short of a wish or a miracle, aplied on the werefox at the moment of an involuntary change, will cure the character from the disease. Even if such powerful magic is used still the will save (DC20) must succeed.

Sample Creatures will follow:

Last edited by ragnarok; 22nd March 2002 at 01:25 AM..
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Old 14th February 2002, 01:01 AM   #3 (permalink)
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ragnarok Goblin Sharpshooter (Lvl 2)
Sample Adult Werefox
Small-Medium sized Shapechanger
(Base: elven aristocrat/sorcerer level 4/4)
Hit Dice: 4d8+4d4 (28hp)
Initiative: +4(Dex)
Speed: 30ft(Elf) / 45ft(Vixen) / 60ft(Fox)
AC: 14(+4Dex)(Elf) / 16(same but +2Nat)(Vixen) / 18(same but +1Size+ 3Nat)(Fox)
Attacks: Weapon+5(Elf)/Weapon+5 or Bite+9(Vixen)/Bite+9(Fox)
Damage: 1d8 Longsword(Elf)/ 1d8 Longsword or 2d6 Bite(Vixen)/ Bite 1d4-2(Fox)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Bewitching Beauty, Curse of Lycanthrophy, Spells
Special Qualities: Alternate Form, Lycanthropic Empathy, Minor Regeneration, Damage Reduction 10/Silver, Pass without trace, Immunity to sleep
Saves: Fort+4, Ref+6, Will+10(+12vs.charms)
Abilities: Str10(6 in foxform), Dex19,Con10, Int15, Wis11, Cha19
Skills: Bluff+11, Diplomacy+11, Performance+11, Disguise +11, Wilderness Lore+7, Innuendo +7, Spellcraft+3, Concentration+7,Spot+6, Listen+6,Search+6
As Fox or Vixen:Listen +13, Spot +13, Hide +8(16)
Feats: Weapon finesse(Bite), Iron will, Improved Control Shape
Climate/ Terrain: Any
Organisation: Solitary (but see below)
Challenge Rating: 8
Treasure: Standard, Double goods
Alignment: Always Chaotic Evil
Advancement: By class

Bewitching Beauty(Su): If onlookers wisdom is 14 or lower make a Will save (DC18). If the Werefox tries to entice someone in special, make Will save against an suitable skill. If the save fails, be charmed as long as the Werefox is around and up to five hours afterwards.

Curse of Lycanthrophy(Su): (See below)
Alternate Form(Su): (See below)
Lycanthropic Empathy(Ex): (See below)
Damage Reduction(Ex): 10/Silver (In all forms)
Minor Regeneration(Su): (See below)
Pass without a Trace(Su): (See below)

Spells/Day: 6/5/3,Spells Know(6/3/1),DC=16+Spellevel
0th Level: Dancing lights, Mage Hand, Detect Poison, Open/Close, Read magic, Resistance
1st Level: Charm Person, Unseen Servant, Sleep
2nd Level: Blur

This sample monster tries to resemble the Werefox as it was presented in the Monstrous Manual II. As such it should (but needn't) be accompanied by 1d4+1 charmed persons which are chosen by comeliness rather then competence. One or two of them should have 1d4+1 Levels in player character classes. Most likely they'll have rogue or fighter-like classes since they usually lack a high willpower. There's a small chance(10%) that one of the charmed Persons is a Spellcaster of level 1d4. The rest will be low-level characters with NPC-classes.
Also there was a 10% chance that the Werefox has stolen or adopted a human or elven girl and is raising it as it's own. Choose the age of the child or roll or roll at random(1d20+55 elven years). If she's old enough not to count as an non-combatant(70) use the following sample creature:

Sample Immature Werefox
Medium-Small Shapechanger
(Base: Elven Aristocrat level 1)
Hit Dice: 1d8-1(3hp)
Initiative:+4(Dex)
Speed:30ft(Elf) / 45ft(Vixen) / 60ft(Fox)
AC:14(+4Dex)(Elf)/ 16(same but +2Nat)(Vixen) / 18(same but +1Size+3Nat)(Fox)
Attacks:Weapon+0(Elf)/Weapon+0 or Bite+4(Vixen)/Bite+4(Fox)
Damage:1d8 Longsword(Elf) /1d8 Longsword or Bite 2d6(Vixen) / Bite 1d4-2(Fox)
Face/Reach:5 ft. by 5 ft./5 ft.
Special Attacks:Bewitching Beauty, Curse of Lycanthrophy
Special Qualities:Alternate Form, Lycanthropic Empathy, Minor Regeneration, Damage Reduction 10/Silver, Pass without trace
Saves:Fort+1, Ref+5, Will+4(+6vs.charms)
Abilities:Str11(6 in foxform), Dex19,Con9, Int11, Wis11, Cha18
Skills:Bluff+8, Diplomacy+8, Performance+8, Disguise +8, Spot+4(8), Listen+6(10 as nonelf), Search+6(10), Hide+6(10)
Feats:Weapon finesse(Bite), Improved Control Shape
Climate/ Terrain:Any
Organisation:[/b]Solitary
Challenge Rating:2
Treasure:Standard, Double goods
Alignment:Always Chaotic Evil
Advancement:By class

Bewitching Beauty(Su): If onlookers wisdom is 14 or lower make Will save (DC14), If the Werefox tries to entice someone in special, make Will save against an suitable skill. If save fails, be charmed as long as the Werefox is around and up to five hours afterwards.

Curse of Lycanthrophy(Su): (See below)
Alternate Form(Su): (See below)
Lycanthropic Empathy(Ex): (See below)
Damage Reduction(Ex): 10/Silver (In all forms)
Minor Regeneration(Su): (See below)
Pass without a Trace(Su): (See below)

Last edited by ragnarok; 21st April 2002 at 06:05 AM..
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Old 14th February 2002, 01:07 AM   #4 (permalink)
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ragnarok Goblin Sharpshooter (Lvl 2)
Any opinions/suggestions?
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Old 14th February 2002, 03:38 PM   #5 (permalink)
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Neat!

I love lycanthropes, and this one's just so original that I just can't help loving it!
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No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.

Whatever, herbs... A Blog for those with too much time in their hands.
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Old 15th February 2002, 12:36 AM   #6 (permalink)
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Nice, imagine putting this template on a Fey'ri (Elven Teifling) Sorcerer

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Old 15th February 2002, 10:48 AM   #7 (permalink)
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Quote:
Originally posted by Krishnath
Nice, imagine putting this template on a Fey'ri (Elven Teifling) Sorcerer
How can you be so evil?
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No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.

Whatever, herbs... A Blog for those with too much time in their hands.
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Old 15th February 2002, 02:51 PM   #8 (permalink)
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Where can I Find Fey-Ri? Or ist just mentioned somewhere that this is a common name for elven Halffiends?
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Old 15th February 2002, 04:41 PM   #9 (permalink)
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Quote:
Originally posted by ragnarok
Where can I Find Fey-Ri? Or ist just mentioned somewhere that this is a common name for elven Halffiends?
Look for them in the Rip-Off... er, Monsters of Faerùn.
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No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.

Whatever, herbs... A Blog for those with too much time in their hands.
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Old 16th February 2002, 01:16 AM   #10 (permalink)
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I'm evil? Actually it's easy, try playing a lawful evil wizard in a mostly good party. (18-Levels and still going strong.)
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Old 17th February 2002, 03:56 PM   #11 (permalink)
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Quote:
Originally posted by psychognome

