Go Back   EN World D&D / RPG News > Hosted Sites > Creature Catalog Forums > Homebrews

Notices

Homebrews This is the place to post your own conversions or homemade monsters for all to see and critique.

 
LinkBack Thread Tools Display Modes
Old 15th February 2002, 08:23 PM   #1 (permalink)
Demon Queen of Templates
 
DnDChick's Avatar
 
Join Date: Jan 2002
Location: Peering at you from behind her DM screen, giggling ominously!
Posts: 1,263
DnDChick Goblin Sharpshooter (Lvl 2)
Send a message via AIM to DnDChick
The Queen of Templates has done it again!

Im currently working on construction costs, etc. But here are the crunchy bits And yes...you can reverse engineer the Flesh Golem in the MM and get a normal 1HD human using this template.

FLESH GOLEM (TEMPLATE)
This is a variant flesh golem that answers the question, “Suppose a wizard made a flesh golem out of something other than a human?”

Creating a Flesh Golem
“Flesh golem” is a template that can be applied to any creature with solid anatomy: some aberrations, animals, beasts, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, and vermin (hereafter referred to as the “base creature.”) Its type changes to construct. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Increase hit dice total by 8. Hit die type is same as base creature or d10 whichever is greater. Note that the hit dice of a flesh golem are calculated only from the hit dice total of an average member of the species used. If a golem is made from creatures with class levels, the class hit dice are ignored.
Speed: Same as base creature; can’t run.
AC: Flesh golems receive a +10 natural armor bonus. This stacks with the base creature’s innate natural armor value, if any.
Attacks: A flesh golem retains all the natural attacks of the base creature and also gains two slam attacks if it didn’t already have any natural attacks. Flesh golems lack the intelligence and coordination to attack with manufactured weapons.
Damage: Flesh golems have 2 slam attacks if the base creature didn’t already have natural attacks. If the base creature does not have this attack form, use the damage values in the table below. Creatures with natural attacks retain their old damage ratings or use the values below, whichever is better

Size Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium-size 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6

Special Attacks: A flesh golem retains any Exceptional special attacks of the base creature and also gains those listed below. All spell-like and supernatural special attacks are lost.
Berserk: When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a successful Charisma check (DC 19). It takes 1 minute of rest by the golem to reset the golem’s berserk chance to 0%.
Special Qualities: A flesh golem retains any Exceptional special qualities of the base creature and also gains those listed below. All spell-like and supernatural special qualities are lost.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity: Flesh golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Fire and cold based effects slow them (as the spell) for 2d6 rounds, with no saving throw. An electricity effect breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. The golem rolls no saving throw against electricity effects.
Damage Reduction: Same as base creature or 15/+1, whichever is better.
Saves: Recalculate based on increased hit dice and ability scores. No saves are high for a flesh golem.
Abilities: Str +10, Dex same as base creature or 9, whichever is lower, Con —, Int —, Wis 11, Cha 1
Skills: None.
Feats: None.

Organization: Solitary or gang (2-4)
Challenge Rating: Same as base creature +6
Treasure: None
Alignment: always neutral
Advancement: —

Construction
Follow the construction rules for a flesh golem as presented in Core Rulebook III, with the following modifications.
Total Cost: Multiply total hit dice by 5,555, and round up to the nearest 1,000.
Body Cost: Divide the total cost by 100.
Skills: The DC for the skill checks involved in making a flesh golem is 10 + (hit dice/3, round up).
Level: The minimum level for the creator of a flesh golem is 11 + (hit dice/3, round up).
XP Cost: Divide the total cost by 50.

The following example uses a heavy war horse as the base creature.

