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Old 5th February 2010, 12:24 AM   #1 (permalink)
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[MONSTERS] Stat Block Preview - brought to you by the letter A!

Hello fellow Trailblazers!

I want to give everyone an update on the progress of the monster book and post a preview of the stat block.

Right now, I’m working full-time on the stat blocks. Wulf and I have had a lot of discussions on scaling and customizing monsters design but the biggest time sink overall is the stat blocks.

My goal is to create the most complete and comprehensive stat block possible to give the DM everything they need to run that creature. I want to reduce the need for any kind of look-up. As much as Wulf and I know the rules, it always seems that we end up having discussions about whether an elemental can be flanked or if you can sneak attack a spectre.

Our new stat block will eliminate those questions. No longer will the DM have to keep the monster manual open while he runs his game.

I’m also rewriting every special ability for consistency and clarity. If an ability or quality is mentioned in the stat block, it will get a description. Currently, the only abilities I haven’t included is low-light vision and darkvision, but I’ll probably add those as well.

So check out the stat block and let me know what you think! (Ignore the page layout though, this is by no means final.)

Here are a few specific things I’d like feedback on:

Spellcasting Creatures

A creature that is also a 20th-level caster is a pain to run. Wulf and I have experimented with a few table formats for organizing a creature’s spells but nothing is finalized.

If you are running an encounter with a solar (let’s assume it’s a bad angel), what information do you really want in the stat block, especially spellcasting?

In the preview, these creatures have a table that looks like this:

Code:
9th (DC 23)	8th (DC 22)	7th (DC 21)	6th (DC 20)	5th (DC 19)
bless           bless	        bless	        bless	        bless
cause fear	cause fear	cause fear	cause fear	 cause fear
		
4th (DC 18)	3rd (DC 17)	2nd (DC 16)	1st (DC 15)	0th (DC 14)
bless	        bless	        bless	        bless	        bless
cause fear	cause fear	cause fear	cause fear	cause fear
Each spell level has a check box that represents how many spell slots of each level the creature has. When the creature casts a spell, the DM checks the box.

As far as readied spells go, we really aren’t that concerned with how many a creature gets. The chart is really just a tool for the DM. Realistically, the DM doesn’t have to prepare any spells in advance for the creature. He can literally choose spells on the fly. I included a few at the creatures three highest-levels for ease of reference.

Remember, the goal of the PDF is for the DM to be able to print a creature and have everything he needs on that page (or pages).

With that in mind, is this chart helpful?

Would you prefer every level to be filled in with a creature’s readied spells or completely blank?

Do you prefer spells to be listed from lowest-to-highest or highest-to-lowest (as they are currently)?

Anything else you would like to see?

Thanks!
Attached Files
File Type: pdf Trailblazer Monster Preview - A statblocks.pdf (159.1 KB, 113 views)
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Old 14th February 2010, 05:56 PM   #2 (permalink)
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Is there any feedback so we can make a course correction if necessary?
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Old 14th February 2010, 10:57 PM   #3 (permalink)
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I like it so far. I was a bit confused why there was a DR in Offense as well as a DR in Defense.

My knowledge of spells is minimal, I prefer to never play spellcasting characters. But when I ran monsters, I always wished for some way, at a glance, to know which spells were half-action casting times, full-action casting times, longer casting times. Spells' effects are more easily remembered, for me, than casting times . . . which I almost always end up having to look up more often than the actual effect.

I think something like this could be marked with a symbol next to the spell name, pick your method of efficient symbolizing.

Being able to at a glance know which spells are able to be cast with a move action, and which spells the monster needs to stay still to cast I would find very helpful.
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Old 15th February 2010, 04:24 PM   #4 (permalink)
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I was struck by the oddity that spell-like abilities kept their old (nearly useless) format but that actual spell casting got the spiffy new format. This is epsecially striking when the spell-like abilities are as powerful or more powerful than the actual spells, and can be used with greater frequency.

