started building this today for a 3D scene I've got an idea for.
Not properly textured yet and still needing more detailing etc.
Idea is like a sort of cross between a shortsword and a human cutlass, can use to slash or stab equally well, the guard having a spider design (rear 4 legs forms the hand guard)
A "close up and personal" weapon for tunnel fights and assassinations!
I really like the spider guard. Can't wait to see the finished work. And I think there is a drow weapon in Eberron called a longknife or something...this kinda reminds me of that weapon.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Rhun,
hm, I have the Eberron guides, is it in one of them?
I don't have the book that it is in...I'm playing in a PBP where we have found a couple, though. A quick google search seems to indicate you can find the Drow Long Knife in either Races of Eberron or Secrets of Xen'drik.
Hope that helps!
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Blackrat,
*bows*
oh be a bit afore I get it finished though, as I'm playing the new add on to Fallout3 so I'm knee deep in mutants!
also gotta texture it, so I'll add engraving and runes. The actual hand piece needs lot of work, to make it like twisted leather and wire.
Yeah, I kinda figured the blade textures would take some time. What add on are you playing? I should probably DL those too, just to get some new fun going on...
This is coming along nicely! What software are you using to model this? Is it true 3D, in that you can rotate your work in progress image to get different angles like the pictures you've shared so far?
Blackrat,
yup, to get textures right you have to "UV map" the model, you have to sort of tell the program how textures will fit to a 3D shape by laying a map onto it, if you do it well, it lets textures fit much better, but UV mapping is kind of an art in itself!
"Broken Steel" for Fallout3, as I stopped playing until it was out so it unlocks the levle cap
Jaerdaph,
ta!
I use Rhino 4 for modelling. Render in Maxwell.
Oh yeah true 3D I suppose I could do an animation but I'm not veyr familiar with Maxwell as I only use it for test and beauty shots of my models as alas, it won't work with Vue, which my main scene building app
(I bought Maxwell ages ago in alpha test phase, as it was going to have a Vue plug in, but they never made it, grrrr!!!!)
I like Rhino because I think in outlines, plans, etc and did technicla drawing at school, so for non-organic objects, I love it. It also has "layers" like Photoshop, which makes modelling sooooo much easier!
Well, more work done!
re-build the guard for the hand entirely, lots of little tweaks n' stuff.
next, to build a sheath, then UV map it all and texture it.
More work
Fuller, showing how the blade thins as a hand made blade would. I tapered the blade's thickness down after roughing it out, hence different pics, and it's not as angular as bottom 2 show as the blade isn't finely meshed yet so it looks too polygonal.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum