Here are a few render pictures from our campaign chronicle. The campaign is set in the Forgotten Realms, but with a much stronger Sword&Sorcery touch to it, and less magic:
An assassination attempt on a PC
An assassination by a PC
A Robbery getting interrupted
A barbarian attacks a Thayan Knight
Climbing
Entering a Dungeon
Fighting a Fire Elemental
Two PCs get a corpse thrown at them by an escaping Vampire
First trip into the Minarett of Screams in the City of Brass (from Necromancer Games), encountering two Silaaats.
Second trip, encountering two Silaaats and their boss, a Devil.
Nice work. It's good to meet a fellow role-playing render addict
My blog is chock full of rendering goodness (link to Render category, though there's images all over the place), mainly rendered in DAZ Studio or Poser 6.
What do you use?
__________________ Greywulf. Microlite20 : the smallest thing in d20 gaming
Dwarforged: Like a warforged, only shorter.
Hm, with some postwork, some of those could be really nice
though I do appreciate the amount of work/hassle involved in doing any of them!
jeesh, it's major PIA doing such work.
I render in Vue6 Infinite (lately), so you can get far better control of the lighting especially, than Poser or DAZ studio can.
Try Vue, Carrara or bryce, all of which cn import Poser folk but render much better, you may like the results
Soft shadows and volumetric light are very important in many D&D type scenes: candle or fire light, etc
Mind FLayer Captain, by me
clothing and backgorund prop is from DAZ, illithid head by me
Alas, postwork is not an option. I make illustrations for my two weekly campaigns with Daz Studio, and it would take too much time to do postwork on the renders.
What I like at Daz Studio is that the morph window shows me a much closer image to the rendered picture than poser does. It also can handle up to 8 figures with decent speed, so I usually manage a render picture in 1 to 1.5 hours from opening the program to saving the rendered picture.
Ah, I'll have to look into that program. So far, I am "constructing" objects by taking existing objects and chaning their dimensions and color in Daz Studio, but that's a bit too limited.
Try Mudbox, it's easier, thougb it and Zbrush are for organic objects, not vehciles., buildings etc.
I use Rhino3D for making Spelljammer ships etc, a cheaper alternative is Hexagon or Moment of Inspiration.
This is trial version of Vue 6 Infinite: http://www.e-onsoftware.com/try/vue_6_ple/
(not sure if trial verison lets you patch it, but vue 6 needs a recent build/patch for it to work right..I warn of this because old versions were very unstable, lol)
Awesome program, vastly better than DAZ studio for renders
Just export DAZ Studio item as .obj model, import into Vue.
Vue can import Poser scenes directly.
ALso try Carrara and Bryce if wish, I think Bryce can now import directly DAZ studio scenes?
__________________ What, are D&D players so un-creative today that it thinks that sex is only one kind of bribe? Or is everybody so narrow-minded in their hedonism that they forget candy, whips, costumes, coconuts, chains, mirrors, tesselations, broken-down cars, and weighted dice in their hedonistic sex? Come on, man, sex is a whole world of multiple pleasures! Simultaneously! Live a little! - rycanada
It's a very versatile prop, and free from Yanelis. I use it for portals, gates, dimension doors, scrying screens (with another render as skin), even for holographic virtual screens in SF renders (again with another picture instead of the "water" skin).
Those renders here are illustrations for the very start of my current campaign, back in 2E:
You all meet in a tavern...
Open the door!
Why did you open the door! Watch out, Cone of Cold!
Death... cures even curses.
Sword of the Dales: Found!
Sword of the Dales: Lost!
Fighting Kidnappers Part 1: Half the party discovers their lair
Fighting Kidnappers Part 2: The other half of the party tries to rescue the first half.
Fighting Kidnappers Part 3: Only one enemy left between us and freedom... watch where you throw that fieeeeeeah! (Natural 1s when firing into melee are bad things...)
Fighting Pirates with Fire
Meeting more pirates
Oh, we found a genie!
I thought Genies created treasure, and did not steal it from the next mage with demons at his call!
Is it a good idea to pay them to leave us be, and tell them we've got a price on our head, and that we're staying in the town nearby?
With my weekly campaign now up to date with illustrations (took me over 9 months, over 500 pictures in total!), I started on doing illustrations for the campaign chronicle of my monthly campaign. Here is one of the first: