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Old 17th May 2008, 06:02 AM   #1 (permalink)
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Hey Wulf,
I know you have dropped a few hints, and can't commit to anything until you see all the fine print, but are you open at least to writing for Pathfinder? I'd sure like to see the writing bug bite you for either 4e or Pathfinder (or both!).

Not to mention any further resources for Grim Tales (like the Magic compendium you talked about a while ago) that may still be rattling around your brain.
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Old 20th May 2008, 05:44 PM   #2 (permalink)
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Ugh, looks like I can't rely on this forum to notify me by email. Glad I happened by.

Quote:
Originally Posted by Fenris
Hey Wulf,
I know you have dropped a few hints, and can't commit to anything until you see all the fine print, but are you open at least to writing for Pathfinder? I'd sure like to see the writing bug bite you for either 4e or Pathfinder (or both!).
I'm interested in Pathfinder, certainly. I won't know about 4e until I see it. I have a feeling that most of the mechanics for 4e are pretty much fixed, which is great if you're a head-in-the-clouds designer with no knack for mechanics.

But my forte is mechanics. I don't know if there's room for me to play in 4e.

Quote:
Not to mention any further resources for Grim Tales (like the Magic compendium you talked about a while ago) that may still be rattling around your brain.
I'm not exactly sure where my creative energy is taking me yet. However, a lot of the things that previously resided in a folder called "Grim Tales II" have been slowly but surely sliding over into a new "Trailblazer" folder.

I've had to take a harder look at why I wrote Grim Tales in the first place, and what my goals were. I am starting to feel that part of my motivation for Grim Tales was the problems with high level 3e. Grim Tales was a strong reaction in the opposite direction. Since the "Sweet Spot" thread a couple years ago, and a few other threads here and there, I am starting to think that what I really wanted was to fix 3e.

I was unhappy with 3e/D&D for a while; I strayed; but now I'm coming back to see if we can't work out our relationship instead.
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Old 20th May 2008, 08:45 PM   #3 (permalink)
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From my standpoint, Wulf, I'm hoping to see a 4E take that is slightly less over the top than what some of the 4E previews have implied, and Bad Axe Games is one of the companies I'd trust to do such a thing. More "woohoo" and less "wahoo."

EDIT: And, yeah, email notifications are not working right now. We're aware of it and hopefully it will get resolved soon!
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Old 21st May 2008, 03:30 PM   #4 (permalink)
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Quote:
Originally Posted by Kid Charlemagne
From my standpoint, Wulf, I'm hoping to see a 4E take that is slightly less over the top than what some of the 4E previews have implied, and Bad Axe Games is one of the companies I'd trust to do such a thing. More "woohoo" and less "wahoo."

EDIT: And, yeah, email notifications are not working right now. We're aware of it and hopefully it will get resolved soon!
If 4e had confined itself to basically just fixing 3e mechanics, it would not have "forked" the game in my brain.

I understand there are good reasons why they couldn't just do that.

At any rate now I am torn between a 3e that has the fluff I want but not all of the fixes, or a 4e that has all of the fixes I want plus a whole lot of other stuff I don't want.
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Old 21st May 2008, 04:41 PM   #5 (permalink)
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I get where you're coming from - for me, I almost never used the fluff as it existed anyway, and in fact a lot of the fluff changes match up really closely to the changes I made for my own game.
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Old 3rd July 2008, 07:13 PM   #6 (permalink)
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"Magic Compendium"? "Trailblazer?" Details!!!
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Old 5th July 2008, 08:30 PM   #7 (permalink)
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Originally Posted by joela View Post
"Magic Compendium"? "Trailblazer?" Details!!!
Hey Joela--

As I mentioned in the other forum/thread, Trailblazer will be a short, sweet supplement for tweaking your 3.5/Pathfinder game, written by me, with help from ENworlders, and published through Bad Axe Games.

The Magic Compendium mentioned above is part of some work I had for Grim Tales-- but as you can see upthread, I am distancing myself a bit from GT and focusing on 3.5/Pathfinder for a while.
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Trailblazer is now available. Questions? Try HERE. What folks are saying:
Spoiler:
  • I am profoundly impressed. The mathematical analyses were very enlightening, and the revisions based on those analyses were right on the money.
  • This is the best $4.95 I have ever spent on a gaming product.
  • This is exactly what a 3.75 ruleset should look like. If you really want to stick with a 3.5-based system, I think Trailblazer is the way to go.
  • Some of the changes are bold to say the least, and I don't agree with everything, but I really like the analytic approach.
  • The solution to multiclassed spellcasters is so elegant and effective that it should probably be adopted by all d20 games.
  • Really suffers in comparison to Pathfinder. Black and white with little to no art vs. full-color, loaded with art.
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Old 6th July 2008, 03:56 AM   #8 (permalink)
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Quote:
Originally Posted by joela View Post
"Magic Compendium"? "Trailblazer?" Details!!!
link please?
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Old 8th July 2008, 11:20 PM   #9 (permalink)
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Quote:
Originally Posted by Reveille View Post
link please?
Mostly here.