Look for them in the Rip-Off... er, Monsters of Faerùn.
I took a look at them at my local RPG-Store but are "Fey-ri-Sorceror-Werefoxes" that much more powerful than a "normal" "Elven-Sorceror-Werefox" especially if you wabt to have an equal CR?
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Old 18th February 2002, 01:20 AM   #12 (permalink)
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Hmm, yes. the Fey'ri has a base CR of 2, add the template, makes it four, then substract one for the fey'ri's first level since it's a 1HD creature that advances by class, then add the levels as you normally would. This creates a Fey'ri sorcerer on level lower than if it would have been a normal elf, but the fey'ri's special abilities more than make up for that.
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Old 18th February 2002, 03:00 AM   #13 (permalink)
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The removal of the HD lets you play one as an firstlevel Char but does this really lower the CR by one?
I want to say: Think of it, Exchange 1d8 for 1d12 AND add all an babarians skills/abilities. is the creature equal Challenging? I guess its even more challengin than before.
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Old 18th February 2002, 11:54 PM   #14 (permalink)
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Yes It does reduce the CR by one, since the creature only has one HD and is a creature that advances by class, the first HD equals one warrior level. You can excange it to 1d4 if you wan't a wiz/sor, 1d6 rogue/bard, 1d8 Clr/drd, 1d10 Pal/Ftr/Rng or 1d12 Brb. It doesn't change the CR even if the abilities vary. Asme thing with drow. (drow/werefox priestess of Lolth, DROOL!!! )
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Old 19th February 2002, 01:35 AM   #15 (permalink)
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Aren't CR's for NPC-Class equal to Level-1 ?!?

I don't know the excat rules because I don't have my DMG at hand, but to be fair to the players I would have to ask myself:
If I can exchange the Warriorclasslevel with every other class without changing the CR, whats more Challenging: A fey-ri with a level of warrior, one with a level of comoner or one with a level of babarian?

If you replace te Warrior with level of Babarian it is IMHO clear that this is somehow unfair to the players (Same BAB, same Saves, same Weaponprofiences, but: better HP, Rage, fast movement, more Skills). This is even more unfair if I compare the babrian to zhe comoner.

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Old 19th February 2002, 01:41 AM   #16 (permalink)
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Quote:
Originally posted by Krishnath
Asme thing with drow. (drow/werefox priestess of Lolth, DROOL!!! )
You really don't like your Players, do you?
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Old 20th February 2002, 01:01 AM   #17 (permalink)
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LOL!, Actually I was thinking of the high cha +10 above your average human or elf... But I do like challanging players, not that I wan't to kill them, but the next adventure I have planned, the party (five PC's and one NPC wizard, all level 18) will be taking on a CR 20 dragon, In it's lair
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Old 20th February 2002, 01:50 PM   #18 (permalink)
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Quote:
Originally posted by Krishnath
LOL!, Actually I was thinking of the high cha +10 above your average human or elf...
I was thinking the same, but I thought a little bit further: Think about your players seeing a drow, within the glimpse of a second they'll think-> "Drow! What did we learn? Hard to come by with magic! Best use stupid force"

They'll send forth the warrior and if you don't have paladin's in your group the warriors most likely will not fight the drow at all Leaving the Spellcasters alone, perhaps even changing sides

Quote:
Originally posted by Krishnath
But I do like challanging players, not that I wan't to kill them, but the next adventure I have planned, the party (five PC's and one NPC wizard, all level 18) will be taking on a CR 20 dragon, In it's lair
Thats gona be tough but hey they are 6 people not only four as the standard CR suggests, so i think that's fair.
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Old 21st February 2002, 12:36 AM   #19 (permalink)
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Fair?!?! Not bloody likely, the dragon (named Ixenvâlignat) is a mature adult red, with a sorcerer level and two levels of fighter, and it knows they're coming...

He lives inside a large volcano, most of his lair is covered in sulfuric mists (making all fire spells and effects deal maximum damage, half on save.), to make matters even worse, he's using ambush tactics, staying invisible and clamping to the roof of his lair until he has blasted the party with his firebreath,and to this cone of cold, scintillating sphere, and acid storm, and you've got a mostly dead party. But they should be able to pull it off, barely... I'm counting on at least one death....perhaps even three... And that's not even counting the dragons minions.
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Old 21st February 2002, 03:46 PM   #20 (permalink)
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With this deathtrap in mind I have to quote myself:
Quote:
Originally posted by ragnarok You really don't like your Players, do you?
What minions do you plan to introduce?
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