Go Back   EN World D&D / RPG News > Hosted Sites > Personal & Hosted Forums > Hosted Publisher Forums > Bad Axe Games Hosted Forum

Bad Axe Games Hosted Forum The EN World GameStore's hosted forum for Bad Axe Games.

 
Share LinkBack Thread Tools Display Modes
Old 12th April 2009, 04:00 PM   #1 (permalink)
Registered User
 
Join Date: Dec 2008
Posts: 506
Kask has disabled Experience Points
If there’s something you’d like to see us address that you think we’re overlooking,

I just read the sample PDF of Trailblazer.

Now, if I'm not mistaken it basically says that you have monitored complaints of what was wrong with 3.x and attempted to fix it. Fair enough. I didn't see anything in the PDF about reigning in full casters for being overpowered compared to other classes. Did you ignore this critical problem, make other classes more powerful to be on par with full casters, or make full casters less powerful?

Looking forward to your answer as I'm in the market for a D&D 4.0 alternative...
__________________
Being a DM does not require that you check your brain at the door. Much to the chagrin of munchkins & powergamers.
Kask is offline   Reply With Quote
Old 12th April 2009, 06:04 PM   #2 (permalink)
Recalcitrant
 
Wulf Ratbane's Avatar
 
Join Date: Jan 2002
Location: U.S. New England
Posts: 8,023
Wulf Ratbane Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Kask View Post
I just read the sample PDF of Trailblazer.

Now, if I'm not mistaken it basically says that you have monitored complaints of what was wrong with 3.x and attempted to fix it. Fair enough. I didn't see anything in the PDF about reigning in full casters for being overpowered compared to other classes. Did you ignore this critical problem, make other classes more powerful to be on par with full casters, or make full casters less powerful?

Looking forward to your answer as I'm in the market for a D&D 4.0 alternative...
I must not have worded it such in a way that you recognized it, but a class rebalance is definitely a big part of Trailblazer.

You should recognize the groundwork for this in the preview, where I discuss class/monster HD balance, the "spine," etc.

EDIT: As you might imagine, this is one of those sections we're almost fighting over, it's such fun to work on. I'll point GlassJaw at this thread and see if he wants to run through a quick Hit List of the changes we've discussed, class by class.
__________________
Trailblazer is now available. Questions? Try HERE. What folks are saying:
Spoiler:
  • I am profoundly impressed. The mathematical analyses were very enlightening, and the revisions based on those analyses were right on the money.
  • This is the best $4.95 I have ever spent on a gaming product.
  • This is exactly what a 3.75 ruleset should look like. If you really want to stick with a 3.5-based system, I think Trailblazer is the way to go.
  • Some of the changes are bold to say the least, and I don't agree with everything, but I really like the analytic approach.
  • The solution to multiclassed spellcasters is so elegant and effective that it should probably be adopted by all d20 games.
  • Really suffers in comparison to Pathfinder. Black and white with little to no art vs. full-color, loaded with art.

Last edited by Wulf Ratbane; 12th April 2009 at 06:58 PM..
Wulf Ratbane is online now   Reply With Quote
Old 12th April 2009, 10:38 PM   #3 (permalink)
Registered User
 
Join Date: Dec 2008
Posts: 506
Kask has disabled Experience Points
Quote:
Originally Posted by Wulf Ratbane View Post
I must not have worded it such in a way that you recognized it, but a class rebalance is definitely a big part of Trailblazer.

You should recognize the groundwork for this in the preview, where I discuss class/monster HD balance, the "spine," etc.

EDIT: As you might imagine, this is one of those sections we're almost fighting over, it's such fun to work on. I'll point GlassJaw at this thread and see if he wants to run through a quick Hit List of the changes we've discussed, class by class.

The PDF shows that casters (who were mcuh more powerful than non-casters in 3.x) are now even more powerful. Unless you've given non-casters incredibly powerful class abilities they will lag even further behind.
__________________
Being a DM does not require that you check your brain at the door. Much to the chagrin of munchkins & powergamers.
Kask is offline   Reply With Quote
Old 13th April 2009, 04:18 PM   #4 (permalink)
Recalcitrant
 
Wulf Ratbane's Avatar
 
Join Date: Jan 2002
Location: U.S. New England
Posts: 8,023
Wulf Ratbane Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Kask View Post
The PDF shows that casters (who were mcuh more powerful than non-casters in 3.x) are now even more powerful. Unless you've given non-casters incredibly powerful class abilities they will lag even further behind.
We won't be bootstrapping all the classes all the way up to the cleric's level, no. We will narrow the gap.

The spellcasters take a couple of hits on the top end (more permissive saving throws, higher AP costs on rest/recovery) and the melee classes are getting a boost up. Some of those boosts are in the spine, some of them are in class abilities, and some of them are "hiding" in other rules subsystems (sneak attack anything; crit anything; combat reactions; etc.)
__________________
Trailblazer is now available. Questions? Try HERE. What folks are saying:
Spoiler:
  • I am profoundly impressed. The mathematical analyses were very enlightening, and the revisions based on those analyses were right on the money.
  • This is the best $4.95 I have ever spent on a gaming product.
  • This is exactly what a 3.75 ruleset should look like. If you really want to stick with a 3.5-based system, I think Trailblazer is the way to go.
  • Some of the changes are bold to say the least, and I don't agree with everything, but I really like the analytic approach.
  • The solution to multiclassed spellcasters is so elegant and effective that it should probably be adopted by all d20 games.
  • Really suffers in comparison to Pathfinder. Black and white with little to no art vs. full-color, loaded with art.
Wulf Ratbane is online now   Reply With Quote
Old 13th April 2009, 04:43 PM   #5 (permalink)
Trailblazin'!!
 