Other than that, it seemed pretty good. Though I'll confess, I didn't give it the thurough examination I should have.
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Old 16th February 2010, 04:18 PM   #5 (permalink)
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Quote:
Originally Posted by ValhallaGH View Post
I was struck by the oddity that spell-like abilities kept their old (nearly useless) format but that actual spell casting got the spiffy new format. This is epsecially striking when the spell-like abilities are as powerful or more powerful than the actual spells, and can be used with greater frequency.
Well I'm not sure I would call it an "oddity", only because it hasn't really been decided that they will stay that way. I can certainly retool the spell-like ability layout, although it might not consistent with the spellcasting table, which is organized by level and not times/rest.

It's really a question of what format is preferred. Do you like the table format with check boxes versus the times per rest/line-by-line format?

Times/rest for spellcasting ability is per spell level, whereas spell-like abilities are times/rest for each "spell". That makes table layout with the check boxes a bit more difficult.
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Old 17th February 2010, 03:45 PM   #6 (permalink)
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Originally Posted by GlassJaw View Post
Do you like the table format with check boxes versus the times per rest/line-by-line format?
You could throw some check boxes next to those lines and I'd be a lot happier.
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Old 18th February 2010, 01:43 AM   #7 (permalink)
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I wonder about trying to abstract some important spell details in the spell-like ability description, in keeping with the goal of trying to put all of the monster information right there in the description. (The psionic monsters in the SRD use something like this.) I know off the top of my head that a lightning bolt, for example, is going to be a Reflex save, and it will do 1d6 electricity damage per caster level (max 10d6). But I'm not sure about the range. And that's one of the most famous spells in the game. I'd be completely unable to guess most of the parameters for many of the high level cleric spells or any of the bard spells.

The letter "A" is a good proof of concept because between aboleths and angels you've got some of the more complicated stat blocks in the whole SRD. (I'd be curious to see what you do with demons/devils or lycanthropes.)
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Old 18th February 2010, 01:45 AM   #8 (permalink)
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I think you could also safely drop the colons after the statblock titles with no loss (and maybe even an improvement) to readability.
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Old 25th February 2010, 06:56 PM   #9 (permalink)
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My preference would be to remove the lines that say only DEFENSE, OFFENSE, STATISTICS, ECOLOGY, and SPECIAL ABILITIES. These add 5 extra lines per statblock that I find unnecessary.
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Old 25th February 2010, 06:59 PM   #10 (permalink)
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For the Space and Reach entries, I'd go back to something like this:
Space/Reach 5’/5’
I'd definitly use the ’ in place of "ft." But, if you wanted to keep "ft." I'd recommend dropping the period and making it just "ft"
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Old 25th February 2010, 07:03 PM   #11 (permalink)
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For Speed, I'd go to this format:
Speed: 40'; fly 100' (good); swim 60'
All those "ft." clutter up the statblock.
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Old 25th February 2010, 07:05 PM   #12 (permalink)
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And, I'd remove the semi-colons on the BAB, CMB, CMD line. The semi-colons are unnecessary since you're already bolding the names.

Same for the Combat Reactions, Dodge, Parry line. No semi-colons needed.
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Old 25th February 2010, 09:23 PM   #13 (permalink)
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Good stuff Hrothgar - much appreciated!

We'll take those under consideration, although I'm inclined to agree with your suggestions.
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Old 17th March 2010, 04:11 AM   #14 (permalink)
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Which monsters will be in the book? All of the Open Game License monsters from the first 3E Monster Manual?
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Old 17th March 2010, 04:43 AM   #15 (permalink)
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Which monsters will be in the book? All of the Open Game License monsters from the first 3E Monster Manual?
Yes, and more!

The "more" includes lots of customized monsters as well as some new monsters that will be designed along with some of our patrons.

In addition, everything is getting a fully-fleshed out stat block, including ALL the dragons.
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