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Old 30th August 2003, 10:10 AM   #1 (permalink)
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[RoEG Publishing] Open Call: Blasphemous Bestiary

Realms of Evil Games Publishing is opening its second Open Call for submissions now that the open call for Mortis Arcanum has officially ended as of today.

Blaphemous Bestiary is a monster manual, but also a little more. The book will contain monster deities, monster prestige classes, and monster cultist prestige classes, all with a seriously twisted and evil bent to them (no watered down baddies here ) Please, no evil-lite monsters for this book. The only thing we ask you not to include is graphic depictions of sexual activities (rape, etc.) since such material will lower the chance of the manuscript going to actual print.

Please note that I will not accept any monsters that are less than 800 words in size (minus the main statistics block, meaning the introduction, combat, and additional areas must equal at least 800 words in size). An example for the 3.5 format we are using is included below and all submissions will be needed in this particular format.

We have 79 actual monsters and 15 templates already developed for this book, but are looking for at least 121 more monsters and at least another 15 templates to make the book worth buying. Templates are normal 3.5 when it comes to their formatting.

Submission Rules and FAQ

Art Description: I need a fairly well detailed description for your monster's illustration. Do not include background elements. However, props such as weapons, dead bodies, etc. are accepted. Give your monster real character by adding a decent sized art description and save me the headache of having to write one for your submission in addition to 79+ monsters of my own.

Format and How to Send: All monsters must be sent to me in .RTF or .TXT format, because I cannot open anything else. Do not format (bold, tab, italics, tables, ANYTHING) your submissions. Do not send your submissions in the body of your e-mail. I lost quite a few submissions for Mortis Arcanum because AOL decided to purge my Inbox without asking. If you send an actual attachment, I can download it to the Blasphemous Bestiary folder on my hard drive. Please attach as many submissions in one file as you can. Multiple files are accepted, but discouraged since they make final selection of work disorganized and difficult. Send all submissions to: roetyrant@aol.com

Spelling/Grammar Check!: Use them. Most modern word processors have them built in. They are your friend and may save my editors their sanity and what hair they have left. I will not accept a submission that requires an almost total rewrite due to bad english unless it has a brilliant and unique concept.

Scan Your Computer!: Anyone sending me a virus ridden submission will not only not have their submission added to the book, but they'll also be forever forbidden from submitting anything else to RoEG Publishing. I have a lot of work stored on this computer from all my books and projects and the last thing I need is a macro virus which destroys all that hard work in a few seconds. So make sure and SCAN your hard drive and submissions BEFORE sending them to me.

Is my Submission Accepted?: Do not hope for an approval or disapproval of your submissions until AFTER the January 1st deadline. Until that time, you will only recieve a message stating that your submission was indeed downloaded by myself. Also, if you ask a question and no one awnsers you here for a few days, then please e-mail me question.

How Much Will I be Paid?: Since this will most likely be a PDF, you will only be paid if you submit at least 10% of the material for Blasphemous Bestiary and then only a percentage of what we make for profit after the artists are paid. However you will still gain a contributor's copy. If our imprinter likes the book (thats a fairly moderate IF since we have no concrete deal with our imprinter to publish all our books, only the ones they like), then we will go to print with the manuscript and writers will be paid anywhere from 1 cent to 3 cents a word for the work they had accepted. More experienced writers will be paid more money than inexperienced writers.

Revised 3.5 Monster Manual Format: This is the format we are using for our monsters, so be sure and to make note of the changes to it when writing your submission.

Monster Name
Monster Type and Size
Hit Dice:
Initiative:
Speed:
Armor Class:
Base Attack/Grapple:
Attack:
Full Attack:
Space/Reach:
Special Attacks:
Special Qualities:
Saves:
Abilities:
Skills:
Feats:
Environment:
Organization:
Challenge Rating:
Treasure:
Alignment:
Advancement:
Level Adjustment:

Normal introduction text which includes the creature's appearance.

Combat: Prefered combat explained then each individual item from the special attack and special qualities explained. Do not explain common qualities like dark vision, undead qualities, etc.

Habitat/Ecology: Explain where this creature lairs, what it normally eats, its life cycle, whether or not it reproduces, etc.

Adventure Hooks: I want at least three adventure hooks for each creature explained here. Doesn't matter what they are, just that each one is seperated into its own paragraph.