HORSE FLESH GOLEM
Large Construct
Hit Dice: 12d10 (54 hp)
Initiative: -1 (Dex)
Speed: 50 ft. (can’t run)
AC: 22 (-1 size, -1 Dex, +14 natural)
Attacks: 2 hooves +17 melee; bite +12 melee
Damage: Hoof 1d6+9; bite 1d4+4
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Berserk
Special Qualities: Scent, construct, magic immunity, damage reduction 15/+1
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 28, Dex 9, Con —, Int —, Wis 11, Cha 1

Climate/Terrain: Any land
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: —

Total Cost: 67,000 gp.
Body Cost: 670 gp.
Skills: Leatherworking or heal (DC 14).
Level: 15th
XP Cost: 1,340
__________________
--------------------------------------------------
Necromancer Games: 3rd edition rules, 1st edition feel!
True20: True fun, true excitement, true adventure: True20!

Last edited by DnDChick; 18th February 2002 at 02:05 AM..
DnDChick is offline   Reply With Quote
Old 15th February 2002, 09:45 PM   #2 (permalink)
BOZ
Creature Cataloguer
 
BOZ's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 16,824
BOZ Goblin Sharpshooter (Lvl 2)
Send a message via AIM to BOZ Send a message via Yahoo to BOZ
mmm, horse flesh...
__________________
don't quote me on that.
Help update the Creature Catalog!
Check out My Homepage!
BOZ is offline   Reply With Quote
Old 15th February 2002, 10:00 PM   #3 (permalink)
Registered User
 
Gish Makai's Avatar
 
Join Date: Jan 2002
Location: Syracuse NY
Posts: 215
Gish Makai Goblin Sharpshooter (Lvl 2)
Send a message via ICQ to Gish Makai Send a message via AIM to Gish Makai
Quote:
Originally posted by BOZ
mmm, horse flesh...
I prefer walking venison myself
__________________
~~
(_)@
Gotta have my coffee!!
-----------------------------------
(The guy who gets creature advice from the girl who helps Scott!)
Gish Makai is offline   Reply With Quote
Old 15th February 2002, 10:02 PM   #4 (permalink)
Registered User
 
Gish Makai's Avatar
 
Join Date: Jan 2002
Location: Syracuse NY
Posts: 215
Gish Makai Goblin Sharpshooter (Lvl 2)
Send a message via ICQ to Gish Makai Send a message via AIM to Gish Makai
Re: The Queen of Templates has done it again!

Quote:
Originally posted by DnDChick
Im currently working on construction costs, etc.
Erica, check out the thread regarding golem construction. Something in there might help you as I've been researching it myself.
__________________
~~
(_)@
Gotta have my coffee!!
-----------------------------------
(The guy who gets creature advice from the girl who helps Scott!)
Gish Makai is offline   Reply With Quote
Old 16th February 2002, 12:14 AM   #5 (permalink)
Registered User
 
Devon's Avatar
 
Join Date: Jan 2002
Location: Bay Area, CA
Posts: 516
Devon Goblin Sharpshooter (Lvl 2)
golem construction

Yes, Monte Cook made a "construct template" for the Book of Eldritch Might, but it only covers Stone and Metal Constructs.

If you go to his site, you can get the template as a freebie:

http://www.montecook.com/arch_stuff4.html

I bought the full copy, and there is no more explication than in this linked article.

Devon
__________________
---------------------------------------
http://devonapple.livejournal.com
http://www.greentides.com/devon
Devon is offline   Reply With Quote
Old 16th February 2002, 01:27 AM   #6 (permalink)
Registered User
 
Krishnath's Avatar
 
Join Date: Jan 2002
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Krishnath has disabled Experience Points
This template rocks! (Dragon Flesh Golem )
Krishnath is offline   Reply With Quote
Old 16th February 2002, 02:46 AM   #7 (permalink)
Registered User
 
Hand of Vecna's Avatar
 
Join Date: Jan 2002
Location: Cary, North Carolina, USA
Posts: 1,287
Hand of Vecna Goblin Sharpshooter (Lvl 2)
Send a message via ICQ to Hand of Vecna Send a message via AIM to Hand of Vecna Send a message via Yahoo to Hand of Vecna
Excellent work, DnDChick!!!

*goes off to amke a Gray Render Flesh Golem*
__________________
Assorted Ramblings
Ph'nglui mglw'nafh Tharizdun Oerth wgah'nagl fhtagn.
I'm better known as Dr Archeville on the Atomic Think Tank
LOLTHULHU
My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
Hand of Vecna is offline   Reply With Quote
Old 16th February 2002, 02:54 AM   #8 (permalink)
Demon Queen of Templates
 
DnDChick's Avatar
 
Join Date: Jan 2002
Location: Peering at you from behind her DM screen, giggling ominously!
Posts: 1,263
DnDChick Goblin Sharpshooter (Lvl 2)
Send a message via AIM to DnDChick
Quote:
Originally posted by Krishnath
This template rocks! (Dragon Flesh Golem )
The problem with a dragonflesh golem is that they loose their supernatural and spell-like abilities! It would be nasty as heck in a physical confrontation, but dont expect it to have a breath weapon!
__________________
--------------------------------------------------
Necromancer Games: 3rd edition rules, 1st edition feel!
True20: True fun, true excitement, true adventure: True20!
DnDChick is offline   Reply With Quote
Old 18th February 2002, 01:13 AM   #9 (permalink)
Registered User
 
Krishnath's Avatar
 
Join Date: Jan 2002
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Krishnath has disabled Experience Points
I know, but imagine the look on the PC's faces when they realize that whoever made the golem, has taken down several dragons...
Krishnath is offline   Reply With Quote
Old 18th February 2002, 02:05 AM   #10 (permalink)
Demon Queen of Templates
 
DnDChick's Avatar
 
Join Date: Jan 2002
Location: Peering at you from behind her DM screen, giggling ominously!
Posts: 1,263
DnDChick Goblin Sharpshooter (Lvl 2)
Send a message via AIM to DnDChick
Check the edit for costs associated with making a flesh golem using this template.
__________________
--------------------------------------------------
Necromancer Games: 3rd edition rules, 1st edition feel!
True20: True fun, true excitement, true adventure: True20!
DnDChick is offline   Reply With Quote
Old 18th February 2002, 06:28 AM   #11 (permalink)
Registered User
 
Hand of Vecna's Avatar
 
Join Date: Jan 2002
Location: Cary, North Carolina, USA
Posts: 1,287
Hand of Vecna Goblin Sharpshooter (Lvl 2)
Send a message via ICQ to Hand of Vecna Send a message via AIM to Hand of Vecna Send a message via Yahoo to Hand of Vecna
*imagines a Tarrasque Flesh Golem*

oh, DnDChick, you should add in there how many bodies are needed for construction (6 for humanoids -- 1 per limb, 1 for the trunk, and 1 for the brain)
__________________
Assorted Ramblings
Ph'nglui mglw'nafh Tharizdun Oerth wgah'nagl fhtagn.
I'm better known as Dr Archeville on the Atomic Think Tank
LOLTHULHU
My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
Hand of Vecna is offline   Reply With Quote

EN Marketplace Featured Listings
WereDragon Magazine Issue #1!


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



These are the 100 most-searched-for thread tags
Search Tag Cloud
3.5 3.5 still lives here 3.xe 3e 3rd edition 4e 4th edition action rpg adventure aquerra art artificer blizzard bring back nightfall! build campaign cartography cats & dogs rule! character cheese class codex hiveous combat computer games conversational cosmology cydra d&di d20 modern dark sun diablo3 dming dragon dragon magazine dungeon eberron errata feats game game aid games gleemax problems greyhawk gsl gurps hive hivemind hiveocracy homebrew homebrewed homebrew setting house rules humor hunting season is now! legacy legacy thread lorraine williams maps massachusetts meta miniatures monsters ninja'd hive nuclear aoe ftw! od&d off-topic oots optimization order of the stick pathfinder plots powers race races recharge power retro clone rules smilies attack sporked hive ssoass sterich stick hive story hour swordmage tags tale of the twin suns the planes traps true20 turkey sammich unconventional thought wall-e warlock weird wiki worldbuilding world of kulan wotc wyre ymca

All times are GMT +1. The time now is 12:05 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0