| Two New Hybrids MERMECOLION (giant soldier ant/lion)
Large Beast Hit Dice: 4d10+8 (30 hp) Initiative: +1 (Dex) Speed: 50’/climb 20’ AC: 15 (+7 natural, -1 size, -1 Dex) Attacks: 2 claws +6 melee, bite +1 melee Damage: Claw 1d4+4, bite 1d8+2 Face/Reach: 5’ x 10’ / 5’ Special Attacks: Improved grab, rake, acid sting Saves: Fort +6, Ref +3, Will +0 Abilities: Str 19, Dex 8, Con 15, Int 5, Wis 9, Cha 11 Skills: Balance +1, Climb +2, Hide +3, Move Silently +4, Spot +2 Climate/Terrain: Temperate and warm deserts, forests, hills, and mountains Organization: Solitary, pair, or pack (5-8) Challenge Rating: 4 Treasure: None Alignment: Usually neutral Advancement: 6-8 HD (Large) Improved Grab (Ex): To use this ability, a mermecolion must hit with its bite attack. If it gets a hold, it can rake or use its acidic sting. Rake (Ex): A mermecolion that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d4+2 damage each. Acid Sting (Ex): A mermecolion that gets a hold may also sting its opponent at its full +6 attack bonus. The sting attack deals 1d4+1 damage, plus 1d4 acid damage.
* The skills are probably slightly off, as I didn't factor in ability modifiers.
__________________ 'Cause you can't play Hitler's harmonica.
Svannhilde Firehair
10th-level Warrior of Midgard
Nimue server, DAOC
Ocheis
6th-level Warden of Hibernia
Guinevere server, DAOC |