GlassJaw's Avatar
 
Join Date: Jul 2004
Location: the bustling metro that is...East Providence, RI
Posts: 3,890
GlassJaw Goblin Sharpshooter (Lvl 2)
Send a message via AIM to GlassJaw
Quote:
Originally Posted by Wulf Ratbane View Post
EDIT: As you might imagine, this is one of those sections we're almost fighting over, it's such fun to work on. I'll point GlassJaw at this thread and see if he wants to run through a quick Hit List of the changes we've discussed, class by class.
I can give a quick overview, sure. I'll just note that Wulf and I took a pretty systematic approach to the class rebalance. Nothing is being added for the sake of just adding cool crunch.

Barbarian - DR is getting a boost. Few other small tweaks.

Cleric - nothing new, aside from the overall caster changes

Druid - nothing new, although Wild Shape and Animal Companion are being tweaked to be easier to use during play.

Fighter - The fighter is getting some additional bonus feats that we are calling "Expert Weapon Proficiency". I don't want to give away too much but it's a way for a player to really customize their fighter. Kudos to Wulf on this system.

Monk - Let's just say we are bringing back some of the 1ed feel to the Monk.

Paladin - The paladin is probably one of the classes that is getting the most "stuff" but it largely follows existing mechanics. We are also relaxing the paladin's alignment restrictions and even incorporating them into the class features. I really like our new paladin. It's the class I want to play the most from TB, especially considering I always found the paladin to be annoying.

Ranger - The ranger gets a couple more abilities and Combat style has been expanded.

Rogue - Sneak attack and Trap sense are being improved. Number of special abilities and special ability slots both increased.

Sorc / Wiz - The Sorcerer and Wizard aren't getting much new but the new spellcasting system expands on the roles of the sorcerer being the "blaster" and the wizard being versatile.
__________________
TRAILBLAZER from Bad Axe Games out now!
New Horizons in 3.5 Roleplaying


Chris (aka GlassJaw)

Last edited by GlassJaw; 13th April 2009 at 04:47 PM..
GlassJaw is offline   Reply With Quote
Old 13th April 2009, 04:51 PM   #6 (permalink)
Registered User
 
Join Date: Dec 2008
Posts: 506
Kask has disabled Experience Points
Thanks for the info guys. I'll give it a read when it publishes.

Best,
__________________
Being a DM does not require that you check your brain at the door. Much to the chagrin of munchkins & powergamers.
Kask is offline   Reply With Quote
Old 13th April 2009, 05:48 PM   #7 (permalink)
Recalcitrant
 
Wulf Ratbane's Avatar
 
Join Date: Jan 2002
Location: U.S. New England
Posts: 8,023
Wulf Ratbane Bugbear Strangler (Lvl 6)
The change I like most to the Ranger and the Paladin was giving them access to the full Druid and Cleric spell lists (at 1/2 caster rate). They'll cast more spells at a faster rate of advancement and cap at 5th level spells.

There are a couple of Ranger and Paladin spells that didn't crossover on the Druid or Cleric lists, and we've granted these as class features instead.
Wulf Ratbane is online now   Reply With Quote
Old 14th April 2009, 06:35 PM   #8 (permalink)
Registered User
 
Lord Zack's Avatar
 
Join Date: Jul 2007
Posts: 169
Lord Zack Goblin Sharpshooter (Lvl 2)
In the GM Day Preview it says you got rules for Solo and Elite monsters. But what about minions?
Lord Zack is offline   Reply With Quote
Old 14th April 2009, 07:57 PM   #9 (permalink)
Recalcitrant
 
Wulf Ratbane's Avatar
 
Join Date: Jan 2002
Location: U.S. New England
Posts: 8,023
Wulf Ratbane Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Lord Zack View Post
In the GM Day Preview it says you got rules for Solo and Elite monsters. But what about minions?
Minions (in the 4e sense) are not well-balanced for play, so they are not a part of Trailblazer.

In order for a minion to pose a credible threat, its "spine" needs to stay on par with the party, as does its damage output. You can scale their hit points (as we do for elites and solos), but leaving the "threat level" as is, while scaling back hit points, means that you have a lot of glass cannons running around the battlefield. That's not desirable.

The "lowest form" of creature is the standard creature, with its standard statblock, as presented. If you had an encounter budget of X, then you could use eight creatures with a value of 1/8 X-- this works out to 6 CR lower than a single creature worth X points.

I don't recommend using more than 8-10 of any particular creature (specifically, I wouldn't more than double the party size), as Lanchester's Square Law will quickly bust up the whole combat. You'll end up with either a TPK or a hugely asymmetric win in the PCs favor.

That is not to say that you couldn't use more than 8-10 creatures for the whole encounter-- just that the "minion" component of your encounter shouldn't be more than 8-10 of the little suckers. Building up the balance of your encounter, you should use bigger/better creatures.
__________________
Trailblazer is now available. Questions? Try HERE. What folks are saying:
Spoiler:
  • I am profoundly impressed. The mathematical analyses were very enlightening, and the revisions based on those analyses were right on the money.
  • This is the best $4.95 I have ever spent on a gaming product.
  • This is exactly what a 3.75 ruleset should look like. If you really want to stick with a 3.5-based system, I think Trailblazer is the way to go.
  • Some of the changes are bold to say the least, and I don't agree with everything, but I really like the analytic approach.
  • The solution to multiclassed spellcasters is so elegant and effective that it should probably be adopted by all d20 games.
  • Really suffers in comparison to Pathfinder. Black and white with little to no art vs. full-color, loaded with art.
Wulf Ratbane is online now   Reply With Quote


Bookmarks

Tags
3.5e, 3e, pathfinder, trailblazer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 03:42 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.