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Originally Posted by Wulf Ratbane Hmm, well the mechanics are ready for 3.5.
I have, however, been persuaded that the class is too powerful as written. If you gave me the chance to update the text, I'd scale back BAB (to Cleric), or Spellcasting, or both. |
First off ... thanks for the response!
I was thinking about lowering spellcasting to 8/10, removing the smiting ability as it seems to be more of a space filler, and removing the additional domain. So, how does that sound?
I also had one last change in mind. In regards to the capstone ability (Divine Inspiration) I was thinking about changing it to the following:
Divine Wrath (Su): This ability imbues the character with divine power. When the character rages he can also use a turn undead attempt in order to take on aspects of a godly being. When he does this his body is suffised with
raw deific power. This power causes the characters skin to take on a metallic sheen which grants damage reduction. If the character is good the damage reduction is 4/evil, or 4/good if evil. Also, the characters weapons take on an aspect of the character's moral leanings. As such the characters weapons[or natural weapons] become "aligned" with one aspect of the player characters god. For the duration of the character's rage his weapons are considered lawful, good, evil or chaotic. Only one such aspect may be chosen, which is based on the available alignments which his god has, and once chosen cannot be changed.
Cheers
Kor