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Old 15th March 2002, 06:37 PM   #1 (permalink)
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casting "Knock" on a construct

Hi, folks,

I have a situation in my game in which the players have been sleep-gassed, swallowed by a brass behir, and left in its belly. Because this was a design feature in the construct, I described one of those expanding iris-type openings leading out of the "stomach," and so one of the players decides to cast "Knock" to open it.

This is on the line between rules and concept. Obviously, if this was an actual behir, "knock" wouldn't work. Should I stick with the set rules (cut your way out, or muscle through to the throat and try to climb out, which would be inconvenient), or should I treat it as creative spellcasting and allow them to at least begin the process of getting out through its mouth?

Oh, and to complicate things, the construct is currently sailing along a river of lava in an empty void between planetary debris... don't know what thay'll do if they kill the thing (probably rip off some of its armor plating and use them as oars...).

- Devon
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Old 15th March 2002, 10:58 PM   #2 (permalink)
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Re: casting "Knock" on a construct

Quote:
Originally posted by Devon
Hi, folks,

I have a situation in my game in which the players have been sleep-gassed, swallowed by a brass behir, and left in its belly. Because this was a design feature in the construct, I described one of those expanding iris-type openings leading out of the "stomach," and so one of the players decides to cast "Knock" to open it.

This is on the line between rules and concept. Obviously, if this was an actual behir, "knock" wouldn't work. Should I stick with the set rules (cut your way out, or muscle through to the throat and try to climb out, which would be inconvenient), or should I treat it as creative spellcasting and allow them to at least begin the process of getting out through its mouth?

Oh, and to complicate things, the construct is currently sailing along a river of lava in an empty void between planetary debris... don't know what thay'll do if they kill the thing (probably rip off some of its armor plating and use them as oars...).

- Devon

From what I read of the situation The Brass Beihr is a construct and as such the internal mechanics would be affected by some magics, such as Knock unless the mage or mages took steps to protect the beast. Such as a Wizards Lock that activates when someone is inside the "Belly of the Beast"

Go ahead and allow the use of knock, after all it is a simple door lock, and according to the books will work on this beast. Provided their caster is of a higher level than the one who created it. As for killing the thing before they get to safe harbor, you may want to provide clues, such as the temp inside feels like it is geting warmer.
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Old 16th March 2002, 12:49 AM   #3 (permalink)
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I agree...Id allow the KNOCK spell, but only on the hatch that sealed them into the room.
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Old 16th March 2002, 06:17 AM   #4 (permalink)
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Thanks to you both. I'll let them replay that.

I did manage to narrate the heat inside, but I didn't want to start toasting them and requiring Con check.

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