3.5 Template Format Use the standard template format found in the 3.5 version of the monster manual.

If you have any questions, feel free to ask
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Old 30th August 2003, 10:16 AM   #2 (permalink)
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I'm still finalizing my submittals for Mortis Arcanum, so soon as I send that off I'll see what I can do about this.
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Old 30th August 2003, 10:34 PM   #3 (permalink)
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That's awesome, Wycen Can't wait to read them.
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Old 31st August 2003, 03:28 AM   #4 (permalink)
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Man I'm interested... now if I can just make it evil enough for you... time to get out my serial murder books and put the Fleetwood Mac away for a brief spin of a few old Skinny Puppy tracks....
Honest Engine, I'll try to be evil!

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Old 31st August 2003, 04:04 AM   #5 (permalink)
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Well, if you guys want, I can post an example I have already written to give you an idea of what kind of 'evil' I am talking about I am really interested in new demons, devils, undead, fey, and evil outsiders

Also know that we're looking for unique creatures...one of a kind BBEG monsters that can plague and make a PC's life truly hell

Dave: Sure thing man..submit all you want ^_^ It's not a conflict of interest as far as I can see, since you're not on my staff and developing a monster book
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Old 31st August 2003, 04:09 AM   #6 (permalink)
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-- Double Post --
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Old 31st August 2003, 04:13 AM   #7 (permalink)
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Argh...stupid forums -.-
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Old 31st August 2003, 04:36 AM   #8 (permalink)
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Quote:
Originally Posted by KingOfChaos
Argh...stupid forums -.-
A posting of examples would be quite welcome, especially for two reasons:

A. It would be helpful for me to understand exactly how you have been doing "adventure hooks"
B. and second... I know that you are seeking something truly dark and twisted... beyond "evil lite" but not sexual... but I am sorta afraid that what I am about to type up might be a bit toooooooooo dark......
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Old 31st August 2003, 11:22 AM   #9 (permalink)
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Okay...One Fiendish Nurser coming up
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Old 1st September 2003, 12:48 AM   #10 (permalink)
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Arthur Borko here.
I'm one of the developers on this project so for those of you who want to submit monsters i'm here to give you an option or an offer.

I have a list of monster ideas that I drew up to give KoC. Additionally he might also have a list of stuff i dont have yet.

If you are very good with balance and mechanics for monsters I can send you the list of ideas so that you can flesh out its stats and abilities.

The main thing to remember is that for stats before racial mod (assuming you give it one) has to be the standard srd point buy.

Once you have its abilities and stats fleshed out you can work with me on its backround, culture, history and so forth or completly come up with your own...

If intrested email me at VongKiller18@aol.com

Those intrested in drawing art for the book can also contact me for the list. Although Aria is the art director i'd like to state that i personally prefer drawn art, not cgi or 3d. To get a better idea of what Realms Of Evil Games wants in art for this project email Aria at ssambra@aol.com
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Old 1st September 2003, 04:46 AM   #11 (permalink)
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Remember to send all finished submissions to me and me only at: RoETyrant@aol.com
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Old 1st September 2003, 05:12 AM   #12 (permalink)
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one more thing.
I'm not sure about Sean, but all submissions should be in .rtf format.

It works on all platforms and its the cleanest IMO. Also the smallest file size. (Poor KoC is on 56k.)

So to make it easier for everyone make all submissions in rtf
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Old 1st September 2003, 05:15 AM   #13 (permalink)
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one more thing.
I'm not sure about Sean, but all submissions should be in .rtf format.

It works on all platforms and its the cleanest IMO. Also the smallest file size. (Poor KoC is on 56k.)

So to make it easier for everyone make all submissions in rtf.


Edit: only now do i realize that Shawn already asked for rtf's. D'oh!
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Old 1st September 2003, 07:36 AM   #14 (permalink)
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Sounds like a great opportunity. Is it going to be possible to see just one example of a monster? It will be much easier for me to know that if I send in something it will be similar to that format in the example. Plus, seeing an already accepted monster will make me feel more confident about what I may send in. It will be really helpful.
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Old 1st September 2003, 10:41 AM   #15 (permalink)
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Quote:
Originally Posted by KingOfChaos
Okay...One Fiendish Nurser coming up
give him a day or two to post it heh.
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Old 3rd September 2003, 08:20 AM   #16 (permalink)
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Originally Posted by ArthurQ
Arthur Borko here.
The main thing to remember is that for stats before racial mod (assuming you give it one) has to be the standard srd point buy.
ssambra@aol.com
Maybe I'm mistaken, but I thought that abilities for monsters pre-racial mod where all 10s and 11s. Did I miss something new in 3.5, or am I just misunderstanding something in general?
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Old 3rd September 2003, 12:14 PM   #17 (permalink)
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The example, as I promised Keep in mind this hasn't been edited for content or mechanics yet. It's just an example.