Pathfinder: Encounter Design Simplified

Since I am unlikely to have a Pathfinder logo to include on my cover anytime soon, I might as well slide this teaser in here:
Attached Thumbnails
bag-pathfinder-trailblazer_cover.jpg  

Last edited by Wulf Ratbane; 8th July 2008 at 11:29 PM..
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Old 9th July 2008, 08:07 AM   #10 (permalink)
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Quote:
Originally Posted by Wulf Ratbane View Post
Hey Joela--

As I mentioned in the other forum/thread, Trailblazer will be a short, sweet supplement for tweaking your 3.5/Pathfinder game, written by me, with help from ENworlders, and published through Bad Axe Games.
Thanks, Wulf. The last I heard of Trailblazer was that it was GT's successor.

Quote:
Originally Posted by Wulf Ratbane View Post
The Magic Compendium mentioned above is part of some work I had for Grim Tales-- but as you can see upthread, I am distancing myself a bit from GT and focusing on 3.5/Pathfinder for a while.
Drat
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Old 11th July 2008, 09:46 PM   #11 (permalink)
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My good friend and "free webmaster" Brad Kelley (www.coolgrafix.com) has informed me that some kind of Trailblazer update will be going up on the (long neglected) Bad Axe Games website sometime this weekend.
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Old 20th December 2008, 10:08 AM   #12 (permalink)
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Any news when Trailblazer will be available for purchase?
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Old 22nd December 2008, 11:02 PM   #13 (permalink)
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Quote:
Originally Posted by joela View Post
Any news when Trailblazer will be available for purchase?
Not yet, sorry.

I am hoping, with some of my free time over the holidays, to put together a preview for download, both to gauge interest and to solicit feedback.
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Old 23rd December 2008, 08:30 AM   #14 (permalink)
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interest

Quote:
Originally Posted by Wulf Ratbane View Post
Not yet, sorry.

I am hoping, with some of my free time over the holidays, to put together a preview for download, both to gauge interest and to solicit feedback.
Here's one vote of interest
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Old 23rd December 2008, 06:01 PM   #15 (permalink)
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Quote:
Originally Posted by joela View Post
Here's one vote of interest
Thanks, it's appreciated.

Hopefully it will translate to feedback.
__________________
Trailblazer is now available. Questions? Try HERE. What folks are saying:
Spoiler:
  • I am profoundly impressed. The mathematical analyses were very enlightening, and the revisions based on those analyses were right on the money.
  • This is the best $4.95 I have ever spent on a gaming product.
  • This is exactly what a 3.75 ruleset should look like. If you really want to stick with a 3.5-based system, I think Trailblazer is the way to go.
  • Some of the changes are bold to say the least, and I don't agree with everything, but I really like the analytic approach.
  • The solution to multiclassed spellcasters is so elegant and effective that it should probably be adopted by all d20 games.
  • Really suffers in comparison to Pathfinder. Black and white with little to no art vs. full-color, loaded with art.
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Old 24th December 2008, 02:18 PM   #16 (permalink)
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Quote:
Originally Posted by Wulf Ratbane View Post
Thanks, it's appreciated.

Hopefully it will translate to feedback.
I could try giving feedback without interest! If you combine this with joelas interest, you almost have a full customer together!
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Old 24th December 2008, 06:41 PM   #17 (permalink)
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Don't bust my balls on the holidays, man.
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Old 25th December 2008, 01:58 AM   #18 (permalink)
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Still looking forawrd to this too.
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Old 1st January 2009, 08:04 PM   #19 (permalink)
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Well, I have some free time to pull a PDF together-- now I have the task of figuring out exactly what I should preview!

Is there anything in particular folks would like to see? Would you prefer to read broad design philosophies (so you know what to expect from the whole); or perhaps some specific design solutions to specific problems; or both? If there are specific "fixes" you would like to see, what are your top three?

Is there any interest in reading some specific mechanics analysis and 'proofs'? Such things are table- and math- heavy, and though the math is not hard to follow, they're possibly a bit dry for the average gamer. But they do help to explain the how and why.

I don't have a particular length in mind for the preview, but if folks have a preference as to whether any of those pages should or should not be occupied by specifics or generalities, I'd like to know.
__________________
Trailblazer is now available. Questions? Try HERE. What folks are saying:
Spoiler:
  • I am profoundly impressed. The mathematical analyses were very enlightening, and the revisions based on those analyses were right on the money.
  • This is the best $4.95 I have ever spent on a gaming product.
  • This is exactly what a 3.75 ruleset should look like. If you really want to stick with a 3.5-based system, I think Trailblazer is the way to go.
  • Some of the changes are bold to say the least, and I don't agree with everything, but I really like the analytic approach.
  • The solution to multiclassed spellcasters is so elegant and effective that it should probably be adopted by all d20 games.
  • Really suffers in comparison to Pathfinder. Black and white with little to no art vs. full-color, loaded with art.
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Old 1st January 2009, 08:21 PM   #20 (permalink)
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Quote:
Originally Posted by Wulf Ratbane View Post
Well, I have some free time to pull a PDF together-- now I have the task of figuring out exactly what I should preview!

Is there anything in particular folks would like to see? Would you prefer to read broad design philosophies (so you know what to expect from the whole);
Yes. Especially with the classes and magic.

Quote:
Originally Posted by Wulf Ratbane View Post
... or perhaps some specific design solutions to specific problems; or both? If there are specific "fixes" you would like to see, what are your top three?
How to make the DM's job easier. I like, for example, the ease in altering encounters in 4e (e.g., replace a monster with another or trap with similar xp costs).

Dealing with a problematic spell (e.g. Dispel Magic).

Ability modifiers from spells/magic items during combat with minimum of hassle.
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