Fiendish Nurser
Large Outsider (Chaotic, Evil, Demon)
Hit Dice: 12d8 + 48 (102 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
AC: 19 (+2 dex, +8 natural, -1 size)
Base Attacks/Grapple: +12/+21
Attack: Slam +17 (2d6+5)
Full Attack: 2 Slams +17 (2d6+5), Poison Milk +9
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison Milk, Smother, Spontaneous Birth
Special Qualities: Demon traits, Regeneration 10, SR 18, DR 10/holy adamantite
Saves: Fort +12, Ref +10, Will +9
Abilities: Str 20, Dex 15, Con 18, Int 8, Wis 12, Cha 15
Skills: Balance +12, Intimidate +17, Jump +19, Listen +16, Search +16, Spot +16
Feats: Improved Initiative, Dodge, Mobility, Spring Attack
Environment: The Abyss
Organization: Brood (1 Fiendish Nurser + 2 - 6 Macetail Ravagers)
Challenge Rating: 10
Treasure: None
Alignment: Always chaotic evil
Advancement: None

This truly horrible creature is the end result of a mother who kills her own children intentionally. When dead, the soul of such a corrupt and unnatural person travels to the Abyss where their soul is forged into a Fiendish Nurser, a mother of hell, as both a reward and curse for their evil actions while alive. The nurser appears as a huge pile of armored rolls of flesh and breast tissue with thorny nipples which extend anywhere from a few inches to more than a foot from the creature's body in all directions. No discernable head can be spotted, but a large toothed orifice splits the creature's body vertically. Its roiling flesh sits on a set eight razor sharp chitinous legs which easy lift its large weight and allow the creature to jump great distances to crush enemies beneath its grotesque bulk. A nurser is very rarely alone when encountered and is usually accompanied by two to three medium sized demon spawn which appear as giant caterpillars with fanged humanoid faces and spiked mace-like tails. These often remain hidden beneath the nurser's rolls of flesh and jump out to harass and feed on nearby enemies.

The nurser cannot speak physically, but can emit a strong empathic field which tells anyone within 30 ft. what the creature is feeling at the moment.

Combat: The fiendish nurser, when entering combat, will usually employ their impressive ability to jump forward, slam into an opponent with their legs, and then retreat out of the range of most melee attacks. Their regeneration ability and low intelligence often lend to them an uncaring attitude toward danger and will run headlong into battle to attack or provide the healing powers of their milk to battling allies, even though they know such a feeding is damaging and painful to them as they're ripped apart in the battle frenzy.

Poison Milk (Ex): The milk of the fiendish nurser is deadly poisonous. It is so toxic that it can literally kill a non-fiend on contact within a few seconds. The fledgling demons which inhabit the fleshy rolls of the nurser will often grab a breast and begin squeezing in order to cover a mortal opponent with the deadly liquid. The milk inflicts 3d6 points of temporary constitution damage initially if a fortitude save (DC 18) is failed with the secondary damage being death if a second Fortitude save (DC 18) is failed. A demon which consumes the milk is healed of 3d6 points of damage per round as long as they perform no other action. Most fiends are immune to the effects of the deadly toxin, but those that are not suffer from the poison damage and death just as if they were mortal creatures.

Smother (Ex): The fiendish nurser can attempt to grapple an opponent with its front legs and then shove them deeply into its own putrescent flesh. If a successful grapple is made, the enemy is shoved deep inside the creature's body where they struggle against the weight and the almost toxic fumes of the creature's body. Every round a creature is trapped like this, they must make a constitution check against a DC of 18. If failed, the creature drops to 0 hp and begins dying as they choke and sputter into unconsciousness. A successful opposed strength check means the creature is freed from the folds of fatty tissue, but are still nauseated for 1d4 rounds afterward. Creatures that die in this matter decay rapidly and are then absorbed into the nurser, body and soul. No one absorbed in such a way can be resurrected, short of a wish or miracle.

Spontaneous Birth (Su): Perhaps the most disturbing power of the nurser is its ability to spawn the small caterpillar creatures from its flesh to use as a ranged touch attack at their highest attack bonus (since the launching is not to cause damage, but to get the macetail ravager on the enemy). This takes a full round action on the part of the nurser, but launches the fledgling fiend up to 60 ft. in any direction the nurser wishes (since the creature has no real apparent front or back). The macetail ravager which is spawned from this process is the consumed soul of a past victim, transformed into a demon within the nurser's corrupt body to be used as a weapon and servant (See Macetail Ravager stats on next page).

Demon Traits: Fiendish nursers share the following traits with other demons.

Immunities (Ex). Fiendish nursers are immune to electricity and poison and have acid, fire, and cold resistance of 10.

Regeneration (Ex): The Fiendish nurser is affected normally by holy weapons whose damage they cannot regenerate as well as any sort of spell which inflicts divine damage (such as Flame Strike) if cast from a good aligned cleric..

Habitat/Ecology: The fiendish nurser is a mobile healing font which powerful demons often summon into the midst of a battle that they are losing against their hated enemies, the devils of the nine hells. When summoned into such a situation, the fiendish nurser immediately begins attacking its own side, the fear of being ripped apart by the demonic hordes around it often overwhelm the creature's slow mind and subtle loyalties to their own side. Its ability to regenerate all damage inflicted on it by the demons feeding on it (who often rip and rend its flesh with their own claws, trying to draw the healing toxin from the creature faster than its body can make it) keep it from being totally destroyed. Often the nurser is reduced to so much demonic mush and then left to regenerate the damage to its body until it is whole again. The painful experience leaves the creature shivering in dread of being summoned into the midst of the next endless battle.

Adventure Hooks
Good/Neutral Party: A wizard of a dire nature has been consorting with demons in order to turn himself into a fiend from beyond. In order to do this, he must summon and consume the milk of a fiendish nurser and survive its deadly effects and then be torn physically to pieces by his own servants and magic and put back together again as a mockery of mortal existence. The PCs wish to stop this, since the evil spellcaster is already powerful enough without adding the power of the underworld itself to his repertoire of terror. In anticipation of the ritual, the soon-to-be fiend has sent a horde of underworld demons into a nearby village to distract the PCs who have found out about his plans from his traitorous, and now dead, apprentice. However, they should arrive just as the fiendish nurser is being restrained and milked of her poison so the villain is required to let her loose to fight off the player characters. Under the spell of her new master, the fiendish nurser is more than willing to defend the insane spellcaster from the player characters.

Evil Party: The PCs are instructed by their newly appointed lord (a polymorphed incubus) to search out a layer of the Abyss and to effect a capture of a fiendish nurser who recently broke from her circle of protection. They will escort or carry back to the prime material plane to be used as a quick healing potion factory (and the fact that the nurser's milk is considered a delicacy among noble demons when fermented). They are provided a special set of manacles which, when placed on the creature, will make it completely docile and able to follow their commands without question. However, the macetail ravagers which infest its body are not so docile and attempt to free their mistress anytime they can before the nurser is brought before the incubus which the player characters are working for. The incubus agrees to pay the party handsomely for the return of the nurser.
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Old 3rd September 2003, 04:04 PM   #18 (permalink)
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Great example! Now I may trash my psuedafey template and go with monsters instead! Oh, quick question... On your AC's I noticed you left off the touch/flat footed ac adjustments... do you want us to leave these off ours as well or turn them in with them? I personally don't care either way myself but I just want to make sure that my work will be formatted to your needs.

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Old 3rd September 2003, 09:41 PM   #19 (permalink)
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ACK..no...that was an over sight on my part -.- Please include touch and flatfooted AC as normal.
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Old 4th September 2003, 03:43 AM   #20 (permalink)
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Quote:
Originally Posted by MatthewJHanson
Maybe I'm mistaken, but I thought that abilities for monsters pre-racial mod where all 10s and 11s. Did I miss something new in 3.5, or am I just misunderstanding something in general?
That's always been my understanding also. Monsters have either a 10 or an 11 default score, adjusted for racial modifiers. Humanoid warriors use the nonelite array, and NPC heros use the elite array.

Nell.
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